Why cant we have nice things
Why are people so much against nice things
Why must every aspect of game be struggle for some people
marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
Console doesn't have addons, so for them these skills are still very relevant, and even for pc players, who don't want to use them for whatever reason. I personally can't use harvest map because I have ping and fps issues, and it makes my game performance worse. Plus, the addon shows all locations that a node has been found, but it doesn't mean than the node will be spawned when you get there, whereas the skill always lights up existing nodes. I know what you mean OP, but I don't think the skills are inferior.
marshill88 wrote: »
I knew when posting this post that I would be voraciously countered, of course I knew.
marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
Console doesn't have addons, so for them these skills are still very relevant, and even for pc players, who don't want to use them for whatever reason. I personally can't use harvest map because I have ping and fps issues, and it makes my game performance worse. Plus, the addon shows all locations that a node has been found, but it doesn't mean than the node will be spawned when you get there, whereas the skill always lights up existing nodes. I know what you mean OP, but I don't think the skills are inferior.
Actually, not with Chests, Heavy Sacks or Thieve Troves, but Harvest Map can be configured to only show spawned material nodes. It is not overly accurate and may cause no nodes to be shown, or bad info about nodes, so it is far from perfect, but if you are farming for mats for a while, it eventually catches up and is "mostly" correct. Nothing replaces actually knowing the spawn points and checking though, not even the passives that light them up, because those are only really useful at night, which this game has very little of.
Before ESO supported AddOns, i had printed maps of the zones where i would mark chests, quests, nodes etc.
Since today's mapping AddOns basically do the same thing and this clearly gave me an advantage over people who didn't do this, would y'all consider a paper and a pen cheating too?
marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
Console doesn't have addons, so for them these skills are still very relevant, and even for pc players, who don't want to use them for whatever reason. I personally can't use harvest map because I have ping and fps issues, and it makes my game performance worse. Plus, the addon shows all locations that a node has been found, but it doesn't mean than the node will be spawned when you get there, whereas the skill always lights up existing nodes. I know what you mean OP, but I don't think the skills are inferior.
Actually, not with Chests, Heavy Sacks or Thieve Troves, but Harvest Map can be configured to only show spawned material nodes. It is not overly accurate and may cause no nodes to be shown, or bad info about nodes, so it is far from perfect, but if you are farming for mats for a while, it eventually catches up and is "mostly" correct. Nothing replaces actually knowing the spawn points and checking though, not even the passives that light them up, because those are only really useful at night, which this game has very little of.
Yah it's a new-ish feature that a lot of people in this thread don't seem to know about.
So to sum up:
-Harvestmap can be used to show nodes that you have never found by simply downloading the database
-it can also be configured to show only nodes that have respawned (new feature)
-is vastly better than the in-game "Keen-Eye" passives
Let's not pretend or lie to our selves about this.
HOWEVER, it has virtually no effect on your game if you choose to not use it since most people have an ABUNDANCE of skill points and resource nodes are insanely plentiful in this game. You can barely mount your horse before you are tripping over another resource node.
Even if it was removed other programs (like TACO in GW2) can provide an in-game overlay outside of the game that is simply a freestanding program that doesn't hack the game or alter the code or anything and would still provide nearly the same functionality.
You simply can't stop people from sharing information and making maps, so just give it a rest.
Kiralyn2000 wrote: »Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
Ok, I'll remove Harvest Map, and replace it with that amazing "cheat code" called... marking down notes on paper.
Because, yeah - that's what/how I use Harvest Map. It remembers where I've found nodes. The same thing I could do by printing out maps of each zone, and putting a little mark on it when I find one. So Harvest Map saves me a bunch of printer ink, and a bit of time.
edit: which is also how I used Gatherer, back in WoW in 2010.
Gosh, what a cheat.
(question - do you consider all UI addons to be "cheat codes"? Even, say, a better on-screen clock? Or "keeps track of what's in your alt's inventory" addons?
Oh, and do you also consider Wikis to be cheating? How about build guides?)
...and yes, my characters still use some of the Keen Eye perks. Cloth & herbs, mostly. The rest of the things that get highlighted are pretty obvious without Keen Eye.
Kiralyn2000 wrote: »Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
Ok, I'll remove Harvest Map, and replace it with that amazing "cheat code" called... marking down notes on paper.
Because, yeah - that's what/how I use Harvest Map. It remembers where I've found nodes. The same thing I could do by printing out maps of each zone, and putting a little mark on it when I find one. So Harvest Map saves me a bunch of printer ink, and a bit of time.
edit: which is also how I used Gatherer, back in WoW in 2010.
Gosh, what a cheat.
(question - do you consider all UI addons to be "cheat codes"? Even, say, a better on-screen clock? Or "keeps track of what's in your alt's inventory" addons?
Oh, and do you also consider Wikis to be cheating? How about build guides?)
...and yes, my characters still use some of the Keen Eye perks. Cloth & herbs, mostly. The rest of the things that get highlighted are pretty obvious without Keen Eye.
Wait a minute, did you just openly admit to using an addon to keep track of TIME?! Clock addons are cheats of the summiest order! HACKER!!
REPORTED!
KalyanLazair wrote: »Kiralyn2000 wrote: »Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
Ok, I'll remove Harvest Map, and replace it with that amazing "cheat code" called... marking down notes on paper.
Because, yeah - that's what/how I use Harvest Map. It remembers where I've found nodes. The same thing I could do by printing out maps of each zone, and putting a little mark on it when I find one. So Harvest Map saves me a bunch of printer ink, and a bit of time.
edit: which is also how I used Gatherer, back in WoW in 2010.
Gosh, what a cheat.
(question - do you consider all UI addons to be "cheat codes"? Even, say, a better on-screen clock? Or "keeps track of what's in your alt's inventory" addons?
Oh, and do you also consider Wikis to be cheating? How about build guides?)
...and yes, my characters still use some of the Keen Eye perks. Cloth & herbs, mostly. The rest of the things that get highlighted are pretty obvious without Keen Eye.
Wait a minute, did you just openly admit to using an addon to keep track of TIME?! Clock addons are cheats of the summiest order! HACKER!!
REPORTED!
May I please ask what is a clock addon and why they're illegal? Never heard of those.
KalyanLazair wrote: »Kiralyn2000 wrote: »Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
Ok, I'll remove Harvest Map, and replace it with that amazing "cheat code" called... marking down notes on paper.
Because, yeah - that's what/how I use Harvest Map. It remembers where I've found nodes. The same thing I could do by printing out maps of each zone, and putting a little mark on it when I find one. So Harvest Map saves me a bunch of printer ink, and a bit of time.
edit: which is also how I used Gatherer, back in WoW in 2010.
Gosh, what a cheat.
(question - do you consider all UI addons to be "cheat codes"? Even, say, a better on-screen clock? Or "keeps track of what's in your alt's inventory" addons?
Oh, and do you also consider Wikis to be cheating? How about build guides?)
...and yes, my characters still use some of the Keen Eye perks. Cloth & herbs, mostly. The rest of the things that get highlighted are pretty obvious without Keen Eye.
Wait a minute, did you just openly admit to using an addon to keep track of TIME?! Clock addons are cheats of the summiest order! HACKER!!
REPORTED!
May I please ask what is a clock addon and why they're illegal? Never heard of those.
Oh my... I thought for sure I wouldn't have to put a disclaimer at the bottom of my post to make it clear it was a joke, but I guess I was mistaken...
But to answer your question, there are a slew of addons that can put the real-life time on your screen, and/or the ESO/Tamriel time of day/month/etc. They're purely for convenience, and there's absolutely nothing wrong with them. They're just clocks, after all. Telling the time is in no way an exploit or unfair advantage, lol.
marshill88 wrote: »I'm sorry to everyone who felt I came down hard on you, please don't take it personal. I am grateful to this community!
But I do have to stand by my firm belief that HarvestMap is exploitive and directly competes and is superior to in-game skills. To keep HarvestMap legal, I implore ZOS to boost keen eye skills to make them good enough so that Harvest Map cannot compete with them.
10 MINUTES OF TREASURE SEARCHING PROVES MY POINT
When playing with Keen Eye on and HarvestMap on there is no additional benefit to finding chests. With HarvestMap on and Keen Eye off, the ability to find chests is just as good as with Keen Eye on.
marshill88 wrote: »I'm sorry to everyone who felt I came down hard on you, please don't take it personal. I am grateful to this community!
But I do have to stand by my firm belief that HarvestMap is exploitive and directly competes and is superior to in-game skills. To keep HarvestMap legal, I implore ZOS to boost keen eye skills to make them good enough so that Harvest Map cannot compete with them.
10 MINUTES OF TREASURE SEARCHING PROVES MY POINT
When playing with Keen Eye on and HarvestMap on there is no additional benefit to finding chests. With HarvestMap on and Keen Eye off, the ability to find chests is just as good as with Keen Eye on.
ghost_bg_ESO wrote: »So it went to:
"I demand to receive more valuable items",
because i use skill in game that other player may not be using because of add-on (or they may be using. but there is add-on!)
This should be in the base game. ESO is a half finished game only made bearable with mods. Dunno how the console people cope
PizzaCat82 wrote: »You see PC players can insult consoles all day long but the moment I suggest that PC players play the same game as console players I'm "baiting" and "trolling".