

@MichaeSure but not in that way. In Morrowind there were dialogues explaining where you have to go, you could ask some random people for the way too. Just journal entries is not enough, at least in my book.



@LysetteFinding out what things are all about in TES III was quite immersive - where are locations, what is going on there, what kind of people live there, are there any at all, and if not, why, what has happened there - TES III was so immersive, because you didn't know much about where to go - just a hint here and there, from talking to people, gathering information and separate gossip from real information - I doubt though, that a lot will like this kind of game play, but we will see about that.


Sylvermynx wrote: »I find that as I get older I have less tolerance for "wordy" NPCs. Of course, when replaying the TES games I don't have to worry as I remember where everything is by this time.
ESO.... well, I'm at this point perfectly happy to have pointers. I have a lot more time to play (retired since 2005 - for the third time... or maybe fourth? not sure now) but my ability to deal with nit-noidyness in quests/NPCs is truncated by a magnitude of thousands.
Why do you find questing lame? just in ESO or questing as a whole in an MMO? @SolarikenQuesting is kinda lame, there are too many quests already.
lolo_01b16_ESO wrote: »The main change that would make questing more immersive and enjoyable for me would be if those evil quest bosses survived for longer than 5 sec when I fight them.
I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.
This will never be developed for all players. Hard no.
cynicalbutterfly wrote: »Yes but not all of them need to be detailed. We don't really need that much detail on quests like you have in your examples. I don't need to know exact locations like that but a simple narrowing down will do.
Sylvermynx wrote: »Actually now that I think further about it.... I really don't need anything like this. I already got rid of the "find 'em" addons (lore books, skyshards etc) because nearly 3 years in, the only places I can't remember are the ones I haven't been to yet (new content). I pick up a quest, I know exactly where I need to go; I know where any chests will be on the route, where the skyshards are, which wayshrines that alt hasn't got that I can pick up.
And where the mobs are. So I don't have to kill my way across zones.
I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.
@Tandor I don't think you understood the point of the addon and reading material.
It would be used to enhance the questing with better quest descriptions, so that you can quest without the Quest markers and no objectives on Map.
Just like in TES3 where you had to find the quest objectives and not just follow the Diamond on the map or compass.
I don't use addons and haven't failed or struggled to locate an ESO quest objective in 7 years. They're all shown in some way or another on the map and I really don't see what the problem is - at least on PC, maybe it's different on console. I guess it's possible some players don't realise they can press the map key in the quest journal.
@Tandor I don't think you understood the point of the addon and reading material.
It would be used to enhance the questing with better quest descriptions, so that you can quest without the Quest markers and no objectives on Map.
Just like in TES3 where you had to find the quest objectives and not just follow the Diamond on the map or compass.
I understood it perfectly thanks. I don't want every aspect of the quest directions spelt out for me, I prefer to find things based on the information currently given. The map is simply a fall-back if needed. Next thing people will be asking for wispy trails leading players by the nose. Games have become so trivialised these days, no-one's prepared to think for themselves any more.


