Was expecting to decon and wear different set on WW next patch. Will save me some mats if it goes live like this. PVP not going to be fun if everyone runs it though.
Was expecting to decon and wear different set on WW next patch. Will save me some mats if it goes live like this. PVP not going to be fun if everyone runs it though.
I expect to see 40K+ health ball groups all running this pushing out 20K procs as they swarm everyone. Good luck staying out of the proc and killing them.
Was expecting to decon and wear different set on WW next patch. Will save me some mats if it goes live like this. PVP not going to be fun if everyone runs it though.
I expect to see 40K+ health ball groups all running this pushing out 20K procs as they swarm everyone. Good luck staying out of the proc and killing them.
Already joked about WW ball group this morning
lolo_01b16_ESO wrote: »
Bradyfjord wrote: »That it scales with health isn't the problem. It's the tuning. If the damage is reduced considerably, then it's fine.
On thinking about it further, if Crimson was to scale off of target health (like oblivion damage) I think there would be fewer complaints.

does anyone knows how long Cyrodiil going to be a no-proc zone?
I honestly think that they think the stars needed are hard to achieve.
I can easily make a build with 40k health, 6k weapon damage, 30k resistances and decent sustain.
That's while wearing two procsets.
Again, ZOS come at things with a one size fit all approach which doesn't fix anything.
All they had to do was nerf like 6 or 7 sets that people thought were too strong in PvP.
I don't think their approach fixes anything in PvP and outside of some sets on endgame players, actually nerfs them in PvP.
Cromson kinda insane on pts folks..on max hp builds
Vercingetorix wrote: »If you cannot handle a highly telegraphed, melee range 20k tooltip cut in half by Battle Spirit, further reduced by resistances, AND a cooldown on top of that with access to countermeasures such as roots and Defile, then perhaps the problem isn’t the set, it’s YOU.
Vercingetorix wrote: »If you cannot handle a highly telegraphed, melee range 20k tooltip cut in half by Battle Spirit, further reduced by resistances, AND a cooldown on top of that with access to countermeasures such as roots and Defile, then perhaps the problem isn’t the set, it’s YOU.
Grandchamp1989 wrote: »I know people don't like to hear it but Crimson is still a TANK set. It's a HEAVY armor set and was meant to be worn by Tanks!
The dmg helps if you have to quest or do solo content on your TANK.
I know people want to act like we don't exist anymore and everything should be balanced for PVP - but yeah - we still exist and this is our toy.
With tool tips over 20k on PTS can we have a developer comment on why the damage scales on max health please? Obvious concern on balance issues next patch.
Y'all did when you asked for it to scale based on stats. What, did you think it would scale off Stamina, the same stat that currently governs damage from skills, healing from skills, shielding from skills, healing from procs, mobility from sprinting and rolling, and mitigation from blocking, rolling, and breaking free? This is exactly like when PvP players complained about procs and then ZOS removed all but 19 sets from Cyrodiil for months. You ordered the steak cooked well-done in a microwave with mayonnaise on top, here's a plastic spork, eat up.