
cyclonus11 wrote: »^ that has nothing to do with the complaint. Invisible players still kill world bosses.
It is the opposite of fun to follow a train of bunny-hopping zerg-derps through a delve or pub dungeon.
cyclonus11 wrote: »^ that has nothing to do with the complaint. Invisible players still kill world bosses.It is the opposite of fun to follow a train of bunny-hopping zerg-derps through a delve or pub dungeon.
At least you dont see the bunny hopper
cyclonus11 wrote: »^ that has nothing to do with the complaint. Invisible players still kill world bosses.It is the opposite of fun to follow a train of bunny-hopping zerg-derps through a delve or pub dungeon.
At least you dont see the bunny hopper
Seeing the bunny-hopper is hardly the problem. Following after and the trail of dead mobs is the problem.
ZOS, make a new server, preferably multiple new servers.
The PC NA server is just too crowded.
It is literally the opposite of fun to have to wait for mobs and bosses to spawn regardless of what zone I go to.
It is the opposite of fun to follow a train of bunny-hopping zerg-derps through a delve or pub dungeon.
It is the opposite of fun to be a sub paying player and get booted off the server due to bugs and then to have to wait in a queue to get back in game.
Even better, give us the option to toggle on SOLO or GROUP ONLY mode, so we can chose to have the world to ourselves (or our group) if we so desire.
Aren't you always blowing the "play your way" trumpet, ZOS?
I sure would like some choice here.
This, now it can be to much like launch of Morrowind, that was insane, an stealth mission felt like an zerg and it was more players than enemies in delvesPrime time and weekend, what do expect. Nothing wrong having high server population. The problem atm is that everyone is trying to grind xp. I could be wrong but it seems op is salty coz theres alot of people at every grind spot lol.
Just go to instanced spot, like nBRP or Skyreach.
So much short sightedness and limited vision in these comments, I guess I should not be surprised.
The fact remains that the server is too crowded. That is irrefutable.
The only rational conversation is what steps ZOS can and will take to address the problem.
Given that ZOS ignores community feelings and feedback, as evidenced countless times over the years, I expect nothing will be done. Still, I must voice my frustration in the hopes that others who are similarly frustrated will add their voice, their weight to the discussion and in so doing cause ZOS to pay attention (for once?!).
So much short sightedness and limited vision in these comments, I guess I should not be surprised.
The fact remains that the server is too crowded. That is irrefutable.
The only rational conversation is what steps ZOS can and will take to address the problem.
Given that ZOS ignores community feelings and feedback, as evidenced countless times over the years, I expect nothing will be done. Still, I must voice my frustration in the hopes that others who are similarly frustrated will add their voice, their weight to the discussion and in so doing cause ZOS to pay attention (for once?!).
Auth3nticGlitch wrote: »Would be cool if ESO had selectable instances to help with the crowding, don't get me wrong I love a populated zone but sometimes its terrible for lag, farming, or just simply questing and it would be nice to switch instances to have a little bit of a less crowded zone.
They already have instances, I don't know how many times me and my friend after joining up in a group realized they we were invisible and in our own instances of the same zone, so why not just create a selectable list to choose from? I don't know, its just a suggestion, I'm fine the way it is and I don't often have issues but when I occasionally do it would be nice to just switch at will.