There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
Goregrinder wrote: »Not much of a burst combo eh?
Just to test it. Like hey there's this one class that cannot stack damage without proc sets. Remember when Templars had no burst damage and then zos tested a new execute ability and it was great?
What counts as burst damage you ask?
1. Any ability that does the same or more damage than flame whip and can deal its damage at the same time as flame whip
2. Any execute. Even if it kinda sucks, like an aoe execute that would be too weak for PVE Raid bosses.
Why not just try it in the pts? What's the reason to pretend that DoTs that add up to less than 1 proc set in damage are effective in pvp?
Free Shrugs
Also you say that MDK's have the best DoTs in the game and then immediately say that all DoTs are bad. Obviously MDK's DoTs are not working for pvp.
Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
LightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
oscarovegren wrote: »Inhale/draw essence has to have the same delayed burst scaling TT as wardens shalks and blastbones to be viable. It's about 60% of that value today
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
I'll debunk this molten whip claim again. If you are slotting burning embers, engulfing flames, flames of oblivion and molten whip on 1 bar then that leaves 1 slot for either fossilize or dragon blood. That is a very bad set up. You are also casting 3 abilities before your actual attack. Thats about 10k magic and 3 global cooldowns. Now you have a 5 second window to pick your target and land your molten whip. You have no chance of catching someone off guard at this point. You also have to deal with all your incoming damage with only 1 ability slot open on your attack bar. This is simply not viable. You may get this to work with a 1 in 50 chance.
Now compare that to any other class attempting burst damage. It's very simple. You either start 1 ability that has the burst damage or you wait for an opening for an execute or both. You cant take the time to cast 4 abilities while already in combat just to get the same effect that other classes achieve with 1 ability.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
sadly the war between templars and MagDKs is a war between 2 mediocre classes in comparison to what's out there at the moment. In my opinion the discussion should be more oriented towards classes that at the moment are overturned such as Necros, wardens
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
sadly the war between templars and MagDKs is a war between 2 mediocre classes in comparison to what's out there at the moment. In my opinion the discussion should be more oriented towards classes that at the moment are overturned such as Necros, wardens
Absolutely, the post I replied to, and so many others before in other threads were making it look like that templars ability to purge is somehow the most broken thing.
They've upped the cost on purify several times already and then gave wardens a free purge, and the necro one might as well be free, considering how much hp it costs.
Yes the dlc classes have it better, but let's not pretend that Magplar is somehow back to its 1.6 glory days..
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
I'll debunk this molten whip claim again. If you are slotting burning embers, engulfing flames, flames of oblivion and molten whip on 1 bar then that leaves 1 slot for either fossilize or dragon blood. That is a very bad set up. You are also casting 3 abilities before your actual attack. Thats about 10k magic and 3 global cooldowns. Now you have a 5 second window to pick your target and land your molten whip. You have no chance of catching someone off guard at this point. You also have to deal with all your incoming damage with only 1 ability slot open on your attack bar. This is simply not viable. You may get this to work with a 1 in 50 chance.
Now compare that to any other class attempting burst damage. It's very simple. You either start 1 ability that has the burst damage or you wait for an opening for an execute or both. You cant take the time to cast 4 abilities while already in combat just to get the same effect that other classes achieve with 1 ability.
Actually either, I run ele drain on frontbar.
I swap cancel fossilize, having it on the backbar also allows me to use it defensively if I'm on the backfoot.
Also casting all those other abilities is literally part of what magDK excels at and it's pressure.
I won't deny that it's easier to use Blastbones and shalks, but when it comes to base game classes I tend to disaggree.
DK is not a burst based class, it's a pressure based one.
I do think that skill based dots are not as strong as they should be rn, especially compared to proc dots, but that doesn't mean suddenly dk is another class.
A Stam nb has much higher upfront burst yes, but they're also a lot squishier than a DK.
And let's not even talk about Templar, Backlash is an absolute mess rn, and the only burst you get out of the class is if you use your ultimate.
Molten whips gimmick does make it a burst skill, it does hot very hard, it can be timed and comboed with other abilities, even if you don't like how it plays.
Compare that to magblade, their main burst skill takes longer to build up and much more telegraphed and they don't even have the same sturdiness as dks do.
So your argument about other classes having an easier time to land burst or having it faster really only holds true to a handful of them at best.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
I'll debunk this molten whip claim again. If you are slotting burning embers, engulfing flames, flames of oblivion and molten whip on 1 bar then that leaves 1 slot for either fossilize or dragon blood. That is a very bad set up. You are also casting 3 abilities before your actual attack. Thats about 10k magic and 3 global cooldowns. Now you have a 5 second window to pick your target and land your molten whip. You have no chance of catching someone off guard at this point. You also have to deal with all your incoming damage with only 1 ability slot open on your attack bar. This is simply not viable. You may get this to work with a 1 in 50 chance.
Now compare that to any other class attempting burst damage. It's very simple. You either start 1 ability that has the burst damage or you wait for an opening for an execute or both. You cant take the time to cast 4 abilities while already in combat just to get the same effect that other classes achieve with 1 ability.
Actually either, I run ele drain on frontbar.
I swap cancel fossilize, having it on the backbar also allows me to use it defensively if I'm on the backfoot.
Also casting all those other abilities is literally part of what magDK excels at and it's pressure.
I won't deny that it's easier to use Blastbones and shalks, but when it comes to base game classes I tend to disaggree.
DK is not a burst based class, it's a pressure based one.
I do think that skill based dots are not as strong as they should be rn, especially compared to proc dots, but that doesn't mean suddenly dk is another class.
A Stam nb has much higher upfront burst yes, but they're also a lot squishier than a DK.
And let's not even talk about Templar, Backlash is an absolute mess rn, and the only burst you get out of the class is if you use your ultimate.
Molten whips gimmick does make it a burst skill, it does hot very hard, it can be timed and comboed with other abilities, even if you don't like how it plays.
Compare that to magblade, their main burst skill takes longer to build up and much more telegraphed and they don't even have the same sturdiness as dks do.
So your argument about other classes having an easier time to land burst or having it faster really only holds true to a handful of them at best.
And this "hold your ground" playstyle is simply bad (the quote is from the devs). Even magplars end up with the wild hunt ring and vateshran just to get out of the "pressure playstyle". Your burst combo is not viable beyond low skilled players.
Now let me ask you a question. The point of this thread is to give DK's a new skill to replace stonefist or wings. Are you actually against that?
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
I'll debunk this molten whip claim again. If you are slotting burning embers, engulfing flames, flames of oblivion and molten whip on 1 bar then that leaves 1 slot for either fossilize or dragon blood. That is a very bad set up. You are also casting 3 abilities before your actual attack. Thats about 10k magic and 3 global cooldowns. Now you have a 5 second window to pick your target and land your molten whip. You have no chance of catching someone off guard at this point. You also have to deal with all your incoming damage with only 1 ability slot open on your attack bar. This is simply not viable. You may get this to work with a 1 in 50 chance.
Now compare that to any other class attempting burst damage. It's very simple. You either start 1 ability that has the burst damage or you wait for an opening for an execute or both. You cant take the time to cast 4 abilities while already in combat just to get the same effect that other classes achieve with 1 ability.
Actually either, I run ele drain on frontbar.
I swap cancel fossilize, having it on the backbar also allows me to use it defensively if I'm on the backfoot.
Also casting all those other abilities is literally part of what magDK excels at and it's pressure.
I won't deny that it's easier to use Blastbones and shalks, but when it comes to base game classes I tend to disaggree.
DK is not a burst based class, it's a pressure based one.
I do think that skill based dots are not as strong as they should be rn, especially compared to proc dots, but that doesn't mean suddenly dk is another class.
A Stam nb has much higher upfront burst yes, but they're also a lot squishier than a DK.
And let's not even talk about Templar, Backlash is an absolute mess rn, and the only burst you get out of the class is if you use your ultimate.
Molten whips gimmick does make it a burst skill, it does hot very hard, it can be timed and comboed with other abilities, even if you don't like how it plays.
Compare that to magblade, their main burst skill takes longer to build up and much more telegraphed and they don't even have the same sturdiness as dks do.
So your argument about other classes having an easier time to land burst or having it faster really only holds true to a handful of them at best.
And this "hold your ground" playstyle is simply bad (the quote is from the devs). Even magplars end up with the wild hunt ring and vateshran just to get out of the "pressure playstyle". Your burst combo is not viable beyond low skilled players.
Now let me ask you a question. The point of this thread is to give DK's a new skill to replace stonefist or wings. Are you actually against that?
The OP was about magDK not having a burst skill, which is blatantly untrue.
I don't think every class needs to have Blastbones or shalks.
Just look at the atrocity they gave stamsorcs with bound armaments.
Poopfist is trash ofc I'd wanna replace it.
I dunno what to tell you I see plenty of magdks is high MMR bgs with molten whip, it's really not that bad.
My magDK is also high MMR and while the class is far from perfect or top tier it still works fine.
LightYagami wrote: »catnamedwill wrote: »IAmIcehouse wrote: »Why does every class need to play the same?
Why does only 1 class have no burst damage anywhere close to every other class? Does every non MDK play the same? food for thought.
Because MDK literally has a Burst damage skill in Molten Whip. Molten Whip x 3 hits as hard as Merciless Resolve, with same stats.
You need to either cast 3 DoTs, spam Flames of oblivion 3 times or spam chains 3 times to use this skill. So thats about 10k magic to activate this skill and your have to spam useless abilities reducing your damage done. Merciless Resolve requires you to use light attacks. That costs nothing. You can weave your light attacks in with your regular damage. Also nightblades have the option of following up with an execute.
Flame lash is simply more reliable. Molten whip cannot be used reliably enough to work in pvp.
LOL, embers, flames, Foo, whip.
Spam chain 3x, do you even play magDK or just making stuff up to fit your argument?
I personally know ppl that destroy with a setup like this.
Sure it's not your typical tape down left mouse button, turtle and spam dots and talons playstyle, but it's very effective offensively.
Oh and your nightblade argument is laughable.
Light attacks are free? yea for everyone. You can just naturally weave your skills? Why you dont weave on magdk??
Merciless takes longer to build up, has a minimum travel time, and has a loud af soundclue for your opponent so they can dodge..
You can stack up molten whip using skills that you would use in pvp anyway..
Come on now lets be real here.
Also when you say execute i hope you mean stamblade, beacuse theres a reason why no self respecting nighLightYagami wrote: »Molten whip? Flames of Oblivion? Leap?
MW can hit incredibly hard fully stacked.There is, you just have to spam 3 DoTs before you can use it. And make sure you hit, otherwise you got to spam dots again.
More serious answer: use inhale for delay burst. Charge molten whip, inhale, dragon leap, whip.
If leap would stun insted of knock back that would be nice.
If leap stunned instead of knockback, you wouldnt get a free hit in right after, which is one of the most important aspects of this ulti, imho.
Again, someone compare DK ult to spammables.
It shows how bad DKs are.
Again, ZOS, please allow me to swap class with people still complaining DKs are OP. I'll pay you 20000 crowns and pay them 2 million gold. thanks.
Did you even read what I wrote? How am I comparing leap to spammables?
Mw fully stacked hits as hard as nb spectral bow, ofc you won't be spamming that's the whole point.
Just naturally applying your dots and Foo will get you max stacks, then a well timed fossilize or leap will get you the window to land that overcharged whip.
It's actually a unique burst mechanic to mag dk, compare this to Templar Backlash skills which requires you to go full ham on a target for 6 seconds and even then it won't it hit as hard as whip.
I'd trade my Backlash for your molten whip any day.
Great. I can finally main another class. My current main is magdk.
By the way, I guess you know templars can purge DK dots easily? Can't wait to have class purge, jab jab jab.
Edit: copied from another reply I made on another thread... Hope this helps you know more about magdks:
Wings: nerfed.
Spike: nerfed.
Leap: nerfed.
DoT: heavily nerfed (and can be purged at PvP)
Stun: nerfed.
Cost: added.
Speed: slow.
Range: melee.
Burst: lacking.
I'm a PvP player with a magdk warlord, flawless conquerer title. I'm sure that magdk is one of the classes least frequently appearing on my death recaps.
Vast majority of PvPers gave in magdk PvP already.
Easily? 5k Magicka.
With just burning embers you apply 2 dots and a snare alone, that's already 3 of the 5 negative effects I can remove for 5k Magicka.
Nerfed dot? Look at the lifeless corpse of sun fire and say nerfed dots again, please..
Weak burst? Backlash, check.
Stun? Undodgeable and blockable stun vs blockable and dodge able stun on Templar.
Speed? I'll admit chains is stupidly bad gapcloser and toppling is one of the best, sure.
And when you guys say lacking burst, do you intentionally ignore molten whip?
I'm landing 10k+ crit whips on heavy armored targets this patch with 1 damage and 2 sustain sets..
Is magDK perfect? No.
But it's not weak at all.
Neither is Templar, btw.
The whole premise of this thread was that apparently magDK doesn't have burst, which is simply not true.
Is it the best out there? No.
If you wanna debate how good or bad Mw as a burst skill is, I'm game, but let's not pretend it doesn't exist.
As for being a warlord..
I knew people 5+ years ago who were GO and were still absolute garbo at pvp(not saying you are). AwA rank means you gathered enough ap to reach that rank, nothing more.
oscarovegren wrote: »Inhale/draw essence has to have the same delayed burst scaling TT as wardens shalks and blastbones to be viable. It's about 60% of that value today
I strongly disagree: please ask any Den or Necro if they would happily swap their skills with Inhale/draw essence.
Please note: I'm not trolling/baiting...i'm just asking a poster to bring further evidence to back up an opinion he/she/they expressed
oscarovegren wrote: »Inhale/draw essence has to have the same delayed burst scaling TT as wardens shalks and blastbones to be viable. It's about 60% of that value today
I strongly disagree: please ask any Den or Necro if they would happily swap their skills with Inhale/draw essence.
Please note: I'm not trolling/baiting...i'm just asking a poster to bring further evidence to back up an opinion he/she/they expressed
Most of the posts here are from people who never played mDK seriously. OP knows what he is talking.
Sadly mDK is a lost cause. The class is designed to hold your ground and put some pressure over time. In order to hold your ground you need better defensive skills than the classes with execute and burst. But this made DKs the best tanks so the devs nerfed these defensive skills into the ground. Then it comes the other point if you provide them with really good pressure (dots) then the class will be the best DPS class in PvE. On top of that the play style hold your ground and put pressure means that you need sustain and this is not something where mDKS are good. Again their sustain was nerfed hard.
In PC EU in BGs there are max 2-3 mDKS who are really good and I can assure you this not related to the class but to the players. These players can be even better when they play other classes.