DMuehlhausen wrote: »The only requirement I would put in place is that you have to cp160 to enter any vet dungeon. Simply for the trading of items at the end possibly.
RogueShark wrote: »I'm not going to say this never happens because obviously, it does, but I feel like it seems like a larger problem than it really is; negative experiences tend to leave a lingering impression more often than positive or even 'average' ones. They also get talked about more because people are understandably upset and they want to discuss it or vent.
I've never played another MMO where the type of player you're describing above hasn't existed. It's the Internet, there will be toxic people who take the game way too seriously... or who just want to be a jerk to be a jerk. I don't notice any elevated toxic behavior in ESO compared to other MMOs. I can't think of the last time I had someone in a random group get kicked for low CP (and yes, I pug the dreaded DLC vets) or anything of the sort. I can only think of times where someone had to be removed because they queued as a tank when they weren't and an actual tank was needed (happened in a vet DLC pledge).
I feel like, aside from the zone chat trolls and some toxicity that does exist at the hardest content level (smaller player pool, potential for more *** talking because lots of folks know one another), the community in ESO is really... pretty friendly and helpful. I see new folks asking questions in zone chat all the time and usually they get multiple people answering them or offering to help.
Have you noticed this to be a trend more on console than PC? I will say I've only ever played PC(NA), so if you were meaning you experience this more on console then I definitely can't speak for that.
Is there a difference for you from PC to PS? Imo/e, PS has one of the most toxic communities in gaming. As someone asked above, if you're experiencing more on PS, I wouldn't be surprised.
I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.
Simply put more dps = faster kill = less mechanics = less deaths/wipes
Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.
Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.
Grandchamp1989 wrote: »This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.
Grandchamp1989 wrote: »This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.
I will disagree with most of your post. Game is balanced for ok damage in mind. And you can "skip" mechanics with that ok damage (let's say 65% of max output is ok damage). It is not about being scared of doing mechs, because most of the time you do see the mechs anyway (just less of them, cause fight is shorter).
And I definitely stand strong behind people that leave groups with low damage. Having 27% of group damage in vSS (loke, tomb dd) is not ok in any universe, and it is not about elitism, when 7 other dds averagely get 40% of your damage, the wipes are not worth the spell power potions you are drinking on cooldown.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.
I will disagree with most of your post. Game is balanced for ok damage in mind. And you can "skip" mechanics with that ok damage (let's say 65% of max output is ok damage). It is not about being scared of doing mechs, because most of the time you do see the mechs anyway (just less of them, cause fight is shorter).
And I definitely stand strong behind people that leave groups with low damage. Having 27% of group damage in vSS (loke, tomb dd) is not ok in any universe, and it is not about elitism, when 7 other dds averagely get 40% of your damage, the wipes are not worth the spell power potions you are drinking on cooldown.
It rarely seem the two of us agree on anything lol I do think your example lack context though. If one player is doing a 90k parse on the dragon and other players are doing 50-60k you'd get the numbers you talk about - but to say such a group would fail because a lack in dmg isn't exactly the truth - I have completed vSS runs that were waaay below 440k group dmg.
Of course if people que up for a free ride and expect other people to carry their slack that's unacceptable. But In context of the thread people tend to be either black or white. Either the group is trash and we should all avoid them, or they're parse masters and any clear should be flawless. That leaves very little room for the above average guy trying to learn endgame content. On that I gotta agree with OP.
Grandchamp1989 wrote: »I do agree with the OP there's a problem with players being overly superficial and I think one of the problems is lack of patience..
This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.
I have thousands of hours (sadly) on PUG tanking and if PUGGING teach you one thing it's how it will drag you through the mechs and you'll feel every minute of it. Honestly, it makes you a better player.
Remember watching a youtuber's video where he had to teach a subscriber the ropes of DoM on Discord because the subscriber was struggling in PUGs. Problem is the YouTuber qued up with a premade who did 200k in 4 man content. They skipped near every mech and it's no way near a realistic portrayel. But that's what is taught at the highest level. Do a million DPS, cheese the game whenever possible and skip skip skip. That mentality create insecure players.
Now I'm not saying you should take your 10k parse cp 25 into vet Sunspire and call elitism when you get thrown out..
But there certaintly is a huge number of very capable players out there (I know I have played with them) who're locked out of endgame content (not due to lack of skill) but due to unrealisticly high DPS expecations to clear content. No you don't need 75k DPS to clear regular vet Sunspire, but I've seen many guilds where that's the entry level to join. Just like you don't need to be CP 600 or 800 to clear vSCP.
People are so afraid of mechs they tend to not give people with great potential a chance.
I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.
Simply put more dps = faster kill = less mechanics = less deaths/wipes
Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.
Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.
If you read my post you would understand that I stated that the hardest content in the game needs requirements.
I’m sorry, but I disagree. If you think anything other than vet trials require “requirements” then we have differing opinions. I got flawless conqueror at cp 166 and spirit slayer at cp 230 on PS. Was my toon “optimized”. Was my dps “up to par”.
My point being is dps can be accomplished at lower CP. 90k plus dps isn’t needed for anything other than vet trials. You can skip vet dlc dungeon mechanics with even 50k
Just something I think will never change in MMOs.
...requirements which are valid.
1200 CP+, or GTFO! 80K+ DPS a must, or kick! Must parse with an officer present before invite!
This vFG2 (non-HM) is serious business, and we only have room for the best!
;P
That sort of stuff was pretty common in the circles I was wading into at one time, and I had to step away from all of it too. It's just unnecessary. Now I run with groups where the healer is a Werewolf and the DPS are throwing pies at each other as part of their rotation, and we all have a way better time goofing around than the supposed uber-optimizers ever did. And clearing content that reportedly "required l337 DPS" has almost never been a problem at all. Aside from maybe vetHM Trials and a handful of vDLC Dungeon encounters, there's very little in the game that really requires much in the way of super DPS or anything like that.
Having fun > Adhering to rigid guidelines set by strangers. I enjoy ESO way more now that I take it (and myself) less seriously.
I play as healer, and I almost always play with my friend, who is tanking. When I see 300 cp in vet dlc dungeon we both groan in frustration. More often than not, such players have extremely low damage and no knowledge of mechanics. Bonus if they say they are doing quest, while on vet. We never kick people, we explain the mechanics, since completion is the only thing we need, but come on, can people atleast read or watch a guide, before trying dungeon for the first time, especially on vet? I met several groups in vet Tempest Island, where both damage dealers spent all the time being dead, and after third wipe, they said" wait a sec,gonna read the guide". Being 400-500 cp. I had groups wiping to Selene, Bogdan and even Longclaw due to low dps, ignoring adds and mechanics whatsoever. And they all were 300-500cp. The problem will get even worse, after current 2x exp marathon. I already encounter 800cp struggling with normal dungeon content. It is those things, that make normal people into toxic jerks. I try to be best healer, I read guides, train for every situation and group, and end up wasting my time, unable to complete easiest dungeons, because people go into vet, without food buffs, and only kill Longclaw's panthers, ignoring the boss, even after explanations. I just get punished, for not being fake healer, because as real healer, my dps makes soloing vet dungeons possible, but extremely lenghty.