Prime time and weekend, what do expect. Nothing wrong having high server population. The problem atm is that everyone is trying to grind xp. I could be wrong but it seems op is salty coz theres alot of people at every grind spot lol.
Just go to instanced spot, like nBRP or Skyreach.
Prime time and weekend, what do expect. Nothing wrong having high server population. The problem atm is that everyone is trying to grind xp. I could be wrong but it seems op is salty coz theres alot of people at every grind spot lol.
Just go to instanced spot, like nBRP or Skyreach.
Prime time, weekend AND a double XP event going on with a still on going pandemic and its lockdowns. Just wait till Easter hits, personally I doubt EU will survive that so I may have to migrate to NA and join the bunny hoppers there.
Places to get away?
Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
I can also just hang out in my homes and afk for that too.
However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
NOT!
A!
SINGLE!
ONE!
...and I searched for one that was empty... On multiple occasions.
It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
Sure, its worse now with everyone home but its been a problem for years.
This has always happened on PC EU. This only really annoys me in delves/public dungeons though, as I always want to kill everything. But when someone runs through, there are no mobs left, and no boss. So I can either wait, or follow. Which both are terrible options. Even worse is when someone kills the boss, knowing they just ran past you.
Whenever I do a delve/public dungeon, and know a person is near, I always wait with killing the boss. Attack the boss, and sheath my weapon, so they can see they get to partially kill the boss. So they get credit too. Sharing is caring!
Places to get away?
Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
I can also just hang out in my homes and afk for that too.
However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
NOT!
A!
SINGLE!
ONE!
...and I searched for one that was empty... On multiple occasions.
It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
Sure, its worse now with everyone home but its been a problem for years.
I'm with you on this OP.
[snip]
People who can't run these want to nerf instanced grind spots but did they thought where all those players will go instead? We will go to overland spots, and trust me we know how to farm overland twice as fast as casuals can, you won't even touch the mobs. Be careful what you are asking for...
[Edited to remove Baiting]
VaranisArano wrote: »Places to get away?
Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
I can also just hang out in my homes and afk for that too.
However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
NOT!
A!
SINGLE!
ONE!
...and I searched for one that was empty... On multiple occasions.
It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
Sure, its worse now with everyone home but its been a problem for years.
[Quoted post was removed]
VaranisArano wrote: »Places to get away?
Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
I can also just hang out in my homes and afk for that too.
However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
NOT!
A!
SINGLE!
ONE!
...and I searched for one that was empty... On multiple occasions.
It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
Sure, its worse now with everyone home but its been a problem for years.
[Quoted post was removed]
Well, the first time I did the public dungeon in Deshaan, it took me well over an hour because there was a group farming the bosses so I had to wait for the full respawn time on every boss. The only thing fun about that experience was how angry the group got when I burnt a boss before they got there.
VaranisArano wrote: »VaranisArano wrote: »Places to get away?
Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
I can also just hang out in my homes and afk for that too.
However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
NOT!
A!
SINGLE!
ONE!
...and I searched for one that was empty... On multiple occasions.
It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
Sure, its worse now with everyone home but its been a problem for years.
[Quoted post was removed]
Well, the first time I did the public dungeon in Deshaan, it took me well over an hour because there was a group farming the bosses so I had to wait for the full respawn time on every boss. The only thing fun about that experience was how angry the group got when I burnt a boss before they got there.
Yeah, that makes sense. Public dungeon bosses drop weapons and Deshaan has two desirable sets, especially with Plague Doctor being one of the few sets that still works in Cyrodiil.
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".
I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.
2) What I am suggesting is CHOICE.
Clearly you object to giving people choice?
Why?
What are you afraid of?
AcadianPaladin wrote: »I agree that my game (PC NA) is too crowded. On one hand, even as a soloist I have to admit that is a good thing as it indicates the game is attracting/maintaining players. On the other hand, crafting/merchant areas are often absurdly crowded to the point of being not enjoyable at all. And I can't remember the last time I actually got to kill a delve boss by myself - feeling lucky if I can get a light attack in before several other players kill it.
I don't think another server is the answer perhaps. Rather, I should think simply more instances would help since I believe this is something that is already used. We just need more of them I think to make the game seem less overcrowded. I think @Magdalina is suggesting the same thing above.
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".
I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.
2) What I am suggesting is CHOICE.
Clearly you object to giving people choice?
Why?
What are you afraid of?
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".
I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.
2) What I am suggesting is CHOICE.
Clearly you object to giving people choice?
Why?
What are you afraid of?
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".
I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.
2) What I am suggesting is CHOICE.
Clearly you object to giving people choice?
Why?
What are you afraid of?
VaranisArano wrote: »
It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".
I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.
2) What I am suggesting is CHOICE.
Clearly you object to giving people choice?
Why?
What are you afraid of?