Vermintide wrote: »The age old mystery of ESO and agony of CP slotting.
Most stuff you'd think are AOEs, are actually DOTs. Stuff like Wall of Elements, nightblade's Path, and I believe the Orb count under this. I tested this myself when CP reallocation was still free. As a rule, things which say "X damage and X damage every X second" in their description are DOTs, even if they affect and area.
The skills the game does consider and AOE are stuff that delivers instant one-off damage, in an area of effect. Stuff like jabs, impulse, siphon, etc. Anything that's a "spammable" but multi target, is AOE. And direct damage, that's basically just spammables. As far as I know the game does not appear to consider any skills to be both AOE and DOT, for example. It only considers them to be a single type.
TL;DR most classes can just go Deadly Aim and Thaumaturge, and safely ignore Biting Aura.
(Obviously, I haven't tested this with every skill in the game, just the usual suspects, so there could well be a long list of exceptions.)
so basically ALL damage that has orange color means only DOT ?
I've tested this on Stam DK and can hopefully provide some answers. Their Noxious Breath has two components to the skill, an AOE direct damage portion and the ensuing 14 second DOT. Biting Aura boosts the direct AOE portion, but not the DOT, and Thaumaturge boosts the DOT but not the direct AOE damage. Venomous Claw similarly hits a single target for direct damage and then has a DOT attached, it's a little hard to test as it ramps up in damage so I compared both Venomous Claw and Searing Strike side by side and found Deadly Aim doesn't apply to the DOT portion, even though it is a single-target DOT. Standard of Might, Volatile Armor, Orbs, and Wall of Elements are not boosted by Biting Aura, the DOT portion of Burning Talons is not either, just the initial hit, and from testing I could find no other AOE DOT skills that seem to be boosted by Biting Aura. I did, however, find that a certain few proc sets were benefiting from both Thaumaturge and Biting Aura despite dealing only DOT damage, this is quite likely a bug. Deadly Aim also seems to work the same way, boosting single-target direct damage but not single-target DOT damage. I also tested Unassailable and Duelist's Rebuff on AOE DOTS and single-target bleeds and came to the same conclusion; as a result, Biting Aura and Unassailable may not be worth slotting.
TLDR: The intent seems to be that Biting Aura/Unassailable only affect AOE direct damage, whereas Deadly Aim/Duelist's Rebuff only affect single-target direct damage. This is true across every skill I checked, but certain proc sets were benefiting from Thaumaturge and Biting Aura at the same time and may be bugged.
I've tested this on Stam DK and can hopefully provide some answers. Their Noxious Breath has two components to the skill, an AOE direct damage portion and the ensuing 14 second DOT. Biting Aura boosts the direct AOE portion, but not the DOT, and Thaumaturge boosts the DOT but not the direct AOE damage. Venomous Claw similarly hits a single target for direct damage and then has a DOT attached, it's a little hard to test as it ramps up in damage so I compared both Venomous Claw and Searing Strike side by side and found Deadly Aim doesn't apply to the DOT portion, even though it is a single-target DOT. Standard of Might, Volatile Armor, Orbs, and Wall of Elements are not boosted by Biting Aura, the DOT portion of Burning Talons is not either, just the initial hit, and from testing I could find no other AOE DOT skills that seem to be boosted by Biting Aura. I did, however, find that a certain few proc sets were benefiting from both Thaumaturge and Biting Aura despite dealing only DOT damage, this is quite likely a bug. Deadly Aim also seems to work the same way, boosting single-target direct damage but not single-target DOT damage. I also tested Unassailable and Duelist's Rebuff on AOE DOTS and single-target bleeds and came to the same conclusion; as a result, Biting Aura and Unassailable may not be worth slotting.
TLDR: The intent seems to be that Biting Aura/Unassailable only affect AOE direct damage, whereas Deadly Aim/Duelist's Rebuff only affect single-target direct damage. This is true across every skill I checked, but certain proc sets were benefiting from Thaumaturge and Biting Aura at the same time and may be bugged.
MerguezMan wrote: »
MerguezMan wrote: »
MerguezMan wrote: »so basically ALL damage that has orange color means only DOT ?
Basically, yes.
On screen : white is direct damage, yellow is critical damage (which can only be direct), orange is damage over time.
Let's say you use Cleave/Carve from 2H, followed by light attack:
- you deal a base 2325 direct AOE physical damage, and 242 DOT damage to enemies hit for 10s
- your light attack will deal 50% of its direct damage to 3 nearby enemies, and may apply a DOT as bleed
- you might proc enchant or poison on the primary target for additional direct (and maybe DOT) damage
Assuming you run other skills with DOT component, Thaumaturge seems a good pick.
The part which buggers me is if the light attacks from 2H (and Shock staff) considered AOE or not ?
Vermintide wrote: »The age old mystery of ESO and agony of CP slotting.
Most stuff you'd think are AOEs, are actually DOTs. Stuff like Wall of Elements, nightblade's Path, and I believe the Orb count under this. I tested this myself when CP reallocation was still free. As a rule, things which say "X damage and X damage every X second" in their description are DOTs, even if they affect and area.
The skills the game does consider and AOE are stuff that delivers instant one-off damage, in an area of effect. Stuff like jabs, impulse, siphon, etc. Anything that's a "spammable" but multi target, is AOE. And direct damage, that's basically just spammables. As far as I know the game does not appear to consider any skills to be both AOE and DOT, for example. It only considers them to be a single type.
TL;DR most classes can just go Deadly Aim and Thaumaturge, and safely ignore Biting Aura.
(Obviously, I haven't tested this with every skill in the game, just the usual suspects, so there could well be a long list of exceptions.)