This request seems to be one of asking ZOS to please provide insight regarding whether they would rather be flamed with gasoline, kerosene, or plain wood, and if wood, what sort of wood would they prefer.
trackdemon5512 wrote: »I think they were pretty clear about what they wanted: a 10-15% damage output reduction at the top while minimizing the power gap between high and low CP. Now while the former damage reduction may still have some work to be done I can confidently say the latter has been accomplished.
I’m currently CP2200+ on PS. I have my hard mode trial and dungeon achievements. I have my PVP ranks and Emperor title (legit work). Over the course of the last several weeks I’ve run random dungeon and PVP and what not. I’ve seen over and over and over again CP 300, 400, 500, 600 hit as well as I do. Groups that absolutely melt PVE content. Individuals in CP Cyrodiil slap me around despite literally being 1600 CP below me.
It all comes down to properly equipping yourself and learning the game. Learning mechanics. Learning how to work your attacks. Learning how to outfit a mag vs stam character for DPS. You can do fantastic things. Sure at my CP there is the luxury that I don’t have to constantly rearrange my CP but that power is not a true deciding factor in how things play out. Only in a perfect game world where everything is executed to a T where that be decisive. But I think we all know, from years of forum posts LOL, that ESO is far from perfect and combat has a million-and-one things that always dynamically change it.
Personally I’m looking forward to more nerfs that were promised before. I do think you can bring that parity max level down a bit from where it is now. But CP 2.0 has been fantastic and reinvigorated aspects of the game long dead for many players that were tired of the same cookie cutter max builds.
trackdemon5512 wrote: »I think they were pretty clear about what they wanted: a 10-15% damage output reduction at the top while minimizing the power gap between high and low CP. Now while the former damage reduction may still have some work to be done I can confidently say the latter has been accomplished.
I’m currently CP2200+ on PS. I have my hard mode trial and dungeon achievements. I have my PVP ranks and Emperor title (legit work). Over the course of the last several weeks I’ve run random dungeon and PVP and what not. I’ve seen over and over and over again CP 300, 400, 500, 600 hit as well as I do. Groups that absolutely melt PVE content. Individuals in CP Cyrodiil slap me around despite literally being 1600 CP below me.
It all comes down to properly equipping yourself and learning the game. Learning mechanics. Learning how to work your attacks. Learning how to outfit a mag vs stam character for DPS. You can do fantastic things. Sure at my CP there is the luxury that I don’t have to constantly rearrange my CP but that power is not a true deciding factor in how things play out. Only in a perfect game world where everything is executed to a T where that be decisive. But I think we all know, from years of forum posts LOL, that ESO is far from perfect and combat has a million-and-one things that always dynamically change it.
Personally I’m looking forward to more nerfs that were promised before. I do think you can bring that parity max level down a bit from where it is now. But CP 2.0 has been fantastic and reinvigorated aspects of the game long dead for many players that were tired of the same cookie cutter max builds.
furiouslog wrote: »This request seems to be one of asking ZOS to please provide insight regarding whether they would rather be flamed with gasoline, kerosene, or plain wood, and if wood, what sort of wood would they prefer.
I'm not sure how you are drawing that conclusion, because anyone who is unhappy, and has a propensity to flame, is going to flame ZOS no matter what ZOS says. Those people can not be reasoned with, but their actions are immutable. There is a portion of the community that can be reasoned with, however, and there is an opportunity to let these people feel included by addressing their concerns and questions.
If your intent is to justify deliberate ambiguity as a strategy to avoid conflict, we just don't agree.
If they spent more time fixing the performance issues and bugs that have been plaguing this game for years rather than nerfing players every patch they’d have a great game on their hands.
I remember a 110 pages post about "existing VMA weapons will not be upgraded to perfected" with 0 (zero) replies from Zos.
I expect the same type of communication from devs now.
This request seems to be one of asking ZOS to please provide insight regarding whether they would rather be flamed with gasoline, kerosene, or plain wood, and if wood, what sort of wood would they prefer.
trackdemon5512 wrote: »I think they were pretty clear about what they wanted: a 10-15% damage output reduction at the top while minimizing the power gap between high and low CP. Now while the former damage reduction may still have some work to be done I can confidently say the latter has been accomplished.
I’m currently CP2200+ on PS. I have my hard mode trial and dungeon achievements. I have my PVP ranks and Emperor title (legit work). Over the course of the last several weeks I’ve run random dungeon and PVP and what not. I’ve seen over and over and over again CP 300, 400, 500, 600 hit as well as I do. Groups that absolutely melt PVE content. Individuals in CP Cyrodiil slap me around despite literally being 1600 CP below me.
It all comes down to properly equipping yourself and learning the game. Learning mechanics. Learning how to work your attacks. Learning how to outfit a mag vs stam character for DPS. You can do fantastic things. Sure at my CP there is the luxury that I don’t have to constantly rearrange my CP but that power is not a true deciding factor in how things play out. Only in a perfect game world where everything is executed to a T where that be decisive. But I think we all know, from years of forum posts LOL, that ESO is far from perfect and combat has a million-and-one things that always dynamically change it.
Personally I’m looking forward to more nerfs that were promised before. I do think you can bring that parity max level down a bit from where it is now. But CP 2.0 has been fantastic and reinvigorated aspects of the game long dead for many players that were tired of the same cookie cutter max builds.
they were not. this was an attempt to control lag by reducing the "math" involved in using all the advantages of the CP system, nothing more. they removed what they added in that effort which resulted is less damage/tanking/healing by design. This has been their approach since day 1 to control lag. another example is removing proc sets. we still have lag just no procs in PvP just like we still have lag in PvE just less damage. their only platform for testing changes is to move them to the live servers as they have no real dev system to do so.
magnusthorek wrote: »To summarize: Developers? Community Managers? Talk to us! I don't know about everyone here but, for example, I don't see Gina on the forums as often as I used to 5y ago (before my break).
Talk to us! Give us the relevant information we want and need! Don't just throw a Twitch here and there which the vast majority just watch to get free Crates full of useless items — I once wasted 40mins or so just to watch you cooking a... lemon pie? for god's sakes! — while the really important ones are full of time-fillers (quizzes, streamers' participations and etc.) instead of a, let's say, "Devs 101: Why the hate for Templars?".
magnusthorek wrote: »To summarize: Developers? Community Managers? Talk to us! I don't know about everyone here but, for example, I don't see Gina on the forums as often as I used to 5y ago (before my break).
Talk to us! Give us the relevant information we want and need! Don't just throw a Twitch here and there which the vast majority just watch to get free Crates full of useless items — I once wasted 40mins or so just to watch you cooking a... lemon pie? for god's sakes! — while the really important ones are full of time-fillers (quizzes, streamers' participations and etc.) instead of a, let's say, "Devs 101: Why the hate for Templars?".
[snip
If Gina and Jessica want/need to do visible stuff like sell the garbage crown crates, then assign someone to circling back on the bug forum, another for QoL threads, and then have a process for AMA each release. This game is over 7 years old and in that time the CM team can't come up with feedback management when they know people are going to have questions at each release.
I feel like they all need some coaching - at best - because the optics are not in their favor. There's no reason why old-timers like Gina and Jessica can't just put together a forum post stating their constraints, demonstrate some awareness of their limitations and the community's sentiments - especially at a launch window. Could easily do it on their lunch break, for crying out loud. There's too much insulation around the CMs and Devs that I really haven't seen in other games.
furiouslog wrote: »I'd like to request that you provide feedback to the community that includes more transparency about the rationale for your decisions when they have an issue with your approach.
furiouslog wrote: »In the wake of the U29 changes and the CP 2.0 updates, you guys did not provide an adequate explanation of your intent. It is obvious now, with hindsight, that CP 2.0 was a nerf to players who were at 810
furiouslog wrote: »your response to that was that you ran internal testing and your testing team could clear content the same as if before the patch
They already do that in all patch notes, and they go further into it during ESO Live.
Fixed a calculation error in the Rationer star’s effect.
Moloch1514 wrote: »magnusthorek wrote: »To summarize: Developers? Community Managers? Talk to us! I don't know about everyone here but, for example, I don't see Gina on the forums as often as I used to 5y ago (before my break).
Talk to us! Give us the relevant information we want and need! Don't just throw a Twitch here and there which the vast majority just watch to get free Crates full of useless items — I once wasted 40mins or so just to watch you cooking a... lemon pie? for god's sakes! — while the really important ones are full of time-fillers (quizzes, streamers' participations and etc.) instead of a, let's say, "Devs 101: Why the hate for Templars?".
[snip]
If Gina and Jessica want/need to do visible stuff like sell the garbage crown crates, then assign someone to circling back on the bug forum, another for QoL threads, and then have a process for AMA each release. This game is over 7 years old and in that time the CM team can't come up with feedback management when they know people are going to have questions at each release.
I feel like they all need some coaching - at best - because the optics are not in their favor. There's no reason why old-timers like Gina and Jessica can't just put together a forum post stating their constraints, demonstrate some awareness of their limitations and the community's sentiments - especially at a launch window. Could easily do it on their lunch break, for crying out loud. There's too much insulation around the CMs and Devs that I really haven't seen in other games.
Well said. I remember the post by Gina saying the CMs were going to be improving the communication, which they admitted was a weakness. Then crickets pretty much.
furiouslog wrote: »
They already do that in all patch notes, and they go further into it during ESO Live.
I do not agree with this statement. For example, today's patch notes said this:Fixed a calculation error in the Rationer star’s effect.
What was the error? What is the prior/current state? How will this affect me today as opposed to yesterday? These are all natural questions that could come up. There is no information there that would allow me to react. A thread was posted that is currently on the front page asking about the apparent effect on ambrosia potions post-patch. Additional information would head off player uncertainty and allow them to understand if they were experiencing a bug, or if what was happening to them was intended.
As to the rest of your position, I just don't agree with any of it. Yes, they explained what they wanted to do - nerf damage by 10-15%. But the how and why of the implementation details and how it affected individual players was not supplied. At all. How the dev team performs in a trial is going to be a lot different from how players end up. I've already discussed specifics and provided data that clearly demonstrates this in the appropriate threads.
Even if we don't agree about that, what I am asking for is simply an improvement in ZOS's communication about these specifics. If we need to be able to understand the data well enough to play, then we need the information in sufficient depth to be able to react and understand it in order to provide feedback. If you have no value for that, fair enough, but I do, and I think there are others like me.
trackdemon5512 wrote: »
They can’t give you a detailed reply simply because too much information leads to players exploiting things. With the above rationer change, PC got the fix but consoles haven’t yet. Stating exactly what is going on would allow console players to exploit any corrected errors. So being vague is necessary for fairness.
If you didn’t make use of it before, your life should go on just the same. If you did well then something was happening that wasn’t the developer’s intention and it has been fixed. Simple.
There is a thing as providing too much information. Doing so eliminates self discovery and thus you’re no longer playing a game but rather a full set of dictated rules and that gets boring real fast as it becomes a calculations game.
Seraphayel wrote: »If they spent more time fixing the performance issues and bugs that have been plaguing this game for years rather than nerfing players every patch they’d have a great game on their hands.
They're fixing performance for several years in a row now and all that changed was that it got worse.
trackdemon5512 wrote: »I’m currently CP2200+ on PS. I have my hard mode trial and dungeon achievements. I have my PVP ranks and Emperor title (legit work). Over the course of the last several weeks I’ve run random dungeon and PVP and what not. I’ve seen over and over and over again CP 300, 400, 500, 600 hit as well as I do. Groups that absolutely melt PVE content. Individuals in CP Cyrodiil slap me around despite literally being 1600 CP below me.
This game has been out for 7 years. It makes sense that ZOS would want to help newer players in this game to help bring longevity to it and help close the gap with power disparity, especially with it's next gen console update.
furiouslog wrote: »This game has been out for 7 years. It makes sense that ZOS would want to help newer players in this game to help bring longevity to it and help close the gap with power disparity, especially with it's next gen console update.
That does not really have anything to do with this thread. Do you agree that ZOS has an opportunity to be more transparent when they make changes?