Depends on how it was done
1) Would class skill be available at all times, so you can mix and match? Or would you only be able to play one class at a time and have to actively switch from one class to the other?
2) If you can only be one class at a time, how would you switch from one the the next? Can you switch on the fly (as long as not in combat) or can you only switch at a shrine or something?
3) Would total skillpoints be shared among all classes, or would each class have access to all skillpoints? For example, if you have 300 skillpoints and spend 100 in one class and become a dual class character, would the second class have 300 points to use or 200?
First problem is not enough skill points available. Players would complain about having to pay to switch skills out each time they want to go with a different class. So either players would be miserable or the entire skill system would need to be reworked.
2nd problem is the idea probably isn't good for the long term health of the game. The idea seems to be another attempt to get around lines and achievements not being account wide. An MMO needs players repeating content. Leveling new characters and going through the content to get mages, undaunted and all that leveled again means players repeating content. Good for the game.
Next issue is more company related than player related but would in the end affect the players. Crown store we can purchase additional character slots and can purchase skill lines for characters if another character has earned them. I don't like the ability to purchase skill lines but it is there so...
What this means to players is ZoS would need to replace that revenue and that means something like switching classes on your character would require a token from the crown store and they would be very expensive. As soon as the do this players fairly or not will start shouting about P2W even more than some do now.
Best if you want to be a Templar to just level a Templar.
Bradyfjord wrote: »If the game had something like what the OP proposes from the beginning, I would probably like it. But I don't want to change something fundamental like this now that we're several years in.
From what I have seen we can play all roles and that is more that sufficient.
Also, FF14 has a very different server design in that you are only permitted to have one character per server.
First problem is not enough skill points available. Players would complain about having to pay to switch skills out each time they want to go with a different class. So either players would be miserable or the entire skill system would need to be reworked.
2nd problem is the idea probably isn't good for the long term health of the game. The idea seems to be another attempt to get around lines and achievements not being account wide. An MMO needs players repeating content. Leveling new characters and going through the content to get mages, undaunted and all that leveled again means players repeating content. Good for the game.
Next issue is more company related than player related but would in the end affect the players. Crown store we can purchase additional character slots and can purchase skill lines for characters if another character has earned them. I don't like the ability to purchase skill lines but it is there so...
What this means to players is ZoS would need to replace that revenue and that means something like switching classes on your character would require a token from the crown store and they would be very expensive. As soon as the do this players fairly or not will start shouting about P2W even more than some do now.
Best if you want to be a Templar to just level a Templar.
Why would it require a token to switch classes? Im talking about for free lmao. Also FF14 is working fine and it's one of the top MMO's in the market right now. so how is it bad
And lets be honest. No one really repeats content on alts. You don't do all the achievments, quests, side quests, main quests as well as level crafting to 50 on all your characters. At least most people don't.
Kiralyn2000 wrote: »No. Different game is different.
Being able to switch classes like that is FF14's equivalent of ESO's guild trader system - it's a distinct feature of that game, not a general system to copy into everything else.
(it's also a thing borrowed from some previous single-player Final Fantasy games)
And personally, I'm not a fan. I like making & running distinct alts. The whole "job system" thing bugs the heck out of me.
That aspect of FF14 is one of the things keeping me from trying it out.
I like the option of swapping to a different character to do something else in an instant, rather than having to re-gear and re-skill the character I'm on.
First problem is not enough skill points available. Players would complain about having to pay to switch skills out each time they want to go with a different class. So either players would be miserable or the entire skill system would need to be reworked.
2nd problem is the idea probably isn't good for the long term health of the game. The idea seems to be another attempt to get around lines and achievements not being account wide. An MMO needs players repeating content. Leveling new characters and going through the content to get mages, undaunted and all that leveled again means players repeating content. Good for the game.
Next issue is more company related than player related but would in the end affect the players. Crown store we can purchase additional character slots and can purchase skill lines for characters if another character has earned them. I don't like the ability to purchase skill lines but it is there so...
What this means to players is ZoS would need to replace that revenue and that means something like switching classes on your character would require a token from the crown store and they would be very expensive. As soon as the do this players fairly or not will start shouting about P2W even more than some do now.
Best if you want to be a Templar to just level a Templar.
Why would it require a token to switch classes? Im talking about for free lmao. Also FF14 is working fine and it's one of the top MMO's in the market right now. so how is it bad
And lets be honest. No one really repeats content on alts. You don't do all the achievments, quests, side quests, main quests as well as level crafting to 50 on all your characters. At least most people don't.