Let’s compare Subterranean Assault to deep breath. Both delayed burst skills.
Subterranean Assault
Cast Time: Instant
Target: Area
Range: Radius: 20 meters
Cost: 2066 Stamina
Skill description
Stir a group of shalk that attack after 3 seconds, dealing 4264 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 4264 Poison Damage to enemies in front of you.
New effect
Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Deep Breath
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 4050 Magicka
Skill description
Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
New effect
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Subterranean Assault cost almost 50% less then Deep Breath and does almost twice as much damage as Deep breath and can be preloaded until Deep breath. Plus, Subterranean Assault has a meter range vs. 8 for deep breath and the 2nd cast is free. So much for standardized skills.
Just for [snip] and giggles here is Necro’s delayed homer missile skill compares.
Blighted Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2295 Stamina
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 4737 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
New effect
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2700 Magicka
Skill description
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
New effect
The skeleton deals more damage the longer it chases the target.
Don't know about you but I think I can spot a little bit difference in new class vs. old classes.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Let’s compare Subterranean Assault to deep breath. Both delayed burst skills.
Subterranean Assault
Cast Time: Instant
Target: Area
Range: Radius: 20 meters
Cost: 2066 Stamina
Skill description
Stir a group of shalk that attack after 3 seconds, dealing 4264 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 4264 Poison Damage to enemies in front of you.
New effect
Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Deep Breath
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 4050 Magicka
Skill description
Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
New effect
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Subterranean Assault cost almost 50% less then Deep Breath and does almost twice as much damage as Deep breath and can be preloaded until Deep breath. Plus, Subterranean Assault has a meter range vs. 8 for deep breath and the 2nd cast is free. So much for standardized skills.
Just for [snip] and giggles here is Necro’s delayed homer missile skill compares.
Blighted Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2295 Stamina
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 4737 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
New effect
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2700 Magicka
Skill description
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
New effect
The skeleton deals more damage the longer it chases the target.
Don't know about you but I think I can spot a little bit difference in new class vs. old classes.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Most people know very well how these skills are not comparable to deep breath they just dont want another class buffed as they dont play it.
Then when people start asking for nerfs you will see exactly the same people saying why do you want to nerf a skill? It is better to ask for buffs for other skills.
Chilly-McFreeze wrote: »Let’s compare Subterranean Assault to deep breath. Both delayed burst skills.
Subterranean Assault
Cast Time: Instant
Target: Area
Range: Radius: 20 meters
Cost: 2066 Stamina
Skill description
Stir a group of shalk that attack after 3 seconds, dealing 4264 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 4264 Poison Damage to enemies in front of you.
New effect
Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Deep Breath
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 4050 Magicka
Skill description
Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
New effect
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Subterranean Assault cost almost 50% less then Deep Breath and does almost twice as much damage as Deep breath and can be preloaded until Deep breath. Plus, Subterranean Assault has a meter range vs. 8 for deep breath and the 2nd cast is free. So much for standardized skills.
Just for [snip] and giggles here is Necro’s delayed homer missile skill compares.
Blighted Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2295 Stamina
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 4737 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
New effect
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2700 Magicka
Skill description
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
New effect
The skeleton deals more damage the longer it chases the target.
Don't know about you but I think I can spot a little bit difference in new class vs. old classes.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Most people know very well how these skills are not comparable to deep breath they just dont want another class buffed as they dont play it.
Then when people start asking for nerfs you will see exactly the same people saying why do you want to nerf a skill? It is better to ask for buffs for other skills.
The comaprison is scewed as those skills are not on the same level, I agree. However, I think most people don't want to see the game flooded with overpowered abilities like Blastbones in the first place. It's still beyond me how ZOS can leave Cros in the state they are for so long.
What's your idea on Deep Breath? Simply add more damage or a different mechanic?
Chilly-McFreeze wrote: »Let’s compare Subterranean Assault to deep breath. Both delayed burst skills.
Subterranean Assault
Cast Time: Instant
Target: Area
Range: Radius: 20 meters
Cost: 2066 Stamina
Skill description
Stir a group of shalk that attack after 3 seconds, dealing 4264 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 4264 Poison Damage to enemies in front of you.
New effect
Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Deep Breath
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 4050 Magicka
Skill description
Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
New effect
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Subterranean Assault cost almost 50% less then Deep Breath and does almost twice as much damage as Deep breath and can be preloaded until Deep breath. Plus, Subterranean Assault has a meter range vs. 8 for deep breath and the 2nd cast is free. So much for standardized skills.
Just for [snip] and giggles here is Necro’s delayed homer missile skill compares.
Blighted Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2295 Stamina
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 4737 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
New effect
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2700 Magicka
Skill description
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
New effect
The skeleton deals more damage the longer it chases the target.
Don't know about you but I think I can spot a little bit difference in new class vs. old classes.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Most people know very well how these skills are not comparable to deep breath they just dont want another class buffed as they dont play it.
Then when people start asking for nerfs you will see exactly the same people saying why do you want to nerf a skill? It is better to ask for buffs for other skills.
The comaprison is scewed as those skills are not on the same level, I agree. However, I think most people don't want to see the game flooded with overpowered abilities like Blastbones in the first place. It's still beyond me how ZOS can leave Cros in the state they are for so long.
What's your idea on Deep Breath? Simply add more damage or a different mechanic?
Chilly-McFreeze wrote: »Let’s compare Subterranean Assault to deep breath. Both delayed burst skills.
Subterranean Assault
Cast Time: Instant
Target: Area
Range: Radius: 20 meters
Cost: 2066 Stamina
Skill description
Stir a group of shalk that attack after 3 seconds, dealing 4264 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 4264 Poison Damage to enemies in front of you.
New effect
Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Deep Breath
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 4050 Magicka
Skill description
Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
New effect
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Subterranean Assault cost almost 50% less then Deep Breath and does almost twice as much damage as Deep breath and can be preloaded until Deep breath. Plus, Subterranean Assault has a meter range vs. 8 for deep breath and the 2nd cast is free. So much for standardized skills.
Just for [snip] and giggles here is Necro’s delayed homer missile skill compares.
Blighted Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2295 Stamina
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 4737 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death.
New effect
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Cast Time: Instant
Target: Enemy
Range: Maximum range: 28 meters, Radius: 6 meters
Cost: 2700 Magicka
Skill description
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death.
New effect
The skeleton deals more damage the longer it chases the target.
Don't know about you but I think I can spot a little bit difference in new class vs. old classes.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Most people know very well how these skills are not comparable to deep breath they just dont want another class buffed as they dont play it.
Then when people start asking for nerfs you will see exactly the same people saying why do you want to nerf a skill? It is better to ask for buffs for other skills.
The comaprison is scewed as those skills are not on the same level, I agree. However, I think most people don't want to see the game flooded with overpowered abilities like Blastbones in the first place. It's still beyond me how ZOS can leave Cros in the state they are for so long.
What's your idea on Deep Breath? Simply add more damage or a different mechanic?
My idea? I kind of stopped caring for mDK long time ago. The supremacy of that class with the dynamic ulti broke vampire and soft caps brought pretty sad future for the class.
Here is a topic that I created long time ago --> https://forums.elderscrollsonline.com/en/discussion/404434/dks-robbed-again/p1
All nice skills from DK were taken and gave to other classes. The class was designed for a gameplay that does not even exists.
Back in 2014 all magicka classes were extremely good. The only exception was the battle roar passive which made mDK the best. Only that passive had to be adjusted.
Just a reminder:
- 4 ulti clouding bat sorcs, streaking non stop
- perma block magicka DKs
- SAP essence mNBs with 2-3 overlayed darkness ultis
- Blinding flash templars
Joy_Division wrote: »I played for 2 and one half hours last night and according to my kill counter, got credit for 146 kills. Through all of that, I failed to finish the "kill 20 DK quest." In fact, I only got to 12. The only two times I have ever gone a night without failing to finish at least one klll quest was back when the Warden quest was bugged and again back in 1.5 when just a few die-hards played sorc.
200% agreed.Most of the posts here are from people who never played mDK seriously. OP knows what he is talking.
ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
MurderMostFoul wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Whip stacking was extremely effective for me for about my first 5 BGs. When I started getting matched against higher MMR players, and it became way less doable and practice. Too much mobility, too many dodges, all of this delaying your stacks, while you are being pressured. Then you hit them, they're at 50% or lower HP, but if you don't have your ultimate up, they can just get on the defensive and heal right back up. And if the fight drags on, their teammates inevitably show up.
ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
[/b]
ketsparrowhawk wrote: »ketsparrowhawk wrote: »Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lashketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
ketsparrowhawk wrote: »IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Edit because my original comment was potentially inflammatory.
Care to elaborate on what’s wrong with my bar?
ketsparrowhawk wrote: »IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Edit because my original comment was potentially inflammatory.
Care to elaborate on what’s wrong with my bar?
I'd love to. I do mean this purely for discussion and not in an inflammatory way (if that's possible on these forums). The mag DK class has to deal all its damage over time throughout a fight. So no popping people to execute range at the get go. Even more so for molten whip. This leaves your targets with time to heal, move out of line of sight or otherwise mitigate your damage. This will almost 100% result in you taking more damage than your can deal in the first 2-4 seconds of a fight. That clip I posted is a staple example of a mag DK built for damage with little thought for a strong defense. Unfortunately we fall into the "hold your ground" meme. This actually wasn't so bad for stam builds that would hide in their caltrops and wait for their targets to come to them but mag DK's lack anyway to gain the advantage in a fight by holding their ground.
Your bar certainly has the potential to deal great damage. The problem is that you lack the openings to deal that damage. Now lets take my build (It's pretty standard). I get a 4k aoe damage and heal from crimson, 1.5k-2k damage per second from vateshran, the same unavoidable stun but a spammable that will heal me every time I stun the target. Its certainly isn't the greatest damage but I don't run the risk of getting out damaged and killed by my opponent outside of crazy bursts like the stam sorc. My down fall is that everyone I fight plays to their advantage. Even the stam sorc teleporting into me and blasting off 5 attacks is playing to their advantage.
There is no advantage to "holding your ground" as the devs would say. At least not right now. If we could fire off and aoe burst to anyone that that tries to pressure us too much then things would be different. Thats why I want to see stone fist, wings or inhale changed to a burst damage ability that challenges shalk or blastbones.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Edit because my original comment was potentially inflammatory.
Care to elaborate on what’s wrong with my bar?
I'd love to. I do mean this purely for discussion and not in an inflammatory way (if that's possible on these forums). The mag DK class has to deal all its damage over time throughout a fight. So no popping people to execute range at the get go. Even more so for molten whip. This leaves your targets with time to heal, move out of line of sight or otherwise mitigate your damage. This will almost 100% result in you taking more damage than your can deal in the first 2-4 seconds of a fight. That clip I posted is a staple example of a mag DK built for damage with little thought for a strong defense. Unfortunately we fall into the "hold your ground" meme. This actually wasn't so bad for stam builds that would hide in their caltrops and wait for their targets to come to them but mag DK's lack anyway to gain the advantage in a fight by holding their ground.
Your bar certainly has the potential to deal great damage. The problem is that you lack the openings to deal that damage. Now lets take my build (It's pretty standard). I get a 4k aoe damage and heal from crimson, 1.5k-2k damage per second from vateshran, the same unavoidable stun but a spammable that will heal me every time I stun the target. Its certainly isn't the greatest damage but I don't run the risk of getting out damaged and killed by my opponent outside of crazy bursts like the stam sorc. My down fall is that everyone I fight plays to their advantage. Even the stam sorc teleporting into me and blasting off 5 attacks is playing to their advantage.
There is no advantage to "holding your ground" as the devs would say. At least not right now. If we could fire off and aoe burst to anyone that that tries to pressure us too much then things would be different. Thats why I want to see stone fist, wings or inhale changed to a burst damage ability that challenges shalk or blastbones.
Honestly those things are not a huge issue for me. By the time I gap close, apply dots and fossilize (while LA weaving ofc), most of their healthbar is already gone and they’re defenseless. This is a high MMR char. Last match I played I was up against akean and mystikkal (two pc/na greats). K/D is typically like 15-2 ish. 1.5 mil dmg per match at least. So forgive me if I’m skeptical of your criticism.
Light armor. No sword/shield. I don’t attempt to hold my ground at all. It is 100% glass canon (except the two lines of armor from torugs). I use smart positioning, strong heals, and kill extremely fast to stay alive. And race against time to help with mobility (chains helps with this quite a lot too). It absolutely does not feel like the “battle of attrition” style DK’s of old. Fights are usually over within 4-5 seconds. Once I get a kill I get back in position and look for another target. Kinda feels like ganking.. which is basically what stamSorcs do.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Edit because my original comment was potentially inflammatory.
Care to elaborate on what’s wrong with my bar?
I'd love to. I do mean this purely for discussion and not in an inflammatory way (if that's possible on these forums). The mag DK class has to deal all its damage over time throughout a fight. So no popping people to execute range at the get go. Even more so for molten whip. This leaves your targets with time to heal, move out of line of sight or otherwise mitigate your damage. This will almost 100% result in you taking more damage than your can deal in the first 2-4 seconds of a fight. That clip I posted is a staple example of a mag DK built for damage with little thought for a strong defense. Unfortunately we fall into the "hold your ground" meme. This actually wasn't so bad for stam builds that would hide in their caltrops and wait for their targets to come to them but mag DK's lack anyway to gain the advantage in a fight by holding their ground.
Your bar certainly has the potential to deal great damage. The problem is that you lack the openings to deal that damage. Now lets take my build (It's pretty standard). I get a 4k aoe damage and heal from crimson, 1.5k-2k damage per second from vateshran, the same unavoidable stun but a spammable that will heal me every time I stun the target. Its certainly isn't the greatest damage but I don't run the risk of getting out damaged and killed by my opponent outside of crazy bursts like the stam sorc. My down fall is that everyone I fight plays to their advantage. Even the stam sorc teleporting into me and blasting off 5 attacks is playing to their advantage.
There is no advantage to "holding your ground" as the devs would say. At least not right now. If we could fire off and aoe burst to anyone that that tries to pressure us too much then things would be different. Thats why I want to see stone fist, wings or inhale changed to a burst damage ability that challenges shalk or blastbones.
Honestly those things are not a huge issue for me. By the time I gap close, apply dots and fossilize (while LA weaving ofc), most of their healthbar is already gone and they’re defenseless. This is a high MMR char. Last match I played I was up against akean and mystikkal (two pc/na greats). K/D is typically like 15-2 ish. 1.5 mil dmg per match at least. So forgive me if I’m skeptical of your criticism.
Light armor. No sword/shield. I don’t attempt to hold my ground at all. It is 100% glass canon (except the two lines of armor from torugs). I use smart positioning, strong heals, and kill extremely fast to stay alive. And race against time to help with mobility (chains helps with this quite a lot too). It absolutely does not feel like the “battle of attrition” style DK’s of old. Fights are usually over within 4-5 seconds. Once I get a kill I get back in position and look for another target. Kinda feels like ganking.. which is basically what stamSorcs do.
If you're that convinced that your mDK is doing great then there's nothing I can say that will convince you otherwise. I hate to go to this but the only way you may change your opinion is through dueling me. I know duels don't really relate to actual pvp but there really nothing else I can do.
Also if you're not playing with or against stam builds as seen in that video at least every other match then you are not max mmr.
@Nick_Almighty for any magDKs that want to test builds. PC NA.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Urzigurumash wrote: »As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Could you please still elaborate what the issue here is? Pretending the stack passive on Whip didn't exist, I personally wouldn't slot Whip on the same bar as my DoTs either - but I have my own reasons, care to explain what you had in mind?
ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »IAmIcehouse wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability...
God forbid classes have their own identity, right? The game would be more fun if every class played the exact same.
If you want burst on 3s cd, then don't play MagDK. If you want to play a certain playstyle, pick a class that excels in that playstyle. Don't try to make every class the exact same. All these forum posts are comparing class "weaknesses" to other classes strengths. They're different classes for a reason.
If we think MagDK is underperforming, then buff tooltips don't change how the class plays so it's just a fiery warden.
Giving mag DK 1 new burst damage ability does not make them the same as every other class. still no mobility and needing to heal through your own damage dealing. only thing that would change is that mag DKs cant just be danced around while they do mediocre damage.
The ideal fix would be replacing stone fist with a timed aoe burst or reworking deep breath to perform that function instead of healing. Even making flames of oblivion do its damage in aoe form would kinda work.That's kinda the point. Other classes have gotten so much burst damage that they can straight up shut anyone down instantly. Mag DK's have to compete with this. its insane.ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »ketsparrowhawk wrote: »I'm no DK main but my magDK is feeling great right now.
In no-CP my 3-stack molten whip tooltip is 20k!!
And it naturally charges through the course of my normal combo. Empowering chain (1 stack), claw (2 stacks), fire breath (yay 3 stacks!), fossilize, big juicy whip. Easy setup using a simple combo.
Light Torugs + Spinner + Malacath + Maelstrom resto is working great for me.
Well then, you who are so wise in the way of science. Please explain how your molten whip compares to this stam sorc whos execute didn't even get a chance to hit me. Also included a bonus clip of a fellow molten whip champion that is suddenly under pressure from the inferior flame lash
https://www.youtube.com/watch?v=4yI9dXh5Fd0
You took his vate 2h proc and his teammate’s blastbones at the same time, while already missing a bit of health. And It’s hard to see how much HP you have on my phone screen but I think it starts with a 2.. it should start with a 3 these days imo. If the blastbones hadn’t been there you maybe could have recovered and turned it around. Sorc as a class was barely in play. Crystal weapon added a little extra burst and he stunned you with streak but that’s it. That being said stamsorc has been top tier for a while now. Mainly because some of the best proc sets synergize very nicely with steak.. but this thread is about burst and the only burst from a sorc ability you received was 3k from crystal wep.
Remove blastbones from that attack and steeltornado replaces it. No difference. Max hp is 31k. The point is that these classes can do this because they have burst damage built into their class. There is no mag DK combo that comes anywhere close to this regardless of what proc sets you use. Even when you do get someone to 10% hp theres nothing a mag DK can to finish them off that they arent already doing to deal regular damage.
Now please do go on about how your molten whip is a valid form of burst damage while using that video as a reference for actual burst damage.
Steel tornado is not a class skill. Anyone can do that combo, not just sorcs. The bulk of that combo has nothing to do with sorc as a class. Just 3k from crystal wep. If you’d been playing as a sorc instead of a DK, how would you have countered that situation differently? By the look of it you didn’t have time to react no matter what kind of toon you were on.
As I stated above, my 3-stack molten tooltip is 20k. Even accounting for resistances it hits a heck of a lot harder than a 3k crystal weapon. Stacked on top of dots, LA weaves, infused glyph proccing every 2 seconds.. it is ample burst imo. By no means saying magDK is the best but this is the best they’ve felt in a long time to me. They benefit big time from the increased stamina pool.
It doesn't matter if a skill is a class skill or not. If impulse did double damage to targets under 50% health then mag DKs would have burst damage. If mag builds had proc sets like frenzied momentum and ashen grip then mag DK's would again have burst damage.
You have to cast 3 attacks while in combat to start your burst damage. Any other class with burst damage does this before they even get close to you. You have no opening to exploit and you have completely sacrificed your skill bar for 1 burst damage ability.
The little bonus clip is exactly what happens to your build. You need a way to heal while attacking as a mag DK. Molten whip gets rid of that.
I know exactly what happens to my build because I play it all the time lol. And again, you would have gotten that same result on any other build. You would have died just the same playing as a stamsorc. Being a DK wasn’t even a factor in your clip. I don’t want to devolve into a stam vs mag discussion because that’s not the topic of this thread.
Nightblade has to essentially cast 5 abilities before they can deliver their burst. Templars have to wait 6 seconds while dealing damage. Even magsorcs require a bit of setup. And you’re actually not correct about molten whip. You can just stand back and cast cauterize (or engulfing flames) 3 times to generate all 3 stacks (in a BG you’re basically in combat at all times), then attack someone with all of your burst up-front. But that wouldn’t be smart.. better to whittle them down a little first, CC, then burst. And if they don’t die.. only 3 seconds to recharge your burst?? NB’s would enjoy that I bet.
And you may see it as sacrificing your whole front bar.. but to me they’re all skills I’d be using anyway. Are sorcs “sacrificing” their front bar in order to deliver their curse/fury/frags combo? Gotta have a spammable too so that’s just one flex spot left.
Cauterize, regen, and burning embers give me a good amount of in-combat heals. And coag blood is insanely strong this patch.
As for you slotting chains, and the 2 dots and whip on 1 bar... that speaks to your mag DK pvp experience.
Edit because my original comment was potentially inflammatory.
Care to elaborate on what’s wrong with my bar?
I'd love to. I do mean this purely for discussion and not in an inflammatory way (if that's possible on these forums). The mag DK class has to deal all its damage over time throughout a fight. So no popping people to execute range at the get go. Even more so for molten whip. This leaves your targets with time to heal, move out of line of sight or otherwise mitigate your damage. This will almost 100% result in you taking more damage than your can deal in the first 2-4 seconds of a fight. That clip I posted is a staple example of a mag DK built for damage with little thought for a strong defense. Unfortunately we fall into the "hold your ground" meme. This actually wasn't so bad for stam builds that would hide in their caltrops and wait for their targets to come to them but mag DK's lack anyway to gain the advantage in a fight by holding their ground.
Your bar certainly has the potential to deal great damage. The problem is that you lack the openings to deal that damage. Now lets take my build (It's pretty standard). I get a 4k aoe damage and heal from crimson, 1.5k-2k damage per second from vateshran, the same unavoidable stun but a spammable that will heal me every time I stun the target. Its certainly isn't the greatest damage but I don't run the risk of getting out damaged and killed by my opponent outside of crazy bursts like the stam sorc. My down fall is that everyone I fight plays to their advantage. Even the stam sorc teleporting into me and blasting off 5 attacks is playing to their advantage.
There is no advantage to "holding your ground" as the devs would say. At least not right now. If we could fire off and aoe burst to anyone that that tries to pressure us too much then things would be different. Thats why I want to see stone fist, wings or inhale changed to a burst damage ability that challenges shalk or blastbones.
Honestly those things are not a huge issue for me. By the time I gap close, apply dots and fossilize (while LA weaving ofc), most of their healthbar is already gone and they’re defenseless. This is a high MMR char. Last match I played I was up against akean and mystikkal (two pc/na greats). K/D is typically like 15-2 ish. 1.5 mil dmg per match at least. So forgive me if I’m skeptical of your criticism.
Light armor. No sword/shield. I don’t attempt to hold my ground at all. It is 100% glass canon (except the two lines of armor from torugs). I use smart positioning, strong heals, and kill extremely fast to stay alive. And race against time to help with mobility (chains helps with this quite a lot too). It absolutely does not feel like the “battle of attrition” style DK’s of old. Fights are usually over within 4-5 seconds. Once I get a kill I get back in position and look for another target. Kinda feels like ganking.. which is basically what stamSorcs do.
If you're that convinced that your mDK is doing great then there's nothing I can say that will convince you otherwise. I hate to go to this but the only way you may change your opinion is through dueling me. I know duels don't really relate to actual pvp but there really nothing else I can do.
Also if you're not playing with or against stam builds as seen in that video at least every other match then you are not max mmr.
@Nick_Almighty for any magDKs that want to test builds. PC NA.
You are correct that dueling wouldn’t prove anything. I just care about k/d’s in BG’s and I’m doing fine in that department. You’d roast me in a duel because you’re in heavy with snb. I wouldn’t be able to utilize the environment which is necessary for my squish build. I’ll keep an eye out in BG’s and we can compare our results there or we can group up and duo and have a friendly contest lol. @ketsparrowhawk shoot me an inv sometime!
I see plenty of builds like the one in your clip and they’ve clapped me too. The worst I saw was a stamden with silver leash and procs galore. By the time I’d finish getting pulled his heavy attack is charged and 3 procs (and sub assault) hit, followed by db. No counter if he hit me with that chain. But it only takes once then they’re on my radar and they rarely get the jump on me again after that.