I don't know how chat works in PC (if at all) but on console guilds have 4 channels that people can use to chat to each other within the guild without being grouped together. Guild chat is an existing thing. I don't know if it has a max number of ppl on it though.
And you can keep people together by travelling to a player via guild roster. So you could have multiple groups of 12 and still chat to each other and travel to each other. Yeah, it's an absolute pain in the rear but it's not like it's entirely stopped you from having over 12 people RP together.
Best case, they don't change it and it stays at 24. Worst case, there's easy enough work arounds.
On PC there is one guild chat for everyone in the guild. For open areas, there is Zone, Say, Yell, and Emote. There is also a zone for specific languages but all of this can be viewed by anyone. They are public channels except for guild which is private for up to 500 people.
The question I have, is there anything in-game to support roleplayers other than grouping?
I meant chat as in a talking channel, not the on screen text box. Hence "on console guilds have 4 channels that people can use to chat to each other within the guild without being grouped together". Channels. Chat channels. To talk to each other. With voices.
hands0medevil wrote: »this is how the current situation looks like for someone who is constantly nerfed:
when they nerf pvpers, we don't care, it doesn't apply to us
when they nerf pvers, we don't care, it doesn't apply to us
when they constantly nerf endgame, we don't care, it doesn't apply to us
when they nerf CP, we don't care, it doesn't apply to us
when they disable 90% of sets in cyro, we don't care, it doesn't apply to us
when they reduce group size in cyro, we don't care, it doesn't apply to us
when they reduce global group size, there is no one else to care
so, welcome to our world of constant nerfs uncertainty and unbalance
It didn't. Most of us are lagging as hard as ever... but given the limited number of people with the time and patience to lead groups, PvP in some cases has become a mix of guild-only exclusive groups and 30 or so solo/random players typing "lfg" in zone chat...VaranisArano wrote: »If it turns out that the change in Cyrodiil revealed that game performance noticeably improves when group size is reduced to 12...
It didn't. Most of us are lagging as hard as ever... but given the limited number of people with the time and patience to lead groups, PvP in some cases has become a mix of guild-only exclusive groups and 30 or so solo/random players typing "lfg" in zone chat...VaranisArano wrote: »If it turns out that the change in Cyrodiil revealed that game performance noticeably improves when group size is reduced to 12...
I can well understand (and totally support) the case put by role-players, but the argument put forward by others that they need groups larger than 12 in order to help new players with e.g. skyshards, dolmens, world bosses and achievements etc sounds like complete nonsense to me.
I can well understand (and totally support) the case put by role-players, but the argument put forward by others that they need groups larger than 12 in order to help new players with e.g. skyshards, dolmens, world bosses and achievements etc sounds like complete nonsense to me.
Lowering the limit for groups is a great idea. In places like Cyrodil zerg balls have been an issue for over 7 years now and helped contribute a lot to the lag in PvP.
Lowering the limit for groups is a great idea. In places like Cyrodil zerg balls have been an issue for over 7 years now and helped contribute a lot to the lag in PvP.
Umm.. Cyrodill group limits were lowered to 12 quite a while back, it changed nothing and arguably, made things worst.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
This is basic chat functionality MMO's had 20+ years ago. The ability to create custom channels and make them public or private is pretty old school. ESO has what is arguably the worst chat interface of any game I have played, heck, they even fade it out constantly and erase it if you reloadui, get disconnected, etc! Luckily, addons like rChat & pChat fill the gap and bring it at least to the level of being usable.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
This is basic chat functionality MMO's had 20+ years ago. The ability to create custom channels and make them public or private is pretty old school. ESO has what is arguably the worst chat interface of any game I have played, heck, they even fade it out constantly and erase it if you reloadui, get disconnected, etc! Luckily, addons like rChat & pChat fill the gap and bring it at least to the level of being usable.
Oh wow, are you a newer gamer?
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
This is basic chat functionality MMO's had 20+ years ago. The ability to create custom channels and make them public or private is pretty old school. ESO has what is arguably the worst chat interface of any game I have played, heck, they even fade it out constantly and erase it if you reloadui, get disconnected, etc! Luckily, addons like rChat & pChat fill the gap and bring it at least to the level of being usable.
Oh wow, are you a newer gamer?
What? Are you actually saying ESO has a decent chat interface?
But to answer your question let's see, Ultima Online, Meridian 59, EQ Alpha... I think I may have been around a while and I have at least tried, almost every MMO that has come out in the last 24 years or so.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
It just means that better coordination is needed between two or more group leaders. I don't see this being a problem for players i.e. guilds with Discord voice chat.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
It just means that better coordination is needed between two or more group leaders. I don't see this being a problem for players i.e. guilds with Discord voice chat.
Keeping track of everyone is already like hearding kittens. And not everyone feels comfortable talking on discord. So why make things harder on guilds events?
No this is just an awful and unneeded change.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
This is basic chat functionality MMO's had 20+ years ago. The ability to create custom channels and make them public or private is pretty old school. ESO has what is arguably the worst chat interface of any game I have played, heck, they even fade it out constantly and erase it if you reloadui, get disconnected, etc! Luckily, addons like rChat & pChat fill the gap and bring it at least to the level of being usable.
Oh wow, are you a newer gamer?
What? Are you actually saying ESO has a decent chat interface?
But to answer your question let's see, Ultima Online, Meridian 59, EQ Alpha... I think I may have been around a while and I have at least tried, almost every MMO that has come out in the last 24 years or so.
Oh nice! I started with Ultimate Online myself then went to straight to EQ1. So what features from those two MMORPG's do you feel ESO is lacking and should implement?
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
It just means that better coordination is needed between two or more group leaders. I don't see this being a problem for players i.e. guilds with Discord voice chat.
Keeping track of everyone is already like hearding kittens. And not everyone feels comfortable talking on discord. So why make things harder on guilds events?
No this is just an awful and unneeded change.
Oh that was just an example. In-game text or just following crown has always worked before.
maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
It just means that better coordination is needed between two or more group leaders. I don't see this being a problem for players i.e. guilds with Discord voice chat.
Keeping track of everyone is already like hearding kittens. And not everyone feels comfortable talking on discord. So why make things harder on guilds events?
No this is just an awful and unneeded change.
Oh that was just an example. In-game text or just following crown has always worked before.
VaranisArano wrote: »maybe zos could add some kind of qol chat option where a person can open up a private chatbox and invite all of the people who are involved in the event? there could be a chat page for that group that shows the location of players etc. i’m probably making too much of a reach here but there’s gotta be some kind of further chatbox implementation that could remedy this?
That would help RP guilds, I suppose. But keeping track of everyone during a wb run would still be an issue, as would quest sharing.
It just means that better coordination is needed between two or more group leaders. I don't see this being a problem for players i.e. guilds with Discord voice chat.
Keeping track of everyone is already like hearding kittens. And not everyone feels comfortable talking on discord. So why make things harder on guilds events?
No this is just an awful and unneeded change.
Oh that was just an example. In-game text or just following crown has always worked before.
Only group members can see the Crown or read the group chat. So now, that's a max of 12 people, where before, it was 24 people.
So, yes, that's exactly the problem facing guilds now!