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Would you like to have Better Quest Objectives ?

WiseSky
WiseSky
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The quest descriptions are not specifying where you are supposed to go by themselves, and forcing you to play with the quest markers on all the time, descriptions in ESO don't give a clear sense of where you are supposed to go and what you are supposed to do besides looking at the quest markers on your map and compass.

Well this project has started with the Immersive Quests Addon :D

Even Better Quest Objectives - Skyrim Mod aka Addon

Before (Example Skyrim - Even Better Quest Objectives)
32695-1-1362356847.png

After (Example Skyrim - Even Better Quest Objectives)
32695-2-1362356847.png

Would people be interested in a feature such as this in ESO as an AddOn or possibility to get more specific information for quests to be available to do them?
Edited by ZOS_Icy on January 22, 2023 6:55PM

Would you like to have Better Quest Objectives ? 82 votes

Yes
56%
Supersomethinglaurajfdaryl.rasmusenb14_ESOKesstrylopajCoatmagicMalthornedrkfrontierstwevGrynexxBouldercleaveEnemy-of-ColdharbourVDoom1Shazantirobwolf666Astironfizl101LysetteFischblutaltunit21 46 votes
Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
4%
RupzSkoomaTornaadWiseSkyRedMuse 4 votes
No
20%
fleetingyouth_ESOlolo_01b16_ESOTandorRomoSerasWhiprobertthebardRedBranchtim99StarlockbmnobleAraneae6537Bucky_13PetrKerosinOlejElvenOverlordChips_AhoyAzuraFanendgamesmug 17 votes
Hell NO, Still have Nightmares of TES3
3%
groober13spartaxoxoSylae 3 votes
Other
14%
SolarikenThorntongueAlurriaSilverIce58EkzorkaSylvermynxjoergingerMichaecynicalbutterflyScarkiiStarlight_WhisperLady_Galadhiel 12 votes
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    This would make lots of ESO explorable without a compass or map and pins :D
  • Starlight_Whisper
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    Questing doesn't excite me
  • Michae
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    Sure but not in that way. In Morrowind there were dialogues explaining where you have to go, you could ask some random people for the way too. Just journal entries is not enough, at least in my book.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Lysette
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    Yes
    Finding out what things are all about in TES III was quite immersive - where are locations, what is going on there, what kind of people live there, are there any at all, and if not, why, what has happened there - TES III was so immersive, because you didn't know much about where to go - just a hint here and there, from talking to people, gathering information and separate gossip from real information - I doubt though, that a lot will like this kind of game play, but we will see about that.
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Michae wrote: »
    Sure but not in that way. In Morrowind there were dialogues explaining where you have to go, you could ask some random people for the way too. Just journal entries is not enough, at least in my book.
    @Michae
    It could be possible to make any random NPCs have what ever info you put on them with multiple choice answerers.

    With a new AddOn that was just created
    THE COMPENDIUM (DEMO)
    • Create your own Quests that you and others can experience! This AddOn is aimed to be developed into a full-fledged Custom Quest Creator AddOn tool! Currently in Beta, you can try out a first ever custom quest. Allows multiple answers quests.
    The Compendium Quest Menu
    RMWOGxG.png

    Custom Keybind to interact with the Custom Quest NPCs launches you into a new adventure
    wg1x6fg.png

    Multiple Choice answers make questing interesting
    FBdtPWZ.png

    Of course the NPC wont speak but it would be something to play with.
    Edited by WiseSky on March 12, 2021 10:23AM
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Lysette wrote: »
    Finding out what things are all about in TES III was quite immersive - where are locations, what is going on there, what kind of people live there, are there any at all, and if not, why, what has happened there - TES III was so immersive, because you didn't know much about where to go - just a hint here and there, from talking to people, gathering information and separate gossip from real information - I doubt though, that a lot will like this kind of game play, but we will see about that.
    @Lysette

    Happy to hear you excitement ! And living the experience of TES 3 :D

    As I stated above, it would be possible to make any NPC have whatever information you chose to put on them.

    You could talk to them and ask them questions.

    Maybe they ask you who send you and depending on what you answer they send you in that direction.

    Maybe they ask you a riddle and depending on how you answerer they send you to another person who has a clue.

    Or maybe you could just give them some crazy info that makes no sense ofc.

    There is also an AddOn that lets you write your own Books in a zone that others get to read from a bookshelf.

    Maybe as a clue could be found in a book or some crazy codex :neutral:

    If enough people want this done I think it would be possible, just look at SkyWind and SkyBlivion


    THE LIBRARIUM
    • An AddOn for adding your own custom lore writing friendly books to the world of Elder Scrolls Online. Where Adventures can read your books and you theirs, that are naturally found in bookshelves. You can even create different outcome just like the Smolder Scrolls.

    The Librarium Book Menu
    afgm3Hy.png

    Smolder Scrolls Naryu - Chose your Adventure
    DGtfRkg.png


    Edited by WiseSky on March 12, 2021 10:24AM
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    I got someone who want to help me with AddOn creation and quest description !

    Well this will be an exciting project :D
  • WiseSky
    WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Small sample but I think people want this :D

    Message me if you want to help with this project
    Edited by WiseSky on March 15, 2021 2:22AM
  • Sylvermynx
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    I find that as I get older I have less tolerance for "wordy" NPCs. Of course, when replaying the TES games I don't have to worry as I remember where everything is by this time.

    ESO.... well, I'm at this point perfectly happy to have pointers. I have a lot more time to play (retired since 2005 - for the third time... or maybe fourth? not sure now) but my ability to deal with nit-noidyness in quests/NPCs is truncated by a magnitude of thousands.
  • Solariken
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    Other
    Questing is kinda lame, there are too many quests already.
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Sylvermynx wrote: »
    I find that as I get older I have less tolerance for "wordy" NPCs. Of course, when replaying the TES games I don't have to worry as I remember where everything is by this time.

    ESO.... well, I'm at this point perfectly happy to have pointers. I have a lot more time to play (retired since 2005 - for the third time... or maybe fourth? not sure now) but my ability to deal with nit-noidyness in quests/NPCs is truncated by a magnitude of thousands.

    @Sylvermynx Agree with you its not for everyone. But I would love to have the option of it.

    There is an AddOn for Lorebooks, SkyShards, and Treasure Maps, I don't use those, I believe I am the minority.
    Because the sense of exploration is lost to me when using them. But having the option to use them on my 17th when I just need Skill points ASAP is ok.
    Solariken wrote: »
    Questing is kinda lame, there are too many quests already.
    Why do you find questing lame? just in ESO or questing as a whole in an MMO? @Solariken
  • phaneub17_ESO
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    WoW has spoiled me on Quests. I want that!
  • Chips_Ahoy
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    No
    I remember my first game, Zelda.

    You appeared in the middle of nowhere without knowing what to do ...

    And nobody complained, that's how it was supposed to be, these days everything is a problem, they want everything with the minimum effort.

    next chapter of TESO.

    Quest giver: I need help complaining hero
    Complaining hero: sure, what should I do?

    QUEST COMPLETE.

    I wish there were more missions like Litany of Blood, they were great.
    Edited by Chips_Ahoy on April 4, 2021 11:18PM
  • lolo_01b16_ESO
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    No
    The main change that would make questing more immersive and enjoyable for me would be if those evil quest bosses survived for longer than 5 sec when I fight them.
  • Tandor
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    No
    I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.
  • Starlock
    Starlock
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    No
    This will never be developed for all players. Hard no.
  • WiseSky
    WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    The main change that would make questing more immersive and enjoyable for me would be if those evil quest bosses survived for longer than 5 sec when I fight them.

    I do agree with you that if the bosses were a bigger challenge that would improve immersion.

    Since there is nothing we can do about that except self gimp, I am looking at the options we can create right now that would make questing more enjoyable for the those who chose to do so.


  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Tandor wrote: »
    I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.

    @Tandor I don't think you understood the point of the addon and reading material.

    It would be used to enhance the questing with better quest descriptions, so that you can quest without the Quest markers and no objectives on Map.

    Just like in TES3 where you had to find the quest objectives and not just follow the Diamond on the map or compass.
  • WiseSky
    WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Starlock wrote: »
    This will never be developed for all players. Hard no.

    What do you mean Developed for all players? @Starlock
  • cynicalbutterfly
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    Yes but not all of them need to be detailed. We don't really need that much detail on quests like you have in your examples. I don't need to know exact locations like that but a simple narrowing down will do.
  • Sylvermynx
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    Actually now that I think further about it.... I really don't need anything like this. I already got rid of the "find 'em" addons (lore books, skyshards etc) because nearly 3 years in, the only places I can't remember are the ones I haven't been to yet (new content). I pick up a quest, I know exactly where I need to go; I know where any chests will be on the route, where the skyshards are, which wayshrines that alt hasn't got that I can pick up.

    And where the mobs are. So I don't have to kill my way across zones.
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Yes but not all of them need to be detailed. We don't really need that much detail on quests like you have in your examples. I don't need to know exact locations like that but a simple narrowing down will do.

    The goal would be to enhance the questing by making it possible to quest without the quest markers, but making you also search the area giving you hints for you to discover.
  • DreamyLu
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    Yes
    I voted yes.

    I'm regularly stuck not knowing what to do, with a quest text saying nothing useful and a quest marker of no big help either. Worst case I had was a quest requiring to do several "sub-quests". It wasn't explained. I had quest markers corresponding to nothing (because the NPCs giving the sub-quests were not at those markers)... Lost in space.

    In the end, am now simply used to play with some internet sites (mainly wiki) opened on my 2nd screen, to follow improved quest description when I need it. I would of course prefer to have improved quest description in game.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Ekzorka
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    Other
    There are marked areas, every MMO have it.
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Sylvermynx wrote: »
    Actually now that I think further about it.... I really don't need anything like this. I already got rid of the "find 'em" addons (lore books, skyshards etc) because nearly 3 years in, the only places I can't remember are the ones I haven't been to yet (new content). I pick up a quest, I know exactly where I need to go; I know where any chests will be on the route, where the skyshards are, which wayshrines that alt hasn't got that I can pick up.

    And where the mobs are. So I don't have to kill my way across zones.

    Wow that is quite amazing to have done all the zones and know everything by heart !!!

    I do think this would benefit only new players or those that don't have that of an amazing memory
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Ekzorka wrote: »
    There are marked areas, every MMO have it.

    I am sorry, I dont understand what you mean.
  • Tandor
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    No
    WiseSky wrote: »
    Tandor wrote: »
    I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.

    @Tandor I don't think you understood the point of the addon and reading material.

    It would be used to enhance the questing with better quest descriptions, so that you can quest without the Quest markers and no objectives on Map.

    Just like in TES3 where you had to find the quest objectives and not just follow the Diamond on the map or compass.

    I understood it perfectly thanks. I don't want every aspect of the quest directions spelt out for me, I prefer to find things based on the information currently given. The map is simply a fall-back if needed. Next thing people will be asking for wispy trails leading players by the nose. Games have become so trivialised these days, no-one's prepared to think for themselves any more.

    I do appreciate that the idea is that some players want to follow quests without the map, but plenty of others have asked instead for a mini-map in the base game just so they can follow it for quests. Again, I get that some players want more detailed quest information while others complain that there's too much already. I think the present system offers a decent balance, giving just enough information in the journal while the map serves as a useful fall-back especially when accessed from the journal for those who need it.
    Edited by Tandor on April 5, 2021 11:24AM
  • WiseSky
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    Haven YES ! & I would also like to help with this project, quest objective description or website or AddOn help creation or fund it with In-Game gold for people to take the time to do it.
    Tandor wrote: »
    WiseSky wrote: »
    Tandor wrote: »
    I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.

    @Tandor I don't think you understood the point of the addon and reading material.

    It would be used to enhance the questing with better quest descriptions, so that you can quest without the Quest markers and no objectives on Map.

    Just like in TES3 where you had to find the quest objectives and not just follow the Diamond on the map or compass.

    I understood it perfectly thanks. I don't want every aspect of the quest directions spelt out for me, I prefer to find things based on the information currently given. The map is simply a fall-back if needed. Next thing people will be asking for wispy trails leading players by the nose. Games have become so trivialised these days, no-one's prepared to think for themselves any more.

    @Tandor
    Maybe I did not explain it correctly,

    Let me try to explain it again.

    This Feature would be used with the AddOn PinKiller that Removes the Pins from the map and the compass.
    Leaving you completely blind from using any Quest Markers on the Compass and Quest Markers on the world and the map.
    Just like in TES3

    Here is what it looks like

    PINKILLER
    • Gain full control of all Pins for quests , this AddOn will hide any and all manner of floating quest pins in the World, on your Map and/or your Compass. Makes you really pay attention and explore the world fully, if you wish.
    PinKiller OFF
    B1twyGj.png

    PinKiller On
    VwDq43f.png



    So lets take a Quest for an Example in the mages guild quest line.

    This is what the NPC has for you:

    I must find a ruin nearby, which Valaste says may hold a store of ancient knowledge.
    Objective: Enter the Ruins


    That is all you have to work with.

    Let's take an example that you took that quest in Audrion. The exact location can vary since the the Mages guild can be in more then 1 city.

    Lets see, what you info we have " Find a Ruin Nearby" and Objective Enter the Ruins

    Places that look like ruins are Circled in Blue, the Red Arrow is the route you are supposed to take.

    NB0LUYt.png

    As you can see you would have to explore more then 9 Locations that are "ruins Near By"
    The location you would have to find is "Ondil" but you would pass by 3 locations that look like ruins, that are closer depending where you take the quest.


    To find the Ruins is Trivial if you have the compass and quest markers.
    You just follow them blindly without thinking.

    This reading material or addon will add to the quest description : Objective: Enter the Ruins, They are near by a waterfall near the town of Phar that has lots farming fields. (just a quick example I made up)

    With that Info you can actually explore Audrion and try to find the ruins with clues that are helpful.

    I agree with you that lots of video games have become trivialized that don't make you think.

    In TES3 you had clues and you were supposed to find the location on your own.

    In ESO you just follow the Arrow on your compass or on your map.

    If you chose to Make the game less trivial, by removing the quest markers on map and compass, then you either find it by exploring the whole map to find the "ruins near by", or you find it right away cause you are Magical Sherlock Holmes, and when the NPC said "Ruins Near By" you deduced she meant "Ondil" cause your iq is 3888

    I hope I made it more clear.
    Edited by WiseSky on April 5, 2021 11:21AM
  • Tandor
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    No
    @WiseSky If it's purely intended as an addon rather than as a base game change then I have no concerns over it as although I'm on PC I have no interest in any addons so it wouldn't affect me, provided it didn't add to performance issues. If it was proposed as a base game change then I would certainly not support it as I consider it unnecessary with more important things for the developers to work on.

    Apologies for the delay in editing my last comment, I got called away unfortunately and then tried to clarify my position just as you were seeking to clarify yours!
  • Alurria
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    Ever play a texted based adventure? ' you're in a room there is a plain door to the west and a ornate door to the east which way do you want to go? ' hmm.. think I will choose W. Yes finding your way through a door could lead you to a monster. The original quest said it was west of here. I am fine with what we have currently. I think Zos does a great job of leading us along.
This discussion has been closed.