I was trying to do the math, and it's not looking good... Disclaimer Im not on PTS because I'm a console pleb, so I'm strictly calculating things out from information posted.
Current status of nerfs to damage shields...
1. Base spell/weapon damage increase:
This increase damage done and healing done, but leaves magicka damage shields behind as people will now hit and heal harder, but your shield isn't absorbing extra damage because it's calculated off Max magicka.
2. Bastion nerf:
Generally those running bastion would soft cap it at the 21% marker where any additional points would be better spent elsewhere. We are now capped at 15% so a 6% loss.
3. Max stat sets for magicka (and stamina and health) were inadvertently nerfed. We're now missing the 20% bonus from champion points that applied to max stat bonuses on gear. So for example If I ran crafty alfiq, trainee, a monster piece for magicka, ancient grace, the mage mundus, and magicka food totaling ~20000 base stats with a 20% increase giving 4000 magicka, I'm now losing that 4000 stat bonuses from wearing those sets.
4. Light armor recieves extra damage recieved by martial attacks:
The only real viable way for damage shields to work is now recieving penalties for wearing it.
That seems like a lot of negatives to add to a core defensive mechanic in one patch, especially one that currently isn't over performing....
Can anyone influence me otherwise? Please? Tell me it's not that bad.
Because mathematically it sounds awful.