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All dailies need to reset at the same time

Vaelix_Stormrend
I'm not sure the reasoning of having some dailies, like the random dungeon daily or the arena merits you get from cyrodiil quest turn in, on a 20 hour timer versus just having them reset at 1 am CST, the way the Lord intended all dailies to reset.

If anything, it is a huge annoyance to those who might only be able to play a few days a week and instead of being able to maybe get in the rewards from these dailies twice in one evening, they are instead having the daily rewards taken away from them because they cannot play every day, any time of the day, to meet the 20 hour timer.

Lastly, before the complaints of people abusing this system, keep in mind that there are people who currently do crafting writs on 36+ characters, across multiple accounts, and those dailies have a fixed reset timer. So any complaints of the system being taken advantage of should fall on deaf ears.

-Chief.Wiggums
Edited by Vaelix_Stormrend on March 26, 2021 7:59PM
  • SirAndy
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    The 20 hour reset is perfect for people who sail around the world though (well, the ones that sail in a specific direction).
    w00t.gif

  • waterfairy
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    I agree...everything from random daily dungeons to quests should have a 1 am reset

    edit: EST though because bethesda, maryland is on that time and so am I
    Edited by waterfairy on March 26, 2021 7:27PM
  • Sarannah
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    The current resettimes are fine!

    The 20 hour timer means you can do it every day, even if you log in a bit earlier from your normal playing time.

    Edit: there is no way to abuse this or take advantage from this.
    Edited by Sarannah on March 26, 2021 7:17PM
  • McGordon
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    Agree, have never understand why there are few things that resets at different times.
  • waterfairy
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    Sarannah wrote: »
    The current resettimes are fine!

    The 20 hour timer means you can do it every day, even if you log in a bit earlier from your normal playing time.

    Edit: there is no way to abuse this or take advantage from this.

    the downside to a 20 hour timer is if you forget to do the daily at a reasonable time and mess up your window the next few days...a standard reset at 1am would mean that you can do the daily at practically any time morning, evening or night every day
  • SirAndy
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    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

  • SirAndy
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    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    And with a 20 hour reset, those would drift overtime to the point that regular players that log on at the same time each day would eventually miss a full turn.
    dry.gif

  • INe_Saninus
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    As someone who works a swing shift, the 20 hour timer is horrible.
    Sometimes my game time is in the morning. Sometimes at night.
    Sometimes I'm on until 4am, other times I've been asleep for hours.

    Having one reset timer allows me to plan my game time and task appropriately.

    I know if I need to complete a task before work or after work.
    If I need to stay up late and knock out my dailies for the next day.

    So, yes. 1 daily reset timer for everything please.
  • kargen27
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    SirAndy wrote: »
    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    And with a 20 hour reset, those would drift overtime to the point that regular players that log on at the same time each day would eventually miss a full turn.
    dry.gif

    Nah if I did the daily at 10:00 it would be available at 6:00 the next day. If I do it again at 10:00 it is again available at 6:00. Your scenario assumes I do it earlier and earlier each day.
    and then the parrot said, "must be the water mines green too."
  • waterfairy
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    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best
  • spartaxoxo
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    Vigarr wrote: »
    I agree...everything from random daily dungeons to quests should have a 1 am reset

    edit: EST though because bethesda, maryland is on that time and so am I

    1 am EST for sure
  • warg_derpin_gdf
    Ohhh, sorry NOPE!

    My big fat guess is it's a "safety" thing. Crafting, et al, dailies are not all that gameplay intensive, but I think Dungeon activites is (is/are :/ ). If Dungeon resets are set to 1am, conceivably, someone will engage in some back to back brain warping overplaying. In the middle of the night, or nearly, no less, and possibly consectutively.

    'goes w/o saying a true 20 hr break ensures a true 20 hrs of not engaging in overplay. I think the lack of a sky make dungeon play a bit harsher psychologically whereas (or heretofore idfk XD ) basic marketing strategy dis-includes a 20 hr hold off enforcement upon the rest of Tamriel. This could be a very good example of what I have coined MOAR-psychological 4th wall breaking, in that if a player is most disgruntled they can take it out on the various available dungeon but can change nothing due to the 'arbitrary' heavy handed developer 'interference'. lol
    Karliah, when will you learn?!!
  • Seraphayel
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    I absolutely hate the random resets. I think a universal reset at 3 or 4 am is fine for everyone. So I have to log onto every character to see if the CD has run out or not, it’s super annoying.
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • AlnilamE
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    I think it started with horse training so that people could catch up if they missed a day.

    But at this point, everything should reset with the dailies and we'll call it a day.
    The Moot Councillor
  • waterfairy
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    another issue with a 20 hour reset is siege merits and the like that are on that timer. I forgot to collect mine until around midnight last night so that means I won't get to collect todays daily merit until this evening when I might not be able to play...a standard reset would mean I can collect it any time today.
  • FluffWit
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    I can't really see any harm to switching it so things like random dungeon rewards, runebox rewards and mount training all reset at the same time everyday.
  • SirAndy
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    kargen27 wrote: »
    Nah if I did the daily at 10:00 it would be available at 6:00 the next day. If I do it again at 10:00 it is again available at 6:00. Your scenario assumes I do it earlier and earlier each day.

    No, you misunderstood.

    The timer is set in stone forever the VERY FIRST time you do a repeatable task. As in, like ever. Not daily.
    bye1.gif

    PS: That initial time becomes the seed for your 20 hour daily rolling windows


    Edited by SirAndy on March 26, 2021 8:31PM
  • SirAndy
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    Vigarr wrote: »
    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best

    No, it's per account, not character. And it's set the first time you (the player) ever did that task, regardless of character.

    At least that's how it use to be during beta and early live and my timers are still following that pattern.
    idea.gif

  • TwinLamps
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    Wish assistants had 10/20h reset timer instead of 12/24
    Awake, but at what cost
  • Luke_Flamesword
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    We need at least one thing - reset time section in journal where we can see all active quest cooldowns with timers. If I take daily in Cyrodiil, I want to know when I can complete next quest to get gladiator proof. I want to know when I complete another trial to get rewards, etc. For now I have to write it down in my special file and this is just stupid and annoying when I forgot to write it :P
    PC | EU | DC |Stam Dk Breton
  • waterfairy
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    SirAndy wrote: »
    Vigarr wrote: »
    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best

    No, it's per account, not character. And it's set the first time you (the player) ever did that task, regardless of character.

    At least that's how it use to be during beta and early live and my timers are still following that pattern.
    idea.gif

    I'm pretty sure random dungeon daily is by character not account but I could be mistaken because I don't do every daily every day...partly because of the 20 hour timer and my irregular schedule
    Edited by waterfairy on March 26, 2021 8:37PM
  • waterfairy
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    We need at least one thing - reset time section in journal where we can see all active quest cooldowns with timers. If I take daily in Cyrodiil, I want to know when I can complete next quest to get gladiator proof. I want to know when I complete another trial to get rewards, etc. For now I have to write it down in my special file and this is just stupid and annoying when I forgot to write it :P

    agreed we definitely need daily cooldown timers displayed somewhere
  • Danikat
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    I agree that a fixed reset time would be better. I don't care when exactly it is, even resetting in the middle of my playtime would be preferable because at least I'd know when it's going to happen.

    I'm one of the people who isn't online at the same time every day, it varies hugely depending on what else I'm doing so the 20 hour timer can often mean I miss that activity for a day, because I do it late one day, then I'm online earlier the next day and can't get online again after the timer has run out.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Fennwitty
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    Would probably be less work on the servers too.
    PC NA
  • lillybit
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    SirAndy wrote: »
    Vigarr wrote: »
    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best

    No, it's per account, not character. And it's set the first time you (the player) ever did that task, regardless of character.

    At least that's how it use to be during beta and early live and my timers are still following that pattern.
    idea.gif

    It 100% doesn't work like that now. Things with 20h timers always trigger from that action. If I remember right you can see the time for horse training (been a while since I finished all mine so I can't check!) and that shows the 20h starting when you buy an upgrade.

    It really bugs me when things are so inconsistent for no reason! I can do pledges and a random on Monday evening, then Tuesday morning I can do the next day's pledges but have hours to wait still for the random. Whether it's daily or a 20h CD seems completely arbitrary and I don't see any downsides to adding a single reset
    PS4 EU
  • Jacozilla
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    No thanks.

    If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.

    Per char 20hr timer is fine for me.
  • jle30303
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    +1 vote in favour of universal daily reset.
  • Danikat
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    Jacozilla wrote: »
    No thanks.

    If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.

    Per char 20hr timer is fine for me.

    But a fixed reset would also allow for earlier play, that's the point.

    If it always resets at 1am EST (or whenever) then you can play it any time before then and get credit for the day, then if you were online you could do it again immediately afterwards. The same way things like event tickets work now.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • renne
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    Vigarr wrote: »
    another issue with a 20 hour reset is siege merits and the like that are on that timer. I forgot to collect mine until around midnight last night so that means I won't get to collect todays daily merit until this evening when I might not be able to play...a standard reset would mean I can collect it any time today.

    I literally had to make a note of the time I opened the box each day when I was getting them for the timbercrow wanderer outfit, because of logging in at different times and forgetting and everything. It was a pain in the rear to manage.
  • SshadowSscale
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    Yes I agree please one daily reset timer
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