All the arguments for keeping the 20 timers miss the fact that pledges are already on a daily reset and don't suffer from any of the problems outlined.
People don't rush to do pledges as soon as reset happens or miss out forever. People aren't constantly complaining about being prevented from ever doing them because reset happens halfway through their playtime. I've spent a lot of time on these forums and seen a lot of complaints but never anything about how inconvenient it is that pledges reset daily.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
20H timer is actually much more restrictive for being able to play earlier than reseting at 1 am.
Let's say you usually work from 8am to 6pm.
So you get off work at 6pm each day, and get straight on ESO. but today you got off work at 5pm, both timers will allow you to collect your rewards early.
Now let's say you called in sick because you feel like crap, and you just can't sleep anymore so you get on the game at 11am. You will not be able to collect a reward with the time 20h timer because you didn't wait until 2pm. The game doesn't tell you this, it just does it. If it was on a 1am reset, there's no issue. You get your reward.
In both scenarios, you get to play early with the 1am reset. In the 20H timer, you screwed yourself out of a reward even though you only played once each calendar day.
So unless you work the graveyard shift and get on close to 1am and have to go work not long after, or for people who don't have a job/school e.g. retirees and can follow these timers like clockwork, the daily reset time is more restrictive not less.
spartaxoxo wrote: »No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
20H timer is actually much more restrictive for being able to play earlier than reseting at 1 am.
Let's say you usually work from 8am to 6pm.
So you get off work at 6pm each day, and get straight on ESO. but today you got off work at 5pm, both timers will allow you to collect your rewards early.
Now let's say you called in sick because you feel like crap, and you just can't sleep anymore so you get on the game at 11am. You will not be able to collect a reward with the time 20h timer because you didn't wait until 2pm. The game doesn't tell you this, it just does it. If it was on a 1am reset, there's no issue. You get your reward.
In both scenarios, you get to play early with the 1am reset. In the 20H timer, you screwed yourself out of a reward even though you only played once each calendar day.
So unless you work the graveyard shift and get on close to 1am and have to go work not long after, or for people who don't have a job/school e.g. retirees and can follow these timers like clockwork, the daily reset time is more restrictive not less.
Well I’m certainly not speaking on behalf of anyone else. But for me, this one person, there is zero scenario in which a daily set time reset is better than 20hr.
I have lots of alts, 18 chars on main account, and 20hr timer allows me to get more random daily runs per week than a 24hr timer that resets at any given time.
spartaxoxo wrote: »spartaxoxo wrote: »No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
20H timer is actually much more restrictive for being able to play earlier than reseting at 1 am.
Let's say you usually work from 8am to 6pm.
So you get off work at 6pm each day, and get straight on ESO. but today you got off work at 5pm, both timers will allow you to collect your rewards early.
Now let's say you called in sick because you feel like crap, and you just can't sleep anymore so you get on the game at 11am. You will not be able to collect a reward with the time 20h timer because you didn't wait until 2pm. The game doesn't tell you this, it just does it. If it was on a 1am reset, there's no issue. You get your reward.
In both scenarios, you get to play early with the 1am reset. In the 20H timer, you screwed yourself out of a reward even though you only played once each calendar day.
So unless you work the graveyard shift and get on close to 1am and have to go work not long after, or for people who don't have a job/school e.g. retirees and can follow these timers like clockwork, the daily reset time is more restrictive not less.
Well I’m certainly not speaking on behalf of anyone else. But for me, this one person, there is zero scenario in which a daily set time reset is better than 20hr.
I have lots of alts, 18 chars on main account, and 20hr timer allows me to get more random daily runs per week than a 24hr timer that resets at any given time.
Helps you how? What times do you typically start and finish?
People keep stating this but then when they explain their situation the same reset timer has consistently been better. There seems to be a common misconception that there is a 24 hour cooldown on that timer and that is not the case. The daily reset time lets you do a daily anytime you want within a 24 hour period. The 20 hour timer places a cooldown on you from the moment you complete an activity, and once the timer is up you can do it again even if it's the same day.
Let's say you turned it in at 2am exactly. 20 hours later would be 10pm. Then let's say you managed to get on at this time and did a run with your guild and got rewarded. Your next timer would be 3pm. So you're used to doing things at exactly two because that's when you get off work, so when you wake up you do it again because it's avaiable. Guess what just happened? You missed a day's reward because you did it too early.
Meanwhile a daily reset just means, is it avaiable yes or no? If it's available you get it. If it's not, you don't. Easy peasy.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »spartaxoxo wrote: »No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
20H timer is actually much more restrictive for being able to play earlier than reseting at 1 am.
Let's say you usually work from 8am to 6pm.
So you get off work at 6pm each day, and get straight on ESO. but today you got off work at 5pm, both timers will allow you to collect your rewards early.
Now let's say you called in sick because you feel like crap, and you just can't sleep anymore so you get on the game at 11am. You will not be able to collect a reward with the time 20h timer because you didn't wait until 2pm. The game doesn't tell you this, it just does it. If it was on a 1am reset, there's no issue. You get your reward.
In both scenarios, you get to play early with the 1am reset. In the 20H timer, you screwed yourself out of a reward even though you only played once each calendar day.
So unless you work the graveyard shift and get on close to 1am and have to go work not long after, or for people who don't have a job/school e.g. retirees and can follow these timers like clockwork, the daily reset time is more restrictive not less.
Well I’m certainly not speaking on behalf of anyone else. But for me, this one person, there is zero scenario in which a daily set time reset is better than 20hr.
I have lots of alts, 18 chars on main account, and 20hr timer allows me to get more random daily runs per week than a 24hr timer that resets at any given time.
Helps you how? What times do you typically start and finish?
People keep stating this but then when they explain their situation the same reset timer has consistently been better. There seems to be a common misconception that there is a 24 hour cooldown on that timer and that is not the case. The daily reset time lets you do a daily anytime you want within a 24 hour period. The 20 hour timer places a cooldown on you from the moment you complete an activity, and once the timer is up you can do it again even if it's the same day.
Let's say you turned it in at 2am exactly. 20 hours later would be 10pm. Then let's say you managed to get on at this time and did a run with your guild and got rewarded. Your next timer would be 3pm. So you're used to doing things at exactly two because that's when you get off work, so when you wake up you do it again because it's avaiable. Guess what just happened? You missed a day's reward because you did it too early.
Meanwhile a daily reset just means, is it avaiable yes or no? If it's available you get it. If it's not, you don't. Easy peasy.
it helps them in that they can do an extra set of dungeon runs per week due to running them every 20 hours instead of every 24 hours. however. the poster is an extreme minority of people that can schedule their play time around the clock without it interfering in their life. people with less flexible sleeping and otherwise schedules - are not so lucky. and are majority of the population who WOULD benefit from 24 hour reset rather then 20 hour cooldown
Basic math - 7 day week has 168 hours, a timed server reset once a day would provide exactly 7 opportunities per 168hr week per character.
A 20hr reset provides 8.4 opportunities per 168hr week, but key point is PER character.
It is true you might have to schedule your life quite erratically to truly take advantage of this 1.4 extra opportunities per week, but that is if you only have 1 char. The more alts you have, the more likely one or more of them will be within the open window of an early opportunity (e.g. within the 20hr period rather than missing out because on 24hr period)
An account like mine, with max 18 chars, all fully geared, has in essence 18 x 1.4 = ~25 more opportunities per week.
Now, no way do I have the time nor inclination to be crazy enough to run 18 random dailies a day, but what I am saying is this ~25 more extra opportunities is rather generous....I may only take advantage of say 5, 10, maybe even dozen more - but point is with so many extra chances, the ease of using 5-10 more is lot easier.
Agree, have never understand why there are few things that resets at different times.
Those things reset depending on the time you (the player, not the character) first did them.
At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.
Not sure if that is still the case.
And with a 20 hour reset, those would drift overtime to the point that regular players that log on at the same time each day would eventually miss a full turn.
Nah if I did the daily at 10:00 it would be available at 6:00 the next day. If I do it again at 10:00 it is again available at 6:00. Your scenario assumes I do it earlier and earlier each day.
All the arguments for keeping the 20 timers miss the fact that pledges are already on a daily reset and don't suffer from any of the problems outlined.
People don't rush to do pledges as soon as reset happens or miss out forever. People aren't constantly complaining about being prevented from ever doing them because reset happens halfway through their playtime. I've spent a lot of time on these forums and seen a lot of complaints but never anything about how inconvenient it is that pledges reset daily.
There is some MAJOR differences between the two. Pledges are end-game stuff, meaning it is mostly done by players who know what they are doing. Pledges also do not suffer from this set time, as you can still turn them in AFTER this timer has expired. There is no ceiling. If the daily random reset time would be at a set time, ZOS would be placing a ceiling on the random daily as it would expire. This can NEVER happen, because in that case some players would NEVER be able to complete a random dungeon.All the arguments for keeping the 20 timers miss the fact that pledges are already on a daily reset and don't suffer from any of the problems outlined.
People don't rush to do pledges as soon as reset happens or miss out forever. People aren't constantly complaining about being prevented from ever doing them because reset happens halfway through their playtime. I've spent a lot of time on these forums and seen a lot of complaints but never anything about how inconvenient it is that pledges reset daily.
There is some MAJOR differences between the two. Pledges are end-game stuff, meaning it is mostly done by players who know what they are doing. Pledges also do not suffer from this set time, as you can still turn them in AFTER this timer has expired. There is no ceiling. If the daily random reset time would be at a set time, ZOS would be placing a ceiling on the random daily as it would expire. This can NEVER happen, because in that case some players would NEVER be able to complete a random dungeon.All the arguments for keeping the 20 timers miss the fact that pledges are already on a daily reset and don't suffer from any of the problems outlined.
People don't rush to do pledges as soon as reset happens or miss out forever. People aren't constantly complaining about being prevented from ever doing them because reset happens halfway through their playtime. I've spent a lot of time on these forums and seen a lot of complaints but never anything about how inconvenient it is that pledges reset daily.
Regular dailies resetting at a set time isn't an issue, because everyone can do those everytime. Nothing stops a person from doing them. Same with pledges, you can turn them in at any time after acquiring them.
If you only have two hours(or less) to do a daily random, and you are a bad player with long DPS queue's, suffer fake tanks, or get kicked often because you are new at the game, or do not know mechanics, etc. You would NEVER be able to complete your random dungeon for the day. As there is a limit to when it expires. A limit which isn't there with the 20h timer.
Stop thinking from your own experienced point of view, and look at it from a new or bad player's perspective. ZOS wants new players to stick around. Slapping a limit on a large group of players just because they play at a certain time, would chase many new players away. The 20h timer is best.
PS: I doubt anyone would ever do an extra daily random per week with the 4h intervals, as this is practically impossible to achieve.
Now, no way do I have the time nor inclination to be crazy enough to run 18 random dailies a day
. You would NEVER be able to complete your random dungeon for the day. As there is a limit to when it expires. A limit which isn't there with the 20h timer.
PS: I doubt anyone would ever do an extra daily random per week with the 4h intervals, as this is practically impossible to achieve
But that is the entire issue of the thread isn't it?... players missing out on a day of dailies. So if, as you also state with a set dailyreset timer players would miss a day of random rewards, that is the same issue as we are discussing. And if those players were to wait till after the reset, they would miss that daily random reward entirely. As there won't be enough time for them to complete it after the resettimer. (this besides the fact that the game would then be dictating players in certain timeslots when they need to do their randoms)spartaxoxo wrote: ». You would NEVER be able to complete your random dungeon for the day. As there is a limit to when it expires. A limit which isn't there with the 20h timer.
That is 100% incorrect. Let's say you did your random daily at 12am, hoping to turn it in before 1am before the reset, but failed and turned it in at 1:30am. You'd get the reward for that new day.
Nobody is asking for rewards to be erased after accomplishing them, and there is no scenario that zos would allow that to happen. It would literally be no different than the pledge, with the only exception being you wouldn't be able to pick up a new random until the next day.
Rewards are always generated when you complete something, not when you start.
A set daily resettimer would affect everyone playing in the timeslot where the resettimer is being placed. Versus those affected by irregular schedules. And I assume ZOS made their choice, based on which is more convenient for most players. Seems more likely as well, that there would be more players playing in any certain timeslot, then there there would be players with irregular schedules.spartaxoxo wrote: »PS: I doubt anyone would ever do an extra daily random per week with the 4h intervals, as this is practically impossible to achieve
...Which is why people are asking for it to reset at the same time. Because this benefit is essentially impossible for the vast majority of people.
Therefore in actual practice their choice is between a hard to manage moving time, or a fixed time that is easy to manage.
Let's put this in a way ZoS understands.
How much server lag is caused by the timer checks needed on every single character for a simple daily reset timer? Talking about keeping track of thousands of characters over the server for various different activities.
Could be easily tracked by a single daily reset time.
A set daily resettimer would affect everyone playing in the timeslot where the resettimer is being placed. Versus those affected by irregular schedules. And I assume ZOS made their choice, based on which is more convenient for most players. Seems more likely as well, that there would be more players playing in any certain timeslot, then there there would be players with irregular schedules.
PS: The 4h benefitgap really isn't a realistic benefit. Yes, some players could do a daily more every week, but practically with maintenance and sleep, this is impossible.
You would
But that is the entire issue of the thread isn't it?... players missing out on a day of dailies.
So if, as you also state with a set dailyreset timer players would miss a day of random rewards, that is the same issue as we are discussing. And if those players were to wait till after the reset, they would miss that daily random reward entirely.
So it comes down to who is more affected, those with irregular schedules, or those who play around a set randomreset time if there was one. My guess is there are more players playing at any given time, than there are with irregular schedules. Which explains ZOS's choice.
And for the record it is correct what I am stating. If a player is unable to complete the daily before the reset, and has too little time to complete it after the reset, they miss out on a daily random reward every other day. Which is exactly the issue in the OP.
You would NEVER be able to complete your random dungeon for the day. As there is a limit to when it expires. A limit which isn't there with the 20h timer.
spartaxoxo wrote: »Now, no way do I have the time nor inclination to be crazy enough to run 18 random dailies a day
But if you're not doing that then you're not actually getting these extra opportunities? The only way to take advantage of that opportunity is if you ARE strictly keeping track of timers. And doing more runs than you have alts. If you're just spamming alts at it, and hoping one of them can do the quest, you're not actually getting more runs.
Otherwise 5 runs on 5 toons is the same exaxt number of runs as 5 runs on 4 toons. Only the former comes with always knowing you can collect every reward you're eligible for without worry. And the latter means you can manage a timer for 20 hours so you can use the same toon again.
It sounds more like your benefit is entirely theoretical and that in actual practice, this makes no difference because you have so many toons that you'll always have a toon you can run whenever you want regardless of the timer.
You simply have too many toons to be effected by either system
spartaxoxo wrote: »Now, no way do I have the time nor inclination to be crazy enough to run 18 random dailies a day
But if you're not doing that then you're not actually getting these extra opportunities? The only way to take advantage of that opportunity is if you ARE strictly keeping track of timers. And doing more runs than you have alts. If you're just spamming alts at it, and hoping one of them can do the quest, you're not actually getting more runs.
Otherwise 5 runs on 5 toons is the same exaxt number of runs as 5 runs on 4 toons. Only the former comes with always knowing you can collect every reward you're eligible for without worry. And the latter means you can manage a timer for 20 hours so you can use the same toon again.
It sounds more like your benefit is entirely theoretical and that in actual practice, this makes no difference because you have so many toons that you'll always have a toon you can run whenever you want regardless of the timer.
You simply have too many toons to be effected by either system
Not sure why some ppl seem so invested in proving my repeatedly stated applies only to me personal preference to be incorrect. Hoped you would take at face value the hard to misunderstand statement I've made twice now - there is NO scenario in which 20hr timer is not better for me. Period. This applies to no other person and made no claims it should - just me.
To be explicit though since you seem to require 'proof' although simple p-stat of 18chars x 1.4 more extra opportunities per week or ~100 more chances per month should be at minimum intuitively understood to benefit just out of random chance.
So, I have 18 chars on main account. While I enjoy each for different reasons, should not be shock that like many, some alts I like lot more than others. On avg, I will do ~49-60 random normals per week, sometimes bit more or less but on avg 7 per day with option to do few more if feel like it. And if possible I prefer doing them on my 'main' 7 alts.
As I play every char able to heal, not fake heal - I mean full heal sets, heal bars, etc - my queue times are nil to quite short. So my dungeon timers are the limiting factor, not queue time. Running 7-8 randoms per day takes my less than ~2hrs usually, and my daily work schedule is so flexible I can essentially play whenever I want other than specific scheduled conference times with clients. I live in PST zone, officer hours on EST, and client hours on Oceanic asia/pacific times. TLDR - my personal & work schedule is wildly erratic (but works for me).
Therefore, when seeing if random normal is available (use addon so simple 1 screen check to view timers), I check to see which of my 18 chars is open, and prefer main 7 chars, and if not = only then go on to 8th+ choice. It is true because I don't run 18 randoms per day, I will have some char available to run whether it is a 24hr reset or 20hr timer. But a 24hr reset would make me use a non-favorite alt over a favored alt more times than a 20hr timer.
On the 20hr timer, I literally can see right in front of me every day, every week, the times one of my preferred 7 chars is available 'early', as in I ran the random 20hrs ago, 21hrs ago, 22hrs ago, etc - and would not be available to run on 24hr reset but am available on 20hr reset. In fact, many times per week I will see 2-3 of my favored chars with times that are 20min away from resetting, or ~1-2 hrs.
Which means I can do randoms first on my unlocked main alts, then by time they are done, my 2-3 others will now be unlocked.
To repeat again - there is zero scenario in which the 20hr individual per char timer does not benefit me more, by a lot, than a server wide 24hr reset. As I said before - I can adapt to either, I don't hate the 24hr server reset, and make no claims anyone should feel anything other than their opinion on either model. Simply as the entire OP of this thread asked - my personal preference is 20hr timer over server reset. Period.
In fact, many times per week I will see 2-3 of my favored chars with times that are 20min away from resetting, or ~1-2 hrs.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »In fact, many times per week I will see 2-3 of my favored chars with times that are 20min away from resetting, or ~1-2 hrs.
Nobody is saying you have to prefer one reward to another, just pointing out that your statement earlier did not actually point to any benefits you were actually receiving from the 20 hour timer.
If someone asks you "What benefits are you receiving" and you respond "Well I don't use them, but I have them on paper!" Then it's not trying to dissuade you from personal preference to let you know that you're not actually using your benefits and that they are paper only.
Your earlier statement about being benefited because you have a lot of alts simply doesn't qualify as benefiting from the 20 hour timer. That's all. Having a ton of alts that you run them on, just to always have one available when you feel like it, is a factor that inherently erases the missed reward drawbacks of both timers. It makes you have too many alts to be impacted by the actual management aspects. 5 reward packages is 5 reward packages whether it comes from 5 characters or 4 characters.
You say you use an add-on so that you can actually keep track of 20 hours so you can use the same character twice, which was already acknowledged as something you'd need to do to actually benefit. So congratulations you actually are benefiting from the 20 hour timer. It's not because you have so many alts, but because you're keeping track of the 20 hour timer so that you can do it an extra time.
BTW
It's actually BECAUSE you have no time constraints, automated micromanagement, and no reward constraints because of separate stuff that your personal perception is that you benefit more from the 20 hour timer. You can place value on the non-tangible benefits such as being able to play on alt you actually like because you have freed yourself from the drawbacks of either system.
spartaxoxo wrote: »Now, no way do I have the time nor inclination to be crazy enough to run 18 random dailies a day
But if you're not doing that then you're not actually getting these extra opportunities? The only way to take advantage of that opportunity is if you ARE strictly keeping track of timers. And doing more runs than you have alts. If you're just spamming alts at it, and hoping one of them can do the quest, you're not actually getting more runs.
Otherwise 5 runs on 5 toons is the same exaxt number of runs as 5 runs on 4 toons. Only the former comes with always knowing you can collect every reward you're eligible for without worry. And the latter means you can manage a timer for 20 hours so you can use the same toon again.
It sounds more like your benefit is entirely theoretical and that in actual practice, this makes no difference because you have so many toons that you'll always have a toon you can run whenever you want regardless of the timer.
You simply have too many toons to be effected by either system
Not sure why some ppl seem so invested in proving my repeatedly stated applies only to me personal preference to be incorrect. Hoped you would take at face value the hard to misunderstand statement I've made twice now - there is NO scenario in which 20hr timer is not better for me. Period. This applies to no other person and made no claims it should - just me.
To be explicit though since you seem to require 'proof' although simple p-stat of 18chars x 1.4 more extra opportunities per week or ~100 more chances per month should be at minimum intuitively understood to benefit just out of random chance.
So, I have 18 chars on main account. While I enjoy each for different reasons, should not be shock that like many, some alts I like lot more than others. On avg, I will do ~49-60 random normals per week, sometimes bit more or less but on avg 7 per day with option to do few more if feel like it. And if possible I prefer doing them on my 'main' 7 alts.
As I play every char able to heal, not fake heal - I mean full heal sets, heal bars, etc - my queue times are nil to quite short. So my dungeon timers are the limiting factor, not queue time. Running 7-8 randoms per day takes my less than ~2hrs usually, and my daily work schedule is so flexible I can essentially play whenever I want other than specific scheduled conference times with clients. I live in PST zone, officer hours on EST, and client hours on Oceanic asia/pacific times. TLDR - my personal & work schedule is wildly erratic (but works for me).
Therefore, when seeing if random normal is available (use addon so simple 1 screen check to view timers), I check to see which of my 18 chars is open, and prefer main 7 chars, and if not = only then go on to 8th+ choice. It is true because I don't run 18 randoms per day, I will have some char available to run whether it is a 24hr reset or 20hr timer. But a 24hr reset would make me use a non-favorite alt over a favored alt more times than a 20hr timer.
On the 20hr timer, I literally can see right in front of me every day, every week, the times one of my preferred 7 chars is available 'early', as in I ran the random 20hrs ago, 21hrs ago, 22hrs ago, etc - and would not be available to run on 24hr reset but am available on 20hr reset. In fact, many times per week I will see 2-3 of my favored chars with times that are 20min away from resetting, or ~1-2 hrs.
Which means I can do randoms first on my unlocked main alts, then by time they are done, my 2-3 others will now be unlocked.
To repeat again - there is zero scenario in which the 20hr individual per char timer does not benefit me more, by a lot, than a server wide 24hr reset. As I said before - I can adapt to either, I don't hate the 24hr server reset, and make no claims anyone should feel anything other than their opinion on either model. Simply as the entire OP of this thread asked - my personal preference is 20hr timer over server reset. Period.
Your perceived advantage is exactly that - your perception. WIth 18 characters and a daily reset you could do 126 random in a week with full rewards. Unless you're doing more than that, you've lost nothing. The only downside to a daily reset is maybe having to use a different character once in a blue moon. You've said yourself you don't run on all your characters every day so you should always have alts available.
You run 49-60 dailies currenty and could easily continue to do so. Nothing would change for you.
I didn't respond with novel length full detail breakdown of my rationale why I prefer 20hr timer because generally when you state only your personal preference, explicitly state does not apply nor should it for anyone else, then extensive details are not needed