/facepalmWhy is there no official response on those issues? What are the directions? What is being done?
driosketch wrote: »/facepalmWhy is there no official response on those issues? What are the directions? What is being done?
There's an entire subforum:
http://forums.elderscrollsonline.com/categories/EN-dev-discussion
driosketch wrote: »/facepalmWhy is there no official response on those issues? What are the directions? What is being done?
There's an entire subforum:
http://forums.elderscrollsonline.com/categories/EN-dev-discussion
If you want people to subscribe and stay with the game, you need to fix your game before releasing new content. Otherwise it will be a decline. Why is there no official response on those issues? What are the directions? What is being done?
- Bugged Quests
- Endless Loading Screens
- Crashes
- Lag
- Slow Weapon Swap
- Dungeon Loot
- Dungeon Chest Piracy
- Bots
- Cheats
- Hacks
- Elder Scrolls Too Easy To Capture
- PvP In General Too Easy, Keeps Should Be Harder To Raid
etc etc
You know that the development team consists of more than one programmer sitting in his basement under his mom's house, right? You also know that Craglorn has probably been in development for months and months right?
They have development teams that work on different projects and have different responsibilities. There is the future development group that writes, codes and prepares new content. There are the QA testers who evaluate the game and locate as many bugs as possible in X timeframe. There are the maintenance programmers who's job it is to fix the bugs that aren't found and to patch or hotfix things that need maintaining. Then there are the animators, the sound engineers, the writers, the producers, the network administrators, the GMs (of which there are several types), the customer service reps (of which there are several types), the hardware technicians, the internal help desk, the secretaries, the accountants, the management, etc...
Software companies as a whole generally develop projects months in advance. Sometimes they work on multiple projects at the same time *GASP* did you know... Microsoft wrote MS-DOS 4.0, Windows 3.0 & OS/2 at the same time? It's like magic... ooooo.
You know that the development team consists of more than one programmer sitting in his basement under his mom's house, right? You also know that Craglorn has probably been in development for months and months right?
They have development teams that work on different projects and have different responsibilities. There is the future development group that writes, codes and prepares new content. There are the QA testers who evaluate the game and locate as many bugs as possible in X timeframe. There are the maintenance programmers who's job it is to fix the bugs that aren't found and to patch or hotfix things that need maintaining. Then there are the animators, the sound engineers, the writers, the producers, the network administrators, the GMs (of which there are several types), the customer service reps (of which there are several types), the hardware technicians, the internal help desk, the secretaries, the accountants, the management, etc...
Software companies as a whole generally develop projects months in advance. Sometimes they work on multiple projects at the same time *GASP* did you know... Microsoft wrote MS-DOS 4.0, Windows 3.0 & OS/2 at the same time? It's like magic... ooooo.
Maybe one day you'll be as smart as you think you are. Or better yet, maybe one day you'll learn how to treat people.
Making others smaller to make yourself look bigger is a very poor approach. He has a valid point, fix the problems before pushing out new content for a very small % of players. It doesn't matter if they are on different teams, it still takes resources away from the CS team when they will now have to deal with the inevitable bugs associated with the new content on top of all the issues they are fielding today. It will have a very negative compounding effect that will be difficult to rebound from.
I agree with the OP that the timing is bad.