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New mythics? Shapeshifters chain!

Ryuvain
Ryuvain
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https://eso-hub.com/en/news/everything-new-with-eso-blackwood-preview-impressions

Besides companions i wasnt amazingly hyped for blackwood. However Shapeshifters Chain (reduces transformation ult costs) and Gaze of Sithis (increased health and health regen but can't block) have me excited now.

Anything others are looking forward to? Hopefully the methods are good enough to consider in builds.
Edited by Ryuvain on April 16, 2021 6:26AM
That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • robpr
    robpr
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    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.
  • Ryuvain
    Ryuvain
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    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    True, although sithis does say it adds a ton of health along with armor. If it adds enough health and armor it could be an alternative to blocking.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Brrrofski
    Brrrofski
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    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.
  • TwinLamps
    TwinLamps
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    Im interested in harvester's ring from that list.
    Would have to drop wild hunt though, so not sure if worth it
    Awake, but at what cost
  • FluffWit
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    As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.

    I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.
  • Brrrofski
    Brrrofski
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    FluffWit wrote: »
    As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.

    I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.

    It would be terrible on a WW. You want to stay in WW form when you are anyway, so it'd be wasting a set piece.

    More aimed at vamp and Necro if you ask me.
    Edited by Brrrofski on April 16, 2021 7:37AM
  • Ryuvain
    Ryuvain
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    FluffWit wrote: »
    As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.

    I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.

    The chain does also increase your max resources. I guess it depends on how much you want to be in human form wether you use the chain or not. Sometimes being able to drop out of form for mounting and getting right back in would help a lot in cyro.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Zer0_CooL
    Zer0_CooL
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    Death Dealer‘s Fete - The longer you are in combat, the more it increases your resources. If you are out of combat, you will loose those stacks of resources.

    At least for once "in combat" bug is going to be usefull. :D
  • ApoAlaia
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    TwinLamps wrote: »
    Im interested in harvester's ring from that list.
    Would have to drop wild hunt though, so not sure if worth it

    I don't think I have room for that ring in my 'harvester'.

    I would have to gut the 'build' to wear it in lieu of the Wild Hunt one.

    Is nice to have options though I guess.
  • VaranisArano
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    Brrrofski wrote: »
    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.

    At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).

    So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.
  • Ratzkifal
    Ratzkifal
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    Brrrofski wrote: »
    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.

    At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).

    So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.

    That's not really a nerf though. PTS doesn't actually happen. It's all pretend. You can't really compare what could have been to what we got and call that a nerf if what could have been never happened.
    The only real nerf about it is that you have to invest 50 points into Plentyful Harvest and the minimum of 100 points before that to unlock it at all, which puts it twice as far out as it was in CP1.0, where you got it unlocked at 75 if I remember correctly.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. I don't think that this item (Shapeshifters chain) will be good on a WW. Maybe only for RP.

    It would be far better if this item would provide increased cost of transformation ultimate (as a downside) and some nice buff once transferred.

    Ultimate cost reduction is useless for a WW, since once you transform (300 ulti is not that hard to get in a 1st place) it does nothing. It is an "empty weight" bonus.
  • VaranisArano
    VaranisArano
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    Ratzkifal wrote: »
    Brrrofski wrote: »
    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.

    At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).

    So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.

    That's not really a nerf though. PTS doesn't actually happen. It's all pretend. You can't really compare what could have been to what we got and call that a nerf if what could have been never happened.
    The only real nerf about it is that you have to invest 50 points into Plentyful Harvest and the minimum of 100 points before that to unlock it at all, which puts it twice as far out as it was in CP1.0, where you got it unlocked at 75 if I remember correctly.

    I think that's semantics, as in this case it makes it clear that ZOS decided they were originally okay with 100% nodes doubling from CP. Then they weren't...but it turns out they are okay with increased doubling over 50% coming from their latest mythic item in conjunction with the CP passive.

    It's still good to be clear that the Plentiful Harvest passive got nerfed on PTS, but the fact that it was nerfed from its first iteration is absolutely relevant information in this conversation.

    I don't particularly enjoy having power taken away only to later have it sold back to me, but here we are. Now, we can play semantics and say I never really had that power on the Live server. That's true, but it's also proving my point about what ZOS did to Plentiful Harvest in the first place, you know?

    Of course, I will grant that I am extra salty about this ring because I just finished farming 2,000 nodes with only 40% of them doubled. No one who's posted results is getting 50% result. Since I can't trust ZOS to get a theoretically simple 50% chance right, this ring really irks me. Fix your RNG first before you go adding more on top!
    Edited by VaranisArano on April 16, 2021 1:19PM
  • Mayrael
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    Zer0_CooL wrote: »
    Death Dealer‘s Fete - The longer you are in combat, the more it increases your resources. If you are out of combat, you will loose those stacks of resources.

    At least for once "in combat" bug is going to be usefull. :D

    Imagine this mythic on a ball group, forever in combat.

    Maybe ZOS plans to fix the bug? O_O Naaaaahhhh... Impossible...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Ratzkifal
    Ratzkifal
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    Ratzkifal wrote: »
    Brrrofski wrote: »
    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.

    At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).

    So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.

    That's not really a nerf though. PTS doesn't actually happen. It's all pretend. You can't really compare what could have been to what we got and call that a nerf if what could have been never happened.
    The only real nerf about it is that you have to invest 50 points into Plentyful Harvest and the minimum of 100 points before that to unlock it at all, which puts it twice as far out as it was in CP1.0, where you got it unlocked at 75 if I remember correctly.

    I think that's semantics, as in this case it makes it clear that ZOS decided they were originally okay with 100% nodes doubling from CP. Then they weren't...but it turns out they are okay with increased doubling over 50% coming from their latest mythic item in conjunction with the CP passive.

    It's still good to be clear that the Plentiful Harvest passive got nerfed on PTS, but the fact that it was nerfed from its first iteration is absolutely relevant information in this conversation.

    I don't particularly enjoy having power taken away only to later have it sold back to me, but here we are. Now, we can play semantics and say I never really had that power on the Live server. That's true, but it's also proving my point about what ZOS did to Plentiful Harvest in the first place, you know?

    Of course, I will grant that I am extra salty about this ring because I just finished farming 2,000 nodes with only 40% of them doubled. No one who's posted results is getting 50% result. Since I can't trust ZOS to get a theoretically simple 50% chance right, this ring really irks me. Fix your RNG first before you go adding more on top!

    I suppose ZOS simply felt that 100% was too much if you could use Ring of the Wild Hunt on top of it. The purpose of PTS is figuring out what is okay and what isn't, so while relevant, it does not prove anything. Now you can get 100% but at the same time you don't run as fast (although note that this isn't on live yet either and may still get lowered).
    It's also not easy to create new things to be excited about if you always immediately go all-in with everything you are "okay" with.
    This Bosmer was tortured to death. There is nothing left to be done.
  • XvarleyX
    XvarleyX
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    azW5g7M.jpg
  • Zer0_CooL
    Zer0_CooL
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    Tbh. I don't think that this item (Shapeshifters chain) will be good on a WW. Maybe only for RP.

    It would be far better if this item would provide increased cost of transformation ultimate (as a downside) and some nice buff once transferred.

    Ultimate cost reduction is useless for a WW, since once you transform (300 ulti is not that hard to get in a 1st place) it does nothing. It is an "empty weight" bonus.


    ...Additionally, it increases your maximum resources.

    I could see it with imperial physician in IC. High HP on a WW was always a pain in th A
  • B0SSzombie
    B0SSzombie
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    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.
    Edited by B0SSzombie on April 16, 2021 1:53PM
  • Sandman929
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    Gaze of Sithis - This adds a ton of Health and Health Recovery, additionally to a great amount of armor. It will reduce your Block Mitigation to 0, though

    This is absolutely ridiculous.
  • DinoZavr
    DinoZavr
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    Now, awaiting for a mystic fishing net, fitting in a disguise slot to help players to catch a crabtons of fishies! :)
    PC EU
  • jaws343
    jaws343
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    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.
  • B0SSzombie
    B0SSzombie
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    jaws343 wrote: »
    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.

    But what other Ultimates would a Tank really use? Brands of Imperium already provides more reliable shields than Barrier, and Tanks don't need Damage Ults.

    I guess you could use some healing AoE or class specific buffing Ultimates, but having to give up something like Yolnahkriin or Alkosh or Powerful Assault or Battalion Defender or any of the other Meta Tank Sets just doesn't seem worth it.
  • jaws343
    jaws343
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    B0SSzombie wrote: »
    jaws343 wrote: »
    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.

    But what other Ultimates would a Tank really use? Brands of Imperium already provides more reliable shields than Barrier, and Tanks don't need Damage Ults.

    I guess you could use some healing AoE or class specific buffing Ultimates, but having to give up something like Yolnahkriin or Alkosh or Powerful Assault or Battalion Defender or any of the other Meta Tank Sets just doesn't seem worth it.

    I am less thinking about a tank using it and more thinking about a DPS using it. In PVP, I could see this pairing well with something like Acuity and Soul Assault. Where you trigger Acuity and then hit with Soul Assault for some fairly high damage. Or any other cheap ultimate really.
  • B0SSzombie
    B0SSzombie
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    jaws343 wrote: »
    B0SSzombie wrote: »
    jaws343 wrote: »
    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    That tank set could be fairly useful when paired with a cheap costing ult. Especially in PVP.

    But what other Ultimates would a Tank really use? Brands of Imperium already provides more reliable shields than Barrier, and Tanks don't need Damage Ults.

    I guess you could use some healing AoE or class specific buffing Ultimates, but having to give up something like Yolnahkriin or Alkosh or Powerful Assault or Battalion Defender or any of the other Meta Tank Sets just doesn't seem worth it.

    I am less thinking about a tank using it and more thinking about a DPS using it. In PVP, I could see this pairing well with something like Acuity and Soul Assault. Where you trigger Acuity and then hit with Soul Assault for some fairly high damage. Or any other cheap ultimate really.

    Ohhhhhh.

    Hey that's not a bad idea at all!

    So weapons and jewels on a DD. That could make for some scary combos.
  • Ratzkifal
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    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    Honestly I don't think that Major Force set sounds too bad. Imagine an Overload Sorc or Incap NB using their ults to give the group essentially 100% uptime on Major force and all they are sacrificing for it is the max stats warhorn provides with the added benefit that all the other tanks and healers can run different ults, like Colossus, Barrier, Revive, Negate or Nova. It may not be the maximum damage possible, but if you want to be safer (for example for tripple achievement runs) I can imagine it being very useful.
    This Bosmer was tortured to death. There is nothing left to be done.
  • danno8
    danno8
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    Brrrofski wrote: »
    robpr wrote: »
    The ring that doubles the resource gain as a bandaid for nerfed Plentiful Harvest.
    Also that Gaze of Sithis is gonna be fatal in a lot of cases, not all things can be dodged.

    How is plentiful harvest nerfed?

    A lot of people are saying it isn't what is advertised, but it's still undeniably more than the old one.

    So how was it nerfed?

    This forum loves misinformation.

    At one point, on the PTS you could continue putting points into it until you hit 100%, not just 50% (which is more like 35-40% according to our data).

    So that may be the nerf they are referring to - ZOS nerfed the CP passive on PTS so they could sell it back in the form of this ring.

    Wasn't the CP 1.0 only a 10% chance at double resources?

    Even if it is 35-40% and not 50% (which should be fixed no doubt, I certainly feel your frustration there) the new version is still 250%-300% more than the old one no? If that's what passes for a nerf these days I want all my characters to be nerfed immediately.

    I agree with @Brrrofski, the PTS is just a testing ground (the word "test" is right in there) and people should not be feeling cheated when things get changed within that environment.
  • GreenHere
    GreenHere
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    Brrrofski wrote: »
    FluffWit wrote: »
    As someone who's mained a pvp werewolf for at least 4 years- from being a joke novelty act to completely op and many points in between, I'm not gonna run something that reduces ulti cost if I have to replace something that increases my sustain or damage. It's a burst class, being able to transform cheaper would be nice but not at the expense of actually being able to kill people and stay alive while I'm transformed.

    I can always rebuild ulti between fights by building it on guards or trash mobs between objectives or by staying in the back of the zerg and using my bow.

    It would be terrible on a WW. You want to stay in WW form when you are anyway, so it'd be wasting a set piece.

    More aimed at vamp and Necro if you ask me.

    Also potentially good for BGs, since you benefit a lot more from minimizing those ults' downtime there.
  • GreenHere
    GreenHere
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    Ratzkifal wrote: »
    B0SSzombie wrote: »
    The mythics are nice, but that Tank set from the trial is Really Bizarre...

    Saxhleel Champion (Heavy) - Adds Maximum Magicka. Gain Minor Aegis all the times. Adds Maximum Stamina. When you cast an Ultimate ability, you and up to 11 group members within a large area of you gain Major Force for a long time, increasing your Critical Damage done by a large amount.

    Doesn't Aggressive Warhorn already do that? I guess you could use this set and another ultimate, but giving up one of the few really good Tank 5 piece sets to wear this? Unlikely.

    Also, I guess Midyear Mayhem is bringing Monster Sets for 3 of the Patrolling Horrors in IC that are geared towards PVP:

    Glorgoloch the Destroyer‘s Guise - Adds Health and increases your Armor per second in combat, plus your Critical Resistance. If you move or leave combat, it will remove the stacks.

    Immolator Charr‘s Guise - Adds Armor and Health. While below 50% Health you will gain immunity to immobilization, snares and crowd control effects.

    Zoal the Ever-Wakeful‘s Guise - Adds Stamina and when you Break Free, you will release a wave of Watcher energy, causing enemies in close range to become feared. You will also gain Weapon and Spell Damage for each enemy hit, up to 6 enemies.

    Interesting.

    Honestly I don't think that Major Force set sounds too bad. Imagine an Overload Sorc or Incap NB using their ults to give the group essentially 100% uptime on Major force and all they are sacrificing for it is the max stats warhorn provides with the added benefit that all the other tanks and healers can run different ults, like Colossus, Barrier, Revive, Negate or Nova. It may not be the maximum damage possible, but if you want to be safer (for example for tripple achievement runs) I can imagine it being very useful.

    Sounds like it could be a good healer set to me. Slap on three jewels and a weapon, and you have a decent avenue for providing Major Force for your team without being shackled to specific ultimates that might be covered by other teammates or whatever. Kind of like a Berserking Warrior (Advancing Yokeda) situation, but for healers this time around. With the potential set changes coming in U30 max stats sound like they might be a bit more desirable for healers, so this set might see some play there.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Tbh. I don't think that this item (Shapeshifters chain) will be good on a WW. Maybe only for RP.

    How about you just use it to transform then you change your items, it is more useful for Blood Scions and Bone Goliaths who have short transformations.
    Edited by TX12001rwb17_ESO on April 16, 2021 4:37PM
  • Vevvev
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    If Shape Shifter's Chain has a really large cost reduction on it I'm totally getting it for making Swarming Scion cost less. In most PVP fights I'm not able to activate it even at stage 4 due to it's cost unless I have a lot of ultimate charged up before hand. If it's reduced enough in cost I'd consider it!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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