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Suggestion - Class changing on Character

Navhkrin
Navhkrin
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As we are able to reset every skill point we have, we should also be able to reset our very own class.
In every elder scrolls game i could play the way i want , ESO locked us inside an class system but if you allowed us to reset our classes, Allowing us to play the way we want, we cant be all 4 at once but at least we would have power to switch between them, everythink would be so great.
Not only this lifts restriction of classes, but it also helps people with trouble on picking a class.
As for lore part of things, Make this reset system connected to Harmeus Mora and it would be fine in lore-way too.

Im not saying they should allow us to choose skill lines ourselves, Im saying they should allow us to chance classes of our characters, Like a dragon knight being able to chance its class to sorcerer . Doing so would reset our class skill line to level 1 and we still would need to level those skill lines but at least we wont need to reroll
Edited by Navhkrin on April 24, 2014 2:23PM
  • DarkHerumor
    Lol.
  • Laurai
    Laurai
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    You should give FF:arr a try. They already have that sort of thing.
    Very unlikely that ZOS will implement that sort of thing here...
    Edited by Laurai on April 23, 2014 3:51PM
  • mcatchlovb16_ESO
    mcatchlovb16_ESO
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    You are dreaming.
  • Navhkrin
    Navhkrin
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    You are dreaming.
    I dont see the wrong in that? Whole gaming itself came from dreams of man
  • Thevenin
    Thevenin
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    Would there still be any nightblades if that was possible ?
  • Chryos
    Chryos
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    You have 8 slots to reset your character. I can see all sorts of problems if they tried doing that. How would you learn to play your new class then? Certainly not in veteran zones. Just do some research, and make another character and try something else. There are pros and cons to being either a hybrid class or a pure class. You need to figure out if you want to specialize and be really good at doing one thing, or spread yur skills out across the board, by being a jack of all trades. If you want to play the hard ENDGAME stuff, you might want to consider specializing into doing one thing really well. If you like to solo, then you might want to spread out ur skillset.

    Every class is available in this game, you just have to spec out appropriately.
    If I am going to quote someone, it's going to be me.
  • Sleepwalker
    Sleepwalker
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    Navhkrin wrote: »
    As we are able to reset every skill point we have, we should also be able to reset our very own class.

    You're asking for them to allow us to level one character, and have that one character be able to be every other class on the game at any time. Seriously?

    No... level another character if you want to play another class. True, you're still playing an ES game, but you're also playing a MMO. And that is a ridiculous idea for any MMO.

    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • Navhkrin
    Navhkrin
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    Navhkrin wrote: »
    As we are able to reset every skill point we have, we should also be able to reset our very own class.

    You're asking for them to allow us to level one character, and have that one character be able to be every other class on the game at any time. Seriously?

    No... level another character if you want to play another class. True, you're still playing an ES game, but you're also playing a MMO. And that is a ridiculous idea for any MMO.
    How many mmos you have played? MMOS are not forced to have classes, Look at runescape, it achieved quite success without classes, in fact not having classes was the reason of runescapes success.
    Im not asking for them to allow free switch, The payback can be quite high but still, Why is this called Elder scrolls online after all?

    Also chanced class wont be level 50, It will still require skill lines to be leveled from 1
    Just like chancing a weapon
    Edited by Navhkrin on April 23, 2014 5:00PM
  • Sleepwalker
    Sleepwalker
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    I've played City of Heroes, World of Warcraft, Fury, and now ESO. But in all actuality, that's irrelevant. The point is, in a game that builds with classes, why would they allow you to negate that system?? That is both illogical and financially irresponsible. Your example is invalid because you listed a game that never had classes to begin with (I've never played it, so I'll trust your analysis of it.) Totally different story there.

    Why is it called Elder Scrolls? I'm thinking that this question is some sort of rhetorical simplification, and what you're actually asking is why, when other ES games allowed you to make your class with any skill choices you wanted, does this game limit your class in such a way. Simple (to me anyway), this is not a standard ES game. It's an MMO, and as such, is subject to some different principles. You're not playing alone anymore; you're in a structured and balanced (well, the intention is for it to be balanced anyway...) environment of group and solo content playing against PC and NPC alike.
    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • Navhkrin
    Navhkrin
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    I've played City of Heroes, World of Warcraft, Fury, and now ESO. But in all actuality, that's irrelevant. The point is, in a game that builds with classes, why would they allow you to negate that system?? That is both illogical and financially irresponsible. Your example is invalid because you listed a game that never had classes to begin with (I've never played it, so I'll trust your analysis of it.) Totally different story there.

    Why is it called Elder Scrolls? I'm thinking that this question is some sort of rhetorical simplification, and what you're actually asking is why, when other ES games allowed you to make your class with any skill choices you wanted, does this game limit your class in such a way. Simple (to me anyway), this is not a standard ES game. It's an MMO, and as such, is subject to some different principles. You're not playing alone anymore; you're in a structured and balanced (well, the intention is for it to be balanced anyway...) environment of group and solo content playing against PC and NPC alike.
    But it depends on the class system, This game does not have same class system as WoW has, It would be as you say if i was like chancing my DK to an Hunter but in this scenerio, There is a character level and there is skill line level. An 50 level can still have 1 level ardent flame for say. I think they putted skill lines into classes to prevent it from being unbalanced (like Ardent and Storm calling in same character) And what im asking is for them to allow us switch between those lines, If i do i still will have to level that specific line to level 50 which is like leveling a new class but inside same character, without forcing us to go though all the content that i already did more then 6 times.
    This game works in skill line system and has classes that are made out of 3 combined skill lines, I just ask for a way to switch between those 3 skill lines. Basically destroying this forced class system, In fact it shouldnt have existed in first place.
    Sleeping on free will can cause some annoyances but they also can put a high cost for a price, Like 100k gold. So this wont break game balance as you still can only have 1 class active in a time, You still will spend alot of time to get it but you will not be forced to repeat the things you already did, There can also be time-lock in this.
    In WoW a warrior is warrior, brutal melee knight, In this game classes are just skill line combinations that do not effect what your character is, this is why i suggest this idea
  • Sleepwalker
    Sleepwalker
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    Navhkrin wrote: »
    This game works in skill line system and has classes that are made out of 3 combined skill lines, I just ask for a way to switch between those 3 skill lines.

    Respec, then you'll be able to pick among those three skill lines again. If you want three different lines, level another class. The game, as well as all MMO's, shouldn't allow for you to change a single character's class at any time. Want more skills in a character? Level another one. It's just that simple. Giving you this endless variety that you crave is not as easy as flipping a switch. It also does not promote any kind of value for anyone holding stake in this game, at least not enough to make it a worthwhile endeavor.

    I'm guessing (I keep having to guess; all of your run-on sentences make it hard to read) that you want to pick any three skill lines from all of the class skill lines that are available. My immediate vision of this would be one of complete imbalance. If you can conceive of how this would work (not sure how much you know about software development or game design), more power to you. However, I'm willing to bet that it's not possible. Far too complex with too many resources needed to make it continuously work.

    In any case, this is not going to happen with ESO, so I say... buck up and play with what you've got already. The developers said early on that this project would be a combination of what ES gamers are used to and what MMO's have become. To think that this game is not "ES enough" is a perfectly valid opinion, but to think that after three weeks they should start getting to work on changing everything back until it is "ES enough" for you is just silly.
    Navhkrin wrote: »
    Basically destroying this forced class system, In fact it shouldnt have existed in first place.

    Subjective stance. I personally think the system is poetry in motion. Loving every minute with my NB.
    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • Tannakaobi
    Tannakaobi
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    No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.

    I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
  • Navhkrin
    Navhkrin
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    Navhkrin wrote: »
    This game works in skill line system and has classes that are made out of 3 combined skill lines, I just ask for a way to switch between those 3 skill lines.

    Respec, then you'll be able to pick among those three skill lines again. If you want three different lines, level another class. The game, as well as all MMO's, shouldn't allow for you to change a single character's class at any time. Want more skills in a character? Level another one. It's just that simple. Giving you this endless variety that you crave is not as easy as flipping a switch. It also does not promote any kind of value for anyone holding stake in this game, at least not enough to make it a worthwhile endeavor.

    I'm guessing (I keep having to guess; all of your run-on sentences make it hard to read) that you want to pick any three skill lines from all of the class skill lines that are available. My immediate vision of this would be one of complete imbalance. If you can conceive of how this would work (not sure how much you know about software development or game design), more power to you. However, I'm willing to bet that it's not possible. Far too complex with too many resources needed to make it continuously work.

    In any case, this is not going to happen with ESO, so I say... buck up and play with what you've got already. The developers said early on that this project would be a combination of what ES gamers are used to and what MMO's have become. To think that this game is not "ES enough" is a perfectly valid opinion, but to think that after three weeks they should start getting to work on changing everything back until it is "ES enough" for you is just silly.
    Navhkrin wrote: »
    Basically destroying this forced class system, In fact it shouldnt have existed in first place.

    Subjective stance. I personally think the system is poetry in motion. Loving every minute with my NB.
    Yes, and mmos are not forced to have classes, except for the ones that aim to success by copying WoW.

    Im suggesting that i should be able to re-select class on my current character, Like turning dragon knight into nightblade. This has no effect to game balance.
    They want to make happy both ES and MMO crowd , I dont see any reason for anyone to be unhappy about this system.

    Doing such system should not take any longer then one persons single day.

    Also im not asking for them to allow me switch at anytime, As i said, It can have high gold cost, I dont want to reroll.
    Most of the people see WoW is the defination of MMO, it is not. MMO stands for massively multiplayer online, Nothing goes aganist switching classes in these words.

    I dont see the reason for them to make me reroll just to switch from Fire Mage to Lightning Mage. If it was somethink like switching from Warrior to Mage i would see the reason but there is none in current one

  • Navhkrin
    Navhkrin
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    No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.

    I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
    I agree with your suggestion but you are also mistaken.
    Oblivion and Morrowind didnt have anythink that can be re-specced.
    If i started as thief i could turn into a mage by starting to play as one,In eso i cannot go outside of what my class locks me into.

    In skyrim there was perks that kind of allowed us to make a class but Perks can be re-specced in skyrim.

    What i dont understand is class locks, Ardent flame and Earthern Hearh doesnt really have any connections with each other yet they are in same class, So if a classes skill lines have no connection with each other why lock us behind classes?
  • Sleepwalker
    Sleepwalker
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    Navhkrin wrote: »
    No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.

    I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
    I agree with your suggestion but you are also mistaken.
    Oblivion and Morrowind didnt have anythink that can be re-specced.

    I don't think you're even reading our replies. Later...
    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • Navhkrin
    Navhkrin
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    Navhkrin wrote: »
    No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.

    I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
    I agree with your suggestion but you are also mistaken.
    Oblivion and Morrowind didnt have anythink that can be re-specced.

    I don't think you're even reading our replies. Later...
    Why you copy part of my post and make it look like i said somethink wrong?

    Oblivion and Morrowind didnt have anythink that can be re-specced.
    If i started as thief i could turn into a mage by starting to play as one,In eso i cannot go outside of what my class locks me into.

    In skyrim there was perks that kind of allowed us to make a class but Perks can be re-specced in skyrim.
  • Nugeneration
    You can do the same here... I can play a NB as a tank, warrior, rogue, archer, mage, healer and a slough of possibilities in between.

    I have standard builds and themed builds for my nightblade like deathknight, dark ranger, warlock, druid, and shaman for fun and just to show off the extreme lengths of customization in this game.

  • Navhkrin
    Navhkrin
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    You can do the same here... I can play a NB as a tank, warrior, rogue, archer, mage, healer and a slough of possibilities in between.

    I have standard builds and themed builds for my nightblade like deathknight, dark ranger, warlock, druid, and shaman for fun and just to show off the extreme lengths of customization in this game.
    I cant switch between fire and lightning mage or paladin to death knight.
  • Nugeneration
    But you can be at least 2 different mage types per class. Same goes for melee/ranged etc. The ability to have multiple builds of all core "classes" (warrior,mage,rogue,priest) with just a single class in this game makes it where you never need to class change.
  • Zerl
    Zerl
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    All I get from this thread is...

    "I want to change character class, but I can't be [censored] to level another character. Zeni fix it for me plox!"
  • Navhkrin
    Navhkrin
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    But you can be at least 2 different mage types per class. Same goes for melee/ranged etc. The ability to have multiple builds of all core "classes" (warrior,mage,rogue,priest) with just a single class in this game makes it where you never need to class change.

    Yes , we can become anythink we can in single class which makes class lock pointless.
    Zerl wrote: »
    All I get from this thread is...

    "I want to change character class, but I can't be [censored] to level another character. Zeni fix it for me plox!"
    Nope , im happy with my dragon knight ( needa some balancing but still)
    Im supporting this because this opens gamr alot and it will make this game feel more like an elder scrolls without damaging its mmo part
  • Nugeneration
    It would kill the mmo style though. Why would you ever make an alt? Why would anyone ever start a new character in general? Do you know the impact this would have in low level zones in a few months?
    Edited by Nugeneration on April 24, 2014 12:02PM
  • Navhkrin
    Navhkrin
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    It would kill the mmo style though. Why would you ever make an alt? Why would anyone ever start a new character in general? Do you know the impact this would have in low level zones in a few months?
    Low level zones are never meant to be popular in mmos.
    Also mmo style is not copying WoW, there is no such thing as mmo style. This is elder scrolls made into mmo not elder scrolls made into world of warcraft.
    They could increase activity on low level zones but its too late to make such changes now
  • Zerl
    Zerl
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    Your 1st mistake, is being under the impression that TESO is a simply copy'n'paste into an MMO. What you are essentially doing, is comparing apples & oranges.

    TESO is an MMO based on TES lore, but it is fundamentally an MMORPG.

    Sure, they have done their utmost to try and introduce functions into the game that made TES games popular, but at the same time you should appreciate that some of these features simply would not work in the MMO market.

    All other games prior to TESO are SP games, so there is never an issue with regards to imbalances on player-to-player interaction.

    Classes have been in MMOs for as long as I can remember. It gives a Player a true sense of purpose and a "role", it also helps promote the social aspect of MMOs as people seek highly sort after roles to be filled.

    The key thing (and I cannot stress this enough) that classes are crucial for, is balance!

    They are used as a means to separate skills that could otherwise be deemed as OP if used in conjunction with eachother.

    If TESO were to cater to your request, then any form of class versatility would disappear, and we would simply be left with people running around as Vampiric Dragon Knights zooming around with bolt escape.

    Would you honestly enjoy a game like that?
  • kasdelfini
    Navhkrin wrote: »
    As we are able to reset every skill point we have, we should also be able to reset our very own class.
    In every elder scrolls game i could play the way i want , ESO locked us inside an class system but if you allowed us to reset our classes, Allowing us to play the way we want, we cant be all 4 at once but at least we would have power to switch between them, everythink would be so great.
    Not only this lifts restriction of classes, but it also helps people with trouble on picking a class.
    As for lore part of things, Make this reset system connected to Harmeus Mora and it would be fine in lore-way too.

    I AGREE. Even If we coudnt be all classes. It would be awesome to at least Pick and choose some Skills from other Classes to add to our Character.
  • Navhkrin
    Navhkrin
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    Zerl wrote: »
    Your 1st mistake, is being under the impression that TESO is a simply copy'n'paste into an MMO. What you are essentially doing, is comparing apples & oranges.

    TESO is an MMO based on TES lore, but it is fundamentally an MMORPG.

    Sure, they have done their utmost to try and introduce functions into the game that made TES games popular, but at the same time you should appreciate that some of these features simply would not work in the MMO market.

    All other games prior to TESO are SP games, so there is never an issue with regards to imbalances on player-to-player interaction.

    Classes have been in MMOs for as long as I can remember. It gives a Player a true sense of purpose and a "role", it also helps promote the social aspect of MMOs as people seek highly sort after roles to be filled.

    The key thing (and I cannot stress this enough) that classes are crucial for, is balance!

    They are used as a means to separate skills that could otherwise be deemed as OP if used in conjunction with eachother.

    If TESO were to cater to your request, then any form of class versatility would disappear, and we would simply be left with people running around as Vampiric Dragon Knights zooming around with bolt escape.

    Would you honestly enjoy a game like that?

    Did you even read half of the things i wrote?
  • kasdelfini
    Zerl wrote: »
    Your 1st mistake, is being under the impression that TESO is a simply copy'n'paste into an MMO. What you are essentially doing, is comparing apples & oranges.

    TESO is an MMO based on TES lore, but it is fundamentally an MMORPG.

    Sure, they have done their utmost to try and introduce functions into the game that made TES games popular, but at the same time you should appreciate that some of these features simply would not work in the MMO market.

    All other games prior to TESO are SP games, so there is never an issue with regards to imbalances on player-to-player interaction.

    Classes have been in MMOs for as long as I can remember. It gives a Player a true sense of purpose and a "role", it also helps promote the social aspect of MMOs as people seek highly sort after roles to be filled.

    The key thing (and I cannot stress this enough) that classes are crucial for, is balance!

    They are used as a means to separate skills that could otherwise be deemed as OP if used in conjunction with eachother.

    If TESO were to cater to your request, then any form of class versatility would disappear, and we would simply be left with people running around as Vampiric Dragon Knights zooming around with bolt escape.

    Would you honestly enjoy a game like that?



    @Zerl‌

    Yea... balance and all. But what if you could pick and choose your skill sets. ( ie Nightblade has Assassination, Shadow, and Siphoning. Why not : Assassination, Shadow & Draconic Power?

    You see still that balance, and not an overskilled character...
    Edited by kasdelfini on April 24, 2014 2:27PM
  • Zerl
    Zerl
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    463px-Facepalm.png

    I give up...
  • Sleepwalker
    Sleepwalker
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    Good call.

    "What if... we could be all of the skill lines in one character?"

    How they have not understood why this would be beyond any hope of ever being balanced is beyond me... smh.
    Edited by Sleepwalker on April 24, 2014 11:53PM
    "QUIT CRYIN'! Do some pushups or something!"

    Grayfield - V2 Breton Nightblade
    Windspike - 40 Bosmer Sorceror
  • Catches_the_Sun
    Catches_the_Sun
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    I can see it now. The new norm would be to roll a AoE grinding sorc to VR10, then change to a solo-focused stealthy Nightblade & head to Cyrodiil.

    Maybe we could also get Sheogorath to change our race. /facepalm
    Edited by Catches_the_Sun on April 25, 2014 4:26AM
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
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