furiouslog wrote: »If the tooltips are correct it should still be 1 hour, 20 minutes. Do you have the star slotted?
furiouslog wrote: »If the tooltips are correct it should still be 1 hour, 20 minutes. Do you have the star slotted?
No, the tooltip now says 30 minutes and gets extended to 50 minutes after use with the provisioning passive.
The CP star is slotted but does no longer extend the duration after the patch.
furiouslog wrote: »furiouslog wrote: »If the tooltips are correct it should still be 1 hour, 20 minutes. Do you have the star slotted?
No, the tooltip now says 30 minutes and gets extended to 50 minutes after use with the provisioning passive.
The CP star is slotted but does no longer extend the duration after the patch.
The tooltip was always 30 minutes, but you should get 30 minutes more from Rationer and 20 minutes from Gourmand.
If you had the bug that extended the duration to 1:40, what you might be seeing is a reduction that was intended. If you ate the potion after the patch and are maxing at 50 minutes, and had Rationer slotted, it could be a problem.
furiouslog wrote: »furiouslog wrote: »If the tooltips are correct it should still be 1 hour, 20 minutes. Do you have the star slotted?
No, the tooltip now says 30 minutes and gets extended to 50 minutes after use with the provisioning passive.
The CP star is slotted but does no longer extend the duration after the patch.
The tooltip was always 30 minutes, but you should get 30 minutes more from Rationer and 20 minutes from Gourmand.
If you had the bug that extended the duration to 1:40, what you might be seeing is a reduction that was intended. If you ate the potion after the patch and are maxing at 50 minutes, and had Rationer slotted, it could be a problem.
No, before the patch the tooltip said 1 hour with the passive star slotted and extended to 1:20 after using it with the provisioning passive.
I have the CP star slotted and used a ambrosia but got only 50 minutes instead of 1:20 like it was before the patch.
furiouslog wrote: »furiouslog wrote: »If the tooltips are correct it should still be 1 hour, 20 minutes. Do you have the star slotted?
No, the tooltip now says 30 minutes and gets extended to 50 minutes after use with the provisioning passive.
The CP star is slotted but does no longer extend the duration after the patch.
The tooltip was always 30 minutes, but you should get 30 minutes more from Rationer and 20 minutes from Gourmand.
If you had the bug that extended the duration to 1:40, what you might be seeing is a reduction that was intended. If you ate the potion after the patch and are maxing at 50 minutes, and had Rationer slotted, it could be a problem.
No, before the patch the tooltip said 1 hour with the passive star slotted and extended to 1:20 after using it with the provisioning passive.
I have the CP star slotted and used a ambrosia but got only 50 minutes instead of 1:20 like it was before the patch.
furiouslog wrote: »So I just got in to PC-NA, and my ambrosia pots are working correctly so far (1 hour 20 minutes with Gourmand/Rationer) , and the tooltip says 30 minutes. Just FYI.
furiouslog wrote: »So I just got in to PC-NA, and my ambrosia pots are working correctly so far (1 hour 20 minutes with Gourmand/Rationer) , and the tooltip says 30 minutes. Just FYI.
So its either a issue with my account or not working on PC-EU
Just made a video that shows the slotted CP star and skill passive and the use of ambrosia.https://www.youtube.com/watch?v=arqltK8_ClU
trackdemon5512 wrote: »Check Colovian War Torte. See if it’s also affected. Then perhaps just experience boosters were removed from utilizing the slottable ability.
furiouslog wrote: »trackdemon5512 wrote: »Check Colovian War Torte. See if it’s also affected. Then perhaps just experience boosters were removed from utilizing the slottable ability.
This is the kind of thing that would be great to know if it were intentional or not via the patch notes, wouldn't you agree?
trackdemon5512 wrote: »furiouslog wrote: »trackdemon5512 wrote: »Check Colovian War Torte. See if it’s also affected. Then perhaps just experience boosters were removed from utilizing the slottable ability.
This is the kind of thing that would be great to know if it were intentional or not via the patch notes, wouldn't you agree?
I could honestly care less. My CP gain hasn’t had anything to do with XP crafted pots.
The patch notes should have been clear and not left vague like they were. The wording on the CP slottable Rationer should have been changed at least. "any drink" means any, not some.
If this change is on purpose and they handled it in the way they did with this very vague patch note, then shame on them. Players deserve better. They are currently one of the most expensive crafted items you can buy with gold in game. Players should know what they are getting.
This should have already been addressed VIA a forum post by now. Is this intended? Is it a bug? Please clear this up asap ZOS.
furiouslog wrote: »trackdemon5512 wrote: »furiouslog wrote: »trackdemon5512 wrote: »Check Colovian War Torte. See if it’s also affected. Then perhaps just experience boosters were removed from utilizing the slottable ability.
This is the kind of thing that would be great to know if it were intentional or not via the patch notes, wouldn't you agree?
I could honestly care less. My CP gain hasn’t had anything to do with XP crafted pots.
But I'm sure you would agree that there are those to whom this would be an important issue, and who would benefit from such knowledge?
I just consumed a new Aetherial Ambrosia potion and it's giving me 50 minutes as well.
@ZOS_GinaBruno was this new feature omitted from the patch notes or is it a bug?
ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended