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PC NA Server Entirely too crowded

  • RedMuse
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    Kurat wrote: »
    Prime time and weekend, what do expect. Nothing wrong having high server population. The problem atm is that everyone is trying to grind xp. I could be wrong but it seems op is salty coz theres alot of people at every grind spot lol.
    Just go to instanced spot, like nBRP or Skyreach.

    Prime time, weekend AND a double XP event going on with a still on going pandemic and its lockdowns. Just wait till Easter hits, personally I doubt EU will survive that so I may have to migrate to NA and join the bunny hoppers there :D.
  • DarcyMardin
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    I hardly think ZOS is going to shred any tears over this LOL.
  • Sylvermynx
    Sylvermynx
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    RedMuse wrote: »
    Kurat wrote: »
    Prime time and weekend, what do expect. Nothing wrong having high server population. The problem atm is that everyone is trying to grind xp. I could be wrong but it seems op is salty coz theres alot of people at every grind spot lol.
    Just go to instanced spot, like nBRP or Skyreach.

    Prime time, weekend AND a double XP event going on with a still on going pandemic and its lockdowns. Just wait till Easter hits, personally I doubt EU will survive that so I may have to migrate to NA and join the bunny hoppers there :D.

    Be welcome here! I do love PC EU as well as NA, but I almost never have a quiet server because EU is always on-peak when I play. NA though - I only play off-peak, and while it's been extra busy for the last year, I do understand why. It's okay - there's always places to "get away".
  • Rovaeden
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    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.
  • RedMuse
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    Rovaeden wrote: »
    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.

    Mate, idk how to tell you this but this is an MMO. MMO stands for 'massively multiplayer online game'. That means that this type of game is going to have other players around, a lot of other players. If that bothers you this is the wrong genre for you. It's like complaining that you have to kill things in a FPS game.
  • Massacre_Wurm
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    Sarannah wrote: »
    This has always happened on PC EU. This only really annoys me in delves/public dungeons though, as I always want to kill everything. But when someone runs through, there are no mobs left, and no boss. So I can either wait, or follow. Which both are terrible options. Even worse is when someone kills the boss, knowing they just ran past you.

    Whenever I do a delve/public dungeon, and know a person is near, I always wait with killing the boss. Attack the boss, and sheath my weapon, so they can see they get to partially kill the boss. So they get credit too. Sharing is caring!

    Dunno i am playing on PC EU and hardly see anyone at all. Except in farming zones of course like rivenspire and crafting hubs.
    I dont remember when last time i actually had to wait for delve boss or something.
    Edited by Massacre_Wurm on March 27, 2021 11:23AM
  • heaven13
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    Rovaeden wrote: »
    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.

    I also play on PC/NA and there have been multiple times, even in this year, where I have gone to a public dungeon and am the only one. Great when I am on my fully leveled characters with gear, not so great when I'm on a baby with random dropped pieces, no full sets, and missing tons of skillpoints. So I'd say the problem is more a combination of the fact that you are playing an MMO and playing at more populated times.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Mayrael
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    I'm with you on this OP.

    [snip]

    People who can't run these want to nerf instanced grind spots but did they thought where all those players will go instead? We will go to overland spots, and trust me we know how to farm overland twice as fast as casuals can, you won't even touch the mobs. Be careful what you are asking for...

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 27, 2021 3:24PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Tsar_Gekkou
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    Never thought i'd see someone complaining that a game isn't dead.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • ThorianB
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    I don't have the same experience on PC NA. I have been to multiple delves, a couple of those were even for dailies)in the last week in which i was one the only person in there. I have soloed a few world bosses this week. I ran a couple of public dungeons and only saw 1 or 2 other people. Certain spots are really busy. But everyone is at the popular grind spots and doing mast writs so other places are less busy. I play either right before peak or the last half of peak.

    I think maybe the OP is just going to the wrong spots.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    You have an event going on. It brings in lots of 'absent' players who log off once the week is finished.
  • stefj68
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    If they add a new server, since they can't cross platform transfer or anything that means you will have to start again... is that what you really wish??? starting over?
  • Thechuckage
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    Seems like having a specific shard(s) for harder overland might resolve some of the crowding issues.
  • Soulshine
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    I sympathize. I do have my moments when I want to play and not really engage with others too much once done with dailies and trials. Not sure at what times you are playing the game, but this is partly why I keep chars on EU to play. I am on PST so when I play my evening hours at home, the EU server is literally very quiet most of the time even in major zones. The people that I do see tend to be pretty fun since they are either very late-owls, early birds, or they are Aussies who I have to say always turn out to be awesome! :D

    I know it's not a solution to your issue; I have waaay fewer CPs on EU than NA so it's not great to split your time that way from a practical standpoint, but variety is certainly the spice of life, so you could consider it anyway.

    I don't think ZoS will create a new server in any case, though perhaps there is some room to speculate on instance broadening at least for the dungeon issue since the companions are also going to be making a hot mess of those if you have hoards of noobies with their trusty sidekicks also peppering the public dungeon/delve scene... yikes
  • robertthebard
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    Mayrael wrote: »
    I'm with you on this OP.

    [snip]

    People who can't run these want to nerf instanced grind spots but did they thought where all those players will go instead? We will go to overland spots, and trust me we know how to farm overland twice as fast as casuals can, you won't even touch the mobs. Be careful what you are asking for...

    [Edited to remove Baiting]

    Maybe you're posting in the wrong thread? "Public areas are crowded, and need to be fixed" does not equal "Nerf content"?
  • Ryath_Waylander
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    Runefang wrote: »
    Move to Australia. We have Koala, Kangaroos, epic lag and few players.

    Just not to South Africa. We have Ostriches, Springbok, epic lag and tons of players :D
  • Mik195
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    Rovaeden wrote: »
    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.

    [Quoted post was removed]

    Well, the first time I did the public dungeon in Deshaan, it took me well over an hour because there was a group farming the bosses so I had to wait for the full respawn time on every boss. The only thing fun about that experience was how angry the group got when I burnt a boss before they got there.
    Edited by ZOS_ConnorG on March 28, 2021 3:40PM
  • VaranisArano
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    Mik195 wrote: »
    Rovaeden wrote: »
    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.

    [Quoted post was removed]

    Well, the first time I did the public dungeon in Deshaan, it took me well over an hour because there was a group farming the bosses so I had to wait for the full respawn time on every boss. The only thing fun about that experience was how angry the group got when I burnt a boss before they got there.

    Yeah, that makes sense. Public dungeon bosses drop weapons and Deshaan has two desirable sets, especially with Plague Doctor being one of the few sets that still works in Cyrodiil.

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.
    Edited by ZOS_ConnorG on March 28, 2021 3:41PM
  • Mik195
    Mik195
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    Mik195 wrote: »
    Rovaeden wrote: »
    Places to get away?
    Yeah, I can find little corners of any given map with no monsters where there are no players either. Cool. That's a great help.
    I can also just hang out in my homes and afk for that too.

    However, the fact remains that there is not a single public dungeon that I have entered in the last couple years that didn't have other players zerging it.
    NOT!
    A!
    SINGLE!
    ONE!
    ...and I searched for one that was empty... On multiple occasions.

    It's not like I had a zerg clean a pub dungeon once and came here to whine about it. This has been a constant, ongoing problem for years. Not months, years!
    Sure, its worse now with everyone home but its been a problem for years.

    [Quoted post was removed]

    Well, the first time I did the public dungeon in Deshaan, it took me well over an hour because there was a group farming the bosses so I had to wait for the full respawn time on every boss. The only thing fun about that experience was how angry the group got when I burnt a boss before they got there.

    Yeah, that makes sense. Public dungeon bosses drop weapons and Deshaan has two desirable sets, especially with Plague Doctor being one of the few sets that still works in Cyrodiil.

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    I'd like the bosses to spawn if it is the first time you encounter them, like delve bosses do. It would be nice the first time you do a public dungeon to not have to wonder if that blank space had one of the bosses you need to complete or if it just happens to look like a place a boss might be.
    Edited by ZOS_ConnorG on March 28, 2021 3:41PM
  • SidraWillowsky
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    I thought I hated other players too until I made a character on the EU server (I'm on the east coast in the US) and started playing late at night. I was in Deshaan one night and, outside of Mournhold, didn't see a single other player over the course of several hours. It actually felt way more weird and strangely lonely than it did fun.

    The CP grind is definitely making it more annoying to visit some of my favorite areas, but that's not going away any time soon, so I just try to go during off-peak hours.
  • Rovaeden
    Rovaeden
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    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    Edited by Rovaeden on March 28, 2021 8:56AM
  • stewhead2ub17_ESO
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    Rovaeden wrote: »

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    I don't think ESO has ever been "marketed" as "Skyrim Online". That is an assumption that some people made & wanted to be true. It's not. There will be no "choice" regarding making it a single player game or MMO @ your discretion. Also I play on PC NA & sometimes experienced many people in a public dungeon & often seem to have it to myself. I suppose I'm a more patient person because it doesn't annoy me as it seems to annoy you. Honestly I think your complaint just seems a little whiny.
  • starlizard70ub17_ESO
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    Runefang wrote: »
    Move to Australia. We have Koala, Kangaroos, epic lag and few players.

    I like the Aussie players, they're great people. I run with some Aussies in Cyrodiil and it's always a lot of fun. :)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Starlight_Whisper
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    I agree that my game (PC NA) is too crowded. On one hand, even as a soloist I have to admit that is a good thing as it indicates the game is attracting/maintaining players. On the other hand, crafting/merchant areas are often absurdly crowded to the point of being not enjoyable at all. And I can't remember the last time I actually got to kill a delve boss by myself - feeling lucky if I can get a light attack in before several other players kill it.

    I don't think another server is the answer perhaps. Rather, I should think simply more instances would help since I believe this is something that is already used. We just need more of them I think to make the game seem less overcrowded. I think @Magdalina is suggesting the same thing above. :)

    Pick different area. Never crowded outside humblemud crafting area
  • VaranisArano
    VaranisArano
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    Rovaeden wrote: »

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    1) That's not what "Play the way you like" means, either in the actual marketing or what what Devs say..
    See Exhibit A: https://i.imgur.com/GFiNtHg.jpg
    See Exhibit B: https://www.elderscrollsonline.com/en-us/news/post/57025

    And now, since you seem to think that ZOS has advertised that you can play an MMORPG like it's a singleplayer RPG, I'd be very interested to see your marketing example(s) of ESO being marketed as "Skyrim Online".

    2) What you are suggesting is that ZOS fundamentally change the architecture of ESO and foot the bill for additional servers not to support their growing playerbase but to cater to a minority of players who want their own instances to privately quest in an MMO.
    A) Do you think that's a feasible design choice for an MMO that expects players to do group content and PVP if they want all of the rewards?
    B.) How much are you willing to pay for your private instances, a la Fallout 76?


    At the root, I think your problem is that you want the option to force a square peg into a round hole. An MMO like ESO isn't going to fit neatly into the model of the singleplayer RPG that you and your friends loved from previous TES games. Some options just don't work well, and in this case, someone's got to pay for the new servers and the ongoing server costs of maintaining private instances.

    So again, going by the Fallout 76 model, how much do you and your friends want to pay on top of your current subscription?
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Meanwhile PC EU has about 12 PVE end game guilds in the guild finder ^^
  • ThorianB
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    Rovaeden wrote: »

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    ESO has never been marketed as Skyrim Online. Whoever told you that was lying.It seems what you are looking for is multiplayer not MMO. Something you can play with friends, but tell everyone else to bugger off. The game design does not support that type of play so they would have to make quite a few modifications to the game to adapt to such a system and that is if its even possible.

    They would either have to host private servers for a multiplayer aspect or allow 3rd party hosting. They probably aren't going to allow 3rd party hosting. You would have to pay ZOS for a private multiplayer server and that would probably be quite expensive on your end. I doubt many people are going to want to pay $100,$200+ a month on top of anything they pay now for server hosting. In order for ZOS to make a profit they would have to have a lot of people sign up for such a service and that service would have to be more profitable to them than having those players on a single mega server. Why more profitable? Because it is more labor intensive, more investment, and just a bigger PITA on their end to provide that service.

    Is it possible they would do something like this? Sure, if the game design would allow it. Is it likely? Not without a massive amount of community support for years. ZOS requires us to request/complain about stuff for a couple of years before they fit it into their schedule. Partly because they want to make sure its not a fad and also because they plan out the general direction of the game a year or more in advance and even then they have to think it is a good idea or something they want to mess with.



  • AlnilamE
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    Rovaeden wrote: »

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    Let's say ZOS reworks their server architecture to allow for "solo/group instances" of an entire zone. Are you going to foot the bill every time you spin one of those up, since you/your group are the only ones using it?
    The Moot Councillor
  • robertthebard
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    Rovaeden wrote: »

    It's a balancing act in an MMORPG. ESO is an MMORPG and we're going to have other players around. Sometimes it's a truly unimmersive amount of players, such as when a new zone launches or when good rewards come from non-endgame content. I'm sure that can be annoying, but I'm not sure it's a problem worthy of the game needing to be changed, if that makes sense.

    ESO is marketed as Skyrim Online. It is marketed as an Elder Scrolls Story you can "Play Your Way".
    This is a pile of crap for multiple reasons but the one we are discussing is the effect on players who want to "Have a Skyrim experience online with their friends".

    I have brought multiple friends to ESO. Every single one of them left and never returned because they did not appreciate repeatedly having a horde of other players swarm and annihilate the monsters they were fighting thus ruining the adventure they were trying to enjoy.

    2) What I am suggesting is CHOICE.
    Clearly you object to giving people choice?

    Why?

    What are you afraid of?

    Can I see a link to the marketing of Skyrim Online? Since this is your opening assertion, I'm going to need you to support that before I even consider reading anything else. Because, in so far as I'm aware, the game has never been marketed as "Skyrim Online". I have seen the claim made by players on these forums, but I've never seen it in actual marketing. So, since you're making the claim, support it with a link to the actual marketing. That would be great, thanks. o:)
  • Sidonius
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    And here I was going to start a thread called "Where is everybody"
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