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Companions 2hit kill overland mobs.

Rex-Umbra
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I honestly don't blink an the mobs are dead. Overland needs difficulty increased.
Xbox GT: Rex Umbrah
GM of IMPERIUM since 2015.
  • VaranisArano
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    The sad thing is, if we do get increased overland difficulty, the Companions probably can't handle it judging by their performance against bosses.
  • Linaleah
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    meanwhile I'm here going, holy mother of god, companions are just utterly useless as they just die if you breathe on them wrong in a public dungeon. moreover, they are some times actively detrimental as the mobs run to them OUT of my AoE to kill them and I end up taking LONGER to kill things becasue of it.

    no. no. NO.

    overland mobs dying quickly is AS INTENDED. they are a lot harder without CP and when you are still leveling your first character anyways
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Cuddler
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    Good. When the time comes to answer for the countless murdered NPCs, I will tell the jury: "It was not me, I was just picking flowers..."
  • DaveMoeDee
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    Linaleah wrote: »
    meanwhile I'm here going, holy mother of god, companions are just utterly useless as they just die if you breathe on them wrong in a public dungeon. moreover, they are some times actively detrimental as the mobs run to them OUT of my AoE to kill them and I end up taking LONGER to kill things becasue of it.

    no. no. NO.

    overland mobs dying quickly is AS INTENDED. they are a lot harder without CP and when you are still leveling your first character anyways

    As a tank, I already hate when people bring pet builds into group dungeons. I'm trying to stack things and the pets won't let me.
  • Saucy_Jack
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    Companions *at max level with awesome gear that isn't remotely easy to come by regularly* 2-hit kill overland mobs.

    FIFY
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • virtus753
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    Saucy_Jack wrote: »
    Companions *at max level with awesome gear that isn't remotely easy to come by regularly* 2-hit kill overland mobs.

    FIFY

    Yeah, I was going to say -- level 6 Mirri with 1 purple item, 2 green items, and the rest white is much more talented at aggroing mobs (without a taunt) than actually getting rid of them. I'm constantly checking to see if she's bitten off more than she can chew. She used to be an adventurer, or so she tells me, before she took a Rock Troll projectile to the face.
  • Phaedryn
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    I honestly never expected them to be good for anything other than, maybe, and minor (and somewhat useless) HoT. Two hitting weak, non-elite/boss, overland mobs isn't exactly screaming "OP". It's basically the *minimum* possible performance they could come with.

    The can't take hits, they can't do mechanics...they might as well sit in the back an throw the occasional heal even though I don't really need it...

    Other than that, my expectation was...dress up doll for RPers or something. I don't even expect to be unlocking them on more than one toon (just do have done it) when it all goes live.
    Edited by Phaedryn on April 22, 2021 7:02PM
  • lihentian
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    Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason
  • mobicera
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    lihentian wrote: »
    Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason

    Because some of us would like the option to have even a remote challenge in questing.
    I haven't bothered to do overland since vet ranks when I was learning how to play.
    I tried to do morrowind as I have always been an Elder Scrolls fan, but there was essentially 0 challenge, a warden or sorc pet can kill quest bosses while you go afk..

    But in every single player game if there was a mod to make it more difficult I used it lol.
    Running around as a God gets very boring and makes it so I can't even be bothered to check out all the effort and time put into overland.
    Edited by mobicera on April 22, 2021 8:25PM
  • MashmalloMan
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    mobicera wrote: »
    lihentian wrote: »
    Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason

    Because some of us would like the option to have even a remote challenge in questing.
    I haven't bothered to do overland since vet ranks when I was learning how to play.
    I tried to do morrowind as I have always been an Elder Scrolls fan, but there was essentially 0 challenge, a warden or sorc pet can kill quest bosses while you go afk..

    But in every single player game if there was a mod to make it more difficult I used it lol.
    Running around as a God gets very boring and makes it so I can't even be bothered to check out all the effort and time put into overland.

    Don't bother trying to convince people this on the forums, I've seen every absolute garbage arguement against it, even arguements against an optional difficulty debuff or setting, people just want overland mobs to continue having 30-100k hp so you can 2 tap them.

    Hell.. it's not like we pay 55-80$ per year for a chapter and zone dlc with massive story quests, side quests, dungeons and public dungeons that the developers spent months making for most of their playerbase to ignore because the only thing that matters is collecting gear and the only possible challenge in the game is the complete opposite side of the spectrum which requires 12 people to complete.. but okay. Overland scaling is perfectly fine right? Take my money while ignore all the hard work you did to make that content forgettable with easy mobs.

    This is even more obvious with an entire chapter dedicated to augmenting what we esentially do in overland content, since these companions aren't balanced for group play or even remotely able to compete with what a player can do, you can't use them in arena's, the majority of your time with your companions will be in overland where you need no support to begin with and even then they still suck!

    Half baked idea is half baked.
    Edited by MashmalloMan on April 22, 2021 9:25PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MasterSpatula
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • FrancisCrawford
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    Difficulty increases need to be:
    • Optional.
    • On a fight-by-fight basis.

    Reasons start:
    • Sometimes, one wants to cross the landscape without serious opposition.
    • Some people would like harder boss fights but don't want to bother with trash fights being harder too.
  • MudcrabAttack
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    Yet another chapter I won't be enjoying to the fullest. I made my character totally naked for the last chapter to feel any challenge, but this is getting ridiculous. I'd absolutely love to have a first time feel when playing through something new, but these enemies, like all the rest, are just made of tissue paper.
  • mobicera
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    I want the option, I don't want it forced.
    Have 2 instances for zones
    1 vet, 1 as it is.
    Those who want vet will choose that, those who don't wont.
    I don't even want any extra rewards, not even purple drops.
    I just want to not kill everything with 1 la, 1 skill so I can actually enjoy the full game I am also paying for, instead of a full chapter just for a vet trial.
  • Tannus15
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    pick any set, any gear
    put me in blue, non set gear and overland is still laughable.

    allow me to craft gear in purple, which is honestly the bare minimum for all players cp 160+ and overland goes from laughably easy to boring. nevermind using gear setups i have for vet dungeons, trials or solo arenas.

    overland content is so easy that it's not interesting. i don't think anyone is asking for overland to be difficult, but more and more it's becoming obvious that there needs to be something done.
  • VaranisArano
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.

    I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.

    So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.
  • Tannus15
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.

    I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.

    So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.

    highlighted for truth. this is a game where skill matters. this is not a game where you tab target and hit skills your skills on cool down and your gear matters more than anything else.

    once you have a good understanding of how the game functions and how stats interact and how the combat system functions your damage shoots through the roof. just running 3 spell / weapon damage jewellery enchantments instead of 3 regen enchantments has a huge impact. skill selection matters. the difference between people who are just starting and have no idea what they are doing, partially because of the poor tutorials (do a light attack, heavy attack, do a bash, block something, ok you're good to go!)

    Honestly I'd love to see some sort of class quests added which explains the class at some level and some more of the game mechanics.
  • ESO_Nightingale
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    mobicera wrote: »
    lihentian wrote: »
    Why? overland trash provide almost no reward except exp. why do you want them to be harder? they are called trash for a reason

    Because some of us would like the option to have even a remote challenge in questing.
    I haven't bothered to do overland since vet ranks when I was learning how to play.
    I tried to do morrowind as I have always been an Elder Scrolls fan, but there was essentially 0 challenge, a warden or sorc pet can kill quest bosses while you go afk..

    But in every single player game if there was a mod to make it more difficult I used it lol.
    Running around as a God gets very boring and makes it so I can't even be bothered to check out all the effort and time put into overland.

    Don't bother trying to convince people this on the forums, I've seen every absolute garbage arguement against it, even arguements against an optional difficulty debuff or setting, people just want overland mobs to continue having 30-100k hp so you can 2 tap them.

    Hell.. it's not like we pay 55-80$ per year for a chapter and zone dlc with massive story quests, side quests, dungeons and public dungeons that the developers spent months making for most of their playerbase to ignore because the only thing that matters is collecting gear and the only possible challenge in the game is the complete opposite side of the spectrum which requires 12 people to complete.. but okay. Overland scaling is perfectly fine right? Take my money while ignore all the hard work you did to make that content forgettable with easy mobs.

    This is even more obvious with an entire chapter dedicated to augmenting what we esentially do in overland content, since these companions aren't balanced for group play or even remotely able to compete with what a player can do, you can't use them in arena's, the majority of your time with your companions will be in overland where you need no support to begin with and even then they still suck!

    Half baked idea is half baked.

    i'd love the toggleable option, seriously, i want my damage to matter again against overland enemies, killing them gives me something to do, but it's so easy to just burst them down in an instant. i wish they were at the same level as DLC normal mode enemies, that would provide some form of challenge.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Hymzir
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    2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.

    Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.

    Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.

    As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.

    Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.

    Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers.
  • the1andonlyskwex
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.

    I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.

    So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.

    Brand new characters get huge buffs from level scaling (which doesn't really start to taper off until level 35-ish). If you want a challenge you need to be level 50 with no CP allocated and wearing low quality non-set or mismatched gear (or better yet, low quality, non-set, traitless, enchantless, low-level gear).

    Every time this topic comes up someone comes in and says something like "wearing bad gear doesn't do anything to make the game harder, my level 2 in white gear still crushes everything", but that just reveals their total lack of understanding of how level scaling works. Low level characters get huge stat buffs to compensate for the fact that they haven't unlocked all of their skills and aren't expected to be wearing high quality or matched-set gear.
  • mobicera
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    Hymzir wrote: »
    2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.

    Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.

    Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.

    As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.

    Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.

    Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers.

    [snip]
    Is there a reason an option shouldn't be here?
    [snip]
    I can choose my added time in the way of more challenging npc.
    We both win.
    Elder scrolls have always been about options and difficulty is simply one of those.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 23, 2021 12:40PM
  • VaranisArano
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    I just love it when people who've done everything they can to make themselves overperform complain the game's too easy and should be adjusted to their standards. Makes me feel real good about people.

    I try to experience the Chapter on a new character with no CP. I really enjoyed Summerset on a leveling magBlade with No CP.

    I didn't have any problems until I hit the public dungeon somewhere around level 13, still with no CP and mismatched gear. I had no problems with K'tora and the final boss, and I finished around level 18, still no CP.

    So, while my Dungeon-ready DDs are ripping through overland content like I would expect...overland questing isn't particularly difficult on my brand new characters with zero CP either. It's actually pretty easy. Though I fully admit that might be because I do know how to play. It was a different story back when I was so new my MagDK ran around in heavy armor, 1 Hand and Shield, and didn't use food buffs.

    Brand new characters get huge buffs from level scaling (which doesn't really start to taper off until level 35-ish). If you want a challenge you need to be level 50 with no CP allocated and wearing low quality non-set or mismatched gear (or better yet, low quality, non-set, traitless, enchantless, low-level gear).

    Every time this topic comes up someone comes in and says something like "wearing bad gear doesn't do anything to make the game harder, my level 2 in white gear still crushes everything", but that just reveals their total lack of understanding of how level scaling works. Low level characters get huge stat buffs to compensate for the fact that they haven't unlocked all of their skills and aren't expected to be wearing high quality or matched-set gear.

    That's not really the point I was making. Unlike the person I was contradicting, I think it doesn't take being a super-powerful dungeon ready player to think that overland content and quest bosses are easy.

    Overland content is designed for brand new players with mismatched gear and zero CP. I was playing new Chapters at exactly the level they were intended for and still finding everything pretty easy. That's not to say that some new and current players won't find it challenging, but it's a far cry from doing everything to make myself OP and then complaining that quests are too easy.

    Thank you for your suggestions about how to make things more difficult for myself in the future, but they are irrelevant to my point here.
  • Amottica
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    Speaking as a new player, which is an opinion that is extremely helpful for this discussion, it would be extremely unwise for Zenimax to increase the difficulty of mobs because they added these companions.

    As I understand it, players need to have purchased a specific expansion to gain access to the companions. That means new players do not necessarily have access to them and even long-term players may not be able to get them. As such the game cannot be balanced for them.
  • Hymzir
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    mobicera wrote: »
    Hymzir wrote: »
    2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.

    Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.

    Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.

    As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.

    Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.

    Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers
    .

    [snip]
    Is there a reason an option shouldn't be here?
    [snip]
    I can choose my added time in the way of more challenging npc.
    We both win.
    Elder scrolls have always been about options and difficulty is simply one of those.
    [snip] Well that is your choice, and while I do not understand why you would, not as it was intended as such. I suppose it came across harsher than ir really needed, but I mean... the same could be said about all these "Overland is way too easy, I need a REAL challenge!" threads.

    The thing is, that a lot of us just are not that interested in wasting any more time on speed bumps. And a lot of time it is stated as a given that more challenge is definitely needed. That overland is not offering the proper challenge or some such. But it isn't supposed to - Overland mobs are filler stuff. Besides, the monster density in shared content painful as is, since it is designed around the notion that there are half a dozen or so players doing the same content that you are. In practice that is not always the case, and more often than not, you find yourself fighting wave after wave of mindless mobs that serve no real purpose at all. Beyond making your character someone who has literally killed thousands, quite possibly tens of thousandth of other people. Overland content is not there to provide a meaningful challenge, it is there to slow you down as you move about the map. That is what it is designed for.

    As for a reason why to not include and option for difficulty? Well it would divert dev time from more pressing issues and would not really solve anything in the end.

    After all, you can always increase the difficulty of you journey yourself, if you want to that is. You can lower your power level to the point where dealing with basic mobs becomes difficult, if that is really what you want. Don't slot gold weapons, do not use set bonuses, skip on food buffs. There is plenty you can do to make the journey harder for yourself, if you so choose.

    Adding an official difficulty modifier would amount to the same thing in the end - you would hit for less damage and block less damage from mobs. It's not as if they could make the content more challenging by adding harder mechanics to stuff that is shared by all players. Would official limitation to your power level make it feel somehow more worthwhile? I doubt it would. After all, it would not pose any real increased level of difficulty, just make things more time consuming to deal with, and generally just provide a more irritating gaming experience. And while you were struggling to deal with some monster, another player, who has not opted to the "harder difficulty mode", would eventually come swooshing past and just melt everything leaving you standing there wondering what's the point. Or another player would rush by and loot the chest while you were busy dealing with the monster that was guarding it. Making things harder to kill just isn't really a feasible solution. It would just make things take more time.

    If you want a challenge, there is already plenty of challenging content in the game specifically intended to provide a challenge. If you are too good and find all of this content too easy... Well then it's prolly time to move on and find another game to master, because the vast majority of players are not good enough to find the challenging content the game provides easy.

    And it's not as if I don't get the calls for challenge, but making the "filler" content of ESO harder is not the way to go about it, and would not lead to anything positive. My advice is to make your own challenges - I personally enjoy trying to solo world bosses on my alts that are not up to speed. Like a farming alt or a mule who is wearing second hand gear, does not have all skill lines maxed or even have all abilities unlocked. When I come across a boss while going about my business on a such non optimal build, I get the urge to see whether I can pull it off or not. Sometimes I fail, and after a dozen deaths or so, I have to admit defeat, Admit that I can't kill this boss with this character, with these skills and the equipment I am wearing. But when I do pull of such self-imposed challenge, I feel like I actually accomplished something, and I do not need the game to slap me an official "achievement" to feel so.

    Quite often while I am doing this sorta "personal challenge" another player shows up who is not interested in the challenge, and is only interested in getting through the boss as fast as possible. It's irritating but then again, not much I can do about that but to accept it and wait for the boss to re-spawn and try again.

    This is even more frustrating in public delves and dungeons - where you are trying to listen to the bad guys evil monologue only to have another player run past and melt the boss mid sentence.

    These are limits inherent to the games design, and there really is little that can be done about it beyond a complete re-working of it's core foundation. Which isn't sensible from a financial point of view. There really isn't any real way to make overland and shared content "harder" without it feeling artificial and irritating, without also making the lives of all those of us who just want to get on with other activities like crafting and farming for housing mats and such.

    I still remember what it was like to play back when vet levels were a thing and when whole of Craglorn was leveled for groups. It wasn't fun, it didn't provide a real challenge, all it was was tedious and irritating. And empty. Just about all those "hard" zones were absolutely empty because no-one really enjoyed the tediousness of it all. It wasn't the difficulty, people did their quests and cleared the zones, but once they were though with them, they seldom returned. The same difficulty everywhere of One-Tamriel does have it's own share of issues, but at least none of the zones are dead anymore.

    Now ZOS could make all the overland mobs higher level and have more health and hit harder like they used to, but that would not really lead to any challenge as such, it would just make things more tedious for the majority of people who play this game. Hence my suggestion to lower you character power level yourself, if you really want to spend more time on fighting skeevers and goblins and wolves and assassin bugs.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 23, 2021 12:44PM
  • munster1404
    munster1404
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    Good. Because I can stick with my pure tank build and have an easier time in overland. At least now I get an assistant who has better DPS than I do.

    For context, I'm a terrible DPSer. It's the main reason why I switched to tanking ie I didn't want to die while soloing world bosses. I have been playing the game since 2017 (CP 1470) and honestly I still can't figure out how to do LA weaving consistently. My top dps on my redundant stamina alt whom I use as a mule is a mere 19K.
  • Ryuvain
    Ryuvain
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    Think you have it backwards. Companions get 2-shot by overland.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • mobicera
    mobicera
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    Hymzir wrote: »
    mobicera wrote: »
    Hymzir wrote: »
    2 hit kills? So what, I one hit most mobs. I specifically build for that because dealing with them is so tedious otherwise. Even two hits per monster is way too irritating and doubles the time I need to waste just to deal with some wolves who really think they can take me while all I want to do is pick some flowers near by.

    Overland mobs don't drop anything worthwhile, are not interesting as opponents from a mechanical point of view, and are there only to serve as speed bumps, and there are way too frigging many of them. And they are suicidal and hold aggro for ever and chase you to the ends of the earth. I really don't see why anyone would want to waste more time dealing with them.

    Increase world boss difficulties - sure, make anchors and their ilk harder - why not - just also make them actually drop something worth the hassle. I really like wasting my time with a Harrowstom for example, only to walk away with a pointless green item, a bit of gold and a frigging pardon voucher which I already have 200 in the bank.

    As it stands now, all those bloody overland mobs are already a frigging nuisance, and the last thing I need is to make killing them take anymore of my time than they already do.

    Overland needs difficulty change? Only if we get the number of pointless mobs cut to a quarter their current numbers. And lower their aggro radius and aggro duration.

    Otherwise, anyone who wants to waste their life dealing with wolves and goblins and other pointless buggers can just equip only white non set items, skip using food, and not slot any CP. There, difficulty increased, have fun wasting your time for a meaningless rewards while dealing with some annoying skeevers
    .





    What a load of rubbish.
    I remember pre 1 tamerial as well when it was fun.
    This mindless overland is quite literally why everyone I know doesn't bother with it.
    And character progression in all eso games occur, this is gear and skill.
    No I will not make a gimped set of gear or run naked just so I can still feel overpowered.
    You completely missed the point here.
    However if all but this game you actually have a difficulty choice.
    As for the dev time, well I mean it's nice to think about spending resources on fixing bugs, but after 5 years let's be honest with ourselves if it can't be sold it won't happen.
    Vet overland wouldn't really take much effort and could be sold in a chapter I mean it wont be for everyone, but then neither is anything else in each chapter.
    Personally I haven't done anything with scrying.
    You are simply projecting your ideas as truth for everyone instead of realizing people actually want choices.
    Now please stop just looking down at people for wanting something different than you.
    Edited by mobicera on April 23, 2021 9:48AM
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • ValueDrift
    ValueDrift
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    edit:

    not worth it.
    Edited by ValueDrift on April 23, 2021 1:57PM
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