marshill88 wrote: »I spent skill points on having nodes highlighted. I downloaded the most popular map-pin mod called "harvest map" because I wanted to see where treasure chests were. First time I used it I saw that the chests themselves on the surface of the world had in-map 3 dimensional pins hovering over them. This rendered my skill I spent points on in Scrying (to have treasure chests glowing) completely useless. I don't see how this is allowable. It certainly feels like this mod is hacking the game client as it completely disrupts and makes irrelevant in game skill points.
Isn't a mod that replaces skill points taking it too far? ZOS, would you like to comment on why these mods are allowable?
marshill88 wrote: »You miss the point, I don't want anyone using it...
I'm going to use it because it is legal, but it shouldn't be...
marshill88 wrote: »ASSERTION: There is no need for me to have a treasure chest keen eye whatsoever, the whole skill is nearly completely replaced by Harvest Map.
PROOF:
CHARACTER A: Harvest Map Enabled, Keen Eye Treasure Chests Disabled.
CHARACTER B: Keen Eye Treasure Chests + Harvest Map Disabled.
In this run, Character A vastly outperformed Character B. I found 6 chests in 10 minutes. Character B found nothing in 10 minutes.
CHARACTER A: Harvest Map Enabled, Keen Eye Treasure Chests Enabled
CHARACTER B: Harvest Map Enabled, Keen Eye Treasure Chests Disabled
In this run, both characters performed the same. Having Keen Eye Treasure Chests enabled had no effect on the success of finding treasure.
CONCLUSION: Keen Eye Treasure Chests is inferior to HarvestMap in potency and ability to find treasure chests.
Reasons why I would never play this game on a computer. I don't mind cheat codes in single-player games, but in multiplayer games? Nah.
Why cant we have nice things
Why are people so much against nice things
Why must every aspect of game be struggle for some people
The_Old_Goat wrote: »Wait til this guy discovers what the actual Mappins addon can do...implosion incoming!
marshill88 wrote: »marshill88 wrote: »
I'd love to hear from ZOS about this, truth be told.
I mean, they've had 7 years to say or do something about it. My money's on it isn't changing.
haha, yes that is true! But maybe I'm the very first person in 7 years to bring it up
marshill88 wrote: »colossalvoids wrote: »There is a difference between possible node locations and actual node spawns, no problem here at all.
Well, my friend (and I mean this respectfully to you) .....I'll demonstrate a problem to you.
How would you feel if ZOS decided to completely randomize all nodes, so that nodes were not preconfigured but randomly appeared on the map?
Based on your comment, I would expect you would have no problem with total randomization of nodes, yes? I can assure you that Harvest Map users would deplore ZOS randomizing nodes.
With Harvest Map, you don't need to spend skill points on having treasure chests glow, correct? Yes, completely correct. This is a direct example of an "Add-on" having the power of in-game skills, and this shouldn't be.
allhailskippy wrote: »
So just use the add-on and quit complaining about other people using it.
The_Old_Goat wrote: »Wait til this guy discovers what the actual Mappins addon can do...implosion incoming!
No, he already stated that MapPins wasn't working well enough for him to be able to run over and find the chests... But apparently Harvest Map made it too easy.
https://forums.elderscrollsonline.com/en/discussion/comment/7218757#Comment_7218757
/Boggle
Somehow MapPins steering him to places that award XP and skillpoints wasn't an issue or exploit either, so I am seriously confused here.
marshill88 wrote: »colossalvoids wrote: »There is a difference between possible node locations and actual node spawns, no problem here at all.
Well, my friend (and I mean this respectfully to you) .....I'll demonstrate a problem to you.
How would you feel if ZOS decided to completely randomize all nodes, so that nodes were not preconfigured but randomly appeared on the map?
Based on your comment, I would expect you would have no problem with total randomization of nodes, yes? I can assure you that Harvest Map users would deplore ZOS randomizing nodes.
With Harvest Map, you don't need to spend skill points on having treasure chests glow, correct? Yes, completely correct. This is a direct example of an "Add-on" having the power of in-game skills, and this shouldn't be.
marshill88 wrote: »I know you all love your harvest map, but sorry, this rises to the level of an exploit. My in-game skill points are being neutralized, no matter how you twist it.
This is an exploit to me, the only reason I'm posting it here in the forums (and not reporting it) is because ZOS says it is legal and I would like ZOS to reconsider this add-on as either A.) an exploit, or B.) re-design the in-game skills to give a benefit to the player that is better than the add-on.
marshill88 wrote: »allhailskippy wrote: »
So just use the add-on and quit complaining about other people using it.The_Old_Goat wrote: »Wait til this guy discovers what the actual Mappins addon can do...implosion incoming!
No, he already stated that MapPins wasn't working well enough for him to be able to run over and find the chests... But apparently Harvest Map made it too easy.
https://forums.elderscrollsonline.com/en/discussion/comment/7218757#Comment_7218757
/Boggle
Somehow MapPins steering him to places that award XP and skillpoints wasn't an issue or exploit either, so I am seriously confused here.
Map Pins was not that accurate, when it placed a pin on my map, I still needed my keen eye to spot the chest. Map Pins, you see, felt like a genuine add-on. It did not replace my skill points, it just added a nice feature to the game. I didn't see any pins in Western Skyrim so I asked about it. You (and others in game) recommended Harvest Map, so I gave it a try.
I did not expect Harvest Map to render my keen eye skill useless.
It did. With Map Pins, my keen eye was still very much in play. With Harvest Map, my keen eye was obsoleted.
HarvestMap intruded on my skill tree, so indeed, this add-on is exploitive to me.
Now, harvest Map has many millions of downloads, this means it is a hugely popular addon. I knew when posting this post that I would be voraciously countered, of course I knew. You love harvestmap..millions do. How could I expect any kind of applause when coming into the forums calling something you all love an exploit? I expected to not have many fans in this thread, but that is ok. I don't take it personal, I actually think you guys are an awesome community and I know those here defending harvestmap are doing so out of integrity and we're all good people here.
But I just can't get past that this add-on is an exploit, it just is (to me). Now, ZOS has allowed it so that brings to bear the fact that players put skill points into skills that are trounced by an add-on, and I think ZOS should address it.
By addressing this issue, ZOS could beef up the keen eye skills (preferred) or possibly zap HarvestMap (I wouldn't mind).
I don't like to complain without offering a solution, so here is a solution that has the best of both worlds.
POSSIBLE SOLUTION:
A) Keen Eye skills will sometimes reveal rich nodes that cannot be found by anyone else, much like a survey works. The Rich Node will glow a different color indicating it is a single node that is rich. This occurrence is possible, but infrequent.
B.) For treasure chest Keen Eye, you have a small chance to sometimes reveal a Master Chest not available to anyone else.
C) Everyone gets to keep HarvestMap as is. Because Keen Eye has been beefed up, it no longer is supplanted nor competitive against HarvestMap.
Main Point: Having an add-on either directly compete with, or even surpass an in-game skill is intrusive and should not be permitted.
marshill88 wrote: »marshill88 wrote: »
I'd love to hear from ZOS about this, truth be told.
I mean, they've had 7 years to say or do something about it. My money's on it isn't changing.
haha, yes that is true! But maybe I'm the very first person in 7 years to bring it up
i never did put points into keen eye on most of my toons for this very reason. i have the chest spawns memorized for most of the dungeons, and in some zones as well. so i already know where to check after looting the same chest so many times.