marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
marshill88 wrote: »I know you all love your harvest map, but sorry, this rises to the level of an exploit. My in-game skill points are being neutralized, no matter how you twist it.
This is an exploit to me, the only reason I'm posting it here in the forums (and not reporting it) is because ZOS says it is legal and I would like ZOS to reconsider this add-on as either A.) an exploit, or B.) re-design the in-game skills to give a benefit to the player that is better than the add-on.
If that is such a bad thing, uninstall it and do not use it.
And please, do not force your views on rest of community who understands and uses such addons.
marshill88 wrote: »
If that is such a bad thing, uninstall it and do not use it.
And please, do not force your views on rest of community who understands and uses such addons.
You miss the point, I don't want everyone else using it either. Would you appreciate a game where you played honestly and knew everyone else was using an exploit? I'm going to use it because it is legal, but it shouldn't be. It isn't about simply me. If this map is legal, then I would like ZOS to redesign the skills that people spend points on to be more robust than they currently are.
marshill88 wrote: »
If that is such a bad thing, uninstall it and do not use it.
And please, do not force your views on rest of community who understands and uses such addons.
You miss the point, I don't want everyone else using it either. Would you appreciate a game where you played honestly and knew everyone else was using an exploit? I'm going to use it because it is legal, but it shouldn't be. It isn't about simply me. If this map is legal, then I would like ZOS to redesign the skills that people spend points on to be more robust than they currently are.
As I said, you do not understand this addon.
You assume things and want to see it banned on false assumptions.
this addon generates data based on nodes/chests that YOU ALREADY FOUND and ACTIVATED.
Later, it shows these as POTENTIAL spots where there MIGHT be a resource node/chest.
IT DOES NOT show you nodes/chests that you have not discovered yet.
marshill88 wrote: »marshill88 wrote: »
If that is such a bad thing, uninstall it and do not use it.
And please, do not force your views on rest of community who understands and uses such addons.
You miss the point, I don't want everyone else using it either. Would you appreciate a game where you played honestly and knew everyone else was using an exploit? I'm going to use it because it is legal, but it shouldn't be. It isn't about simply me. If this map is legal, then I would like ZOS to redesign the skills that people spend points on to be more robust than they currently are.
As I said, you do not understand this addon.
You assume things and want to see it banned on false assumptions.
this addon generates data based on nodes/chests that YOU ALREADY FOUND and ACTIVATED.
Later, it shows these as POTENTIAL spots where there MIGHT be a resource node/chest.
IT DOES NOT show you nodes/chests that you have not discovered yet.
Yes it does, all in-game data is easily downloadable. it shows all of them. And the player base (community) ensures it is highly accurate. It shows everything. I know that most players will vigorously defend Harvest Map. It is a massively popular add-on. But it is an exploit in my opinion. Please notice my proposal: If this is legal, then make the skills more robust. Why won't you comment on that? I have no problem keeping "Harvest Map" legal, in that case I want more value for my skill points.
The problem is veteran players are so used to harvest map, they are so accustomed to it, they can't imagine the game without it. That is a problem. One that ZOS and ZOS alone should address.
SeaGtGruff wrote: »I would never use that addon simply because I find the graphics to be too intrusive and disruptive. I see streamers playing ESO with that addon and I wonder how they can immerse themselves in the gameworld with all that extra stuff everywhere they turn. But some players love that kind of stuff, so whatever. It's not for me, but I'm sure a lot of the things I enjoy aren't other people's cup of tea.
colossalvoids wrote: »There is a difference between possible node locations and actual node spawns, no problem here at all.
marshill88 wrote: »
I'd love to hear from ZOS about this, truth be told.
marshill88 wrote: »
I'd love to hear from ZOS about this, truth be told.
I mean, they've had 7 years to say or do something about it. My money's on it isn't changing.
marshill88 wrote: »With Harvest Map, you don't need to spend skill points on having treasure chests glow, correct? Yes, completely correct. This is a direct example of an "Add-on" having the power of in-game skills, and this shouldn't be.colossalvoids wrote: »There is a difference between possible node locations and actual node spawns, no problem here at all.