ZOS_GinaBruno wrote: »This is the official feedback thread for the ability bar timers. Specific feedback that the team is looking for includes the following:
- Are there any abilities in particular that didn’t display the timer as you expected?
- In general, how communicative was it? Did it help manage combat abilities better?
- Were you using keyboard or gamepad UI?
- Do you have any other general feedback?
for the console peeps, action duration reminder:
PrinceShroob wrote: »I noticed an issue where a timer from a skill you cast in one combat won't carry over into another combat. For example, let's say you cast Channeled Acceleration and you see a timer tick down from 36 seconds. When you finish your current fight, all timers disappear. If you then enter another fight, you won't see the timer for Channeled Acceleration, even if it's still active -- you'll have to cast it again to watch the timer.
I would appreciate the ability to toggle reminder "popup" notifications. As for aesthetics, I can't put my finger on it, but something about the font used for the countdown bothers me -- perhaps it's too large? In the wrong location, like it should be a bit farther downward so as to not cover up the skill's icon as much? Not sure.
Yes, both this and action duration reminder is nice. You see the backbar skill and the duration left.1.
Burning Embers show duration 4s longer than it is (14s, shows 18)
Scalding Rune show 30s, ignores the dot times when triggered
Barbed Trap show 60s, ignores the dot times when triggered
2. I'd prefer timer instead of bar but its better than nothing. The icon should be bigger and should flash or bar timer go red if its about to expire
3. Keyboard
4. As 2, increase the size of this thing. If not copying ADR, you can copy the stacked look from BanditsUI
If bars have to stay, please increase their width to match the the active bar, its too small.
ZOS_GinaBruno wrote: »This is the official feedback thread for the ability bar timers. Specific feedback that the team is looking for includes the following:
- Are there any abilities in particular that didn’t display the timer as you expected?
- In general, how communicative was it? Did it help manage combat abilities better?
- Were you using keyboard or gamepad UI?
- Do you have any other general feedback?