If ZOS increases the damage by 36% (I think that's what I read), this skill will be overloaded. It snares, it applies major breach, and it will do lots of damage. Now, I don't mind it so much because I use it in PVE, but in a PVP environment everyone and their grandma will be spamming this skill and it will become unbearable. I suggest that this skill be left as it is and the other morph should be reworked instead.
Give anti-calvery Caltrops the damage increase instead and actually make that morph worth something. Otherwise why even have "choices" if only one is actually good?