I assume tabk means tank. Generally I find that my tank has 40K health and 20 to 25K stamina and magicka. If you're using 1H+Shield, you will use stamina for blocking and there is not much point in investing into stamina regen, because it's cut off while you block. I am not an expert on this, but I find that:
(1) It's important to have a (slightly) higher stamina pool than magicka, because you will get some of your sustain from synergies and those synergies give you (more) resources based on which stat has the higher maximum pool.
(2) I tend to run all Sturdy gear to get the block cost down, however I stop short of running block-related jewelry enchants. Instead I tend to run 3x magicka recovery enchants and land on something like 1.3K magicka regen in a typical build. Most of your skills should be magicka-based and stamina is mostly for blocking.
(3) Sources of stamina include:
- Potions
- Ultimate activation as a DK
- Earthen Heart skills (Fragmented Shield) as a DK
- Bull Netch as a warden
- Restoring Focus as a templar
- Repentance as a templar
- Heavy attacks, possibly while you have the 1H+S ult up if you're in trouble
- Synergies, such as bubbles and templar shards
Since you're asking about sets, there are ones like Trappings of Invigoration, which gives you stam if you fall below 30%, but I have not found such sets necessary. I believe most tanks run something to help with self-healing or something that benefits the group instead (Ebon, Alkosh, ...). As a DK you might wear Bloodspawn to get to your ultimate quicker.
phaneub17_ESO wrote: »Willow's Path is Health, Stamina, and Magicka recovery with 5pc bonus granting 25% increase to all.
Daring Corsair and Shacklebreaker both 2 and 3 pc bonus gives Stamina and Magicka recovery.
phaneub17_ESO wrote: »OH if this is for tanking, on my noob tank chars I use Bahraha's Curse 5pc all Heavy for the proc, this gives you another AOE circle that does on average 1000 damage/healing per second that also works as a snare. Bloodthorn 5pc Light armor gloves, belt, and all Triune jewelry; this gives more magicka bonuses, dealing direct damage restores around 935 stamina and magicka once every 5 seconds. In an odd twist, I use both Infused Trainee 1h and shield for the 1pc Health and 2pc Magicka set bonuses. This works well for Normal Dungeons, World Bosses, and other easy group content; though I wouldn't recommend it for tougher stuff.
Zodiarkslayer wrote: »Eternal Vigor. It is Overland and has this auto switch to healing, when you are beLOW 50% Health.
For lazy Tanks.
Starlight_Whisper wrote: »Like magicka and stamina regain
Senchal Defender is the best set for resource sustain if you learn how and when to utilize it. And it is easy to get.
Stonekeeper monster helm. :-)
Also agree on the mag recovery on jewelry. Plus of course switching to ice staff back bar you can use magicka to block as needed.