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Fudge mad tinkerer

zvavi
zvavi
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Dear pugs. when I pug my vDLC, i dont care if you spend half the time on the floor. I dont care if I am 20% of the damage as the tank. I dont care if the healer is fake, or you are standing on the other side of the earth where you cant get my buffs. but please. please. Don't stun mobs before I stuck them. More than that. Don't run a SET that does that CONSISTENTLY.

And before everyone comes here saying "let them wear what they want, why are you nitpicking", I will ask you a question. how would you feel, if the tank would wear a set, that makes bosses take less damage. yes. less damage. you would hate that right? it would interfere with the fights, and make it longer right? it will hinder your dd job, right? mad tinkerer hinders my job as a tank!!! so ye. as the title suggests. Fudge mad tinkerer.
  • Mythreindeer
    Mythreindeer
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    Let the tinkerer wearer die.

    “Not all who live deserve life.” As a tank you deserve the right to pass judgement.
  • zvavi
    zvavi
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    Let the tinkerer wearer die.

    “Not all who live deserve life.” As a tank you deserve the right to pass judgement.

    Yep, I do, I ask once to remove it, doesn't happen, I vote kick. Doesn't work, I leave. Just so you know the only time they agreed to remove it, was when they had a premade that didn't let me vote kick them. Other than that they spit on my words, and think that what the tank wants mean nothing. They think I am blind to the small wheel creature coming out of them, and flinging mobs in the air, How can someone miss that?!
    Edited by zvavi on April 8, 2021 11:17PM
  • Mythreindeer
    Mythreindeer
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    You have the hardest job in the group, if they don’t respect it they can take it on themselves. Respect gives as respect gets.
  • Wyrd88
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    It would be nice to have a set that gives all the mobs and bosses Minor and Major Prot, and all the group member Minor and Major Vulnerability, 80% snare and stuns them every 7 seconds so tanks can wear it in the said situations :trollface:
  • CableBomb
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    This sounds like a dear diary issue.
  • WabanakiWarrior
    WabanakiWarrior
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    As far as I'm concerned in a vDLC, you should feel free to be as picky as you want. It's a hard thing to complete and usually requires all members of the team to pull their weight.
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
  • Fennwitty
    Fennwitty
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    Like many, many things in ESO, it's not immediately apparent to the majority of players why running crowd control sets is ALMOST UNIVERSALLY BAD IN GROUPS.

    Nothing in the game gives them any notification that 'hey, your auto stunning and knockbacking gives the mobs temporary crowd control immunity, making it impossible for your group's tank to pull, etc.

    If a player doesn't realize, and that's their only set ... all you can do is explain it. They can take one piece off to kill the full set bonus, or you all just accept there's limited crowd control options.
    PC NA
  • El_Borracho
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    I can not agree more with the OP. Why is anyone other than the tank running CCs in a dungeon? I'll occasionally see a DK running talons, which is okay as long as they don't run ahead and spam them. But its a wasted skill in a dungeon with a real tank.

    A similar gripe is when you get a PVPer that runs a gap closer, uses it to aggro bosses before you can taunt, dies, then cries in chat about the tank not holding taunt. Hmmmmmm.
  • robpr
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    I'll occasionally see a DK running talons, which is okay as long as they don't run ahead and spam them. But its a wasted skill in a dungeon with a real tank.

    Burning Talons do significant damage if someone for some reason still use Elfbane. Also talons are just Immobilize and you can still pull things with a chain. Enemies flying in the air are stunned on cd with Maddie Tinkie and you cannot pull them.
    Edited by robpr on April 9, 2021 8:47AM
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Fine... I'll take off my fun set... just after this last run, honest...
  • El_Borracho
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    robpr wrote: »
    I'll occasionally see a DK running talons, which is okay as long as they don't run ahead and spam them. But its a wasted skill in a dungeon with a real tank.

    Burning Talons do significant damage if someone for some reason still use Elfbane. Also talons are just Immobilize and you can still pull things with a chain. Enemies flying in the air are stunned on cd with Maddie Tinkie and you cannot pull them.

    No doubt. I run a Mag DK DD that uses talons occasionally, but I usually take them off in a dungeon or trial. Probably because my tanks either use talons (DK) or ice shards (Warden) for CC, so I assume others would. Again, if someone wants to run them, neat. But it would probably be more efficient to run a different skill as its just doubling-up on trash mobs and ineffective on bosses.

    I haven't seen the Mad Tink, but I have seen the Tormentor pop up. Someone was levelling a tank, as a DPS, in tank gear, under what I assume was a PVP setup. It was a soup sandwich.
  • hexnotic
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    Fennwitty wrote: »
    Like many, many things in ESO, it's not immediately apparent to the majority of players why running crowd control sets is ALMOST UNIVERSALLY BAD IN GROUPS.

    Nothing in the game gives them any notification that 'hey, your auto stunning and knockbacking gives the mobs temporary crowd control immunity, making it impossible for your group's tank to pull, etc.

    If a player doesn't realize, and that's their only set ... all you can do is explain it. They can take one piece off to kill the full set bonus, or you all just accept there's limited crowd control options.

    this is a great point that you are making. when pugging you gotta be aware of the fact that you’ll probably get a teammate who isn’t as well versed in the overall mechs of the game.

    plus what about all of the newbie pugs that keep on getting stuck with fake tanks in randoms. xD they probably think that their tinkerer set is this only thing that can protect them! haha okay i’m done playing devil’s advocate.
  • zvavi
    zvavi
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    hexnotic wrote: »
    Fennwitty wrote: »
    Like many, many things in ESO, it's not immediately apparent to the majority of players why running crowd control sets is ALMOST UNIVERSALLY BAD IN GROUPS.

    Nothing in the game gives them any notification that 'hey, your auto stunning and knockbacking gives the mobs temporary crowd control immunity, making it impossible for your group's tank to pull, etc.

    If a player doesn't realize, and that's their only set ... all you can do is explain it. They can take one piece off to kill the full set bonus, or you all just accept there's limited crowd control options.

    this is a great point that you are making. when pugging you gotta be aware of the fact that you’ll probably get a teammate who isn’t as well versed in the overall mechs of the game.

    plus what about all of the newbie pugs that keep on getting stuck with fake tanks in randoms. xD they probably think that their tinkerer set is this only thing that can protect them! haha okay i’m done playing devil’s advocate.

    All I can do, as the previous poster said, explain. Which I do. And they never remove it. So their "excuse" of "not understanding" flies out of the window.
    Edited by zvavi on April 9, 2021 5:44PM
  • etchedpixels
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    Tinkerer isn't so much about protection in PvE as damage. On close packed trash it's damage output is lunatic.

    The other reason it's not ideal in dungeons is that every so often you can't loot a boss because tinkerer embedded it into the ceiling.
    Too many toons not enough time
  • zvavi
    zvavi
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    Tinkerer isn't so much about protection in PvE as damage. On close packed trash it's damage output is lunatic.

    The other reason it's not ideal in dungeons is that every so often you can't loot a boss because tinkerer embedded it into the ceiling.

    This post is funny.
    1. How the heck can the pack be close and stacked if mad tinkerer didn't let the tank stack it? There are better burst sets for adds.
    2. Bosses in dungeons are immune to crowd control, so the second part of your comment makes even less sense.
  • karekiz
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    Its not THAT big a deal. Annoying? Sure. But that's hardly going to make a run slow.

    Dying. Now dying makes runs much slower.
  • zvavi
    zvavi
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    karekiz wrote: »
    Its not THAT big a deal. Annoying? Sure. But that's hardly going to make a run slow.

    Dying. Now dying makes runs much slower.

    Yes, but dying is something they sometimes can't affect. I am more or less open to all kind of players of different skill level. But mad tinkerer? that's not a skill level, that's intentional sabotage. Or at least one that becomes intentional after we explain why it is bad.
  • Dunning_Kruger
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    Man this right here is a real tank complaining about the real issue in the LFG queue. Fake DDs. Anyone that’s going to argue with OP has to realize it’s these reasons and many others why real tanks dwindle in pugs and why you get stuck with more and more fake tanks.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • etchedpixels
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    zvavi wrote: »
    Tinkerer isn't so much about protection in PvE as damage. On close packed trash it's damage output is lunatic.

    The other reason it's not ideal in dungeons is that every so often you can't loot a boss because tinkerer embedded it into the ceiling.

    This post is funny.
    1. How the heck can the pack be close and stacked if mad tinkerer didn't let the tank stack it? There are better burst sets for adds.
    2. Bosses in dungeons are immune to crowd control, so the second part of your comment makes even less sense.

    1: In solo play there isn't a tank. Everything generally rushes to meet you so you draw it all down a corridor or into a line and then turn and proc the set. In lots of cases they even line up nicely for you without help - like all the crabs in FG1, most of the trash in public dungeons or the wormies on dolmens providing you hit from the side.

    2. The bigger bosses are, some of the mini bosses that drop loot are not.

    And no I'm disagreeing with your that tinkerer is not a good group set for dungeons, although as you often get a fake tank....
    Too many toons not enough time
  • Susurrus
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    Hot take: volatile familiar. Does this *** you off too?
  • zvavi
    zvavi
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    Susurrus wrote: »
    Hot take: volatile familiar. Does this *** you off too?

    Well, it is annoying if they don't control their monkey, which is entirely easily done by engaging with daedric prey/medium attack on the target I am stacking everything on anyway, but as I mentioned in the opening post, while I am not happy to find the mobs stunned, I am more tolerant towards l2p issues.
    Edited by zvavi on April 26, 2021 4:30AM
  • preevious
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    Volatile familiar is not an issue. The stun effect comesafter 10 secs, long after the tank had time to gather everyone, anyway.

    But yes, I agree with OP. As a DD, one of my commandment is "never, ever do crown control". That's the tank's job and it's not helpful when I do it.

    It applies to the mage's guild's popcorn rune, too.
    Edited by preevious on April 28, 2021 9:20AM
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