The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.
I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.
As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.
I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.
Im interested in harvester's ring from that list.
Would have to drop wild hunt though, so not sure if worth it
The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
How is plentiful harvest nerfed?
A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.
So how was it nerfed?
This forum loves misinformation.
VaranisArano wrote: »The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
How is plentiful harvest nerfed?
A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.
So how was it nerfed?
This forum loves misinformation.
At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).
So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.
VaranisArano wrote: »The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
How is plentiful harvest nerfed?
A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.
So how was it nerfed?
This forum loves misinformation.
At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).
So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.
That's not really a nerf though. PTS doesn't actually happen. It's all pretend. You can't really compare what could have been to what we got and call that a nerf if what could have been never happened.
The only real nerf about it is that you have to invest 50 points into Plentyful Harvest and the minimum of 100 points before that to unlock it at all, which puts it twice as far out as it was in CP1.0, where you got it unlocked at 75 if I remember correctly.
Death Dealer‘s Fete - The longer you are in combat, the more it increases your resources. If you are out of combat, you will loose those stacks of resources.
At least for once "in combat" bug is going to be usefull.
VaranisArano wrote: »VaranisArano wrote: »The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
How is plentiful harvest nerfed?
A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.
So how was it nerfed?
This forum loves misinformation.
At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).
So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.
That's not really a nerf though. PTS doesn't actually happen. It's all pretend. You can't really compare what could have been to what we got and call that a nerf if what could have been never happened.
The only real nerf about it is that you have to invest 50 points into Plentyful Harvest and the minimum of 100 points before that to unlock it at all, which puts it twice as far out as it was in CP1.0, where you got it unlocked at 75 if I remember correctly.
I think that's semantics, as in this case it makes it clear that ZOS decided they were originally okay with 100% nodes doubling from CP. Then they weren't...but it turns out they are okay with increased doubling over 50% coming from their latest mythic item in conjunction with the CP passive.
It's still good to be clear that the Plentiful Harvest passive got nerfed on PTS, but the fact that it was nerfed from its first iteration is absolutely relevant information in this conversation.
I don't particularly enjoy having power taken away only to later have it sold back to me, but here we are. Now, we can play semantics and say I never really had that power on the Live server. That's true, but it's also proving my point about what ZOS did to Plentiful Harvest in the first place, you know?
Of course, I will grant that I am extra salty about this ring because I just finished farming 2,000 nodes with only 40% of them doubled. No one who's posted results is getting 50% result. Since I can't trust ZOS to get a theoretically simple 50% chance right, this ring really irks me. Fix your RNG first before you go adding more on top!
Tommy_The_Gun wrote: »Tbh. I don't think that this item (Shapeshifters chain) will be good on a WW. Maybe only for RP.
It would be far better if this item would provide increased cost of transformation ultimate (as a downside) and some nice buff once transferred.
Ultimate cost reduction is useless for a WW, since once you transform (300 ulti is not that hard to get in a 1st place) it does nothing. It is an "empty weight" bonus.
B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.
B0SSzombie wrote: »B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.
But what other Ultimates would a Tank really use? Brands of Imperium already provides more reliable shields than Barrier, and Tanks don't need Damage Ults.
I guess you could use some healing AoE or class specific buffing Ultimates, but having to give up something like Yolnahkriin or Alkosh or Powerful Assault or Battalion Defender or any of the other Meta Tank Sets just doesn't seem worth it.
B0SSzombie wrote: »B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.
But what other Ultimates would a Tank really use? Brands of Imperium already provides more reliable shields than Barrier, and Tanks don't need Damage Ults.
I guess you could use some healing AoE or class specific buffing Ultimates, but having to give up something like Yolnahkriin or Alkosh or Powerful Assault or Battalion Defender or any of the other Meta Tank Sets just doesn't seem worth it.
I am less thinking about a tank using it and more thinking about a DPS using it. In PVP, I could see this pairing well with something like Acuity and Soul Assault. Where you trigger Acuity and then hit with Soul Assault for some fairly high damage. Or any other cheap ultimate really.
B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
VaranisArano wrote: »The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
How is plentiful harvest nerfed?
A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.
So how was it nerfed?
This forum loves misinformation.
At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).
So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.
As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.
I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.
It would be terrible on a WW. You want to stay in WW form when you are anyway, so it'd be wasting a set piece.
More aimed at vamp and Necro if you ask me.
B0SSzombie wrote: »The mythics are nice, but that Tank set from the trial is Really Bizarre...
Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.
Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.
Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:
Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.
Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.
Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.
Interesting.
Honestly I don't think that Major Force set sounds too bad. Imagine an Overload Sorc or Incap NB using their ults to give the group essentially 100% uptime on Major force and all they are sacrificing for it is the max stats warhorn provides with the added benefit that all the other tanks and healers can run different ults, like Colossus, Barrier, Revive, Negate or Nova. It may not be the maximum damage possible, but if you want to be safer (for example for tripple achievement runs) I can imagine it being very useful.
Tommy_The_Gun wrote: »Tbh. I don't think that this item (Shapeshifters chain) will be good on a WW. Maybe only for RP.