Everyone quoting dps needs to provide context because thread is all mixed up.
The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.
Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.
Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.
Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.
If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)
Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.
WrathOfInnos wrote: »Everyone quoting dps needs to provide context because thread is all mixed up.
The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.
Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.
Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.
Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.
If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)
Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.
@Jacozilla Right we should be more clear. I was referring to Iron Afro/Trial Boss with buffs when I said 50k was half of a good player. The Iron Atro is typically the best benchmark for comparing DPS because it removes skewing caused by unique class buffs/debuffs. Maybe it’s fair to call a “good player” 80-90k after the CP changes, a few weeks ago I would’ve said 90-100k, but it’s the same order of magnitude. I don’t think anyone would claim that 60 or 70k is “good” fully buffed DPS.
Now to clarify unbuffed values. The comparison to a solo boss or 3 mil dummy is a little dubious because of class imbalances, but I’d say it’s roughly half. So when I stated a companion should do 50k buffed, I would expect that to translate to around 25k unbuffed.
Sounds like you’re on roughly the same page, if the companion ceiling was set to 20k unbuffed (assuming you’ve taken every step to fully optimize the companion’s gear, skills etc.). In this case I would expect it to do near 40k if you sent it to solo an Iron Atro, which is half of the 80k “good player” definition. Tbh I’m fine with these values too, I don’t think I’m debating you specifically. I’m debating everyone who said companions should do 2k, or 5k, or 10k. That would just make them worthless.
IMO a player DPS + tank companion team and a player tank + DPS companion team should be roughly equal if this new system is fairly balanced. Making DPS companions as useless as other NPC’s would be a mistake. I don’t believe there is much harm in making them better than the DPS floor, a little incentive for players to spend a couple hours working on a decent build and rotation would be welcomed. The vast majority of the player base is capable of 40-50k on an Iron Atro if they do a little research and practice.
WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
This, now I say 3-5 K as 3 is good monster sets like maw or Zaan.Lmao. There will be alot of disappointed people. Those expectations 20, 30 even 50k lol. I cant see them doing more than 2-3k. We saw from livestream that they have 1 bar and 5 skill slots. All skills had long cooldowns 8-16 sec mainly. Even spammable was 8 sec while tooltip only 3k ish. So they can only cast 1 low dmg skill every 2-3 sec lol. How people think they are able to hit 10k even?
Waffennacht wrote: »15k dps would allow you to solo all vet dungeons except maybe two with a 5k dps build.
A build only needs 20-25K dps (on 3 mill dummy) to complete All non-trial content (even in vet)
So a companion that puts out near that amount would mean literal AFK
The main point is not how much damage or tanking but can they follow mechanics?
Every dungeon final bposs require to follow a mechanic.
How will they behave in malatar for example? On the orb sphere boss a dps need to know what to attack first and do it fast. I quite francly can't see Lydia ever doing it...
As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).
How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?
As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).
How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?
They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.
TheDarkRuler wrote: »If a companion DD deals less than 20k its being useless.
As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).
How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?
They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.
They do ???
Why do not I see it anywhere ???
As far as I know they don't weave, they only have 1 bar and they have no resource cost on skills but they have cooldowns and cast times on them(even spammable?).
How much DPS would a player do placing down 2 Ground AoE DoTs, maybe 1 Single Target DoT and using 2 more damage skills with roughly 8 seconds pauses between them, using only Class and Weapon skills, without weaving, without food and using Light/Heavy attacks as filler xd?
They should weave, since ZOS seems to have balanced the entire game around being able to do that perfectly. I would accept a .75 LA ratio on a Companion though, something a normal player can hit pretty easily.
WrathOfInnos wrote: »Everyone quoting dps needs to provide context because thread is all mixed up.
The 50k being about half a good player 100k is wrong on two counts - first these numbers are fully buffed iron atro parses yet many ppl on thread talk about overland or dungeon with these examples.
Second, a good player does nowhere close to 100k iron atro parse. A top end, one of the best in game player, equal to or within 1-2% of benchmark streamers like Liko, Skinnycheeks, etc. Common sense says if around 95-105k (depending on class) is the absolute cream of the crop, then a merely ‘good’ player be about 80% of this or 80-85k ballpark.
Last, a top end player does just a bit more than 50k, call it 50-54k range on self buff only 3mil dummy. 80% of this max end range would be about 40k for a ‘good’ player.
Therefore, a companion that blasts 50k on solo targets in dungeons or overland is a non starter discussion because not even ‘good’ players will hit that except on super low hp instant kill burst targets.
If we use 40k solo self buffed, single target dps (not group aoe which also inflates and confuses discussion) as the upper end of ‘good’ players, then the median for the ‘average” player could reasonably be qualified as about 20k (this is pure guess, actual median may be higher or lower, I’m just taking rough avg not actual population of player avg)
Therefore, if a companion did more than 20k single target, self buffed dps, then we can reasonably say it is more than the avg player. I don’t see zos doing that even if I personally would prefer that. In my .02 cents this feature is dead on arrival, DOA before launch because too many players will be jealous and not want companions anywhere near their avg dps.
@Jacozilla Right we should be more clear. I was referring to Iron Afro/Trial Boss with buffs when I said 50k was half of a good player. The Iron Atro is typically the best benchmark for comparing DPS because it removes skewing caused by unique class buffs/debuffs. Maybe it’s fair to call a “good player” 80-90k after the CP changes, a few weeks ago I would’ve said 90-100k, but it’s the same order of magnitude. I don’t think anyone would claim that 60 or 70k is “good” fully buffed DPS.
Now to clarify unbuffed values. The comparison to a solo boss or 3 mil dummy is a little dubious because of class imbalances, but I’d say it’s roughly half. So when I stated a companion should do 50k buffed, I would expect that to translate to around 25k unbuffed.
Sounds like you’re on roughly the same page, if the companion ceiling was set to 20k unbuffed (assuming you’ve taken every step to fully optimize the companion’s gear, skills etc.). In this case I would expect it to do near 40k if you sent it to solo an Iron Atro, which is half of the 80k “good player” definition. Tbh I’m fine with these values too, I don’t think I’m debating you specifically. I’m debating everyone who said companions should do 2k, or 5k, or 10k. That would just make them worthless.
IMO a player DPS + tank companion team and a player tank + DPS companion team should be roughly equal if this new system is fairly balanced. Making DPS companions as useless as other NPC’s would be a mistake. I don’t believe there is much harm in making them better than the DPS floor, a little incentive for players to spend a couple hours working on a decent build and rotation would be welcomed. The vast majority of the player base is capable of 40-50k on an Iron Atro if they do a little research and practice.