EtTuBrutus wrote: »Drop javalin and purifying. Java is redundant and purifying the worst damage, highest counter player, longest timed, most telegraphed burst skill in the game. You’d do better running two mediocre dots.
You’re using spell power/ cyro pots for sorcery and prophecy right?
EtTuBrutus wrote: »Drop javalin and purifying. Java is redundant and purifying the worst damage, highest counter player, longest timed, most telegraphed burst skill in the game. You’d do better running two mediocre dots.
You’re using spell power/ cyro pots for sorcery and prophecy right?
I’d trust this guy!!! Twice I’ve essentially copied his builds in the past and twice I enjoyed a great magplar spell!!!
I’m about to test Eternal Vigor (always on) + Stuhn (front) + Malacath + endurance or willpower backbar....something along these lines. What are your thoughts @EtTuBrutus ?
mikey_reach wrote: »I get my damage from 2 sets, triple infused spell damage and 18k pen. I get my defense from 4 H and stage 3 vamp. And i get my sustain from heavy as well, atro mundus,breton and food. My spell damage sits at 5.3k, mag 30k, mag rec 2.6k and resistances are 26k spell 21k phys. No proc
mikey_reach wrote: »I run ozorga’s smoked bear haunch. The reason being that this patch you can achieve sugar skull stats without it if you go full tri stat and get the rest from cp. My hp is 30k and stam is 15.9k with almost 1k stam rec. The way i saw it zos buffed max stats and they nerfed major and minor recoveries by a bit hence why i dropped sugar skulls for a sustain food
The real shame is that the meta is all about burst because the standardization pass on Dots didn't take into consideration how dependent a class was on them to compete in PvP. Somehow it's OK for a NB, Sorc, Necro or Warden to blow people up in one GCD but it's just totally unfair for a Templar or DK to layer Dots and overwhelm someones healing over the course of five seconds?Joy_Division wrote: »Magplars aren't in a good place this patch because damage is all about burst and healing is so good that means other classes who have good HoTs (unlike Magplars) are going to be more efficient at healing.
To top that off you're running two skills that aren't helping you much against good players: javelin which is redundant because you already have a (better) stun with Toppling and Total Dark, which is just inefficient. The sorts of players you are asking about in this thread don;t care if you snare them because they all run snare immunity and the heal on Eclipse has strict conditions. If you want a HoT so bad, run Regeneration which will always heal you every second rather than Total Dark which only heals you once a second if you happen to get hit with direct damage.
All the other good classes out there are also going to be able to take advantage of the very high health recovery available in this patch - which just makes their health restoration even better than yours - which you can;t because you're trying to overcome Magplars innate slowness, there in the first place because it was designed to stand its ground (which it can't do if you want a build that can kill other players).
The stats you got are on paper should be good enough to compete in cyrodiil. Since you're skipping out on health recovery, you need impen or NBs will really tear you apart. So that's not the issue. Weak class and inefficient skills are what's holding you back. Look at the Warden Shalk or Sorc Curse burst skills, and then take a look at Purifying Light. That's pretty much all you need to know why in a meta that is all about burst, you felt compelled to write your post.
itscompton wrote: »The real shame is that the meta is all about burst because the standardization pass on Dots didn't take into consideration how dependent a class was on them to compete in PvP. Somehow it's OK for a NB, Sorc, Necro or Warden to blow people up in one GCD but it's just totally unfair for a Templar or DK to layer Dots and overwhelm someones healing over the course of five seconds?Joy_Division wrote: »Magplars aren't in a good place this patch because damage is all about burst and healing is so good that means other classes who have good HoTs (unlike Magplars) are going to be more efficient at healing.
To top that off you're running two skills that aren't helping you much against good players: javelin which is redundant because you already have a (better) stun with Toppling and Total Dark, which is just inefficient. The sorts of players you are asking about in this thread don;t care if you snare them because they all run snare immunity and the heal on Eclipse has strict conditions. If you want a HoT so bad, run Regeneration which will always heal you every second rather than Total Dark which only heals you once a second if you happen to get hit with direct damage.
All the other good classes out there are also going to be able to take advantage of the very high health recovery available in this patch - which just makes their health restoration even better than yours - which you can;t because you're trying to overcome Magplars innate slowness, there in the first place because it was designed to stand its ground (which it can't do if you want a build that can kill other players).
The stats you got are on paper should be good enough to compete in cyrodiil. Since you're skipping out on health recovery, you need impen or NBs will really tear you apart. So that's not the issue. Weak class and inefficient skills are what's holding you back. Look at the Warden Shalk or Sorc Curse burst skills, and then take a look at Purifying Light. That's pretty much all you need to know why in a meta that is all about burst, you felt compelled to write your post.
itscompton wrote: »The real shame is that the meta is all about burst because the standardization pass on Dots didn't take into consideration how dependent a class was on them to compete in PvP. Somehow it's OK for a NB, Sorc, Necro or Warden to blow people up in one GCD but it's just totally unfair for a Templar or DK to layer Dots and overwhelm someones healing over the course of five seconds?Joy_Division wrote: »Magplars aren't in a good place this patch because damage is all about burst and healing is so good that means other classes who have good HoTs (unlike Magplars) are going to be more efficient at healing.
To top that off you're running two skills that aren't helping you much against good players: javelin which is redundant because you already have a (better) stun with Toppling and Total Dark, which is just inefficient. The sorts of players you are asking about in this thread don;t care if you snare them because they all run snare immunity and the heal on Eclipse has strict conditions. If you want a HoT so bad, run Regeneration which will always heal you every second rather than Total Dark which only heals you once a second if you happen to get hit with direct damage.
All the other good classes out there are also going to be able to take advantage of the very high health recovery available in this patch - which just makes their health restoration even better than yours - which you can;t because you're trying to overcome Magplars innate slowness, there in the first place because it was designed to stand its ground (which it can't do if you want a build that can kill other players).
The stats you got are on paper should be good enough to compete in cyrodiil. Since you're skipping out on health recovery, you need impen or NBs will really tear you apart. So that's not the issue. Weak class and inefficient skills are what's holding you back. Look at the Warden Shalk or Sorc Curse burst skills, and then take a look at Purifying Light. That's pretty much all you need to know why in a meta that is all about burst, you felt compelled to write your post.
TheEndBringer wrote: »In no proc Xbox templars are running roughshod over the map. Just need the right sets and CP and you'll be healing through everything.
so in the end what could be used for magplar? i suppose defense is a must otherwise you have no time to do any damage.
what defense sets would you say are good for battlegrounds? i don't see magplar beeing good played full offensive because you won't be able to do that much damage, and magplar is the worst in this "who nukes first" gameplay. Are sets like Pariah or Robes of the Hist viable? do the healings from proc sets are affected by Minor Mending (or other buffs at that) ?
are sustain sets bad or useless? like Amber Plasm or Eternal Vigor, or maybe Desert Rose or Bloodthorn Touch? or sustain should only come from heavy attacks and maybe recovery glyphs.
instead a damage set would be good? like Overwhelming or Syvarra?
Joy_Division wrote: »so in the end what could be used for magplar? i suppose defense is a must otherwise you have no time to do any damage.
what defense sets would you say are good for battlegrounds? i don't see magplar beeing good played full offensive because you won't be able to do that much damage, and magplar is the worst in this "who nukes first" gameplay. Are sets like Pariah or Robes of the Hist viable? do the healings from proc sets are affected by Minor Mending (or other buffs at that) ?
are sustain sets bad or useless? like Amber Plasm or Eternal Vigor, or maybe Desert Rose or Bloodthorn Touch? or sustain should only come from heavy attacks and maybe recovery glyphs.
instead a damage set would be good? like Overwhelming or Syvarra?
In BGs and next patch when procs are allowed, players and theory-crafters will be better able to cover the holes in the class to be relatively decent, "B" tier I suspect (the tier Magplar has most often found itself in).
In general Magplar is ok and has always been ok when its opponent is either forced to fight in a confined area or chooses to do so. In those situations, the attrition type style can work. Against a mobile opponent that uses LOS though (i.e. good players), they're frustrating to play because they are slow, that's when Jabs misses, and they don't have a burst skill like Warden's Shalk that they can use when (or if) they finally do re-establish melee. The other main weakness of the class is that it lack a preventative or proactive defense which forces Magplars to interrupt their offense and go to their backbar. In a DOT meta, this isn't too bad. But in a burst meta, it means you have to risk dying in order to get any kills. It's another reason why Magplars have been asking for a decent HOT for 7 years now; that would help Magplars stay on the offensive longer.
As far as procs go, you are like the anti-sorcerer; you want to load up on them because they are going to be better than many of your skills and fill out the holes in your kit. You mention Pariah and Hist; I've used both and both work very well on a Magplar because they offer passive defense which the class lacks. I think damage sets/weapon is better for a Magplar than sustain because sustain can more easily be incorporated into your build whereas you need proc damage to get a decent burst.
Joy_Division wrote: »so in the end what could be used for magplar? i suppose defense is a must otherwise you have no time to do any damage.
what defense sets would you say are good for battlegrounds? i don't see magplar beeing good played full offensive because you won't be able to do that much damage, and magplar is the worst in this "who nukes first" gameplay. Are sets like Pariah or Robes of the Hist viable? do the healings from proc sets are affected by Minor Mending (or other buffs at that) ?
are sustain sets bad or useless? like Amber Plasm or Eternal Vigor, or maybe Desert Rose or Bloodthorn Touch? or sustain should only come from heavy attacks and maybe recovery glyphs.
instead a damage set would be good? like Overwhelming or Syvarra?
In BGs and next patch when procs are allowed, players and theory-crafters will be better able to cover the holes in the class to be relatively decent, "B" tier I suspect (the tier Magplar has most often found itself in).
In general Magplar is ok and has always been ok when its opponent is either forced to fight in a confined area or chooses to do so. In those situations, the attrition type style can work. Against a mobile opponent that uses LOS though (i.e. good players), they're frustrating to play because they are slow, that's when Jabs misses, and they don't have a burst skill like Warden's Shalk that they can use when (or if) they finally do re-establish melee. The other main weakness of the class is that it lack a preventative or proactive defense which forces Magplars to interrupt their offense and go to their backbar. In a DOT meta, this isn't too bad. But in a burst meta, it means you have to risk dying in order to get any kills. It's another reason why Magplars have been asking for a decent HOT for 7 years now; that would help Magplars stay on the offensive longer.
As far as procs go, you are like the anti-sorcerer; you want to load up on them because they are going to be better than many of your skills and fill out the holes in your kit. You mention Pariah and Hist; I've used both and both work very well on a Magplar because they offer passive defense which the class lacks. I think damage sets/weapon is better for a Magplar than sustain because sustain can more easily be incorporated into your build whereas you need proc damage to get a decent burst.
I fell in love with Eternal Vigor but soon realized that I'd rather have a monster set too. I'm now using Deadrick Trickery back and Stuhn front....I'm having fun.
Has anyone dropped Mala yet?
What do you use at the moment @Joy_Division?
soniku4ikblis wrote: »Thank you for all the wonderful replies.
A month later, I'm doing quite well. I switched my template around in a few places and moved to DOTs.
Get good kills these days, can tank very easily, and can kite with average ability. Mostly I focused on being tanky and doing dps. Recoveries turned out nice after switching food/mundus.
Set-up:
Breton (dropped Vampire)
Orzorga BH. Atronach Mundus.
30k health, 30k mag 15k stam, 1700/1000/1000 recoveries.
4.5k spell damage, 45k Spell Resist, 38k Phys Resist
Buffed: 5.5ish SD, 2.2k/1500/1500 recovery.
Tool-tip on Jabs is 4k. 30K+ on Dots. Sweeps hits for 17k, Crit for 30k.
19K Penetration. Tri-recovery potion. Critical Hit rate at 24% and 60% dmg.
Running Brass Fortress + Spinners. All dps CP.
FB:Jabs/Toppling Charge/Jesus Beam/Degen+Vamp Bane; ULT: Sweep
BB: Heal/Purge/Focus + Puncture/Speed Skill; ULT: Spell Wall
Templar class still needs a ton of improvement, but for the moment, I feel much better.