freezinggrey wrote: »Why hasn't a feedback thread for the new CP changes been made already? Do they even want to improve it for players or just do whatever they want with it at this point? Cutting down the effects of the few passives we got was a terrible idea. Then adding more slottables instead of more passives when we only have four slots to begin with is a terrible idea. But apparently they don't want to receive criticism on the system.
Chilly-McFreeze wrote: »Most CP gains are rather pointless now. Vertical progression is dead outside of gearing up and filling the 4 slottables.
Even those slottables aren't tough choices. It jumps straight into your face which you should slot for any given role.
Seems like they are hell bend on having only those actives mean something. Then they should expand on them even further. Occult Overload and Reaving Blows are good starters. But I'd like to see more options for customization from them, maybe even with kiss/curse mechanics. E.g.
- your direct/AoE/DoT poison attacks will now deal frost damage instead
- you deal x% more ice dmg but deal y% less fire dmg/ you are z% more susceptible to fire dmg
- your ground dots are prolonged by X but overall dmg doesn't increase
- winged feet: you take x% less dmg from ground attacks but break free, blocking etc. costs y% more
Such thing would bring real build freedom (and yes, maybe some balance issues if they aren't cautious but given some of the sets they release balance seems on the backburner)
And of course, it would have beend better to simply lower costs for passives instead of breaking them down by 33/50%.
No motivation here to continue leveling. Worst thing of all, the journey from 1-50 nerfs you with each level up. Now even CPs don't mean anything anymore.