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CP CAP IS WAY WAY WAY WAY TOO HIGH

  • shimm
    shimm
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    delenn35 wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    Yes, but we now have something to work towards.

    Yes and buy experience scrolls which were previously useless to all of those at 810...
  • Vlad9425
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    It’s too grindy and I have 0 interest in grinding CP this late into the game.
  • RageKing
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    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    you correct, it in fact takes around 1k more cp to get to 1800 CP from 800. Not sure why you would start a post about being upset that 1800 is higher than 800.
    But to your point its not like higher CP makes you alot stronger. once you have 1200 cp its basically horizantal from there.
  • Flaaklypa
    Flaaklypa
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    iksde wrote: »
    heyy pssst!

    even if you have all CP gained and redistrubuted you still cant use all of them anyway, you will be able to use around a half of of all passives at once from cp in overall, for combat you will be able to use less than half or just half at best from what is currently so dont cry, most punished now is green, craft, utility tree whuch ahve almsot nothing to combat but muc more for casual exploration of world

    [snip] the issue itself is that 2k cp is the point where you get all passives. the XP required to reach that point is 3x as much as it used to be when the soft cap was 810. [snip]
    delenn35 wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    Yes, but we now have something to work towards.

    [snip] for people that already has played this game for years, and doesnt want to "work towards" something, but rather just want to play competetively pvp vs other top tier players this argument holds thin. maybe you like to horizontally work towards a higher lvl, but for someone who is cp 1400-1600 has played since years and loves pvp, now suddenly is at a disadvantage from this update sucks. the "you have something to work towards" totall disregards what the original issue with this cp is about [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 11, 2021 6:47PM
  • PrayingSeraph
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    I remember reaching 810 like half a year ago and bring very satisfied being caught up. Now I feel like a noob again -_-
  • Cirantille
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    Flaaklypa wrote: »

    [snip] for people that already has played this game for years, and doesnt want to "work towards" something, but rather just want to play competetively pvp vs other top tier players this argument holds thin. maybe you like to horizontally work towards a higher lvl, but for someone who is cp 1400-1600 has played since years and loves pvp, now suddenly is at a disadvantage from this update sucks. the "you have something to work towards" totall disregards what the original issue with this cp is about [snip]

    ^

    This.

    Not to mention that people have real life work or hobbies to work towards that we just want to log in and play with our limited time, not to do things we don't really fancy like cp grind or random normal

    Imagine you work all day, do your house chores then have an hour or so to play before sleep then you are once again below cap and at disadvantage compared to 2k cp people

    Add social life on top of it, becomes a big burden rather than something you play and relax in your free time





    Edited by ZOS_ConnorG on April 11, 2021 6:48PM
  • Alpharos7
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    What people need to remember is that CP points are merely a tool - it is the skill of the player which makes the biggest difference.

    For example, a highly skilled 100cp player who knows how to animation cancel, light attack weave etc will be far more effective than a lesser skilled 1200cp player who doesn't.

    Rather than getting worked up over all the grinding we 'think' we need to do, we should instead focus on making sure we understand the core mechanics of the game, these have the biggest impact on performance.

    I am currently sat on just over 700cp and I have no intention of grinding - I just want to enjoy the game and currently no content has stopped me yet.
    PS5 EU (UK) 668CP - Avid Roleplayer and Elder Scrolls fan!

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    Necrosa Corpse-Caller - High Elf - Magicka Necromancer
  • Everest_Lionheart
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    To be fair at the upper end of the spectrum we needed a nerf and we got it. It wasn’t the 15% or 20% they were hoping for though and settled somewhere around 8-10% for most players close to the OG cap of 810. I’m just under 1000 which means I’m still off the soft cap of 1170 for maximum damage stats. I’m down about 7% overall depending on build a few more and a few less.

    What we didn’t need however was the mitigation nerf that goes along with it. Some content you need to build balanced to survive it unless your team plays flawlessly. That raises our effective cap by a lot because when you start trading damage for mitigation you are doing so at the expense of extra mechanics which equates to longer fights, potential fatigue and as you would guess, even more mistakes. Of course once you hit 1800 it’s all moot and you are more than back to your old damage plus mitigation profile from CP 1.0 and in my opinion probably a little stronger because your base abilities are now much higher.

    The cause of this problem is the blue CP tree. They threw both damage and mitigation in there and you are forced to choose only 4 slotables. The passives alone are nice but the true bonuses are gained through those slotted CP, many of which are kind of a waste and should probably be passive to be frank.

    What we need is more slots or put them on the orange tree where they were originally and clean up the fluff that is all over that tree which is also full to the brim of junk slotables. Or as a compromise get rid of the green tree slotables all together and make that whole tree into passive skills and go 6-6 on the trees that actually matter to the game.

    The new system is too much fluff and not enough meaningful substance. CP 2.0 still needs work.
  • Smitch_59
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    As a long-term casual at around 1200 CP, I hate the new system. I don't do dummy parses so I have no idea what my DPS is, and I don't run vet content, I just know that all my characters got nerfed to varying degrees. The Green tree is especially obnoxious. So, when my ESO+ sub runs out next month, I plan to take a break from the game for a while. Maybe they will incorporate some fixes, but I doubt it.
    By Azura, by Azura, by Azura!
  • Nezyr_Jezz
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    I am sorry but i would never want to grind as a way of spending my ingame time if i would not have to. As it stands CP 2.0 is nothing but another grind wall like perfected arena weapons or trial sets. Yet another distraction to keep players occupied working for the "piece of mind" and "content enjoyment" which games should be in the first place.

    Now dont get me wrong. I don't want anything for free. But it's easier for devs to make 10 hours worth of content hidden behind 1,000 hours worth of grind, than actuall 1,000 hours worth of content.

    And in summary i am against this mindless grind, which only benefits the shareholders requiring us to get more exp boosts and eso+. I get it - you want money... if you rly want to - provide us with a quality content (aka full burger), not give us spares (aka a bun and the rest, aka: meat, cheese, pickle and some onion sold as a dlc).
  • renne
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    barney2525 wrote: »
    Ratzkifal wrote: »
    According to ZOS nothing changed about your combat effectiveness.
    300CP is still the recommended amount for vet content, 600 is still for vet DLC hardmode content. Someone at 810CP will be able to complete the same content as before. Vertical progression stops somwhere between 1800 and 2000, beyond that it's just more options, not more effectiveness, so no requirement to reach that as long as you spent your points correctly before that point.

    This is because most people are only talking about the CP and ignoring the fact that all your base stats got increased. As well, a lot of changes to the normal passives of skills, weapons and armor make character just as beefy, if not moreso than they were before.

    I looked at my main before I even touched the CP system. My base weapon damage went from 2600 to 3200 without my doing Anything. All my skills were in a pool unspent and I was already doing more damage than when I went to bed the previous night.

    :#

    Making your HP higher doesn't actually make the character "just as beefy" when most of the mitigation from being max level has been stripped away and you have to earn more CP to buy it back.
  • Uvi_AUT
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    You arent supposed to get to it. Thats how Horizontal Progression works. If it where low enough to be easily reachable (like CP before the Patch) you would be stuck with nothing to advance your character.

    I dont know about you, but me once I reaches CP 810 I completely lost interest in playing the game since there was nothing more to do. Now I feel like everything I do makes sense again.

    I know, carrot and stick. But I personally like carrots. They are tasty :)
    Edited by Uvi_AUT on April 12, 2021 7:33AM
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Xanathos
    Xanathos
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    I always wondering, why ppl complain about cap, this value is not set to be reached in month or two, 3600 i predicted for longer play.
    I have personaly 1110 CP and not complain, all 4 slot in each tree are filled with skills i need, i level passive skills with every avaiable points. For this i play normal way, no hasty leveling, i do standard routine, random dungeon on few chars, and follow quests in zreas where i still not do them. Some time i get that 3600.
  • AlnilamE
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    Nezyr_Jezz wrote: »
    I am sorry but i would never want to grind as a way of spending my ingame time if i would not have to. As it stands CP 2.0 is nothing but another grind wall like perfected arena weapons or trial sets. Yet another distraction to keep players occupied working for the "piece of mind" and "content enjoyment" which games should be in the first place.

    Now dont get me wrong. I don't want anything for free. But it's easier for devs to make 10 hours worth of content hidden behind 1,000 hours worth of grind, than actuall 1,000 hours worth of content.

    And in summary i am against this mindless grind, which only benefits the shareholders requiring us to get more exp boosts and eso+. I get it - you want money... if you rly want to - provide us with a quality content (aka full burger), not give us spares (aka a bun and the rest, aka: meat, cheese, pickle and some onion sold as a dlc).

    I'll get the 3600 CP doing the thousands of hours worth of content there are. There is no need to grind. But people want to rush, so it's their choice.
    The Moot Councillor
  • Canned_Apples
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    shimm wrote: »
    delenn35 wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    Yes, but we now have something to work towards.

    Yes and buy experience scrolls which were previously useless to all of those at 810...

    Why would you buy something they give away on a weekly basis?
  • Gundug
    Gundug
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    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    True, it takes 990 more CP to get to 1800 than 810.
  • etchedpixels
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    Nezyr_Jezz wrote: »
    I am sorry but i would never want to grind as a way of spending my ingame time if i would not have to. As it stands CP 2.0 is nothing but another grind wall like perfected arena weapons or trial sets. Yet another distraction to keep players occupied working for the "piece of mind" and "content enjoyment" which games should be in the first place.

    But none of it matters unless you want to be on the veteran trial leader board, not trial sets, not perfected area weapons, not 3000 cp.

    And for PvP there is the no-CP campaign, which judging by the queue lengths is where most PvP players voted with their feet already, whilst battlegrounds has always been no-CP so it's about skill not being squashed by someone because they were so 'leet they ran black rose prison 138 times a day for 6 weeks.

    Too many toons not enough time
  • Flaaklypa
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    Gundug wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    True, it takes 990 more CP to get to 1800 than 810.

    It was a typo. He meant XP not CP
  • Sevalaricgirl
    Sevalaricgirl
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    silvereyes wrote: »
    Yeah, they were warned on PTS that 1800 was going to be too high. They apparently disagreed.

    https://forums.elderscrollsonline.com/en/discussion/comment/7130578/#Comment_7130578

    Because ZOS doesn't listen and yes, it is too high.
    Edited by Sevalaricgirl on April 12, 2021 2:14PM
  • Flaaklypa
    Flaaklypa
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    RageKing wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    you correct, it in fact takes around 1k more cp to get to 1800 CP from 800. Not sure why you would start a post about being upset that 1800 is higher than 800.
    But to your point its not like higher CP makes you alot stronger. once you have 1200 cp its basically horizantal from there.

    in case you didnt get it here i will break it down for you:
    the letter X and C are quite close to each other on a normal keyboard, and sometimes u might press one button by mistake. [snip] here we go, i will explain it:
    He meant to say XP not CP. which means the tried to get out that you require about 230% more XP to get from 0-1800 in the new system, than 0-810 in the old. that means for any baby new to the game, they will need to grind for about 3 times as long to get to the min max/soft cap point, than they would originally need if we still had the old system. thats why the thread was created in the first place

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on April 12, 2021 3:04PM
  • AlnilamE
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    Flaaklypa wrote: »
    RageKing wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    you correct, it in fact takes around 1k more cp to get to 1800 CP from 800. Not sure why you would start a post about being upset that 1800 is higher than 800.
    But to your point its not like higher CP makes you alot stronger. once you have 1200 cp its basically horizantal from there.

    in case you didnt get it here i will break it down for you:
    the letter X and C are quite close to each other on a normal keyboard, and sometimes u might press one button by mistake. [snip] here we go, i will explain it:
    He meant to say XP not CP. which means the tried to get out that you require about 230% more XP to get from 0-1800 in the new system, than 0-810 in the old. that means for any baby new to the game, they will need to grind for about 3 times as long to get to the min max/soft cap point, than they would originally need if we still had the old system. thats why the thread was created in the first place

    But it also only takes 44% of the previous XP to reach 3600. 2.2 billion instead of 5 billion.

    If we are going tho throw around arbitrary goals.
    Edited by ZOS_ConnorG on April 12, 2021 3:07PM
    The Moot Councillor
  • GarnetFire17
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    Not surprising, because they want to push the next CP update as far down the road as they can. I would treat it like a marathon if I were you, not a sprint.
  • LarsS
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    You dont need 1800 as had been said before in this thread, 1200 is enough then its mostly horisontal. My guild have players who are lower than 1200 and still are core players in the pvp raid. What many seem to forget is that the toons are much stronger now even if you have 0 cp and that the max cp buff is substantially reduced. You can for ex only have 4 active stars, and some of the passives are more like nice to have than really making you much stronger.
    GM for The Daggerfall Authority EU PC
  • Flaaklypa
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    AlnilamE wrote: »
    Flaaklypa wrote: »
    RageKing wrote: »
    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    you correct, it in fact takes around 1k more cp to get to 1800 CP from 800. Not sure why you would start a post about being upset that 1800 is higher than 800.
    But to your point its not like higher CP makes you alot stronger. once you have 1200 cp its basically horizantal from there.

    in case you didnt get it here i will break it down for you:
    the letter X and C are quite close to each other on a normal keyboard, and sometimes u might press one button by mistake. [snip] here we go, i will explain it:
    He meant to say XP not CP. which means the tried to get out that you require about 230% more XP to get from 0-1800 in the new system, than 0-810 in the old. that means for any baby new to the game, they will need to grind for about 3 times as long to get to the min max/soft cap point, than they would originally need if we still had the old system. thats why the thread was created in the first place

    But it also only takes 44% of the previous XP to reach 3600. 2.2 billion instead of 5 billion.

    If we are going tho throw around arbitrary goals.

    Not relevant. The issue at hand is that reaching the soft cap takes more xp than before
  • TX12001rwb17_ESO
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    I do not even think that the Cap is realistically intended to be reached, sure you can but that would take forever, it is just there so no matter your level you are able to have some sort of character progression, as another poster pointed out it is a carrot dangling in front of you scenario, sure it is there and it is certainly possible to get it but that does not seem to be the intent.
    Edited by TX12001rwb17_ESO on April 12, 2021 3:53PM
  • Oreyn_Bearclaw
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    Renegader wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    Actually its higher than that, plus most people will want 150 more CP (50x3) for an extra slottable like Backstabber if really trying to min/max.

    I just hit 1800 over the weekend. I am able to spec 100% into damage and mitigation, plus I can max out 5 slottables in the blue true. I am still missing, Blessed (40), Max off stat (40), Offstat status effect chance (40), Offstat Weapon/Spell damage increase (30). It seems the magic number is actually 2250 if you truly want to be a min/maxed PVE DPS. If you dont care about the extra Slottable or Blessed, you need to be around 1980 for true max damage and mitigation.

    Now of course, you talking about extremely negligible differences in damage output. I would like to see how much DPS the offstat resources and status effects have on a DW Magic DPS running both Barbed Trap and an off hand poison enchant would be. Guessing it does move the needle, but I havent really tried. If you run a staff and dont use trap, I dont think there would be any difference for most magic classes.

    If I was progressing a place like suspire where backstabber is (I believe) pretty useless, I would probably move points form backstabber to my off stat.

    All that said, I have no issues with the new CP cap. Yes I did some grinding, but it is so easy to gain CP now. I was avearging close to 20 per hour through about 1700, and close to 16 an hour up to 1800. They effectively shrunk the power gap offered by CP, which is a good thing, and they gave us a reason to actually care about earning XP, even if it is very very minor differences. Personally, I see no reason to grind any further at my level, but I am happy when I get a new CP, which was meaningless a month ago.

    My only real complaint is that I think the green tree needs a second pass. Too many inconsistencies as to what is slottable and what is not. I would suggest they start with the premise that only combat related bonuses should potentially require a slot, and QOL bonuses should generally be passive. Otherwise, I see the new system as an improvement.
    Edited by Oreyn_Bearclaw on April 12, 2021 3:59PM
  • echo2omega
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    It is a significant amount of vertical progression.

    Not sure why everyone feels that they need to be min / maxed.

    All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.
  • Flaaklypa
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    echo2omega wrote: »
    It is a significant amount of vertical progression.

    Not sure why everyone feels that they need to be min / maxed.

    All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.

    yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big
  • Jeremy
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    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    I'm going to have to disagree. I think the CP cap should be endless and that they should keep adding more CP and opportunities for progression so long as this game is alive. Longevity is important to the long-term health of any MMORPG, and since the system is cleverly created to allow for only a set amount of slotable bonuses, this can be done without balance issues becoming unmanageable.


    Edited by Jeremy on April 12, 2021 8:56PM
  • Jeremy
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    Flaaklypa wrote: »
    echo2omega wrote: »
    It is a significant amount of vertical progression.

    Not sure why everyone feels that they need to be min / maxed.

    All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.

    yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big

    It is. But you can always play in the NO CP campaigns until you get your CP high enough to be on a more equal footing.
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