The end game community in this game has always been toxic. It’s time for a culture change.

MoreTune
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I transferred from PC to PS5 about 3 months ago. On PC, I held almost all achievements in terms of trials (TTT, IR, GH, Godslayer)
I got a PS5 over the holidays, and hoped to enjoy the game a bit more casually.
I mainly run dungeons and run the occasional trial.

I am currently around CP 700.

The end game community has always been something else in ESO. I’ve been on both sides of it. But with the new CP cap it has now become drastically more elitist and toxic. This isnt meant to be a rant, just an observation with ESO. I could care less at this point for super end game content.

CP is such a grey area in terms of expertise. It’s a number that shows how long you have Gained XP. Doesn’t mean experience or knowledge or baseline mechanics of the game. I do agree that higher CP does lead to better DPS, and should be taken into fact for optimizing a raid group.

I had someone question me for a nBRP do grind saying “you are low CP, I don’t think you can do dps for a 4-5 min fast clear” ... made me chuckle when I heard this at cp 700.

You enter a dungeon the first thing people do is check everyone’s CP in the group (like pulling 90k+ is gonna be make or break.) and a vote to kick is initiated before one mob is even killed if someone is “low cp”. I got kicked from a vSCP pledge instantly because I was CP 500 at the time.

Just something I think will never change in ESO and it’s unfortunate for newer players or even mid tier CP players who pull high dps (perhaps better than some 1200+ CP) but get auto kicked because they don’t sink hours into the game to grind up to CP 1800++ with the new system.

PS: as I expressed, this post does not apply to the most difficult content in the game. For that, trial guilds exist with strict requirements which are valid.
  • RogueShark
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    I'm not going to say this never happens because obviously, it does, but I feel like it seems like a larger problem than it really is; negative experiences tend to leave a lingering impression more often than positive or even 'average' ones. They also get talked about more because people are understandably upset and they want to discuss it or vent.

    I've never played another MMO where the type of player you're describing above hasn't existed. It's the Internet, there will be toxic people who take the game way too seriously... or who just want to be a jerk to be a jerk. I don't notice any elevated toxic behavior in ESO compared to other MMOs. I can't think of the last time I had someone in a random group get kicked for low CP (and yes, I pug the dreaded DLC vets) or anything of the sort. I can only think of times where someone had to be removed because they queued as a tank when they weren't and an actual tank was needed (happened in a vet DLC pledge).

    I feel like, aside from the zone chat trolls and some toxicity that does exist at the hardest content level (smaller player pool, potential for more *** talking because lots of folks know one another), the community in ESO is really... pretty friendly and helpful. I see new folks asking questions in zone chat all the time and usually they get multiple people answering them or offering to help.

    Have you noticed this to be a trend more on console than PC? I will say I've only ever played PC(NA), so if you were meaning you experience this more on console then I definitely can't speak for that.
    Edited by RogueShark on April 2, 2021 11:24PM
    PC NA
    Will heal DPS for memes.
  • VaranisArano
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    I'm an old enough player to remember when level 10 players ended up in White Gold Tower and Imperial City Prison regularly. After that, I laugh at "elite" players kicking based on a glance at someone's level or CP. At least give them the chance to show their stuff at the first boss before you assume that players can't do the job.
  • GreenHere
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    1200 CP+, or GTFO! 80K+ DPS a must, or kick! Must parse with an officer present before invite!

    This vFG2 (non-HM) is serious business, and we only have room for the best!

    ;P


    That sort of stuff was pretty common in the circles I was wading into at one time, and I had to step away from all of it too. It's just unnecessary. Now I run with groups where the healer is a Werewolf and the DPS are throwing pies at each other as part of their rotation, and we all have a way better time goofing around than the supposed uber-optimizers ever did. And clearing content that reportedly "required l337 DPS" has almost never been a problem at all. Aside from maybe vetHM Trials and a handful of vDLC Dungeon encounters, there's very little in the game that really requires much in the way of super DPS or anything like that.

    Having fun > Adhering to rigid guidelines set by strangers. I enjoy ESO way more now that I take it (and myself) less seriously.
  • Grandchamp1989
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    I do agree with the OP there's a problem with players being overly superficial and I think one of the problems is lack of patience..

    This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
    People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.

    I have thousands of hours (sadly) on PUG tanking and if PUGGING teach you one thing it's how it will drag you through the mechs and you'll feel every minute of it. Honestly, it makes you a better player.

    Remember watching a youtuber's video where he had to teach a subscriber the ropes of DoM on Discord because the subscriber was struggling in PUGs. Problem is the YouTuber qued up with a premade who did 200k in 4 man content. They skipped near every mech and it's no way near a realistic portrayel. But that's what is taught at the highest level. Do a million DPS, cheese the game whenever possible and skip skip skip. That mentality create insecure players.

    Now I'm not saying you should take your 10k parse cp 25 into vet Sunspire and call elitism when you get thrown out..
    But there certaintly is a huge number of very capable players out there (I know I have played with them) who're locked out of endgame content (not due to lack of skill) but due to unrealisticly high DPS expecations to clear content. No you don't need 75k DPS to clear regular vet Sunspire, but I've seen many guilds where that's the entry level to join. Just like you don't need to be CP 600 or 800 to clear vSCP.

    People are so afraid of mechs they tend to not give people with great potential a chance.
  • DMuehlhausen
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    The only requirement I would put in place is that you have to cp160 to enter any vet dungeon. Simply for the trading of items at the end possibly.

    Other than that it doesn't really matter. I did a Wayrest 1 yesterday and all of us were over 1k cp. We pulled about an average of 30k dps for the dungeon (I heal btw).

    I then did VoM and I had a cp85 and I think somebody in the 600s and most of the time we were over 70k. The CP system has never really meant much and still doesn't.
  • renne
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    The only requirement I would put in place is that you have to cp160 to enter any vet dungeon. Simply for the trading of items at the end possibly.

    With reconstruction that doesn't even matter.
  • MoreTune
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    RogueShark wrote: »
    I'm not going to say this never happens because obviously, it does, but I feel like it seems like a larger problem than it really is; negative experiences tend to leave a lingering impression more often than positive or even 'average' ones. They also get talked about more because people are understandably upset and they want to discuss it or vent.

    I've never played another MMO where the type of player you're describing above hasn't existed. It's the Internet, there will be toxic people who take the game way too seriously... or who just want to be a jerk to be a jerk. I don't notice any elevated toxic behavior in ESO compared to other MMOs. I can't think of the last time I had someone in a random group get kicked for low CP (and yes, I pug the dreaded DLC vets) or anything of the sort. I can only think of times where someone had to be removed because they queued as a tank when they weren't and an actual tank was needed (happened in a vet DLC pledge).

    I feel like, aside from the zone chat trolls and some toxicity that does exist at the hardest content level (smaller player pool, potential for more *** talking because lots of folks know one another), the community in ESO is really... pretty friendly and helpful. I see new folks asking questions in zone chat all the time and usually they get multiple people answering them or offering to help.

    Have you noticed this to be a trend more on console than PC? I will say I've only ever played PC(NA), so if you were meaning you experience this more on console then I definitely can't speak for that.

    For the most part I agree with you. Even on console (PS5) the community is great and helpful. My post was centered more towards end game groups and higher tiered cp players

    People just have an elite mindset when they reach “X” CP. which is now even worse with the cap raised.
    Edited by MoreTune on April 2, 2021 11:58PM
  • Arbit
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    And then there's the ones that aint got time for anything unless its a flawless run. Just came from a mazzatun run where I forgot they increased detection radius on heavy armor, so I ended up aggroing the mob before xalnur. The dude left no explanation, leaving only his friend, who is also on my friends list, to say that they left for a progression run. Absolute hogwash. I don't care that they left, but it was a random vet, it wasn't even for achievements. Salty as hell that they would try to feed me such bull, it reminds me of a trial where someone claimed they had to "stomp out their dog cause it was on fire", before leaving.

    [Edit to remove bait]
    Edited by [Deleted User] on April 3, 2021 9:36PM
    Argonian Master Race
  • blxdes
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    This is one of the reasons I launched a guild for older players. There is toxicity in the game, but I see none of it in our guild. Unfortunately pugs are always going to have people like that.

  • Sju
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    Is there a difference for you from PC to PS? Imo/e, PS has one of the most toxic communities in gaming. As someone asked above, if you're experiencing more on PS, I wouldn't be surprised.
  • MoreTune
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    Sju wrote: »
    Is there a difference for you from PC to PS? Imo/e, PS has one of the most toxic communities in gaming. As someone asked above, if you're experiencing more on PS, I wouldn't be surprised.

    End game wise, yes PS is more toxic than PC from my experience. It seems like a smaller end game community with a few reigning guilds. So the sample size might not be a good representation. People brag about their trials skins etc.

    Otherwise, PS community has been very friendly and helpful in normal interactions
  • Casul
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    I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.

    Simply put more dps = faster kill = less mechanics = less deaths/wipes

    Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.

    Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.
    PvP needs more love.
  • Tsar_Gekkou
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    MoreTune wrote: »
    Sju wrote: »
    Is there a difference for you from PC to PS? Imo/e, PS has one of the most toxic communities in gaming. As someone asked above, if you're experiencing more on PS, I wouldn't be surprised.

    It seems like a smaller end game community with a few reigning guilds.

    That's the main problem on console. The endgame is tiny with only a few decent people, and a lot of the people at the top tend to hate each other for dumb reasons and it might trickle down here and there. [snip] but we don't have to deal with that meaning people who might not meet other people's quota for uptimes and stuff can kinda blend in with the other good players and not get constantly called out by those checking the logs. If the community was a lot bigger, the amount of rude people at the top would be diluted a bit.

    [Edited to remove Naming and Shaming]
    Edited by ZOS_ConnorG on April 3, 2021 12:57PM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • MoreTune
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    BuildMan wrote: »
    I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.

    Simply put more dps = faster kill = less mechanics = less deaths/wipes

    Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.

    Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.

    If you read my post you would understand that I stated that the hardest content in the game needs requirements.

    I’m sorry, but I disagree. If you think anything other than vet trials require “requirements” then we have differing opinions. I got flawless conqueror at cp 166 and spirit slayer at cp 230 on PS. Was my toon “optimized”. Was my dps “up to par”.

    My point being is dps can be accomplished at lower CP. 90k plus dps isn’t needed for anything other than vet trials. You can skip vet dlc dungeon mechanics with even 50k
  • poodlemasterb16_ESO
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    I just solo the silly game. My Vampire Witch was once godlike and she soloed Craglorn for fun and XP.

    My level 28 NercoMag just soled Toothmaul. He just wanted the Skyshard and after killing the boss by mistake, did the rest for completion's sake. ;)
  • zvavi
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    This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
    People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.

    I will disagree with most of your post. Game is balanced for ok damage in mind. And you can "skip" mechanics with that ok damage (let's say 65% of max output is ok damage). It is not about being scared of doing mechs, because most of the time you do see the mechs anyway (just less of them, cause fight is shorter).

    And I definitely stand strong behind people that leave groups with low damage. Having 27% of group damage in vSS (loke, tomb dd) is not ok in any universe, and it is not about elitism, when 7 other dds averagely get 40% of your damage, the wipes are not worth the spell power potions you are drinking on cooldown.
  • Matchimus
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    Disagree. 'End game community' provides a net positive value to the rest of us. They run guilds providing content for me to enjoy. They produce content that I can refer to when I need help. They help me finish content. Yes there may be some that are not helpful but op with their 'always' ignores the wonderful contribution of a great many since the beginning.
  • Grandchamp1989
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    zvavi wrote: »
    This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
    People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.

    I will disagree with most of your post. Game is balanced for ok damage in mind. And you can "skip" mechanics with that ok damage (let's say 65% of max output is ok damage). It is not about being scared of doing mechs, because most of the time you do see the mechs anyway (just less of them, cause fight is shorter).

    And I definitely stand strong behind people that leave groups with low damage. Having 27% of group damage in vSS (loke, tomb dd) is not ok in any universe, and it is not about elitism, when 7 other dds averagely get 40% of your damage, the wipes are not worth the spell power potions you are drinking on cooldown.

    It rarely seem the two of us agree on anything lol I do think your example lack context though. If one player is doing a 90k parse on the dragon and other players are doing 50-60k you'd get the numbers you talk about - but to say such a group would fail because a lack in dmg isn't exactly the truth - I have completed vSS runs that were waaay below 440k group dmg.

    Of course if people que up for a free ride and expect other people to carry their slack that's unacceptable. But In context of the thread people tend to be either black or white. Either the group is trash and we should all avoid them, or they're parse masters and any clear should be flawless. That leaves very little room for the above average guy trying to learn endgame content. On that I gotta agree with OP.
  • zvavi
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    zvavi wrote: »
    This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
    People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.

    I will disagree with most of your post. Game is balanced for ok damage in mind. And you can "skip" mechanics with that ok damage (let's say 65% of max output is ok damage). It is not about being scared of doing mechs, because most of the time you do see the mechs anyway (just less of them, cause fight is shorter).

    And I definitely stand strong behind people that leave groups with low damage. Having 27% of group damage in vSS (loke, tomb dd) is not ok in any universe, and it is not about elitism, when 7 other dds averagely get 40% of your damage, the wipes are not worth the spell power potions you are drinking on cooldown.

    It rarely seem the two of us agree on anything lol I do think your example lack context though. If one player is doing a 90k parse on the dragon and other players are doing 50-60k you'd get the numbers you talk about - but to say such a group would fail because a lack in dmg isn't exactly the truth - I have completed vSS runs that were waaay below 440k group dmg.

    Of course if people que up for a free ride and expect other people to carry their slack that's unacceptable. But In context of the thread people tend to be either black or white. Either the group is trash and we should all avoid them, or they're parse masters and any clear should be flawless. That leaves very little room for the above average guy trying to learn endgame content. On that I gotta agree with OP.

    On the context of the thread and OP's main points naturally people are over reacting (especially with the CP requirements, this one is silly), on the context of your post though, which talked about people that are trying to skip mechanics, and "laziness" high damage creates, I disagree.

    And context to my post, pug vSS, as a tomb dd I was steadily pushing out 60k dps, while most other dds were not breaking the 15k. (One of the other tomb dds, had 20% of dmg, while a third dd with hodor on, had another 20%, it means the last 30% of damage left, after removing support damage, was divided by 5 dds..., Total group dmg was around 220k).
    Edited by zvavi on April 3, 2021 3:26AM
  • ThorianB
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    I do agree with the OP there's a problem with players being overly superficial and I think one of the problems is lack of patience..

    This game literally teaches lazyness in end-game content for the simple fact that DPS = Skip mechs.
    People in ESO have been bred into that culture to the point where people are so scared of doing mechs they'll outright leave if the group wipes.

    I have thousands of hours (sadly) on PUG tanking and if PUGGING teach you one thing it's how it will drag you through the mechs and you'll feel every minute of it. Honestly, it makes you a better player.

    Remember watching a youtuber's video where he had to teach a subscriber the ropes of DoM on Discord because the subscriber was struggling in PUGs. Problem is the YouTuber qued up with a premade who did 200k in 4 man content. They skipped near every mech and it's no way near a realistic portrayel. But that's what is taught at the highest level. Do a million DPS, cheese the game whenever possible and skip skip skip. That mentality create insecure players.

    Now I'm not saying you should take your 10k parse cp 25 into vet Sunspire and call elitism when you get thrown out..
    But there certaintly is a huge number of very capable players out there (I know I have played with them) who're locked out of endgame content (not due to lack of skill) but due to unrealisticly high DPS expecations to clear content. No you don't need 75k DPS to clear regular vet Sunspire, but I've seen many guilds where that's the entry level to join. Just like you don't need to be CP 600 or 800 to clear vSCP.

    People are so afraid of mechs they tend to not give people with great potential a chance.

    I agree with this. It's really sad to watch end game content become about meta perfection and using insane DPS to cheat through mechanics. Studying how to beat mechanics before you even meet the boss the first time, spending more time on a trial dummy than they do at a job all so they can blitz through content as fast as possible as soon as its out so they can complain about how boring and easy the game is.

    Learning mechanics from actually playing the game has been replaced with study time and DPS it down before we get to those mechanics. Learning to overcome the challenges of playing with random people in your guild of different experience levels or even having a few rando PUG players, even if is their first run has been replaced with finely tuned cogs in a perfectly formulated trial group. Doing content because its challenging has become DPS through it and godmode it as fast as possible.

    There is no challenge in end game content, anymore. No one fills their group with warm bodies and says " Lets do this" If the cogs don't meet certain specifications then the group cant function and we have a toxic meltdown. There are less requirements to get in a nuclear research facility than their are to get in a trial group in ESO.
    Edited by ThorianB on April 3, 2021 3:37AM
  • Casul
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    MoreTune wrote: »
    BuildMan wrote: »
    I'm going to speak from the other perspective. I have had many times running vet DLC dungeons with sub 300 CP players pulling most likely below 15k dps. Everyone is attempting but without decent numbers it just makes the margin of error very small, and then you run into the issue of assuming everyone is able to abide by the mechanics 100% of the time.

    Simply put more dps = faster kill = less mechanics = less deaths/wipes

    Now the blind kick approach is a bit aggressive but sometimes that's what you get unfortunately.

    Im sorry you had a bad experience with end game. But just because groups have requirements doesn't mean they are elitist or toxic.

    If you read my post you would understand that I stated that the hardest content in the game needs requirements.

    I’m sorry, but I disagree. If you think anything other than vet trials require “requirements” then we have differing opinions. I got flawless conqueror at cp 166 and spirit slayer at cp 230 on PS. Was my toon “optimized”. Was my dps “up to par”.

    My point being is dps can be accomplished at lower CP. 90k plus dps isn’t needed for anything other than vet trials. You can skip vet dlc dungeon mechanics with even 50k

    If you read my post you would understand that I said groups are allowed to have requirements. If I must I will address it sentence by sentence.

    "I had someone question me for a nBRP do grind saying “you are low CP, I don’t think you can do dps for a 4-5 min fast clear” ... made me chuckle when I heard this at cp 700."

    His nBRP run, his rules, if he feels you aren't high enough get more CP.

    "You enter a dungeon the first thing people do is check everyone’s CP in the group (like pulling 90k+ is gonna be make or break.) and a vote to kick is initiated before one mob is even killed if someone is “low cp”. I got kicked from a vSCP pledge instantly because I was CP 500 at the time."

    Again, 3 other people voted that you were too low. Get more CP and try again.

    You mention trials as an exemption from the topic at hand which is not even what I am debating.

    My argument is simple any group for any content is allowed to have standards. If you don't like them then find an organized group who knows your previous PC experience and won't judge off the number alone. But for most of us, a low CP character indicated lack of game knowledge.

    I do agree that blind kick is tough, but it happens.
    PvP needs more love.
  • CableBomb
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    MoreTune wrote: »
    Just something I think will never change in MMOs.

    Fixed.
    MoreTune wrote: »
    ...requirements which are valid.

    Totally subjective. I get it, people can be total jerks in MMOs. I've been victim to it and left Xbox for PC due to a massive rage-quit on my part from because of jerks. But some people like myself have a hyper-limited amount of time to play for IRL reasons and don't want to be slowed when they have a window to play. It's lame, but not everyone plays on your time schedule / availability.

    I do sympathize because toxic players are ruinous.


    Edited by CableBomb on April 3, 2021 4:25AM
  • newtinmpls
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    Well... my end game is housing and exploring and that part of the community is lovely.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Lintashi
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    I play as healer, and I almost always play with my friend, who is tanking. When I see 300 cp in vet dlc dungeon we both groan in frustration. More often than not, such players have extremely low damage and no knowledge of mechanics. Bonus if they say they are doing quest, while on vet. We never kick people, we explain the mechanics, since completion is the only thing we need, but come on, can people atleast read or watch a guide, before trying dungeon for the first time, especially on vet? I met several groups in vet Tempest Island, where both damage dealers spent all the time being dead, and after third wipe, they said" wait a sec,gonna read the guide". Being 400-500 cp. I had groups wiping to Selene, Bogdan and even Longclaw due to low dps, ignoring adds and mechanics whatsoever. And they all were 300-500cp. The problem will get even worse, after current 2x exp marathon. I already encounter 800cp struggling with normal dungeon content. It is those things, that make normal people into toxic jerks. I try to be best healer, I read guides, train for every situation and group, and end up wasting my time, unable to complete easiest dungeons, because people go into vet, without food buffs, and only kill Longclaw's panthers, ignoring the boss, even after explanations. I just get punished, for not being fake healer, because as real healer, my dps makes soloing vet dungeons possible, but extremely lenghty.
    Edited by Lintashi on April 3, 2021 7:34AM
  • Mayrael
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    ESO "endgame" PvE community is the most toxic type I have ever met, and I love to *** them off, if the reason of kicking someone was low lvl, DPS or other stupid reasons I always vote no, I always ask if someone does quests so he/she can do it without stress. I am pretty capable player on my own and pulled groups of new players through many pledge runs by my self, many times killing bosses alone. Does it cost my time? Yes. But it is the reason why I play multiplayer game, when I was younger in every MMO I played I have met players that helped me, sometimes with small things sometimes with hard stuff, but this always made my day and now I want share those good vibes "don't worry bro, I got your back" - this is how MMOs should be played at least their PvE aspect.

    In PvP just stay humble and polite. 9/10 fights there end with "gg/gf", sometimes with a nice chat about builds and that's it. If someone's mock you, just put him on ignore list and continue your way.

    Have fun friends, maybe we will meet one day on a dusty road or in haunted ruins ;)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Grizzbeorn
    Grizzbeorn
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    I learned back in my late-20s (I'm 52 now), with the original Diablo and the advent of battle.net, to never PUG.

    The things you describe are not confined to ESO. They are a feature of the online multi-player community as a whole.
    But it's easy enough to avoid John J. Rando and his toxic miasma.
    Fall-in with a guild and get to know the folks; make friends, and run with them.
      PC/NA Warden Main
    • Vlad9425
      Vlad9425
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      This isn’t exclusive to ESO. The end game community for the majority of games is toxic and competitive.
    • MalEducado
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      GreenHere wrote: »
      1200 CP+, or GTFO! 80K+ DPS a must, or kick! Must parse with an officer present before invite!

      This vFG2 (non-HM) is serious business, and we only have room for the best!

      ;P


      That sort of stuff was pretty common in the circles I was wading into at one time, and I had to step away from all of it too. It's just unnecessary. Now I run with groups where the healer is a Werewolf and the DPS are throwing pies at each other as part of their rotation, and we all have a way better time goofing around than the supposed uber-optimizers ever did. And clearing content that reportedly "required l337 DPS" has almost never been a problem at all. Aside from maybe vetHM Trials and a handful of vDLC Dungeon encounters, there's very little in the game that really requires much in the way of super DPS or anything like that.

      Having fun > Adhering to rigid guidelines set by strangers. I enjoy ESO way more now that I take it (and myself) less seriously.

      if im the tank, of course you have to do that... i have to play the tank, cause all dds (dps on the floor) and all ppl want to be dd
    • MalEducado
      MalEducado
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      Lintashi wrote: »
      I play as healer, and I almost always play with my friend, who is tanking. When I see 300 cp in vet dlc dungeon we both groan in frustration. More often than not, such players have extremely low damage and no knowledge of mechanics. Bonus if they say they are doing quest, while on vet. We never kick people, we explain the mechanics, since completion is the only thing we need, but come on, can people atleast read or watch a guide, before trying dungeon for the first time, especially on vet? I met several groups in vet Tempest Island, where both damage dealers spent all the time being dead, and after third wipe, they said" wait a sec,gonna read the guide". Being 400-500 cp. I had groups wiping to Selene, Bogdan and even Longclaw due to low dps, ignoring adds and mechanics whatsoever. And they all were 300-500cp. The problem will get even worse, after current 2x exp marathon. I already encounter 800cp struggling with normal dungeon content. It is those things, that make normal people into toxic jerks. I try to be best healer, I read guides, train for every situation and group, and end up wasting my time, unable to complete easiest dungeons, because people go into vet, without food buffs, and only kill Longclaw's panthers, ignoring the boss, even after explanations. I just get punished, for not being fake healer, because as real healer, my dps makes soloing vet dungeons possible, but extremely lenghty.

      if you ara healear and your friend tank, you have the rights to choose what ppl you want to play... those cryers that call everybody toxic are the same profile, dds with low dps that need inmortals tanks and healers , and always die several times and need rest dds 20 times per dg.... if someone want to chose , its easy, just play as a tank
    • Seraphayel
      Seraphayel
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      The meta-chasing and meta-obsessed community is often toxic. Not every endgame guild is following the meta trend and not every meta-chasing individual is endgame-proof.
      Edited by Seraphayel on April 3, 2021 10:28AM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
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