another issue with a 20 hour reset is siege merits and the like that are on that timer. I forgot to collect mine until around midnight last night so that means I won't get to collect todays daily merit until this evening when I might not be able to play...a standard reset would mean I can collect it any time today.
I literally had to make a note of the time I opened the box each day when I was getting them for the timbercrow wanderer outfit, because of logging in at different times and forgetting and everything. It was a pain in the rear to manage.
No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
Agree, have never understand why there are few things that resets at different times.
Those things reset depending on the time you (the player, not the character) first did them.
At least that's how it used to be back in the beta days. So, everybody had their own personal reset timer.
Not sure if that is still the case.
each character has their own timer on most of these 20 hour dailies so if you have multiple characters you can see where things could end up all over the place and why a standard reset is best
No, it's per account, not character. And it's set the first time you (the player) ever did that task, regardless of character.
At least that's how it use to be during beta and early live and my timers are still following that pattern.

The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
INe_Saninus wrote: »As someone who works a swing shift, the 20 hour timer is horrible.
Sometimes my game time is in the morning. Sometimes at night.
Sometimes I'm on until 4am, other times I've been asleep for hours.
Having one reset timer allows me to plan my game time and task appropriately.
I know if I need to complete a task before work or after work.
If I need to stay up late and knock out my dailies for the next day.
So, yes. 1 daily reset timer for everything please.
If you are on PC, there's a super helpful addon that can track timers for random daily normal/vet dungeon and random daily battlegrounds of all your characters. It can also track pledges across all characters and has a pledge calendar as well. Tracks trial weekly coffer timers too. Kinda crazy how much useful features this addon has.
https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html
The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
I dunno about this dragonguard thing, but there's another addon that has the ability to track horse training timer. (Wykkyd Toolbar)While nice it doesn't help with horse training or that Dragonguard chest or any of the other shifting timers.
I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
I'm assuming more players would be negatively affected by a set timer, than players with irregular schedules are affected by a 20h timer. Which is probably why ZOS choose this, as it is the lesser of two evils. (Especially if you bring timezones into the mix).
You can kind of compare it to maintenance. The US is lucky, and the EU is (mostly) unlucky when it comes to maintenance times/hours.
The current resettimes are fine!
The 20 hour timer means you can do it every day, even if you log in a bit earlier from your normal playing time.
Edit: there is no way to abuse this or take advantage from this.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
No thanks.
If I want to have once a day, can do that now by playing around same time each day, But 20hr timer allows for earlier play if get off work early for example.
Per char 20hr timer is fine for me.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I agree, they are horrible for players with an irregular schedule/playtime. But there would be more players affected if there was a set time for the randoms. And as my previous post said: "They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward."The problem with a set time to reset the daily randoms, would be if it falls directly in a person's play schedule. They would either have to hurry or miss out on a daily reward, or wait for the timer to reset before they could start their random. This would make it impossible when a daily run fails or takes too long, to even get the daily reward. Making players miss out on a daily reward. This makes the 20h timer the best for everyone, as it resets before your normal playtime.
No, 20h timers are absolutely horrible for people with shifting schedules and regularly forces us to miss out on days because we can only play "too early" that day. Not everyone have regular schedules or can schedule their lives around their playtime.
I'm assuming more players would be negatively affected by a set timer, than players with irregular schedules are affected by a 20h timer. Which is probably why ZOS choose this, as it is the lesser of two evils. (Especially if you bring timezones into the mix).
You can kind of compare it to maintenance. The US is lucky, and the EU is (mostly) unlucky when it comes to maintenance times/hours.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
What I mean is, there are probably less players with an irregular schedule than there are who would be affected by a set timer for the daily random reset.
What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. Or they would have to wait for two hours, and then do the random daily. If either of those randoms would fail + queue time, they would NEVER be able to complete a dungeon EVER! Even worse for players playing only two or three hours a day, if the set dailyreset timer would fall in their playtime. Take timezones into account, and this would affect quite a lot of players. Players who would possibly NEVER be able to complete a random dungeon, depending on how good they are, which dungeon they get, what their queue time is, and with how good their group is.
With a 20h timer, players can take forever to complete their random, but everyone can complete one when the 20h timer is up. Noone has a lower or upper limit for when the reset happens, which would be with a set dailyreset timer.
So yes, the lesser of two evils. No matter how unhappy some players might be with this 20h timer.
What I mean is, there are probably less players with an irregular schedule than there are who would be affected by a set timer for the daily random reset.
What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. Or they would have to wait for two hours, and then do the random daily. If either of those randoms would fail + queue time, they would NEVER be able to complete a dungeon EVER! Even worse for players playing only two or three hours a day, if the set dailyreset timer would fall in their playtime. Take timezones into account, and this would affect quite a lot of players. Players who would possibly NEVER be able to complete a random dungeon, depending on how good they are, which dungeon they get, what their queue time is, and with how good their group is.
With a 20h timer, players can take forever to complete their random, but everyone can complete one when the 20h timer is up. Noone has a lower or upper limit for when the reset happens, which would be with a set dailyreset timer.
So yes, the lesser of two evils. No matter how unhappy some players might be with this 20h timer.
What I mean with players being hindered by a set random dailyreset timer: If a player only plays four hours a day, and the reset happens to fall at exactly halfway. They would either have to rush their playtime and do the random before the timer resets, or they would lose out. L
If you are on PC, there's a super helpful addon that can track timers for random daily normal/vet dungeon and random daily battlegrounds of all your characters. It can also track pledges across all characters and has a pledge calendar as well. Tracks trial weekly coffer timers too. Kinda crazy how much useful features this addon has.
https://esoui.com/downloads/info1190-WPamAWhatPledgesatmyAlts.html
While nice it doesn't help with horse training or that Dragonguard chest or any of the other shifting timers.
it's funny how the people trying to justify a 20 hour character based timer don't realize how flawed their thinking is...the reasons they claim to want it would work better on a standard reset timer around 1-3am
the only people who should have a problem with a standard reset are EU people playing on NA or vice versa and they should stay in their lane any way lol