I dont see the wrong in that? Whole gaming itself came from dreams of manmcatchlovb16_ESO wrote: »You are dreaming.
As we are able to reset every skill point we have, we should also be able to reset our very own class.
How many mmos you have played? MMOS are not forced to have classes, Look at runescape, it achieved quite success without classes, in fact not having classes was the reason of runescapes success.Sleepwalker wrote: »As we are able to reset every skill point we have, we should also be able to reset our very own class.
You're asking for them to allow us to level one character, and have that one character be able to be every other class on the game at any time. Seriously?
No... level another character if you want to play another class. True, you're still playing an ES game, but you're also playing a MMO. And that is a ridiculous idea for any MMO.
But it depends on the class system, This game does not have same class system as WoW has, It would be as you say if i was like chancing my DK to an Hunter but in this scenerio, There is a character level and there is skill line level. An 50 level can still have 1 level ardent flame for say. I think they putted skill lines into classes to prevent it from being unbalanced (like Ardent and Storm calling in same character) And what im asking is for them to allow us switch between those lines, If i do i still will have to level that specific line to level 50 which is like leveling a new class but inside same character, without forcing us to go though all the content that i already did more then 6 times.Sleepwalker wrote: »I've played City of Heroes, World of Warcraft, Fury, and now ESO. But in all actuality, that's irrelevant. The point is, in a game that builds with classes, why would they allow you to negate that system?? That is both illogical and financially irresponsible. Your example is invalid because you listed a game that never had classes to begin with (I've never played it, so I'll trust your analysis of it.) Totally different story there.
Why is it called Elder Scrolls? I'm thinking that this question is some sort of rhetorical simplification, and what you're actually asking is why, when other ES games allowed you to make your class with any skill choices you wanted, does this game limit your class in such a way. Simple (to me anyway), this is not a standard ES game. It's an MMO, and as such, is subject to some different principles. You're not playing alone anymore; you're in a structured and balanced (well, the intention is for it to be balanced anyway...) environment of group and solo content playing against PC and NPC alike.
This game works in skill line system and has classes that are made out of 3 combined skill lines, I just ask for a way to switch between those 3 skill lines.
Basically destroying this forced class system, In fact it shouldnt have existed in first place.
Yes, and mmos are not forced to have classes, except for the ones that aim to success by copying WoW.Sleepwalker wrote: »This game works in skill line system and has classes that are made out of 3 combined skill lines, I just ask for a way to switch between those 3 skill lines.
Respec, then you'll be able to pick among those three skill lines again. If you want three different lines, level another class. The game, as well as all MMO's, shouldn't allow for you to change a single character's class at any time. Want more skills in a character? Level another one. It's just that simple. Giving you this endless variety that you crave is not as easy as flipping a switch. It also does not promote any kind of value for anyone holding stake in this game, at least not enough to make it a worthwhile endeavor.
I'm guessing (I keep having to guess; all of your run-on sentences make it hard to read) that you want to pick any three skill lines from all of the class skill lines that are available. My immediate vision of this would be one of complete imbalance. If you can conceive of how this would work (not sure how much you know about software development or game design), more power to you. However, I'm willing to bet that it's not possible. Far too complex with too many resources needed to make it continuously work.
In any case, this is not going to happen with ESO, so I say... buck up and play with what you've got already. The developers said early on that this project would be a combination of what ES gamers are used to and what MMO's have become. To think that this game is not "ES enough" is a perfectly valid opinion, but to think that after three weeks they should start getting to work on changing everything back until it is "ES enough" for you is just silly.Basically destroying this forced class system, In fact it shouldnt have existed in first place.
Subjective stance. I personally think the system is poetry in motion. Loving every minute with my NB.
I agree with your suggestion but you are also mistaken.kylemelhuishb16_ESO wrote: »No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.
I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
I agree with your suggestion but you are also mistaken.kylemelhuishb16_ESO wrote: »No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.
I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
Oblivion and Morrowind didnt have anythink that can be re-specced.
Why you copy part of my post and make it look like i said somethink wrong?Sleepwalker wrote: »I agree with your suggestion but you are also mistaken.kylemelhuishb16_ESO wrote: »No TES game has ever allowed you to re-spec. Also the freedom is over romanticized in the other games. In every TES game I have played, which is all of them since Morrowind you have the option to be a sneak thief, a warrior or a mage, or a mixture of all three. Which is pretty much what you have here.
I feel if anything they should not have bothered with classes and instead had a skill tree for each of the original magic schools. But then, the way it is could easily be added to anyway.
Oblivion and Morrowind didnt have anythink that can be re-specced.
I don't think you're even reading our replies. Later...
I cant switch between fire and lightning mage or paladin to death knight.Nugeneration wrote: »You can do the same here... I can play a NB as a tank, warrior, rogue, archer, mage, healer and a slough of possibilities in between.
I have standard builds and themed builds for my nightblade like deathknight, dark ranger, warlock, druid, and shaman for fun and just to show off the extreme lengths of customization in this game.
Nugeneration wrote: »But you can be at least 2 different mage types per class. Same goes for melee/ranged etc. The ability to have multiple builds of all core "classes" (warrior,mage,rogue,priest) with just a single class in this game makes it where you never need to class change.
Nope , im happy with my dragon knight ( needa some balancing but still)All I get from this thread is...
"I want to change character class, but I can't be [censored] to level another character. Zeni fix it for me plox!"
Low level zones are never meant to be popular in mmos.Nugeneration wrote: »It would kill the mmo style though. Why would you ever make an alt? Why would anyone ever start a new character in general? Do you know the impact this would have in low level zones in a few months?
As we are able to reset every skill point we have, we should also be able to reset our very own class.
In every elder scrolls game i could play the way i want , ESO locked us inside an class system but if you allowed us to reset our classes, Allowing us to play the way we want, we cant be all 4 at once but at least we would have power to switch between them, everythink would be so great.
Not only this lifts restriction of classes, but it also helps people with trouble on picking a class.
As for lore part of things, Make this reset system connected to Harmeus Mora and it would be fine in lore-way too.
Your 1st mistake, is being under the impression that TESO is a simply copy'n'paste into an MMO. What you are essentially doing, is comparing apples & oranges.
TESO is an MMO based on TES lore, but it is fundamentally an MMORPG.
Sure, they have done their utmost to try and introduce functions into the game that made TES games popular, but at the same time you should appreciate that some of these features simply would not work in the MMO market.
All other games prior to TESO are SP games, so there is never an issue with regards to imbalances on player-to-player interaction.
Classes have been in MMOs for as long as I can remember. It gives a Player a true sense of purpose and a "role", it also helps promote the social aspect of MMOs as people seek highly sort after roles to be filled.
The key thing (and I cannot stress this enough) that classes are crucial for, is balance!
They are used as a means to separate skills that could otherwise be deemed as OP if used in conjunction with eachother.
If TESO were to cater to your request, then any form of class versatility would disappear, and we would simply be left with people running around as Vampiric Dragon Knights zooming around with bolt escape.
Would you honestly enjoy a game like that?
Your 1st mistake, is being under the impression that TESO is a simply copy'n'paste into an MMO. What you are essentially doing, is comparing apples & oranges.
TESO is an MMO based on TES lore, but it is fundamentally an MMORPG.
Sure, they have done their utmost to try and introduce functions into the game that made TES games popular, but at the same time you should appreciate that some of these features simply would not work in the MMO market.
All other games prior to TESO are SP games, so there is never an issue with regards to imbalances on player-to-player interaction.
Classes have been in MMOs for as long as I can remember. It gives a Player a true sense of purpose and a "role", it also helps promote the social aspect of MMOs as people seek highly sort after roles to be filled.
The key thing (and I cannot stress this enough) that classes are crucial for, is balance!
They are used as a means to separate skills that could otherwise be deemed as OP if used in conjunction with eachother.
If TESO were to cater to your request, then any form of class versatility would disappear, and we would simply be left with people running around as Vampiric Dragon Knights zooming around with bolt escape.
Would you honestly enjoy a game like that?