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Predict max dps of the Companions

  • WrathOfInnos
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    Jacozilla wrote: »
    Everyone quoting dps needs to provide context because thread is all mixed up.

    The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.

    Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.

    Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.

    Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.

    If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)

    Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.

    @Jacozilla Right we should be more clear. I was referring to Iron Afro/Trial Boss with buffs when I said 50k was half of a good player. The Iron Atro is typically the best benchmark for comparing DPS because it removes skewing caused by unique class buffs/debuffs. Maybe it’s fair to call a “good player” 80-90k after the CP changes, a few weeks ago I would’ve said 90-100k, but it’s the same order of magnitude. I don’t think anyone would claim that 60 or 70k is “good” fully buffed DPS.

    Now to clarify unbuffed values. The comparison to a solo boss or 3 mil dummy is a little dubious because of class imbalances, but I’d say it’s roughly half. So when I stated a companion should do 50k buffed, I would expect that to translate to around 25k unbuffed.

    Sounds like you’re on roughly the same page, if the companion ceiling was set to 20k unbuffed (assuming you’ve taken every step to fully optimize the companion’s gear, skills etc.). In this case I would expect it to do near 40k if you sent it to solo an Iron Atro, which is half of the 80k “good player” definition. Tbh I’m fine with these values too, I don’t think I’m debating you specifically. I’m debating everyone who said companions should do 2k, or 5k, or 10k. That would just make them worthless.

    IMO a player DPS + tank companion team and a player tank + DPS companion team should be roughly equal if this new system is fairly balanced. Making DPS companions as useless as other NPC’s would be a mistake. I don’t believe there is much harm in making them better than the DPS floor, a little incentive for players to spend a couple hours working on a decent build and rotation would be welcomed. The vast majority of the player base is capable of 40-50k on an Iron Atro if they do a little research and practice.
  • McGordon
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    It will be 50k at the beginning to sell Chapter and then year later will get massive nerf to 10k or lower.
    Everyone need to be realistic. Its never about what is balanced.they need to make money, as companions are only thing that is in these chapter, they need to make them strong to sell it to everyone.
    Edited by McGordon on April 3, 2021 6:39PM
  • Jacozilla
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    Jacozilla wrote: »
    Everyone quoting dps needs to provide context because thread is all mixed up.

    The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.

    Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.

    Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.

    Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.

    If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)

    Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.

    @Jacozilla Right we should be more clear. I was referring to Iron Afro/Trial Boss with buffs when I said 50k was half of a good player. The Iron Atro is typically the best benchmark for comparing DPS because it removes skewing caused by unique class buffs/debuffs. Maybe it’s fair to call a “good player” 80-90k after the CP changes, a few weeks ago I would’ve said 90-100k, but it’s the same order of magnitude. I don’t think anyone would claim that 60 or 70k is “good” fully buffed DPS.

    Now to clarify unbuffed values. The comparison to a solo boss or 3 mil dummy is a little dubious because of class imbalances, but I’d say it’s roughly half. So when I stated a companion should do 50k buffed, I would expect that to translate to around 25k unbuffed.

    Sounds like you’re on roughly the same page, if the companion ceiling was set to 20k unbuffed (assuming you’ve taken every step to fully optimize the companion’s gear, skills etc.). In this case I would expect it to do near 40k if you sent it to solo an Iron Atro, which is half of the 80k “good player” definition. Tbh I’m fine with these values too, I don’t think I’m debating you specifically. I’m debating everyone who said companions should do 2k, or 5k, or 10k. That would just make them worthless.

    IMO a player DPS + tank companion team and a player tank + DPS companion team should be roughly equal if this new system is fairly balanced. Making DPS companions as useless as other NPC’s would be a mistake. I don’t believe there is much harm in making them better than the DPS floor, a little incentive for players to spend a couple hours working on a decent build and rotation would be welcomed. The vast majority of the player base is capable of 40-50k on an Iron Atro if they do a little research and practice.

    Agreed. Pretty much saying same thing, ballpark.

    Personally I’d like companions to be 20-25k self buffed, solo target, b/c rough ballpark half of avg player in same conditions.

    But my prediction is DOA b/c no way there won’t be an uproar about it. And if launched with decent dps, inevitable nerf after because that’s how most good things end - sell update with it then nerf.
  • XxCaLxX
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    with good gear and good skill setup i dont see why they couldnt do 25-30k.
  • ForzaRammer
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    Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.

    I wish zos make them alright. I only expect mediocre dps from random que player anyways.
  • ForzaRammer
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    15k dps companion does basically nothing for tank and healer mains. Might as well not make them. If 3/4 the people I get from que near instantly are better than companions. Why would i invest in one?
  • Waffennacht
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    15k dps would allow you to solo all vet dungeons except maybe two with a 5k dps build.

    A build only needs 20-25K dps (on 3 mill dummy) to complete All non-trial content (even in vet)

    So a companion that puts out near that amount would mean literal AFK
    Gamer tag: DasPanzerKat NA Xbox One
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  • Kurat
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    Lmao. There will be alot of disappointed people. Those expectations 20, 30 even 50k lol. I cant see them doing more than 2-3k. We saw from livestream that they have 1 bar and 5 skill slots. All skills had long cooldowns 8-16 sec mainly. Even spammable was 8 sec while tooltip only 3k ish. So they can only cast 1 low dmg skill every 2-3 sec lol. How people think they are able to hit 10k even?
  • zaria
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    Kurat wrote: »
    Lmao. There will be alot of disappointed people. Those expectations 20, 30 even 50k lol. I cant see them doing more than 2-3k. We saw from livestream that they have 1 bar and 5 skill slots. All skills had long cooldowns 8-16 sec mainly. Even spammable was 8 sec while tooltip only 3k ish. So they can only cast 1 low dmg skill every 2-3 sec lol. How people think they are able to hit 10k even?
    This, now I say 3-5 K as 3 is good monster sets like maw or Zaan.
    Now with buff builds like SPC, combat prayer and chaining inn mobs it might be more interesting.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Chilly-McFreeze
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    15k dps would allow you to solo all vet dungeons except maybe two with a 5k dps build.

    A build only needs 20-25K dps (on 3 mill dummy) to complete All non-trial content (even in vet)

    So a companion that puts out near that amount would mean literal AFK

    I have my doubts that people that invest so little to only be able to pull 5-10k dps (as this thread makes me believe is the average pug performance) would somehow be versed enough to follow mechanics all the way in vet dlc dungeons.
  • bmnoble
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    If I am being optimistic I would hope around the 20K - 30K range.

    If I am setting my expectations to be realistic they will probably end up somewhere around the 5K - 10K range.

    If they are hoping they will take the place of a player in end game content I hope they have come up with a way to give them decent damage out put.

    I hope they go the route that they can be used in addition to team mates not replace team mates, if you get stuck with crappy DPS while pugging and you can add 4 of these companions to the group, it might make the dungeon runs bare-able when you get the worst possible groups, stopping tanks and healers from abandoning groups.
  • Silaf
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    The main point is not how much damage or tanking but can they follow mechanics?
    Every dungeon final bposs require to follow a mechanic.
    How will they behave in malatar for example? On the orb sphere boss a dps need to know what to attack first and do it fast. I quite francly can't see Lydia ever doing it...
  • Elsonso
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    Silaf wrote: »
    The main point is not how much damage or tanking but can they follow mechanics?
    Every dungeon final bposs require to follow a mechanic.
    How will they behave in malatar for example? On the orb sphere boss a dps need to know what to attack first and do it fast. I quite francly can't see Lydia ever doing it...

    I doubt they are intended to take up this sort of role.
    XBox EU/NA:@ElsonsoJannus
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  • stefj68
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    since most of the contents could be done with 20k if u know the mechanics, and since anyone should be able to do 15-17k i expect companion to be capped at 3k :pensive:
  • Bobby_V_Rockit
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    Depends if they can animation cancel or not :p
  • Alaztor91
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    As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).

    How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?
    Edited by Alaztor91 on April 5, 2021 6:29AM
  • Kwoung
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    Alaztor91 wrote: »
    As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).

    How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?

    They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.
  • colossalvoids
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    Well if my zero cp 30-40lvl random gear stamsorc from off server can do around 15-20k on a boss in a dungeon than companion should be at least around that mark to be even worth summoning for that role.
  • merpins
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    I think this depends. How much gear can you equip your companion? Can they use proc sets, monster helm sets? do they get all 7 armor slots, all 3 jewelry slots, and a weapon slot? Do they get a back bar (unlikely)? Can you make them light attack? How does their level scale based on armor and weapons (as in, can they equip CP 160 gear or are they stuck at level 50 gear, assuming they even scale to that level in the first place)? They have access to some class-specific skills, do they get any Execute abilities? Can they get standing stone buffs?

    You can speculate, but depending on the customization, people might be able to really gear their followers into being real monsters for healing and dps. Tanking on the other hand might be a stretch since holding agro might be hard for a follower, but even THAT might be something that works. Though my prediction is that they need to do comparable damage to pets, if not more, to be useful. Take the bear companion on Warden. If a companion can do similar damage as the bear, even if you need to buff them, I could see a companion being decent. Though regardless, as a DPS, a companion is just extra dps or survivability, so even if they are ***, there's no reason not to have one.
    Edited by merpins on April 5, 2021 7:39AM
  • jtm1018
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    "In vegettas voice"

    10,000 dps!!!
  • Seraphayel
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    lol @ people who expect Companions to make use of proc sets, that they can weave / animation cancel and will be able to deal +20k DPS.

    These expectations are beyond delusional.

    How would that even work? You go afk in a mob spawn somewhere and your Companion just farms for you while you’re watching a TV show or cooking a meal? While you’re doing your daily workout or walk your dog?

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  • TheDarkRuler
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    If a companion DD deals less than 20k its being useless.
  • Bradyfjord
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    I would be surprised if they crack 10K, especially if they have cooldowns of some kind.

    If you think about what it takes to get proper dps (animation cancel/light attack weaving) it is dubious to believe that an npc will have the necessary AI to pull that off. It could probably be done, but it seems highly unlikely to me.
  • Khrogo
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    I don’t see what the problem is with being a solo healer, for overland stuff, at least. They’re wearing light armour. Just throw on a few damage skills and you’re good to go. If you’re wearing Spell Power Cure even better. The bonuses are /Magicka/Magicka/Damage/Damage. Tanks are a different matter, though. Getting Mages Guild or skyshards on a tank is painful. I usually just bite the bullet and respec.
  • AyaDark
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    Kwoung wrote: »
    Alaztor91 wrote: »
    As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).

    How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?

    They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.

    They do ???

    Why do not I see it anywhere ???
    Edited by AyaDark on April 5, 2021 8:26AM
  • GreenHere
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    If a companion DD deals less than 20k its being useless.

    Maybe from your POV as a player, sure.

    But look at it from ZOS' standpoint: they likely don't want to issue everyone a bot that can just give them a piggyback ride to victory in all the content in the game. People would get bored of the content at an unsustainable rate, I'd think.

    They don't want Companions to play the game for you, they want them to play the game with you. They just want you to have a buddy that empowers you to play more of the game than you currently can alone. Don't forget that ZOS' end goal is to keep people playing and spending money. If our Companions play the game for us too much, then we start leaving ESO in droves. Especially if they're so overbearing that other peoples' Companions start becoming a problem for players not even using them.


    Of course, I don't know anything and this is all speculation on my part. ZOS very well could do the exact opposite of what I think makes sense, and it wouldn't surprise me at all. Also, I could be totally wrong and Companions could come out super competent, and it ends up being the best thing for the game ever. Only time will tell for sure, but I'm just trying to shed a little light on why us naysayers think the way we do. "Companions kind of have to be weak for the good of the game" is the short version of our guess, essentially.

    Still, though, I would LOVE an NPC that followed me around and did 50K DPS and showered me in Major Courage and Minor Force all day! I would be very surprised if they could do any of those three things, but I sure would like it!
  • drkfrontiers
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    I just hope that the don't tag along right next to me distracting or interrupting my interactions with objects or containers - so annoying when I accidently trigger dialogue.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Túrin_Vidsmidr
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    2800.
    The best techniques are passed on by the survivors.
  • colossalvoids
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    AyaDark wrote: »
    Kwoung wrote: »
    Alaztor91 wrote: »
    As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).

    How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?

    They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.

    They do ???

    Why do not I see it anywhere ???

    I don't know a single person playing on off-server just for the sake of it so should be pretty rare, lol.

    To elaborate further I obviously have some experience from my main server but still without a single full set it's pretty okay for random normals once a month when I don't feel like playing on EU and want to get feeling of being new to the game. So this numbers should be okay for an actually useful companion, stuff dies at least so newer players can solo their pledge without much problem with such a companion which I believe was devs intention.
  • AyaDark
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    Kwoung wrote: »
    Alaztor91 wrote: »
    As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).

    How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?

    They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.
    Jacozilla wrote: »
    Everyone quoting dps needs to provide context because thread is all mixed up.

    The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.

    Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.

    Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.

    Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.

    If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)

    Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.

    @Jacozilla Right we should be more clear. I was referring to Iron Afro/Trial Boss with buffs when I said 50k was half of a good player. The Iron Atro is typically the best benchmark for comparing DPS because it removes skewing caused by unique class buffs/debuffs. Maybe it’s fair to call a “good player” 80-90k after the CP changes, a few weeks ago I would’ve said 90-100k, but it’s the same order of magnitude. I don’t think anyone would claim that 60 or 70k is “good” fully buffed DPS.

    Now to clarify unbuffed values. The comparison to a solo boss or 3 mil dummy is a little dubious because of class imbalances, but I’d say it’s roughly half. So when I stated a companion should do 50k buffed, I would expect that to translate to around 25k unbuffed.

    Sounds like you’re on roughly the same page, if the companion ceiling was set to 20k unbuffed (assuming you’ve taken every step to fully optimize the companion’s gear, skills etc.). In this case I would expect it to do near 40k if you sent it to solo an Iron Atro, which is half of the 80k “good player” definition. Tbh I’m fine with these values too, I don’t think I’m debating you specifically. I’m debating everyone who said companions should do 2k, or 5k, or 10k. That would just make them worthless.

    IMO a player DPS + tank companion team and a player tank + DPS companion team should be roughly equal if this new system is fairly balanced. Making DPS companions as useless as other NPC’s would be a mistake. I don’t believe there is much harm in making them better than the DPS floor, a little incentive for players to spend a couple hours working on a decent build and rotation would be welcomed. The vast majority of the player base is capable of 40-50k on an Iron Atro if they do a little research and practice.

    Atro DPS - is like dream that you can DPS.
    3kk dummy is like you know that you can - and donot care, because you do it in real fights.

    What sane human will DPS 21 kk unmovable target with full 100% buffs and debuffs ?

    You can easely see how DD do damage on 3kk dummy.

    If he have time to DPS 21kk - may be he have not time for real fights ?
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