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Remove CP totally from the game

EpicHero
EpicHero
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Since you want CP0 characters to be just as powerful as CP 3600 characters, just remove CP from the game totally.

Because right now you are just [snip] people over with every new update...

[edited to remove profanity bypass]
Edited by ZOS_Ragnar on April 22, 2021 1:53PM
  • Elo106
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    I like the slottables adds some stuff for builds, you can go all out in one aspect or iron out your weakness.
    Passives are boring since everyone gets them anyways, just a grind that needs to be done.
  • hands0medevil
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    Might happen at some point between CP 3.0 and CP 8.0
  • Chilly-McFreeze
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    I wonder what they think when they make decisions like this. They can't really think that players stick to the game and gain thousands (!) of CP for merely 1,4% crit chance or 520 health. It's pathetic.
    Vertical progression is dead in this game outside of grinding for gear. From LV1 to 50 you only become weaker and the difference from CP0 to CP3600, especially for the passives, is negligible. 2% healing recieved, 700 pen... pff.

    I understand the difficulty in balancing the game for beginners as well as for higher leveled players. But maybe, just maybe, the idea that total beginners don't have to be able to faceroll "late-story" content from day 1 isn't too bad? It's another finger to those long term players that are deemed expendable for the seemingly waves of new arriving masses that keep flooding this game.

    Horizontal progression is great. Or better yet, it would be great if there were actual compelling choices. But they stripped powers we had in 1.0 and made them slottables so we're granted a decision we didn't had to make before instead of coming up with something new and refreshing. If you're a DD it's a no brainer that you slot the few offensive CPs from blue etc.

    If they gave good choices that actual customize anything I wouldn't be so disappointed in useless passives. Why not go with stuff like "turns your single target poison damage into ice damage", "prolongs your ground Dots by x% but doesn't increase overall damage" or even "your fire damage done is stronger but you take more damage from X/ your Y is weaker". Stuff like that. Too much to ask for.

    At this state of CP they could scrap it all together or just leave the slottables. Everything else is nearly useless and waste of time to grind for.
  • Ashfordd
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    I agree, CP 2.0 in its PTS form is just a nicely designed uselessness. The simple list of slottable perks would fulfill the same purpose.
  • Sangwyne
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    No. Even if you're being sarcastic, ZOS might read this, don't give them ideas. I like my playtime to mean something.
  • Ashfordd
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    Well, I am not sarcastic in my post. I realy think that simple list of slottable perks would serve the same purpose, as bonuses provided by the passive skills are negligible on the PTS (with the exception of preparation). Indeed I would be much happier if passives were more meaningful, at least as they are on live, rather than canceling them at all.
    Edited by Ashfordd on April 21, 2021 11:21AM
  • hands0medevil
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    Now I'm thinking of it, I always liked the music that is playing in the CP window, it makes me calm. I think it's the best part of the whole CP concept
  • Chilly-McFreeze
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    Sangwyne wrote: »
    I like my playtime to mean something.

    Me too but somehow ZOS decided to make most CP gains useless.
  • EpicHero
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    Well, was I being sarcastic... That's a good question.
    In all honesty... Not really...

    They wanted to change the whole thing in 2.0, I can see that... even if we got weaker.
    Now they reduce all or almost all passives, making you even weaker again, even if it already didn't mean that much anymore.
    And why? Because there was to big a gap between the haves and don't haves?
    A gap they created themselves when they went from 810 to 3600... In which the effects of low and high CP were already pretty small.

    TBH, right now CP is the thing that means the least in the game... So it means absolutely nothing for your playtime.
    There is absolutely nothing meaningful left worth leveling up for, so they might as well remove it all together.

    This CP fix is turning into a huge disaster, imo.
  • Xebov
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    Its a logical suggestion.

    The vertical power increase shrinks further, which makes the existance of the passive nodes questionable as the few bonuses could as well be added to characters directly.

    The slotted stars are alot, but can easily be divided into different roles and builds. After dividing them however its easily visible which ones to choose. There are no actual tough choices involved. Its a mostly straight forward process. On top of it there is, like with everything else, a propper management missing to enable switching in a suitable way.

    With both of this in mind the CP system as it is right now fails both in vertical and in horizontal cases.
  • VoidCommander
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    Don’t forget they are creating a blanket nerf to dps just to sell the solution the same patch. They aren’t even trying to hide how scummy this is:

    Harpooner’s Wading Kilt – Medium Legs
    1 – Dealing direct damage grants you a stack of Hunter’s Focus for 1 minute, up to 10 stacks max. You can only gain 1 stack of Hunter’s Focus per second. Each stack of Hunter’s Focus increases your Critical Chance by 119 and your Critical Damage by 2%. Taking direct damage removes 1 stack of Hunter’s Focus. Removing Harpooner’s Wading Kilt removes all stacks of Hunter’s Focus.

    Btw I did test this out on pts, and changing only this set I went from 87k dps (normally 95k on live) on my stamplar to 98k after putting on the HWGs.
  • kalunte
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    just turn cps into endeavors while erasing them, give a few dmg/tankiness buffs here and there to with weapons (to enhance their identity as well) and that's it.

    cp at 810 were too much, you decided to make the ceiling at 2600, then realised it was more than 810, and now your maths shows you that it is too much soo... back down to roughly 1500. it is still more than 810 but yeah.. at least its on the right direction this time.

    it is stil vertical progression: like it or not, but yeah. you ZoS dudes cant remove cast times so i dont expect much from you.
  • Gylzyn
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    Very unhappy with these CP changes that make no sense to me. Most of the complaints about CP2.0 were about the Green Tree which remains unchanged. Making the nerfs to the Blue and Red Trees feels as though getting CPs is pointless.
  • thedoodle_90
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    So dramatic CP is more about the slottable skills than the passives. And they could just not have it tuned yet? Maybe they will keep the potency of the old CP they just need to update it? I like the slottable skills, I do wish they would move the 150 sustain to the blue tree tho so sustain races and power races can be equalized a bit more.
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    https://www.youtube.com/watch?v=iwNDGTYG3ZE
    the good old days. It almost feels as if earlier patches were actually more complete and good compared to the backward changes from every patch forward lol.
  • grumpy_pants95
    EpicHero wrote: »
    Since you want CP0 characters to be just as powerful as CP 3600 characters, just remove CP from the game totally.

    Because right now you are just [snip] people over with every new update...

    I get some people aren't happy about the changes to CP "just because" and some will never be happy with any changes because getting used to changes is harder than actually trying to work along the changes to make yourself better...

    However, i believe you should've rephrased your comment before you pressed "post" because [snip] you haven't given any constructive reasoning nor criticism nor any sort of "idea" or "suggestion" into how to make it better. - Just saying.

    I'm personally not happy with some of the changes, however i've left my thoughts where it was needed and i'm hoping for the best because other than that is not much to do on my side rather than way and see with what ideas the devs come out to fix what supposedly we find "broken" or "nerfed" and whatever else.

    Anyways, my suggestion is that if you want to be heard/seen by the community at least make everyone's time worth spending on reading a post where it's informative and constructed correctly(maybe this way the devs will take your "complaint" in consideration and work on it) [snip].

    Stay safe :)

    [Edited to remove baiting]
    Edited by ZOS_Ragnar on April 22, 2021 2:03PM
  • Galarthor
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    I agree, Passive CPs devolved into a sad joke at this point. You might as well get rid of them. +500 resource or 1% crit chance ... why even bother. At least keep the bonuses the passive CPs provide at its current live level - i.e. double the bonuses per stage.

    Grinding gear for weeks seems to be reasonable in ZOS' eyes, passively grinding CP not. Tbh, I rather grind CP than gear b/c the CP carry over to the next DLC, unlike the gear which usually gets a hefty nerf 1-2 DLCs later to push the sales of the new DLC.

    Also the fact that old players spent 3-4 times more time and exp on getting the same CPs as new player do nowadays gets completely ignored in the discussion about how unfair it is that older players who spent years playing this game are potentially better than new players.
    Edited by Galarthor on April 22, 2021 12:53PM
  • grumpy_pants95
    Galarthor wrote: »
    Also the fact that old players spent 3-4 times more time and exp on getting the same CPs as new player do nowadays gets completely ignored in the discussion about how unfair it is that older players who spent years playing this game are potentially better than new players.

    I don't agree with this. The devs have said the cap for CP was always 3600, only that you didn't get any CP skill points past 810 in CP1.0. You levelling past 810 was something inevitable which was rewarded with the correct CP skill points when CP 2.0 dropped in. I don't see any unfairness other than making it easier FOR YOU to level up higher and quicker as well as making the progress easier for newcomers that would've gotten stuck past 450-500CP because it was getting "hard" to lv up anyways in CP 1.0 and even harder past 700CP.

    If you purposely were grinding for CP points past 810 in CP1.0, that is your own fault, if you've only earned the level by playing passively doing day-to-day in-game stuff then fair enough however now that the cap of gaining skill points has been lifted from 810CP to 3600CP(which is max) i see no reason why your CP lv should scale higher only to get even more ahead of everyone else because you've been playing a few weeks, months, years more than someone else.

  • Sandman929
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    If you haven't slotted War Mount, Steeds Blessing and Gifted Rider, you're just letting the best of 2.0 pass you by. I hope they never remove CP now, but I don't care at all how flat the want to make Blue and Red trees.
  • Mythreindeer
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    When I equipped my first Mythic item on a fairly lame stamdk and he turned into a pretty fair asskicker I knew we were in trouble. No way to break the cycle of OP item vs nerf bat now.
  • DonGodJoe
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    I feel like the OP would want everything oneshot .. yes i know vSS might be harder / longer now or bit struggling for someone, but i dont mind the changes at all

    What would be the point of massive high stats gain from CP where in example CP 3600 will do 200k dmg parse compare to CP 160 doing 80k dmg parse, this would just created the unwanted chaos and fights for trials and groups, where majority would just look for minimum 1600+cp to do decent 140k dmg
    (numbers are just example if anyone would actually wanted to accuse me)

    Not to mention we got new slottable star for dmg increase, mythic piece

    The rework of CP is so far the most pleasant thing i had, but yeh im benefiting from all three trees, not just one
    Just use procs. Simple. No brain is required.
  • EpicHero
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    On the other side of that spectrum you have the difference between someone with 0 CP doing 80k damage, and someone with 3600 CP doing 85k damage.

    And yes, the system is way close to that then it is to your example.

    And once you have your few fun ones that help ride around faster, you got nothing left to spend those CPs on, making the CPs pretty much useless, hence you might as well remove them.
  • TheBonesXXX
    TheBonesXXX
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    I do not agree, I think the next step should be removing the power from gear and returning it to the classes.
  • Imryll
    Imryll
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    This over-buffing and then over-nerfing really needs to stop. ZOS devs (or management) really need to familiarize themselves with the notions of tweaking and incremental change. There was no need to raise the cap all at once or to attach overlarge numbers to CP stars. If they'd initially used too small numbers most of us would be happy to get a buff. If they increase the max by something like 50 stars per patch folks wouldn't feel so overwhelmed by how much grinding stood between them and catch up.

    From my point of view restricting gear in the under-50 campaign to blues and providing a locked no-CP campaign would also help.
  • Anonx31st
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    EpicHero wrote: »
    Since you want CP0 characters to be just as powerful as CP 3600 characters, just remove CP from the game totally.

    Because right now you are just [snip] people over with every new update...

    [edited to remove profanity bypass]

    I am pretty sure that a CP 3600 character is still going to be more powerful than a CP 0 one lol.
    Edited by Anonx31st on April 26, 2021 8:13PM
  • munster1404
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    Galarthor wrote: »
    Also the fact that old players spent 3-4 times more time and exp on getting the same CPs as new player do nowadays gets completely ignored in the discussion about how unfair it is that older players who spent years playing this game are potentially better than new players.

    I don't agree with this. The devs have said the cap for CP was always 3600, only that you didn't get any CP skill points past 810 in CP1.0. You levelling past 810 was something inevitable which was rewarded with the correct CP skill points when CP 2.0 dropped in. I don't see any unfairness other than making it easier FOR YOU to level up higher and quicker as well as making the progress easier for newcomers that would've gotten stuck past 450-500CP because it was getting "hard" to lv up anyways in CP 1.0 and even harder past 700CP.

    If you purposely were grinding for CP points past 810 in CP1.0, that is your own fault, if you've only earned the level by playing passively doing day-to-day in-game stuff then fair enough however now that the cap of gaining skill points has been lifted from 810CP to 3600CP(which is max) i see no reason why your CP lv should scale higher only to get even more ahead of everyone else because you've been playing a few weeks, months, years more than someone else.

    Why is this a bad thing? Tbh, I'm a big fan of vertical progression, it gives mediocre players a shot a harder content if they put in the time to complete mundane objectives, get progression points, and put those points in stats to gain a massive boost to players' abilities. That is pretty much the system we had on Pen and Paper RPGs i.e. level, gear & stat points.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Anonx31st wrote: »
    EpicHero wrote: »
    Since you want CP0 characters to be just as powerful as CP 3600 characters, just remove CP from the game totally.

    Because right now you are just [snip] people over with every new update...

    [edited to remove profanity bypass]

    I am pretty sure that a CP 3600 character is still going to be more powerful than a CP 0 one lol.

    Oh they absolutely are. In some areas your basically out of reach. I mean 700 penetration, ~500 max resources and 1,4% crit chance. I'm starting to feel dizzy already. "lol"

    Outside of the slottables it's barely notable. I don't know if that's the way to motivate someone to keep leveling. Standard levels only make you weaker. Now most CP gains are barely usefull too. Especially considering that you can't use the biggest part of your CP because of "hard choices" in slottables. "lol" again.
    Galarthor wrote: »
    Also the fact that old players spent 3-4 times more time and exp on getting the same CPs as new player do nowadays gets completely ignored in the discussion about how unfair it is that older players who spent years playing this game are potentially better than new players.

    I don't agree with this. The devs have said the cap for CP was always 3600, only that you didn't get any CP skill points past 810 in CP1.0. You levelling past 810 was something inevitable which was rewarded with the correct CP skill points when CP 2.0 dropped in. I don't see any unfairness other than making it easier FOR YOU to level up higher and quicker as well as making the progress easier for newcomers that would've gotten stuck past 450-500CP because it was getting "hard" to lv up anyways in CP 1.0 and even harder past 700CP.

    If you purposely were grinding for CP points past 810 in CP1.0, that is your own fault, if you've only earned the level by playing passively doing day-to-day in-game stuff then fair enough however now that the cap of gaining skill points has been lifted from 810CP to 3600CP(which is max) i see no reason why your CP lv should scale higher only to get even more ahead of everyone else because you've been playing a few weeks, months, years more than someone else.

    Why is this a bad thing? Tbh, I'm a big fan of vertical progression, it gives mediocre players a shot a harder content if they put in the time to complete mundane objectives, get progression points, and put those points in stats to gain a massive boost to players' abilities. That is pretty much the system we had on Pen and Paper RPGs i.e. level, gear & stat points.

    ZOS takes issue with power gaps as they mold largest parts of the game around first time players. "Bringing the floor and the ceiling closer together".
    That's why they put a finger to vet players time and time gain. Be it this farce of an endgame progression system, battle leveling at the start, the way they handled maelstrom weapons etc. Yet they somehow still screw up and make the gap wider. Same failure can be seen in their efforts to handle pvp ball groups.
    It's like they think very lowly of newer players' abilites to get better, progress or inform themselves. Still not sure if companions are as powerful as they think newer players are or if they just missed the mark on that one too.
  • Xebov
    Xebov
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    Galarthor wrote: »
    Also the fact that old players spent 3-4 times more time and exp on getting the same CPs as new player do nowadays gets completely ignored in the discussion about how unfair it is that older players who spent years playing this game are potentially better than new players.

    I don't agree with this. The devs have said the cap for CP was always 3600, only that you didn't get any CP skill points past 810 in CP1.0. You levelling past 810 was something inevitable which was rewarded with the correct CP skill points when CP 2.0 dropped in. I don't see any unfairness other than making it easier FOR YOU to level up higher and quicker as well as making the progress easier for newcomers that would've gotten stuck past 450-500CP because it was getting "hard" to lv up anyways in CP 1.0 and even harder past 700CP.

    If you purposely were grinding for CP points past 810 in CP1.0, that is your own fault, if you've only earned the level by playing passively doing day-to-day in-game stuff then fair enough however now that the cap of gaining skill points has been lifted from 810CP to 3600CP(which is max) i see no reason why your CP lv should scale higher only to get even more ahead of everyone else because you've been playing a few weeks, months, years more than someone else.

    I just played the game for some years. I did Quests, i did Achievments, i had fun. The only problem is that i used up these XP sources without any benefit and after the update hit i didnt get this XP counted in. This means iam more or less stuck with my current CP because most sources i had are already used up and the only thing i could do is mindlesly grinding.
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