EDIT JUNE: I discuss the new intro scene in this thread -
https://forums.elderscrollsonline.com/en/discussion/575654/eso-new-intro-cinematic/p1
Basically I think this new intro is a good compromise as it brought focus back to the base game main storyline.
POST
The original Coldharbour introduction was the best one they made. It taught the basic mechanics and it was
EPIC.
You start as a lowly prisoner escaping gruesome and terrifying torture, sneaking around to avoid the guards, fighting your way out with the tattered prison rags on your back and escaping the Prince of Domination - what great way to start the game!
It set the scene, it set the stakes,
and it gave you direction!
....There was not any of this confusing business to find the original introduction....
The Original & EPIC Intro
https://youtu.be/jY6070A_hi8
Original Tutorial
Look here's how it should go down
- Intro
- Character Creation
- Talk to the Prophet
- Lyris breaks you out
- Talk to Lyris
- Grab Weapon, Learn mechanics
- Make way to Armory
- Grab gear of your choice
- Defeat the Forge Master
- Get Out
- Sneak & Destroy the Eyes
- Meet Cadwell
- Break into Sewers
- Go to Prophet Prison
- Break him out
- Defeat Child of Bones
- Escape Coldharbour
- Find yourself on starter island
Or you can choose to skip all that and find yourself on starter island. Either way - there's a boat to go to a major city or you can take the wayshrine. Those things can be made abundantly clear to the player when they wake up. I get that the devs really want to sell that you can go anywhere at any level - cool, that is still achieved with the original intro because once you get to a wayshrine
you can go anywhere.
It should be simple, after character creation
- you can start at the very beginning in Coldharbour, .
- you can skip introductions and just get right into the game
Some players proposed that the devs could make the portals in the new tutorial to take you to the other previously existing tutorials - but that seems like an unnecessary amount of hoops to jump through just to start the game at the proper beginning point.
Players should start in the base game with the choice to go wherever they want from there. That's where the majority of the content is anyway, especially the Guild storylines & Undaunted. If a player wants to go the the latest chapter -
then they can just take a wayshrine at Starter Island, or the boat.
This whole system of having to go find the original Main Quest -
which then takes you to Starter island - is annoying & confusing for new players. Now players go from one tutorial to a stripped down tutorial just to properly start the actual main story of the game?
That does not make any sense.
If the devs want, they could make Carts & Boats that lead to the Chapter Introductions. Those are the intros that should get the
"Find X person" treatment because they are the expansions - it is also WAY less confusing than having to go find the original intro for the Base Game. The way it is now is completely backwards.
Keep it simple. Start in Coldharbour - or skip the tutorial to go straight into the game.
EDIT: plus this way ZOS can use Direnni island & tower for different content. Maybe they could make it the new starter island...
EDIT #2:
@ZOS_GinaBruno & Devs, please add an option in settings to use the Original or New introduction/tutorial when starting a new character.
EDIT #3: The point being that First Impressions actually Really do matter and the first Coldharbour intro & tutorial was one of the best first impressions in the franchise