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CP Feedback Thread

freezinggrey
freezinggrey
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Why hasn't a feedback thread for the new CP changes been made already? Do they even want to improve it for players or just do whatever they want with it at this point? Cutting down the effects of the few passives we got was a terrible idea. Then adding more slottables instead of more passives when we only have four slots to begin with is a terrible idea. But apparently they don't want to receive criticism on the system.
  • Lughlongarm
    Lughlongarm
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    So let's make this thread the official CP feedback/Bug report thread.

    -Salve of Renewal - Does not seem to function properly in PvP.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Most CP gains are rather pointless now. Vertical progression is dead outside of gearing up and filling the 4 slottables.
    Even those slottables aren't tough choices. It jumps straight into your face which you should slot for any given role.

    Seems like they are hell bend on having only those actives mean something. Then they should expand on them even further. Occult Overload and Reaving Blows are good starters. But I'd like to see more options for customization from them, maybe even with kiss/curse mechanics. E.g.
    • your direct/AoE/DoT poison attacks will now deal frost damage instead
    • you deal x% more ice dmg but deal y% less fire dmg/ you are z% more susceptible to fire dmg
    • your ground dots are prolonged by X but overall dmg doesn't increase
    • winged feet: you take x% less dmg from ground attacks but break free, blocking etc. costs y% more

    Such thing would bring real build freedom (and yes, maybe some balance issues if they aren't cautious but given some of the sets they release balance seems on the backburner)

    And of course, it would have beend better to simply lower costs for passives instead of breaking them down by 33/50%.

    No motivation here to continue leveling. Worst thing of all, the journey from 1-50 nerfs you with each level up. Now even CPs don't mean anything anymore.
    Edited by Chilly-McFreeze on April 22, 2021 11:18AM
  • hands0medevil
    hands0medevil
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    Why hasn't a feedback thread for the new CP changes been made already? Do they even want to improve it for players or just do whatever they want with it at this point? Cutting down the effects of the few passives we got was a terrible idea. Then adding more slottables instead of more passives when we only have four slots to begin with is a terrible idea. But apparently they don't want to receive criticism on the system.

    because apparently no one is interested in our feedback:) I appreciate honesty
  • Coatmagic
    Coatmagic
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    Get that we are supposed to be making a choice between dmg, heals, and tank, but IMO,
    there are far too many slottables ESP dmg reduction and healing. (Not even gonna talk about the mess that is the green tree.)
    Not sure what can be done about this as having them be passives we would be back at square one,
    but something needs to be done.
    This is in response to finding that the purple star in the healing area of the blue constellation are ALL slottables, WTH o.O?
    Edited by Coatmagic on April 22, 2021 12:03PM
  • freezinggrey
    freezinggrey
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    Most CP gains are rather pointless now. Vertical progression is dead outside of gearing up and filling the 4 slottables.
    Even those slottables aren't tough choices. It jumps straight into your face which you should slot for any given role.

    Seems like they are hell bend on having only those actives mean something. Then they should expand on them even further. Occult Overload and Reaving Blows are good starters. But I'd like to see more options for customization from them, maybe even with kiss/curse mechanics. E.g.
    • your direct/AoE/DoT poison attacks will now deal frost damage instead
    • you deal x% more ice dmg but deal y% less fire dmg/ you are z% more susceptible to fire dmg
    • your ground dots are prolonged by X but overall dmg doesn't increase
    • winged feet: you take x% less dmg from ground attacks but break free, blocking etc. costs y% more

    Such thing would bring real build freedom (and yes, maybe some balance issues if they aren't cautious but given some of the sets they release balance seems on the backburner)

    And of course, it would have beend better to simply lower costs for passives instead of breaking them down by 33/50%.

    No motivation here to continue leveling. Worst thing of all, the journey from 1-50 nerfs you with each level up. Now even CPs don't mean anything anymore.

    Agree wholeheartedly. They initially advertised the new CP system as something that will allow players to make their builds more personal rather than everyone following the same allocation of points. You're right about CP not meaning anything anymore now. Players have been grinding day and night to get to 1200+ and with this update, there's no point in doing that anymore. A 500 CP player is going to be pretty much equal to a 1500 CP player. I don't understand why they continue to punish high CP players. Newer players don't need to hop into vet content immediately, which is what it seems they're trying to push with these changes. If they're worried about retention rates for newer players, then that's a problem with earlier content. End game content is exactly that: end game. It's meant for high CP players, not players that just achieved 160 CP.
  • master_vanargand
    master_vanargand
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    Precision needs to buff.
    For example, if 1 stage is set to "219 (1% critical chance)", the total will be 2% critical chance.
    If it is "329" in 1 stage, the total will be 3% critical chance, which is almost the same as old CP system.
    I want beautiful numbers.
  • master_vanargand
    master_vanargand
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    I think it's a problem that there is no official thread to discuss CP.
  • Gylzyn
    Gylzyn
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    I am also disappointed that there isn't an official thread to discuss CP changes - especially since you would expect that following such a major change in Update 29 to introduce CP2.0, there would need to be some adjustments and that developers would be interested in views on those.

    My particular concerns are:

    1. No changes to the Green/Crafting constellation. In particular:

    a. Too many skills/benefits have to be slotted. This means either a lot of micro-management of slotted stars if you have enough CP. Or a lot of redistributing points if you don't.
    b. The 30 second delay between changing slotted stars - which seems to have been introduced at the last minute of Update 29 to simply frustrate an add-on that had been developed to help with this micro-management - seems especially mean
    c. Having to put points into skills/benefits that you don't need simply to open up later skills/benefits that you want (inspiration on maxed-out characters being an example).
    d. Some skills not seeming to provide the level of benefit that the tooltip suggests.

    2. Nerfing passives to the Red/Fitness and Blue/Warfare constellations. In particular:

    a. Gaining CP doesn't seem to provide much of a benefit after a certain point so it feels you are no longer progressing. Some of the proposed changes result in skills/benefits that are almost worthless.
    b. Changes to penetration and the impact on certain classes/builds.
    c. Depending upon your role (Tank, Healer, DD), some skills/benefits are just "obvious" meaning that there isn't flexibility and creativity provided by the new system.

    The nerfing just seems to mean that we are now gaining CP to simply get back to where we were. So it is an apparent progression - but not really.

    Changes to CP2.0, alongside other changes to classes, changes to sets, set scaling, etc., leaves me feeling that Blackwood is just one big nerf-fest. Bearing in mind the lack-lustre performance of Companions - as seen on PTS at the moment - I am struggling to see anything positive about Blackwood.
  • DinoZavr
    DinoZavr
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    What concerns me the most is the pen nerf.
    I already posted a discussion in General forum about 5,280 -> 1,400 pen change with CP2.0 introduction
    Also i posted another discussion here at PTS forum about feasibility of 1,400 -> 700 nerf
    (my best developed characters are stamDK and stamplar, this is why i worry quite a lot).

    Green tree is very inconvenient (and i'm awaiting either for an addon indicating what stars are slotted on my main GUI screen, or for game-makers to re-design the entire Green tree to make it players-friendly. Right now it is just the opposite).

    Also, nerfing bonuses provided by CP2.0 makes vertical progression quite questionable: to play for year to get +3% crit?
    Horizontal progression is eliminated at all, as it does not allow freedom of fine-tuning your build, but to fix gaps, intentionally left by crippled vertical phase. Characters remain bound to very limited gear sets (to get crit, pen and sustain - NOT provided enough by CP), so barely no comfort in playing (imho).

    Companions could carry their gear (which is not craftable and/or reconstructable (why, Zenimax?)) and die each every often.
    So, new zone, story, skyshards, trial, a couple of interesting sets and mythics. And CP nerf. Enough for buying the Chapter?
    PC EU
  • honey_badger82
    honey_badger82
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    As of right now I am not buying the new chapter for myself or my son due to these new rounds of CP nerfs. Since 2.0 launched I have been doing nothing but doing my daily random dungeon for each of my CP level characters to grind out the CP I needed. The power we will be getting if this new round of nerfs go through will not be remotely close to worth the time to grind CP levels. The xp curve is garbage past CP 1000 and now I am back to gaining just 1-2 levels a day and I am just over 1060.
    In the thread from last update about not being given CP levels equivalent to the XP we had ground out already so many people said the xp curve would be soooo good in a month we would no longer be complaining. Well to all of those, the rapid progression stopped for me after about just 75 levels of gain. I am still easily 200-250 cp shy of where I need to be for "vertical" progression to stop. I didn't mind this as it gave something to reach for and I chose to doggedly chase it. With these new nerfs I will no longer be chasing for vertical progression once again wasting the efforts I put in. Cutting the CP required is great but cutting the already pitiful bonus recieved is not. ABSOLUTELY no one was complaining that 2.0 made vertically progressed players too powerful, simply that it took far too long to get there. They literally could of addressed the ONLY thing being complained about by simply cutting the points per stage in half, i.e. instead of 4 stages of 10pts it would be 4 stages of 5pts. But no, they are being lazy, hitting the easy button and calling it a day. They refuse to listen to its player base at all.

    Worse is I am pretty sure I know why they are ignoring the outcries this patch. They are so focused on making companions work in the "yet another thing players need to grind" sort of way (completely different gear...) they are literally ignoring everything not related to this. Oh and their singular goal of destroying proc sets and making tanking miserable. They are able to spare some effort for those two endeavors.
  • shellaroo
    shellaroo
    Soul Shriven
    I agree that these changes are a bad idea. Throw in the disaster that will be the intended proc set changes and you have a game that isn’t very fun anymore, maybe even unplayable. I want a challenge, but I don’t want to be put into a position where it is nigh on impossible to complete the content. I am 1400 cp and have made peace with cp 2.0, although I still find parts of it lacking. This is the only game I play, and I have been a faithful, daily pve player for four years, and have probably spent much more than $1500 on eso + and crown strore items during those 4 years. That being said, these “updates” will change the game that I love so much that it is no longer enjoyable. The last two years of updates have been nothing but a series of continued reductions and having things taken away, and/or replaced with something less. The trend is always downward, towards less than you had before the “update”. I implore the devs team to please find another way to keep the game closer to what we currently have in pve now.
    Edited by shellaroo on May 4, 2021 3:26PM
  • Ezhh
    Ezhh
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    When I joined ESO one reason I stuck around was that I didn't need to re-farm new gear every x number of levels after 160, and it didn't look like there'd be big level jumps constantly forcing me to play catch-up. What I earned, I kept. This felt good because I could mostly focus on learning to play better. And that's what I enjoy - learning to respond to things correctly, improving myself. My time matters to me so being able to focus on this was important.

    Move on from there and there was the whole issue with vMA weapons (still not happy about this), then the huge CP cap jump (I was fairly high CP anyway, but it could have been handled much better). These were both signs my time was not being treated as valuable.

    Now that my CP feels fine again (apart from the green tree, because that mess simply cannot be fine without serious changes!)... blue and red passives get halved, time spent getting CP (after events clearly designed to be an incentive to go grind CP!!) feels wasted.

    No longer having the 810 cap was a nice thing. There were small, but not massively overpowered, gains to be had beyond it suddenly which made playing feel a bit more enjoyable. (It should have been in stages though. Not a suddenly jump to 3600.) Now I may as well only have 810 CP because there won't be much value in anything much higher. A better answer might have been making higher stages give less value, instead of simply removing them.
  • eelis_lancet
    eelis_lancet
    Soul Shriven
    Irrational changes, which killed motivations to improve your characters. A lot of stars (like as Tumbling, Hasty, Tireless Guardian, Sprinter and etc) from Fitness will be usless because in Blackwood those star will give for you weakly bonuses. In addition, they reduced passive penetration from 1400 to 700 ... 700 !!! 700 PENETRATION ON A HIGH LEVEL CHARACTER!!! I am really don't understand why in Blackwood ZoS want to make us more weaker. For my opinion, they show a lot of disrespect to us, more experienced players + they don't understand their project.
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