trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
Add 10 minutes to the duration of any eaten food or drink per stage.
CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 160% duration. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
trackdemon5512 wrote: »CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 160% duration. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
It wasn’t supposed to be 1 hr and 50 mins or even 1 hr and 30 min. It wasn’t intended to affect XP and alliance leveling potions at all. [snip] An argument that supposes things will remain static ignoring 7 years of evidence showing patch changes every 3 months.
When I first saw people using XP pots with the Rationer passive and getting ridiculous times I knew that it would be patched out because that wasn’t rational. I can’t think of anything in this game that more than doubles the duration of any ability or status. Jourvaulds doesn’t. Skill point passives dont. I can keep going. And yet these boosts effectively tripled durations. Yeah, tell me that was intentional.
It was broken. [snip]
redspecter23 wrote: »trackdemon5512 wrote: »CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 160% duration. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
It wasn’t supposed to be 1 hr and 50 mins or even 1 hr and 30 min. It wasn’t intended to affect XP and alliance leveling potions at all. [snip] An argument that supposes things will remain static ignoring 7 years of evidence showing patch changes every 3 months.
When I first saw people using XP pots with the Rationer passive and getting ridiculous times I knew that it would be patched out because that wasn’t rational. I can’t think of anything in this game that more than doubles the duration of any ability or status. Jourvaulds doesn’t. Skill point passives dont. I can keep going. And yet these boosts effectively tripled durations. Yeah, tell me that was intentional.
It was broken. [snip]
If it wasn't intended, why did it go live working with tooltips implying that it did? This is the issue. Up until right now, players had no clue that it wasn't intended and even the current tooltips would still imply that it works. Are you saying that when the new CP system went live, nobody at ZOS even considered that xp drinks were a thing when they designed the Rationer passive? That is a MASSIVE oversight [snip]. The functionality as well as the tooltip both implied that it would work just fine with xp boosters in addition to the fact that we already have a similar passive in the provisioning line that worked (and still does).
If it's not intended to work with Rationer, why is it ok with the provisioning passive? Honestly, if they really want it to be more clear, they could add 20 minutes to all the xp boosters, while removing the ability for them to be boosted from any passives at all and just add a tooltip to the boosters stating such.
What we have now is one passive that boosts it, one that doesn't, both using the same wording. [snip]
shadyjane62 wrote: »I spent 5 million I wouldn't have due to your error. I would not have resubbed for a year if I had know. This has been a costly patch for me.
God forbid that the already costly XP/AP boost consumables that can be crafted in-game may have their duration extended beyond their crown store counterparts'.
ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
So just to be sure, will Nord still increase the duration of Aetherial pots by 15 minutes? It's the one thing the race is good for after it was thrashed last update, unless that's now been nerfed too.
And the only reason to slot this, that is unless you use very expensive foods like Artaeum Takeaway Broth.marius_buys wrote: »With respect - did ZOS absolutely HAVE to fix the one thing that would help with the massive gap that some players have to close in order to get to where they were before the new CP cap?
ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I don't mind the added CP I will get back by removing the points from Rationer. Since the more expensive foods are not really needed anymore, the duration increase is hardly worth the inconvenience of slotting and unslotting a passive just to get more time on a cheap food buff.
I don't mind the added CP I will get back by removing the points from Rationer. Since the more expensive foods are not really needed anymore, the duration increase is hardly worth the inconvenience of slotting and unslotting a passive just to get more time on a cheap food buff.
I guess this addresses some of the micromanagement of the green tree. Win?
Interacting with ZOS is like that episode of the X-Files where Mulder asked the Djinn for 'world peace' so the Djinn erased every and all lifeforms from the planet.
CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 100% duration on base value. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
[edited for baiting]
trackdemon5512 wrote: »CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 160% duration. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
It wasn’t supposed to be 1 hr and 50 mins or even 1 hr and 30 min. It wasn’t intended to affect XP and alliance leveling potions at all. [snip] An argument that supposes things will remain static ignoring 7 years of evidence showing patch changes every 3 months.
When I first saw people using XP pots with the Rationer passive and getting ridiculous times I knew that it would be patched out because that wasn’t rational. I can’t think of anything in this game that more than doubles the duration of any ability or status. Jourvaulds doesn’t. Skill point passives dont. I can keep going. And yet these boosts effectively tripled durations. Yeah, tell me that was intentional.
It was broken. [snip]
[edited for baiting]
trackdemon5512 wrote: »CleymenZero wrote: »trackdemon5512 wrote: »CleymenZero wrote: »ZOS_GinaBruno wrote: »Hi everyone,
The "Rationer" Champion Star was updated in PC patch v6.3.8 to only provide a duration bonus to stat-altering foods and drinks. This Champion Star was never intended to affect the duration of such foods and drinks, and we apologize for inadvertently missing this patch note.
In practical terms, this means it will no longer extend the duration of EXP-boosting Ambrosia drinks or Alliance Skill-boosting War Torte foods. It will still provide additional duration for foods and drinks that have a stat-focused component, such as Hissmir Fish-Eye Rye. Note that the "Gourmand" and "Connoisseur" Provisioner passive skills will still increase the duration of all foods or drinks, respectively, including Ambrosias and War Tortes.
I can understand that decision being an arbitrary one but when I learned that that passive would work for experience pots, I didn't think it was an aberration, I thought it just made sense.
I just can't see the point of the Provisioning passives working but not the CP one.
Are there other examples of CP bonuses that have arbitrary conditions?
I fail to see the reasoning.
Examine it. I have a 30 min XP boost. My provisioning passives increase that to 50. It’s rather simple to level provisioning so everyone gets this boost.
Now let’s add the CP boost which has been reported to get players to 1.5 hrs or so. You’ve now tripled the duration. But at the same time you’ve also tripled leveling rates. Now you’ve created an imbalance. Those with high CP can now level almost 3 times faster than those with low CP. Triple the length of the boost consistently and more often. Those with high CP now increase the gap between them and lower players at a rate 3 times faster. And this includes XP adjustment ramping curves.
It’s illogical and clearly was never initially intended
You're using a bug to justify the removal of an entire passive effect. Nothing to examine, it was supposed to be 1h20 minutes not 1h50 minutes.
It takes nothing to get that Bonuses. I JUST leveled an account without and CP bonus from lvl 24 to CP 160 in 3 hours.
With your bug you've tripled the DURATION when it was only adding 160% duration. The amount of XP gained is not affected so idk where you get your argument that higher CP would progress 3 times faster.
[snip]
It wasn’t supposed to be 1 hr and 50 mins or even 1 hr and 30 min. It wasn’t intended to affect XP and alliance leveling potions at all. [snip] An argument that supposes things will remain static ignoring 7 years of evidence showing patch changes every 3 months.
When I first saw people using XP pots with the Rationer passive and getting ridiculous times I knew that it would be patched out because that wasn’t rational. I can’t think of anything in this game that more than doubles the duration of any ability or status. Jourvaulds doesn’t. Skill point passives dont. I can keep going. And yet these boosts effectively tripled durations. Yeah, tell me that was intentional.
It was broken. [snip]
[edited for baiting]
It clearly states that it adds 10 minutes to any food or drink, that scales 3 times for a total of 30 minutes. Guess what Ambrosia is? A drink, its not its own sub class such as an XP scroll, so of course Rationer should work on it.
Woke up happy to see the maintenance for PS was completed as intended....
To only read the patch notes and find the ambrosia is not a drink and war torte is not a food!?
This makes the Ratoner star a waste....Players aren't using consuming the expensive high stat foods as they were before update 29...Having been a competitive seller of such products, I've been changing my inventory.
You could have put out new Scrolls....
Will be fun forever going forward explaining to new players that ambrosia/torte is a recipe and a food drink but only qualifies sometimes.
redspecter23 wrote: »Woke up happy to see the maintenance for PS was completed as intended....
To only read the patch notes and find the ambrosia is not a drink and war torte is not a food!?
This makes the Ratoner star a waste....Players aren't using consuming the expensive high stat foods as they were before update 29...Having been a competitive seller of such products, I've been changing my inventory.
You could have put out new Scrolls....
Will be fun forever going forward explaining to new players that ambrosia/torte is a recipe and a food drink but only qualifies sometimes.
It makes me wonder if the better change might be to just turn the xp drinks/foods into scrolls. That way it will be intuitive that they will not be boosted and they would match up with crown store equivalents. I'm also not looking forward to explaining to guildies over and over that these things are drinks sometimes but not all the time.