Vermintide wrote: »Also applies to dodge roll, if I'm not mistaken? Where you get that green glow effect on your feet.
Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
Greasytengu wrote: »I believe those effects only apply to the CC immunity you get from breaking free. CC immunity gained from other sources like Shuffle and immove pots do not get the benefit.
Greasytengu wrote: »Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
those effects only apply when you get the CC immunity effects from actually breaking free.
I agree that they are borderline useless. Shame that 90% of the red tree is tied to CC immunity.
Greasytengu wrote: »Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
those effects only apply when you get the CC immunity effects from actually breaking free.
I agree that they are borderline useless. Shame that 90% of the red tree is tied to CC immunity.
They're not all useless.
The 10% reduced damage is super strong. Gives you more time to recover after someone tries to burst you.
Waffennacht wrote: »Greasytengu wrote: »Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
those effects only apply when you get the CC immunity effects from actually breaking free.
I agree that they are borderline useless. Shame that 90% of the red tree is tied to CC immunity.
They're not all useless.
The 10% reduced damage is super strong. Gives you more time to recover after someone tries to burst you.
Cuz taking 4500 instead of 5000 will result in a noticeable change in TTK .... Not
Waffennacht wrote: »Greasytengu wrote: »Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
those effects only apply when you get the CC immunity effects from actually breaking free.
I agree that they are borderline useless. Shame that 90% of the red tree is tied to CC immunity.
They're not all useless.
The 10% reduced damage is super strong. Gives you more time to recover after someone tries to burst you.
Cuz taking 4500 instead of 5000 will result in a noticeable change in TTK .... Not
On paper it doesnt seem as much but 10% is pretty good, remember people backbared 2 piece Blessing of the Potentates for 5% reduced damage. 10% is Major Protection
Yes, you can be chain stunned. You have to break free, then you gain the immunity. The flag guards putting those small yellow half-spheres on you can chain stun you. These last a variable amount of time. Sometimes they are so short, you don't get a chance to break free and sometimes they do it again and again, because you never have a chance to gain immunity. That's why I like the Slippery CP star. It IMO also offers a certain amount of lag protection against players.exeeter702 wrote: »That being said, technically you cant be chain stunned, therefore one would assume upon being stunned, you are technically immune to other forms of hard CC and thus should benefit from the aforementioned red stars.
Yes I know what cc immunity is and I know about the swirling white lines.
But what you need is to take less damage when you are CC'ed, NOT when you have CC immunity!
When you have CC immunity you can run around etc.
So my question is whether, currently, CC immunity starts when you are CC'ed or only after you break free.
If these CPs/skills only apply after you break free, IMO they are completely useless and no one should slot them
Vermintide wrote: »Also applies to dodge roll, if I'm not mistaken? Where you get that green glow effect on your feet.
Greasytengu wrote: »I believe those effects only apply to the CC immunity you get from breaking free. CC immunity gained from other sources like Shuffle and immove pots do not get the benefit.
Wouldn't be so bad if Break free actually worked/applied its CC immunity effect like it is supposed to.