No its not an issue of clearing the guards themselves, but dealing with players who camp guards. It's an even bigger issue in this current patch as the 30% damage taken increase debuff makes you super squishy while fighting these players.
Joy_Division wrote: »So now nerf guards? LOL.
Maybe if ZOS wasn't convinced to over-nerf our abilities and classes, then the guards wouldn't seem to be "over-performing"
master_vanargand wrote: »Recently I've begun to suspect that NPCs are the cause of Cyrodiil's lag.
In retrospect, it was a place with a large number of NPCs nearby whenever there was a terrible lag or the line was disconnected.
I often see Guards NPCs confused back and forth.
In other words, the server is looping through that process.
The old Cyrodiil had a lot of animal and enemy NPCs, but it was removed to reduce the load on the server.
From this it is clear that NPCs put a load on the server.
The 2 worst things about guards is their negate spam (not a problem for Elder Stamina Online) and their 3 mile detection range. Although this all could have changed as I have not logged in for like 3 months.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
if the guards did not have a certain strength, there would be no defender advantage at resources
techyeshic wrote: »I could go for just toning down their CC and negate spam. CC spam basically hurts friendly.players who need to time it, and negate is just so lopsided against mag to have guards spamming it. Other than those annoyances; they're fine.