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All dailies need to reset at the same time

  • Seminolegirl1992
    Seminolegirl1992
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    Yes pleasee
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  • waterfairy
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    renne wrote: »
    Vigarr wrote: »
    another issue with a 20 hour reset is siege merits and the like that are on that timer. I forgot to collect mine until around midnight last night so that means I won't get to collect todays daily merit until this evening when I might not be able to play...a standard reset would mean I can collect it any time today.

    I literally had to make a note of the time I opened the box each day when I was getting them for the timbercrow wanderer outfit, because of logging in at different times and forgetting and everything. It was a pain in the rear to manage.

    I feel your pain because I'm trying to farm.that too but keep forgetting times or being unable to play then. We really need a timer or a standard reset time like suggested here
  • EvilAutoTech
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    I have agreed with this idea in all threads created about it.
  • iksde
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    Jacozilla wrote: »
    No thanks.

    If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.

    Per char 20hr timer is fine for me.

    I wish everyone else also had so stable time with their like they wont need to care about this.

    1st day of week - job on morning (9.00-17.00), we get to home near evening, doing daily here
    2nd day, lets repeat it
    3rd day - we go to job evening (17.00-1.00) - we might get bot big window taime for this daily if even - we could have doing daily at 19.00 and so now having less than 2 or even 1 hour for doign this daily before job because we also need tim to get to job etc or even better, we was doing daily after 20.00 - so no option to get this daily this day because it is resetting when we are already going to job or when we are already in job if we was doing this daily later day before becasue we didn't had time to do it earlier or we didnt remebmer
    4tth day - again in morning (9.00-17.00) - we are going to sleep right after we get bakck from work or we dont have power to play game yet - so again we are doing daily rather at late time
    5th day - free but we are stuck to reset at evening
    6th day - again at evening (17.00-1.00) - so again no time to do daily because in days before we was to tired to do daily earlier to have its reset earlier so another day with wasted daily we wanted to do


    it is just 1 example of anyone who can have not stable job time becasue of job he is in and it can apply to literally anyone, to many

    when I was looking for job I was in few different jobs and every of them had irregular times, my friend have work time changing every week which may lead him to have atleast 1 day wasted f this daily every week from not his fault

    we are not cyborgs, robot to catch every moment when we can this daily reset after 20 hours, we are jsut people who can be tored after day and so have no power to sit in game for this daily specially because of its sick reset shilw we could have dont it later or earlier while it was no time with its reset, this system of daily resets after 20 hours is literally punishing every player who dont have regular lifestyle mainly because of job which them might like or not but we need to work and so because we are going to work wich is nothing special today to be at irreagular times we are just punished by game system of these dailys who would want to play
    and what is going after this these "dailys" might be rather every second day quest because of bad timing with resets, with when we were doing it and later when again we would be able to do it
  • CrashTest
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    Amen.

    SirAndy wrote: »
    Vigarr wrote: »
    SirAndy wrote: »
    McGordon wrote: »
    Agree, have never understand why there are few things that resets at different times.

    Those things reset depending on the time you (the player, not the character) first did them.
    At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.

    Not sure if that is still the case.
    idea.gif

    each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best

    No, it's per account, not character. And it's set the first time you (the player) ever did that task, regardless of character.

    At least that's how it use to be during beta and early live and my timers are still following that pattern.
    idea.gif

    No, it's per character. I know this bc I run 3-5 of my tanks thru daily random every day, but not each one at the same time each day, and they all have different timers. (Example: I'll run 1 or 2 tanks in the morning, log off, then login later to run the others in the evening or afternoon)

    It's also not set for each character or account. Meaning, if I play at 5:00 on a character, its timer end time won't be 1:00 forever. I can queue that character at 3:00 the next day and its timer would then end at 11:00.
    Edited by CrashTest on March 27, 2021 6:16AM
  • Hotdog_23
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    It would be nice if we could at least see the timers for each character Rather then some hidden timer we can't see. Put timers in the character section screen under options menu. After all they are active and used by the system. Let us see it as well. Surely this would not be to hard to add to the UI interface.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺
  • LashanW
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    If you are on PC, there's a super helpful addon that can track timers for random daily normal/vet dungeon and random daily battlegrounds of all your characters. It can also track pledges across all characters and has a pledge calendar as well. Tracks trial weekly coffer timers too. Kinda crazy how much useful features this addon has.

    lkYAq1Q.png

    https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html
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  • Sarannah
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    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
  • Magdalina
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    Omg yes please. This is SO annoying. I think it's fair to assume that most people cannot always play at the same time - daily - even if we have a timewindow where we usually play, sometimes we'll also have something come up at this time, choose to go hang out somewhere, have guests, feel unwell, whatever...and it's niot an issue with most dailies - you just login at whatever other time this day, but woe be us if we cannot do the random dungeons/IC quests in that ~4 hour window. It's silly and there's really no reason for this. Only one I don't mind as it is now (though I wouldn't mind it being reset at set time too) is horse feeding because it only takes like 5 seconds and it isn't really vital (now missing a random dungeon/BG daily rewards during a double xp event is pretty huge, yeah), plus at least it tells you how much time is left til you can feed it.

    If the intention behind this system was to force people to log in daily as opposed once during 2 days at around the reset time and do 2 sets of dailies at once - well I can confirm it's failing at that. As it is now, if I get busy and log on later than my normal time, there's actually 0 reason for me to do daily random/BG because it means tomorrow as I play in my usual window I won't get them. There's also generally 0 reason for me to log on earlier on the weekend - on weekdays I play and do my randoms in the evenings after work, on weekend I'd prefer them in the morning but I can't because reset timers. But in the weekend evenings I'm fairly likely to just run off somewhere and then never do them at all. This system is nothing but disappointment (even tho I have it marginally better on PC vs console as we at least have addons tracking all those timers that ZOS couldn't implement for us). I mean c'mon, it's silly to force people to build their schedules around the game. Daily login/quests rewards available for 24 hours are one thing but forcing people to play same activities at like exact same time every day is madness.
  • iksde
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    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    as I wrote above...no, this time can be great for people with regular playing, lifestyle for playing, for people with irregular lifestyle as I explained it is just hurting, pusnishing people for having work with irregular times on daily making 20h resets on daily quest as once a second day quest for those people which for sure are not rare in these times to have work with irregular times

    I think You have never worked some more with irregular times and never returned to home tired after work as You think system of 20h reset for dailys is the best for everyone
  • PaddyVu
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    Enlightenment also
  • Kitsune2200
    I agree they need to have a set reset time the 20hr reset time was a horrible idea and who ever suggested it needs a kick in the tush
  • Danikat
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    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    It seems to work ok for people playing Guild Wars 2 in America. Their daily reset time (for all servers) is midnight UTC, which is 5-7pm in the US - right in the middle of prime time for a lot of people.

    I'm in Europe and play on an EU server so I don't know from personal experience but my understanding from talking to other players is that they typically do time-gated activities immediately after the reset if they're online. It's often the hour after reset that's considered the busiest time and when you're most likely to find groups for dungeon runs, organised groups doing large open-world activities etc. and before or after players are more likely to be doing things which aren't time-gated like levelling new characters or working on individual achievements.

    Of course it does mean if you play at 8pm one night and do all your dailies, then you're online at 10am the next morning for 2 hours then can't log in again that day you'll miss a day of dailies, but the same is true with a 20-hour timer. The advantage in that case is you don't have to remember (or use 3rd party methods to track) whether you did it before 7pm and therefore can do it again or after and therefore it's still completed for 'today', and if you did do it before 7pm and then do it again at 10am you won't have changed the reset time and messed it up for future days - it stays consistent no matter what.
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  • Bucky_13
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    As someone who works a swing shift, the 20 hour timer is horrible.
    Sometimes my game time is in the morning. Sometimes at night.
    Sometimes I'm on until 4am, other times I've been asleep for hours.

    Having one reset timer allows me to plan my game time and task appropriately.

    I know if I need to complete a task before work or after work.
    If I need to stay up late and knock out my dailies for the next day.

    So, yes. 1 daily reset timer for everything please.

    This is the reason I hate the 20 hour timer as well. I can do the daily writs with no issue, sometimes in the morning, sometimes in afternoon or evening. The things that are on 20h cooldown are annoying as hell to keep track of, often I tend to miss a day on those.
  • RedMuse
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    LashanW wrote: »
    If you are on PC, there's a super helpful addon that can track timers for random daily normal/vet dungeon and random daily battlegrounds of all your characters. It can also track pledges across all characters and has a pledge calendar as well. Tracks trial weekly coffer timers too. Kinda crazy how much useful features this addon has.

    lkYAq1Q.png

    https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html

    While nice it doesn't help with horse training or that Dragonguard chest or any of the other shifting timers.
  • RedMuse
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    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
  • LashanW
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    RedMuse wrote: »
    While nice it doesn't help with horse training or that Dragonguard chest or any of the other shifting timers.
    I dunno about this dragonguard thing, but there's another addon that has the ability to track horse training timer. (Wykkyd Toolbar)
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  • Sarannah
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    RedMuse wrote: »
    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
    I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."

    I'm assuming more players would be negatively affected by a set timer, than players with irregular schedules are affected by a 20h timer. Which is probably why ZOS choose this, as it is the lesser of two evils. (Especially if you bring timezones into the mix).

    You can kind of compare it to maintenance. The US is lucky, and the EU is (mostly) unlucky when it comes to maintenance times/hours.
    Edited by Sarannah on March 27, 2021 3:19PM
  • spartaxoxo
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    Jacozilla wrote: »
    No thanks.

    If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.

    Per char 20hr timer is fine for me.

    20H timer is actually much more restrictive for being able to play earlier than reseting at 1 am.

    Let's say you usually work from 8am to 6pm.

    So you get off work at 6pm each day, and get straight on ESO. but today you got off work at 5pm, both timers will allow you to collect your rewards early.

    Now let's say you called in sick because you feel like crap, and you just can't sleep anymore so you get on the game at 11am. You will not be able to collect a reward with the time 20h timer because you didn't wait until 2pm. The game doesn't tell you this, it just does it. If it was on a 1am reset, there's no issue. You get your reward.

    In both scenarios, you get to play early with the 1am reset. In the 20H timer, you screwed yourself out of a reward even though you only played once each calendar day.

    So unless you work the graveyard shift and get on close to 1am and have to go work not long after, or for people who don't have a job/school e.g. retirees and can follow these timers like clockwork, the daily reset time is more restrictive not less.
    Edited by spartaxoxo on March 27, 2021 4:14PM
  • RedMuse
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    Sarannah wrote: »
    RedMuse wrote: »
    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
    I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."

    I'm assuming more players would be negatively affected by a set timer, than players with irregular schedules are affected by a 20h timer. Which is probably why ZOS choose this, as it is the lesser of two evils. (Especially if you bring timezones into the mix).

    You can kind of compare it to maintenance. The US is lucky, and the EU is (mostly) unlucky when it comes to maintenance times/hours.

    So you admit that your opinion is based solely on your own assumption of what the player base looks like and basically it is that the majority is like you. Which may or may not be true, but you're adamant about it.

    [snip] @Sarannah if the 20 hours timer is so grand why isn't THAT the standard? Why are writs, pledges and daily quests on a hard, once per day, reset and not on a 20 hour timer since according to you it's only players like you that ZOS cares about. Why the mix?

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 28, 2021 3:20PM
  • Linaleah
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    Sarannah wrote: »
    The current resettimes are fine!

    The 20 hour timer means you can do it every day, even if you log in a bit earlier from your normal playing time.

    Edit: there is no way to abuse this or take advantage from this.

    24 hour timer means exactly the same thing, except if one day you log in in the morning, and the other in the evening, you and the next day morning again - you can do your things all 3 of the days instead of falling behind on a second day and not being able to do it again on a third because with 20 hour timer, your daily hasn't reset yet.
    dirty worthless casual.
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  • Linaleah
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    Jacozilla wrote: »
    No thanks.

    If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.

    Per char 20hr timer is fine for me.

    I'm not sure you understand how 24 hour reset works. it doesn't mean you have to wait 24 hours like we have to wait 20 now. it means you have the ENTIRE 24 hours to do whatever it is that you wanted to do. got off work early? you can do the thing! got off work late? you can STILL do the thing! have a day off the next day and can play in a morning? CAN DO THE THING AS WELL! without having to wait for your 20 hours to be over.
    dirty worthless casual.
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  • Linaleah
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    Sarannah wrote: »
    RedMuse wrote: »
    Sarannah wrote: »
    The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.

    No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
    I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."

    I'm assuming more players would be negatively affected by a set timer, than players with irregular schedules are affected by a 20h timer. Which is probably why ZOS choose this, as it is the lesser of two evils. (Especially if you bring timezones into the mix).

    You can kind of compare it to maintenance. The US is lucky, and the EU is (mostly) unlucky when it comes to maintenance times/hours.

    but it.. will not. when you have the entire 24 hours to do the thing, why does it matter WHEN it resets? you do not need to miss out on any rewards becasue your window is NOT as limited as 20 hour cooldown. 24 hour reset is NOT 24 hour cooldown. people with regular schedules can do pledges just fine and not miss out on anything. people with irregular schedules can ALSO do just fine and not miss out on anything.

    the ONLY people benefitting from 20 hour timers are those that have unlimited time they can play and can just shift their reset by 4 hours each day, thus getting an extra box opened, or horse feeding in every 6 days. everyone else? either losing out with 20 hour cooldown, or nothing will change for them with 24 hour reset.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sarannah
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    What I mean is, there are probably less players with an irregular schedule than there are who would be affected by a set timer for the daily random reset.

    What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. Or they would have to wait for two hours, and then do the random daily. If either of those randoms would fail + queue time, they would NEVER be able to complete a dungeon EVER! Even worse for players playing only two or three hours a day, if the set dailyreset timer would fall in their playtime. Take timezones into account, and this would affect quite a lot of players. Players who would possibly NEVER be able to complete a random dungeon, depending on how good they are, which dungeon they get, what their queue time is, and with how good their group is.

    With a 20h timer, players can take forever to complete their random, but everyone can complete one when the 20h timer is up. Noone has a lower or upper limit for when the reset happens, which would be with a set dailyreset timer.

    So yes, the lesser of two evils. No matter how unhappy some players might be with this 20h timer.
    Edited by Sarannah on March 27, 2021 5:14PM
  • Magdalina
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    Sarannah wrote: »
    What I mean is, there are probably less players with an irregular schedule than there are who would be affected by a set timer for the daily random reset.

    What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. Or they would have to wait for two hours, and then do the random daily. If either of those randoms would fail + queue time, they would NEVER be able to complete a dungeon EVER! Even worse for players playing only two or three hours a day, if the set dailyreset timer would fall in their playtime. Take timezones into account, and this would affect quite a lot of players. Players who would possibly NEVER be able to complete a random dungeon, depending on how good they are, which dungeon they get, what their queue time is, and with how good their group is.

    With a 20h timer, players can take forever to complete their random, but everyone can complete one when the 20h timer is up. Noone has a lower or upper limit for when the reset happens, which would be with a set dailyreset timer.

    So yes, the lesser of two evils. No matter how unhappy some players might be with this 20h timer.

    On the contrary, this is a perfect scenario. You can knock off BOTH dailies within one play session, and one or even two of them are likely to be pledge too (seeing pledges reset at the same time every day). Also how is it 'rushing the timer' if you have a whole 4 hours play window? C'mon. If you can't complete a random within 2 hours there's something seriously wrong there. Worst case (Idk, you get a pug vLoM as a random with 20k group dps and for whatever weird reason decide to stick with it rather than drop) you miss out on a random for a day. Just like a lot of us do all the time now, no biggie.

    As someone who often ends up playing less than 4 hours during weekdays, I HATE the damn timer. And my timewindow is semi-stable at that, but sometimes I need to stay at work later, other times I actually want to do something out of home after work - either of those means I'll miss out on a set of randoms basically.
  • iksde
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    Sarannah wrote: »
    What I mean is, there are probably less players with an irregular schedule than there are who would be affected by a set timer for the daily random reset.

    What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. Or they would have to wait for two hours, and then do the random daily. If either of those randoms would fail + queue time, they would NEVER be able to complete a dungeon EVER! Even worse for players playing only two or three hours a day, if the set dailyreset timer would fall in their playtime. Take timezones into account, and this would affect quite a lot of players. Players who would possibly NEVER be able to complete a random dungeon, depending on how good they are, which dungeon they get, what their queue time is, and with how good their group is.

    With a 20h timer, players can take forever to complete their random, but everyone can complete one when the 20h timer is up. Noone has a lower or upper limit for when the reset happens, which would be with a set dailyreset timer.

    So yes, the lesser of two evils. No matter how unhappy some players might be with this 20h timer.

    whoho xD you dont even know now how it is common, can be common now in many jobs to have irregular shelude
    and maybe there is less players with irregular shelude because of their shelude and some nonsenses in game giving them to play rather once 2nd day instead on daily but anyway you, we dont have any data showing how many players with this can be
    Im now without work and something around 90% jobs I see when I look and I have tried was with irregular shelude which annoys me very much as I hate it but I have nothing to do about that unfortunatelly if Im unable to find better work with better payment because of my bad choices before

    and about player being hindered by resets - so is player hindered even more with his irregular shelude of his life time, of work, he have time to play 4 hours daily, ok with normal daily reset for most cases he will be able to do hi dailys at any time in day - at morning, midday, evening, night, whenver he want

    with 20 hours reset he will be rather able to do these dailys maybe once per 2 days,
    he was able to play at morning, he do daily at morning,
    next day he is doing daily at evening and next day he have time to play at morning and guess what? he cant do daily because his daily is resetting at evening or before evening, after morning he have time to play so daily waste
    next day he is able to finally run his daily and now at any time because he was not doing his daily even for 24h+, he have time at night now anyway so tbh almsot 2 days without daily now
    next day got time in midday - no daily, daily was don at night so at the best at late evening we have reset oops, no daily for you again!

    etc etc etc and tbh here we dont even have chance to speed our dailys before reset or wait some for reset and then speed becasue we have not a single moment at when this daily is reseting while at universal reset if you have playtaime withing reset time - you still ahve this time, this chance to run daily before reset or just after reset
  • spartaxoxo
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    Sarannah wrote: »
    What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. L

    This only effects people who can only play within the hours of 11pm -3am each day when the timer is at 1am. And only if they missed a day. Otherwise they dailies they picked up at 1am can then be turned in anytime until 12:59 pm. Meaning they could just do their daily early and then turn it in before reset, as I used to do when I worked those hours. This micromanagement was not any different than the 20 hour micromanagement, and in fact significantly easier as I didn't have to keep track of a moving timer and always knew when I missed it or not and if I would get loot. The same isn't true of 20 hours timer.
    Edited by spartaxoxo on March 27, 2021 9:30PM
  • virtus753
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    RedMuse wrote: »
    LashanW wrote: »
    If you are on PC, there's a super helpful addon that can track timers for random daily normal/vet dungeon and random daily battlegrounds of all your characters. It can also track pledges across all characters and has a pledge calendar as well. Tracks trial weekly coffer timers too. Kinda crazy how much useful features this addon has.

    lkYAq1Q.png

    https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html

    While nice it doesn't help with horse training or that Dragonguard chest or any of the other shifting timers.

    CraftStore keeps track of horse training, along with research timers and motif/recipe/pattern knowledge.

    I believe you can also set a manual timer (e.g. for the Dragonguard chest) with that add-on.
  • waterfairy
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    it's funny how the people trying to justify a 20 hour character based timer don't realize how flawed their thinking is...the reasons they claim to want it would work better on a standard reset timer around 1-3am
    the only people who should have a problem with a standard reset are EU people playing on NA or vice versa and they should stay in their lane any way lol
  • spartaxoxo
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    Vigarr wrote: »
    it's funny how the people trying to justify a 20 hour character based timer don't realize how flawed their thinking is...the reasons they claim to want it would work better on a standard reset timer around 1-3am
    the only people who should have a problem with a standard reset are EU people playing on NA or vice versa and they should stay in their lane any way lol

    Well not quite.

    There are many reasons someone may play really close to the reset timer. A lot will be Europeans. But there are also insomniacs, retirees, college students grinding the midnight oil and in need of a study break, graveyard shift workers, etc.

    So that concern is pretty valid. But it's significantly mitigated by two things.

    1. There is no timer zos could introduce besides no timer at all (like thief board dailies that have you picking pockets, laundering stuff etc) that wouldn't have someone out there having to micromanage the timers.
    2. It is easier to micromanage a consistent timer than an inconsistent one.

    There is another group of people that actually straight up benefit from the 20H timer. And that is people who work from home or have no job, and can be online at any time they need to be 24/7, easily planning their time around the timers.

    If you can do that and always turn it in at the 20H mark than you'll get like 1 extra reward each 6 days or something like that. I didn't do the math just saw that number cited earlier.

    To that I would say that ZOS shouldn't encourage such behavior anyway. But it's a legitimate group that would be hindered.

    Anyway the vast majority of the playerbase neither plays exclusively at graveyard times nor can play 24/7 and pick things up at the 20 hour mark. So ZoS would significantly increase reward flexibility by having it all reset at once for the vast majority of the playerbase.
    Edited by spartaxoxo on March 28, 2021 12:12AM
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