Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
meanwhile I'm here going, holy mother of god, companions are just utterly useless as they just die if you breathe on them wrong in a public dungeon. moreover, they are some times actively detrimental as the mobs run to them OUT of my AoE to kill them and I end up taking LONGER to kill things becasue of it.
no. no. NO.
overland mobs dying quickly is AS INTENDED. they are a lot harder without CP and when you are still leveling your first character anyways
Saucy_Jack wrote: »Companions *at max level with awesome gear that isn't remotely easy to come by regularly* 2-hit kill overland mobs.
FIFY
Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason
Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason
Because some of us would like the option to have even a remote challenge in questing.
I haven't bothered to do overland since vet ranks when I was learning how to play.
I tried to do morrowind as I have always been an Elder Scrolls fan, but there was essentially 0 challenge, a warden or sorc pet can kill quest bosses while you go afk..
But in every single player game if there was a mod to make it more difficult I used it lol.
Running around as a God gets very boring and makes it so I can't even be bothered to check out all the effort and time put into overland.
MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
VaranisArano wrote: »MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.
I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.
So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.
MashmalloMan wrote: »Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason
Because some of us would like the option to have even a remote challenge in questing.
I haven't bothered to do overland since vet ranks when I was learning how to play.
I tried to do morrowind as I have always been an Elder Scrolls fan, but there was essentially 0 challenge, a warden or sorc pet can kill quest bosses while you go afk..
But in every single player game if there was a mod to make it more difficult I used it lol.
Running around as a God gets very boring and makes it so I can't even be bothered to check out all the effort and time put into overland.
Don't bother trying to convince people this on the forums, I've seen every absolute garbage arguement against it, even arguements against an optional difficulty debuff or setting, people just want overland mobs to continue having 30-100k hp so you can 2 tap them.
Hell.. it's not like we pay 55-80$ per year for a chapter and zone dlc with massive story quests, side quests, dungeons and public dungeons that the developers spent months making for most of their playerbase to ignore because the only thing that matters is collecting gear and the only possible challenge in the game is the complete opposite side of the spectrum which requires 12 people to complete.. but okay. Overland scaling is perfectly fine right? Take my money while ignore all the hard work you did to make that content forgettable with easy mobs.
This is even more obvious with an entire chapter dedicated to augmenting what we esentially do in overland content, since these companions aren't balanced for group play or even remotely able to compete with what a player can do, you can't use them in arena's, the majority of your time with your companions will be in overland where you need no support to begin with and even then they still suck!
Half baked idea is half baked.
VaranisArano wrote: »MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.
I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.
So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.
2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.
Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.
Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.
As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.
Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.
Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers.
the1andonlyskwex wrote: »VaranisArano wrote: »MasterSpatula wrote: »I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.
I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.
So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.
Brand new characters get huge buffs from level scaling (which doesn't really start to taper off until level 35-ish). If you want a challenge you need to be level 50 with no CP allocated and wearing low quality non-set or mismatched gear (or better yet, low quality, non-set, traitless, enchantless, low-level gear).
Every time this topic comes up someone comes in and says something like "wearing bad gear doesn't do anything to make the game harder, my level 2 in white gear still crushes everything", but that just reveals their total lack of understanding of how level scaling works. Low level characters get huge stat buffs to compensate for the fact that they haven't unlocked all of their skills and aren't expected to be wearing high quality or matched-set gear.
[snip] Well that is your choice, and while I do not understand why you would, not as it was intended as such. I suppose it came across harsher than ir really needed, but I mean... the same could be said about all these "Overland is way too easy, I need a REAL challenge!" threads..2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.
Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.
Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.
As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.
Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.
Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers
[snip]
Is there a reason an option shouldn't be here?
[snip]
I can choose my added time in the way of more challenging npc.
We both win.
Elder scrolls have always been about options and difficulty is simply one of those.
.2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.
Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.
Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.
As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.
Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.
Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers
What a load of rubbish.
I remember pre 1 tamerial as well when it was fun.
This mindless overland is quite literally why everyone I know doesn't bother with it.
And character progression in all eso games occur, this is gear and skill.
No I will not make a gimped set of gear or run naked just so I can still feel overpowered.
You completely missed the point here.
However if all but this game you actually have a difficulty choice.
As for the dev time, well I mean it's nice to think about spending resources on fixing bugs, but after 5 years let's be honest with ourselves if it can't be sold it won't happen.
Vet overland wouldn't really take much effort and could be sold in a chapter I mean it wont be for everyone, but then neither is anything else in each chapter.
Personally I haven't done anything with scrying.
You are simply projecting your ideas as truth for everyone instead of realizing people actually want choices.
Now please stop just looking down at people for wanting something different than you.