Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

All dailies need to reset at the same time

  • iksde
    iksde
    ✭✭✭✭
    Sarannah wrote: »
    For example: Four hours to play, and four characters to do the daily randoms on. The daily randomreset is placed at half that point. Since you do not know how long a dungeon will take, or if you will even be able to complete one.

    right, because everytime you will be doing it on border of the reset and you will make it you wont have it counted as daily jsut before or just after reset atleast

    at worst you will be able to do this daily once per two days anyway which wont be always because as you mentioned it, you never know how it will be with radoms so it is also impossible to not be able to complete it before reset while current for people with unregular sheludes or also even people which just little time which just play at different times daily because of their own life they currantly have worst possibility for them - doing daily once per 2 days which wont be problem if that was on universal daily reset among other dailys which also wont make you worst scenarios nonstop what people have with 20h reset nonstop
    so at the end smaller evil would be to make universal time to reset anyway as people who are now hindered by 20h reset time are unable to complete their dailys more often than someone from your example who will be playing near this reset time
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    iksde wrote: »
    so at the end smaller evil would be to make universal time to reset anyway as people who are now hindered by 20h reset time are unable to complete their dailys more often than someone from your example who will be playing near this reset time
    Not true, more players would be affected by a set daily resettimer falling directly into their playingtime. As a set resettime would affect everyone who has their regular playing time at when ZOS would place the resettime. This would make those players either have to rush, or have to wait till after the reset, to complete their randoms. And makes them liable to maybe never be able to complete their random dailies at all. Depending on the queue + random dungeon difficulty + group fluidity.

    With a set resettime, the game would dictate all those with their playtime around the resettime when to do what. Instead of a minimum of 20h, and take however long you want.

    I couldn't even think about how awful it would be to have the randoms reset anywhere during my playtime. I wouldn't know when to run which characters, as I do not know how the random would turn out. Sometimes a random takes me 10 seconds(coming in on last boss), sometimes it takes me well over an hour(come so far, don't want to give up). This is why it is random, and why a restriction/ceiling in the form of a resettime should not happen. Randoms are too unpredictable.

    PS: I do agree a dailyrandom resettimer would be convenient if it were to happen in a player's off-playtime(offline). But this is never the case for everyone, since there are always players playing at any given time. Everyone has a different playtime.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    There would actually be another problem with a set dailyrandom resettimer. When taking multiple characters through randoms, there would be a limit to how/when a person can do this. You can't always predict how things will go in a random, so placing a set resettimer on when the day expires would make this a horrible ceiling to place on a random reward.

    For example: Four hours to play, and four characters to do the daily randoms on. The daily randomreset is placed at half that point. Since you do not know how long a dungeon will take, or if you will even be able to complete one. Which means the logical step would be to do two characters before, and two after the reset. However, if you are unable to complete those dungeons you planned to do before the reset(for whatever reason), you would miss out on atleast one(or more) daily random rewards. And you might even be unable to complete the randoms you planned to do after the reset, since you only have two hours after the dailyreset.

    This could result in never being able to complete randomdailies, depending on timezone and luck with grouping. Whereas the 20h timer does not place a ceiling/timelimit on when you can do the dailies. The 20h timer only sets a minimumtime after which you can grab your next daily randomreward whenever.

    This came to me today when I was running randoms. I thought about how awful it would be if the daily randomrewards would reset anywhere during my playtime. I would never know when my characters would be on time with getting the reward, or when they would be too late. It would force me to either start the randoms later at an inconvenient time(after reset), or it would make me rush through dungeons just to be in time for the reset. And in most cases it would be both of those things.

    The 20h timer is the only way to go, to be honest. Fine, as it is.

    And yet as someone who lives in Australia where the daily pledges reset at 4, 5 and 6pm depending on the time of the year and regularly I can only play for a few hours at that time because I have things on in the evening, I manage to work in doing the pledges around that time.

    As I previously said: If the daily timer reset halfway through your play time and you couldn't POSSIBLY fit everything in before, you'd adjust and shift to doing half of it after the reset and half of it before.

    Because that's exactly what I do. You say it doesn't work. Sometimes it doesn't. But most of the time it does, and the times it doesn't work wouldn't work if they were on an arbitrary 20h timer either.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    renne wrote: »
    Sarannah wrote: »
    There would actually be another problem with a set dailyrandom resettimer. When taking multiple characters through randoms, there would be a limit to how/when a person can do this. You can't always predict how things will go in a random, so placing a set resettimer on when the day expires would make this a horrible ceiling to place on a random reward.

    For example: Four hours to play, and four characters to do the daily randoms on. The daily randomreset is placed at half that point. Since you do not know how long a dungeon will take, or if you will even be able to complete one. Which means the logical step would be to do two characters before, and two after the reset. However, if you are unable to complete those dungeons you planned to do before the reset(for whatever reason), you would miss out on atleast one(or more) daily random rewards. And you might even be unable to complete the randoms you planned to do after the reset, since you only have two hours after the dailyreset.

    This could result in never being able to complete randomdailies, depending on timezone and luck with grouping. Whereas the 20h timer does not place a ceiling/timelimit on when you can do the dailies. The 20h timer only sets a minimumtime after which you can grab your next daily randomreward whenever.

    This came to me today when I was running randoms. I thought about how awful it would be if the daily randomrewards would reset anywhere during my playtime. I would never know when my characters would be on time with getting the reward, or when they would be too late. It would force me to either start the randoms later at an inconvenient time(after reset), or it would make me rush through dungeons just to be in time for the reset. And in most cases it would be both of those things.

    The 20h timer is the only way to go, to be honest. Fine, as it is.

    And yet as someone who lives in Australia where the daily pledges reset at 4, 5 and 6pm depending on the time of the year and regularly I can only play for a few hours at that time because I have things on in the evening, I manage to work in doing the pledges around that time.

    As I previously said: If the daily timer reset halfway through your play time and you couldn't POSSIBLY fit everything in before, you'd adjust and shift to doing half of it after the reset and half of it before.

    Because that's exactly what I do. You say it doesn't work. Sometimes it doesn't. But most of the time it does, and the times it doesn't work wouldn't work if they were on an arbitrary 20h timer either.

    Also the number of people who can consistently only play exactly at reset is really low. Far more people miss rewards with a 20H timer than a set timer because it means everyone is liable to miss rewards rather than only the people who can play at 1am. That's because the 20h timer effects nearly the entire user base while the 24 reset only effects one consistently playing within a small window. And that window was selected specifically because it's when population is low
    Edited by spartaxoxo on March 29, 2021 10:27PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    And makes them liable to maybe never be able to complete their random dailies at all. 

    Please do not spread misinformation. This is not possible for either timer. And all timers result in some people getting lost rewards. There is no foolproof timer and no timer where you can never get rewarded.

    As explained to you before rewards are generated after completion.
    Edited by spartaxoxo on March 29, 2021 10:28PM
  • iksde
    iksde
    ✭✭✭✭
    Sarannah wrote: »
    Not true, more players would be affected by a set daily resettimer falling directly into their playingtime. As a set resettime would affect everyone who has their regular playing time at when ZOS would place the resettime. This would make those players either have to rush, or have to wait till after the reset, to complete their randoms. And makes them liable to maybe never be able to complete their random dailies at all. Depending on the queue + random dungeon difficulty + group fluidity.

    I fail to see it very badly

    most of daily things now are at universal reset and people are doing fine
    now 20h timer reset is affecting everyone even with regula shelude of life because you dont need to want play game always at same time
    like I was failing so badly with horse feeding or these random dungs/bg's, once I forgot feed horse at morning I was feeding it at night or already waiting till next day.....as feeding it a this night would take me few days to bring it back to comfortable time for this at morning or anyway unability to take it down if I had something more important in mid day so leaving me to do this at night/evening till end which was not comfortable time for this for me

    with randoms I preferred to run in day time when more players are playing so higher chance, faser time to do it, once I forgot (which was very often) I needed to do it at late evening or night if I was lucky to get this and get enough easy dung or good group to make it, ok I have done it or not but if I had done it then again...reset timer for this I had still around evening time which for over half of the week doesnt fit me, Im unable to run in game for random dungs/bg's at this time and so what? Im forced or to stay at late evening/night to run randoms with longer waiting for this becasue of late time and so low population, to struggle with this random or just waste day for this waiting till next day to be able to do it at morning only to again forget or not be able to run it at day because of randomness we can get in life

    reset time is know, it is placed already in time when for most there is lowest population anyway, NA and EU server, for both ragions maybe thats different time but still in night o very early morning when anyway not much people are playing and especially not at just reset time to be unable to do any daily and anyway it is impossible to not be able to complete daily

    you take daily just before reset, reset time happened before you turned this daily quest whiel you have done it, you cans till turn this daily and you have it complete and with most dailys, even every daily! you can grab new one! you have specific dailys for every day in sequence, you can take all dailys you want in 1 day if you dont have time to do them and o next day you can go complete them, turn them and take dailys from current day and also make them and turn! you you have done all dailys, from yesterday and today in today, in 1 day!



    as for randoms as it is just single activity it could be done very easy as dailys for dragons or harrowstorms - thay are always same for same all places so what we have? 2 different types of this daily I will say in sequence
    thats not like dailys for delves or bosses whcih you have 6+- different in sequence, with dragons and harrowstorms you have no difference....but to not have wasted daily from 1 day you didnt get it you can still do it in next day along with daily from next day to not be wasted, you have just as 2 different dailys for this you could have done in single day if someone might share you their or you just missed to do it a 1 day so you are doing 2 these dailys in next day
    with random and unviersal reset it could be done similiar or in a bit other way "from past of 20h reset timer" - 4h time after dailys reset to complete this and get reward and after that having rewardable random afte this reset -
    - so for example - day, just after reset, you dont have time yet to do random, days is ongoing, you finally login into game after day, it is close to reset, you queue for, time is closer till reset, dung didnt popup yet, we get daily reset now, you think you have missed this daily but you have still 4h to run this random after reset to get rewards, finally you get popup and you run it, you get its reward, now as it is new day and after reset you can go sisntantly for another random but for current day now
    now you have done daily random from yesterday and from today in short time because yesterday you didnt have time to get this and now today you have free time from this


    PS: if we had daily reset of 20h on more dalilys it woudl be impossible to keep dailys from 1 day and complete then on 2nd or 3rd day along with dailys from current day, all you could it woudl be doing this daily once per day or once per 2 days if you would miss time for this, not have time in specific moment to run them and you would need every of them to run always in same sequence till you will have wasted time of these dailys because you had no time to run them at same time as always
    it would punish literally everyone who play what they want whenewer they want instead with sheluded playtime for everything they want to play which players with so strick shelude barely exist anyway here
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    renne wrote: »
    Sarannah wrote: »
    There would actually be another problem with a set dailyrandom resettimer. When taking multiple characters through randoms, there would be a limit to how/when a person can do this. You can't always predict how things will go in a random, so placing a set resettimer on when the day expires would make this a horrible ceiling to place on a random reward.

    For example: Four hours to play, and four characters to do the daily randoms on. The daily randomreset is placed at half that point. Since you do not know how long a dungeon will take, or if you will even be able to complete one. Which means the logical step would be to do two characters before, and two after the reset. However, if you are unable to complete those dungeons you planned to do before the reset(for whatever reason), you would miss out on atleast one(or more) daily random rewards. And you might even be unable to complete the randoms you planned to do after the reset, since you only have two hours after the dailyreset.

    This could result in never being able to complete randomdailies, depending on timezone and luck with grouping. Whereas the 20h timer does not place a ceiling/timelimit on when you can do the dailies. The 20h timer only sets a minimumtime after which you can grab your next daily randomreward whenever.

    This came to me today when I was running randoms. I thought about how awful it would be if the daily randomrewards would reset anywhere during my playtime. I would never know when my characters would be on time with getting the reward, or when they would be too late. It would force me to either start the randoms later at an inconvenient time(after reset), or it would make me rush through dungeons just to be in time for the reset. And in most cases it would be both of those things.

    The 20h timer is the only way to go, to be honest. Fine, as it is.

    And yet as someone who lives in Australia where the daily pledges reset at 4, 5 and 6pm depending on the time of the year and regularly I can only play for a few hours at that time because I have things on in the evening, I manage to work in doing the pledges around that time.

    As I previously said: If the daily timer reset halfway through your play time and you couldn't POSSIBLY fit everything in before, you'd adjust and shift to doing half of it after the reset and half of it before.

    Because that's exactly what I do. You say it doesn't work. Sometimes it doesn't. But most of the time it does, and the times it doesn't work wouldn't work if they were on an arbitrary 20h timer either.
    Just because it works for you, does not mean it works for everyone. The thing remains, is that a set dailyrandom resettimer would place an end-restriction on when you can do the dailyrandom. Also, pledges are different, as I have already explained in a previous post. As you can complete them after the reset, and still pick up the new one. So you do not miss out on the reward.
    spartaxoxo wrote: »
    Sarannah wrote: »
    And makes them liable to maybe never be able to complete their random dailies at all. 

    Please do not spread misinformation. This is not possible for either timer. And all timers result in some people getting lost rewards. There is no foolproof timer and no timer where you can never get rewarded.

    As explained to you before rewards are generated after completion.
    That is not misinformation. If you would be unable to complete the daily before the random daily reset, you would miss out on the random reward for the day. And if you are unable to complete it in the time after the the random daily reset, you are practically never able to complete your daily. Yes, you can still turn it in, but you did miss out on the day. So unable to complete the daily at all!

    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    PS: We do not know when ZOS would place a possible set dailyrandom resettimer if they would make one. You can't assume where it will be placed, as some are doing.
    Edited by Sarannah on March 30, 2021 6:42AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    Yes, you can still turn it in

    So you completed the daily.
    Sarannah wrote: »
    So unable to complete the daily at all!

    Nope, because you turned it in. You completed the daily. It may not have been for the day you wanted, but you still completed the daily.
    Sarannah wrote: »
    PS: We do not know when ZOS would place a possible set dailyrandom resettimer if they would make one. You can't assume where it will be placed, as some are doing.

    Yes. We do. Because it's the same time for every daily in the game. 1am/2am Eastern (it depends on daylight savings) for NA servers.

    It would work the exact same way as the pledges.
    Edited by spartaxoxo on March 30, 2021 8:09AM
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    spartaxoxo wrote: »
    Sarannah wrote: »
    Yes, you can still turn it in

    So you completed the daily.
    Sarannah wrote: »
    So unable to complete the daily at all!

    Nope, because you turned it in. You completed the daily. It may not have been for the day you wanted, but you still completed the daily.
    Sarannah wrote: »
    PS: We do not know when ZOS would place a possible set dailyrandom resettimer if they would make one. You can't assume where it will be placed, as some are doing.

    Yes. We do. Because it's the same time for every daily in the game. 1am/2am Eastern (it depends on daylight savings) for NA servers.

    It would work the exact same way as the pledges.
    No it would not, because when the day is over, the random reward will be gone. Whereas with pledges, you can turn them in the day after, and still get the new one.

    And I was still correct, if you cannot complete the dailyrandom before the reset, and not after... you can't complete it at all(technically). As the reset would be inbetween. Practically yes, you can do a dungeon which takes 4 hours and turn it in still, but that is a day late. Meaning you can't do the daily for the next day either, as you have already done that one.

    Btw, maybe there is another solution for the OP's problem: ZOS could allow us to 'store' one random daily reward. So if we miss a day, we can complete two on the second day. I believe this is the most fair solution to everyone. And this wouldn't have ZOS change the 20h timer, and bring in all the disadvantages of a set dailyrandom resettimer.
    Another possible, but still flawed solution could be to change the 20h timer to 18h. Maybe anyone has some other solution?
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    Just because it works for you, does not mean it works for everyone. The thing remains, is that a set daily random reset timer would place an end-restriction on when you can do the daily random. Also, pledges are different, as I have already explained in a previous post. As you can complete them after the reset, and still pick up the new one. So you do not miss out on the reward.

    Yep and just because abitrary timers works for you, doesn't mean it works for everyone. Random, completely arbitrary 20 hour timers place a restriction on you being able to do the content too, as plenty of people have already explained in this very thread.

    Also "dailyrandom" and "resettimer" should have spaces in them. It would make your comments much easier to read if you didn't remove the spaces from where there should be spaces.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    Okay, you're making a statement here so where is your source for this?

    Where is your proof that more players would, in fact, be negatively affected?
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    renne wrote: »
    Sarannah wrote: »
    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    Okay, you're making a statement here so where is your source for this?

    Where is your proof that more players would, in fact, be negatively affected?
    There is no proof, but think about it. When there would be a set dailyrandom resettimer, everyone playing around that time would be affected. And in this case it can only be in a negative way, versus the 20h timer. As the 20h timer allows for the freedom of no rushing before the reset, and no waiting for the reset to begin doing the daily random.

    And when you think about how many players might play at irregular times, irregular to the point where the 4h diffference does not make a difference. Versus the players who play regularly around a would be set dailyrandom resettimer. It seems logical that the group playing at any certain time(depending on when the reset would be placed), is larger than the group of players with irregular schedules is.
  • Dolphinsgal
    Dolphinsgal
    ✭✭✭
    This is one of those topics that everyone will not agree on. Agree to disagree and let zos do what they will do. I really don't think it matters overly much what we as their customers think/feel as zos will do what they please regardless of what we'd like...if past history is anything to go by.
    Personally I have mixed feelings on this topic. Yes a universal reset would make it easier to not "miss a day". That said the horse 20hr reset is ok with me, however the 20hr dungeon, cyrodiil and imp city reset has screwed me a number of times.
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Can we also change the time that fences reset too? Because it isn't the same time as the daily writs/event resets either, and it's always bugged the heck out of me.
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    renne wrote: »
    Sarannah wrote: »
    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    Okay, you're making a statement here so where is your source for this?

    Where is your proof that more players would, in fact, be negatively affected?
    There is no proof, but think about it. When there would be a set dailyrandom resettimer, everyone playing around that time would be affected. And in this case it can only be in a negative way, versus the 20h timer. As the 20h timer allows for the freedom of no rushing before the reset, and no waiting for the reset to begin doing the daily random.

    And when you think about how many players might play at irregular times, irregular to the point where the 4h diffference does not make a difference. Versus the players who play regularly around a would be set dailyrandom resettimer. It seems logical that the group playing at any certain time(depending on when the reset would be placed), is larger than the group of players with irregular schedules is.

    It would only effect people that have to play around reset. And really out of those it'll only effect the ones that can't manage their time.

    As for people who play irregular hours - people who work shifts, people with kids, people caring for others to name just a few. As an adult, playing games isn't top priority for most. You fit it in when you can. Most of the people active in my guilds fall into one or more of those categories at least part of the time.

    But whatever. The arguments mostly seem to be about the time of the reset rather than the fact of it so there are simple solutions. It could be set for 4am in whatever local time so there will be very few effected. Daily Rewards are already local (or seem to be as it always happens at midnight. Haven't played anywhere else so couldn't say for sure!) so it wouldn't be much if a stretch. There could be a choice between an am or pm reset with it only changeable with a ticket to avoid abuse. It could be 12 hours from your personal enlightenment time, so unless you happened to be playing at a really unusual time when you first unlocked it, it wouldn't be anywhere near your normal playtime.

    All of these would also have the benefit of not relying a single reset time where everyone would have to do everything and put strain on the server.

    There are a lot of people negatively effected by a 20 hour timer and just because others will be effected by a reset (maybe less, maybe more, none of us know despite lots of claims based on opinion) doesn't mean that something shouldn't be done about it - and more importantly that nothing could be done about it.
    PS4 EU
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Don't forget to anyone that turns in a 20 hour quest for a box that you can hold that box and open it after the cooldown to get the merit or stones if it's too early when you turn it in.

    That doesn't solve the problem, but thought it worth mentioning if some didn't know.

    A universal reset would make it easier to keep track of though. Even though I have enough time to play whenever, just trying to remember if it's safe to open this or that reward when there are so many different ones causes frustration.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • dpr999
    dpr999
    ✭✭✭
    Can't you just do them at the same time every day? Wouldn't that work out as well?
  • Dolphinsgal
    Dolphinsgal
    ✭✭✭
    dpr999 wrote: »
    Can't you just do them at the same time every day? Wouldn't that work out as well?

    Only if your schedule allows for you to play same time every day. There are many that don't have that option
  • N00BxV1
    N00BxV1
    ✭✭✭✭✭
    I agree. And would like for all daily quests to reset at a fixed, universal time.

    I can't always play at the same exact time each day. Sometimes I can play in the morning, and sometimes in the evening. But if I play in the evening and do the random dungeons, battlegrounds, etc. then it screws-up the reset times for the following morning's play session. This same applies to mount training.

    If all dailies were to reset at the same time each day, then I'd never have to wait or miss doing the dailies because the activity/rewards would be ready, no matter what time I started playing that day.

    The only actions that need a variable reset timer are crafting research.

    Weeklies reset on a fixed day each week, and Dailies reset on a fixed hour each day. Enough with this daily-cooldown-spreadsheet crap...
  • Mefromnorway
    Mefromnorway
    ✭✭✭
    Evrything should been resat midnight.
    Have fun and dont be rude. Im Norwegian so im sorry for my spelling, but hope u understand.

    Grand Master Crafter.
    5 chars full 9 traiter.
    3 chars Flawless
    2 chars Stormproof.

    Total 13 chars, evryone got full gold armor both roles.

    PS5 Europe.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Sarannah wrote: »
    renne wrote: »
    Sarannah wrote: »
    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    Okay, you're making a statement here so where is your source for this?

    Where is your proof that more players would, in fact, be negatively affected?
    There is no proof, but think about it. When there would be a set dailyrandom resettimer, everyone playing around that time would be affected. And in this case it can only be in a negative way, versus the 20h timer. As the 20h timer allows for the freedom of no rushing before the reset, and no waiting for the reset to begin doing the daily random.

    And when you think about how many players might play at irregular times, irregular to the point where the 4h diffference does not make a difference. Versus the players who play regularly around a would be set dailyrandom resettimer. It seems logical that the group playing at any certain time(depending on when the reset would be placed), is larger than the group of players with irregular schedules is.

    At this point I'm sure you're tolling but let's try this again...

    "As the 20h timer allows for the freedom of no rushing before the reset, and no waiting for the reset to begin doing the daily random." - lolwut? I mean...excuse me? What flexibility? 20 hours reset timer forces you to be on every day within the same ~4 hour window. Not later, not earlier. Have a lot of work/studies to do? Too bad. No daily for you (well, you can knock it off later, but that means you likely won't get it the next day). Wanna go hang out with friends at around that time, but have gaming time before/after that? Too bad, no daily. Feeling unwell and took a nap for a few hours around then? Yup, you got it, no daily. Have important event to attend around then, but can log on before it? Well too bad. 20 hour timer says no daily for you. Had a power outage for a few hours right around then? Too bad, no daily.

    A set reset time gives each and any of us 24...alright, let's be generous and imagine that people wouldn't like doing dailies around reset (although I LOVE doing pledges around reset, personally, can knock off 2 sets quickly), so maybe 1 hour before and after - that's 22 hours window to get your dailies in.

    Current system gives you 4 hours if you don't want your reset timer to move to later (and once it starts moving later, it just starts slipping more and more late til you miss out eventually).

    To me it seems pretty logical that 22 (24, really) time window is heaps more convenient for a LOT more people than a 4 hour window.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    renne wrote: »
    Sarannah wrote: »
    In conclusion: I stand by my point. More players would be negatively affected with a set dailyrandom resettimer, as there are now with the 20h timer.

    Okay, you're making a statement here so where is your source for this?

    Where is your proof that more players would, in fact, be negatively affected?
    There is no proof, but think about it. When there would be a set dailyrandom resettimer, everyone playing around that time would be affected. And in this case it can only be in a negative way, versus the 20h timer. As the 20h timer allows for the freedom of no rushing before the reset, and no waiting for the reset to begin doing the daily random.

    And when you think about how many players might play at irregular times, irregular to the point where the 4h diffference does not make a difference. Versus the players who play regularly around a would be set dailyrandom resettimer. It seems logical that the group playing at any certain time(depending on when the reset would be placed), is larger than the group of players with irregular schedules is.

    You think having to play every day at around the same time so that the 20 hour timer doesn't get push back further and further and further until you have to miss a day entirely doesn't inconvenience equally as many people? You're talking about people playing at irregular times and a 20 hour timer is a massive inconvenience with that. If I can only play for 6 hours before the reset, and then for the next day 6 hours after the reset? BOOM. That's 12 hours, not 20 and I am absolutely inconvenienced by the 20 hour timer because I quite literally CANNOT complete anything with a 20 hour reset. If they had the standard reset of other dailies? No longer becomes a problem. I can complete things when I feel like it within the 24 hours without missing out.

    Don't make sweeping statements like "More players would be negatively affected with a set dailyrandom resettimer [sic], as there are now with the 20h timer" if you can't actually back them up, because your feelings and preferences aren't actually data.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    +1 from me. Everything should reset at the same time, 1am works just fine for me.

    The biggest issue for me is knowing when my cooldown is going to expire. Some things its easy, like for a random normal, it goes from blue to purple rewards. Others are harder. Things like opening a RotW for your daily transmutes. I open them early all the time thinking the timer is up.

    Going to a set timer for all daily's seems to have no downside, but quite a bit of upside.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    +1 from me. Everything should reset at the same time, 1am works just fine for me.

    The biggest issue for me is knowing when my cooldown is going to expire. Some things its easy, like for a random normal, it goes from blue to purple rewards. Others are harder. Things like opening a RotW for your daily transmutes. I open them early all the time thinking the timer is up.

    Going to a set timer for all daily's seems to have no downside, but quite a bit of upside.

    Same here. There's also stuff with hidden timers like the Markarth dailies where you only can get a motif/furniture recipe once every 20 hours. But the quest itself resets every day at 1 am. So you can do the quest but not be eligible for the high quality rewards without even knowing
    Edited by spartaxoxo on March 30, 2021 11:10PM
Sign In or Register to comment.