knightblaster wrote: »
knightblaster wrote: »The pay to win idiots are console kids. With 15$ a month, per person, they are only making 6.50$ not including what they pay their staff. So for that 15$, very little goes to their pockets. With a server game, it isn't like a console game. It is ever expanding, therefore, they are always working on it. You physically can not just pay one time and expect free content for life as well as perfect server maintenance and all that. Though I guess the free to play children would much rather take Mommy's credit card and buy endgame items so they have a chance against real players.
GW2 says hello- just saying.
I agree, but GW2 was built from the ground up as a B2P game. This impacts the whole design. In GW2, the drops you get/find are usually not great for you. So you sell them on the global AH (the trading post) to generate cash to buy stuff that other people have posted, and if you don't have enough cash ... you buy some from Anet in the gem store via buying gems and then converting into in-game gold. That supports their revenue stream as a B2P game without a sub. It works, but it also has design implications. Due to the gear equalization (for the most part, leaving aside Ascended gear, which is not really needed and not a huge disparity, and in any case something that can't be easily purchased), it isn't really buy to play, but the drop system encourages people to buy gold so that they can gear their character. The design and revenue model are linked.
That doesn't mean it isn't a fun game -- I've had fun in it, as well. But doing the B2P thing in a way that is NOT an easy slapdash P2W model takes some up front design and planning, rather than patching it in if the sub model "goes wrong".
Well I just mentioned GW2 because it is a popular mmo game that seems to be going fine without charging a $15/month game tax. Obviously once you have played a game that gives you everything that a sub-based game gives you but only for $60 it feels relatively expensive to pay a box price and a $15/month sub.
knightblaster wrote: »
Well, so far we have FF XIV, ESO, and Wildstar all launching with sub fees (I'd count WS as a simple variant on a sub fee, with the option to farm a ton of in-game gold instead; if past practice in other games is any guide this will be extremely tedious in practice...) If they pull it off then we'll have 3. If they don't, we won't. Previously Rift, SWTOR, and The Secret World switched. It isn't as if there are dozens of examples of one pattern, no?
Well I just mentioned GW2 because it is a popular mmo game that seems to be going fine without charging a $15/month game tax. Obviously once you have played a game that gives you everything that a sub-based game gives you but only for $60 it feels relatively expensive to pay a box price and a $15/month sub.
They'd have shut down by now if it wasn't for the Gem store. There's always a maintenance fee or other cost involved in these kinds of games, and the money has to come from somewhere.
jakethefat1_ESO wrote: »Halflight2 you don't quite understand what I'm saying I'm not against paying the $60 just not monthly they don't need to keep charging people. An example of this is GTA online their not constantly charging people I will gladly pay the up front fee but not monthly for console your already paying for online services
The pay to win idiots are console kids. With 15$ a month, per person, they are only making 6.50$ not including what they pay their staff. So for that 15$, very little goes to their pockets. With a server game, it isn't like a console game. It is ever expanding, therefore, they are always working on it. You physically can not just pay one time and expect free content for life as well as perfect server maintenance and all that. Though I guess the free to play children would much rather take Mommy's credit card and buy endgame items so they have a chance against real players.
The pay to win idiots are console kids. With 15$ a month, per person, they are only making 6.50$ not including what they pay their staff. So for that 15$, very little goes to their pockets. With a server game, it isn't like a console game. It is ever expanding, therefore, they are always working on it. You physically can not just pay one time and expect free content for life as well as perfect server maintenance and all that. Though I guess the free to play children would much rather take Mommy's credit card and buy endgame items so they have a chance against real players.
I don't see what that has to do with, well anything really.
GW2 proves that a AAA game can be enjoyed without a sub. There are other very good games with f2p and/or optional/flexible payment models that also do well. You can choose how much money you want to spend, and with the best of these games most of what is for sale is cosmetic.
So on one hand one mmo offers $90 box +$15/month sub, and another similar quality mmo offers the game for $60 flat. The box-price +sub is relatively more expensive and seems unjustified considering what else is on the market.