OrangeTheCat wrote: »
El_Borracho wrote: »And yet, there are many, many instances of people unable to run DLC dungeons on normal. I dropped into a random normal as a tank on WGT (a real tank, not a DPS with a taunt). DPS could not burn adds before getting into the tower. As in they kept wiping leaving me to fight them. Did same thing yesterday, got Darkshade 1. Slow burn again. Got normal Bloodroot Forge on a second tank. Got a PVP DPS who kept dying.
It doesn't happen a lot, but when it does, its memorable. Given the choice, I'd rather keep it as is.
OrangeTheCat wrote: »El_Borracho wrote: »And yet, there are many, many instances of people unable to run DLC dungeons on normal. I dropped into a random normal as a tank on WGT (a real tank, not a DPS with a taunt). DPS could not burn adds before getting into the tower. As in they kept wiping leaving me to fight them. Did same thing yesterday, got Darkshade 1. Slow burn again. Got normal Bloodroot Forge on a second tank. Got a PVP DPS who kept dying.
It doesn't happen a lot, but when it does, its memorable. Given the choice, I'd rather keep it as is.
I don't know what to say. I came back to this game and started a warden from the ground up. She is now level 50. Doing the noral dungeons were like a Diablo 3 game.... rushing at full speed instakilling everything in our path... each...and...every...time. It was a joke. Every single time it was like that. I am 100% certain everyone else's experience is like that 99.9% of the time too.
It should change.
I think the truth is though (and I suspect why so many defend the "keep it as is" argument) is the ease of normal dungeons makes it trivial to collect set pieces.
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Lady_Lindel wrote: »What's with the recent threads about 'overland is too easy, make it harder' now 'normal dungeons are too easy' ffs what the **** are new players supposed to do?
Chilly-McFreeze wrote: »Lady_Lindel wrote: »What's with the recent threads about 'overland is too easy, make it harder' now 'normal dungeons are too easy' ffs what the **** are new players supposed to do?
TBF, as part of the "overland is too easy" faction, most of us asking for an optional vet instance of quest content.
While this OP ask for , I don't know, making normal dungeons harder instead of simply jumping into vet instances that are at least already there.
See the difference?
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