https://www.youtube.com/watch?v=FIv6nR00OjM
https://youtu.be/c-czAZ2MK-kI have just done my own investigation and found a way for you to reproduce the issue. Try Brutal Pounce/Brutal Carnage while someone grouped with you lays down the Bone Wall synergy.ZOS_GinaBruno wrote: »Hey @MopeyHat, we tried looking into this but weren't able to reproduce the issue. Could you give a bit more detail? Perhaps exactly what you were doing before this happened, any steps you can describe to make it happen, or the location of where you were when it happened.
michelmephit wrote: »Based on reports from others who have had Brutal Pounce break on them while going solo in public dungeons, I speculated that it could perhaps be caused by some debuffs. In my Hunter's Glade, I dueled with a friend who would hit me with a single debuffing ability. We tried just about every debuff on this list: https://en.uesp.net/wiki/Online:Buffs#Debuffs
Nothing seemed to cause the Brutal Pounce to break.
So far in all my tests, THE BONE WALL SYNERGY IS THE ONLY THING THAT I'VE FOUND THAT REPEATEDLY CAUSE THE BRUTAL CARNAGE LOCKOUT BUG.
Has anybody else found anything besides that that breaks the pounce?
I have seen it break lots of times when I'm not even in a group with someone with bone wall.
I have seen it break lots of times when I'm not even in a group with someone with bone wall.
michelmephit wrote: »I have seen it break lots of times when I'm not even in a group with someone with bone wall.
If you were in fact in a group where the Bone Wall synergy was not being generated, do you know what other synergies were present when the pounce broke?
I have been looking at other synergies myself, but so far, it was only with Bone Wall that I was able to produce repeatable results.
https://www.youtube.com/watch?v=UpoRD4eWhNc
https://youtu.be/LkB1YjYwyXo michelmephit wrote: »@Darcwolf I've noticed other times where Brutal Pounce would break too when there is no Bone Wall Synergy, but I've been unable to pin down what would cause it to break on those occasions.
Bone Wall Synergy with Brutal Pounce is still the only REPEATABLE interaction that I've been able to isolate.
Either way, I refuse to pay for ESO+ and refuse to buy the next chapter until ZOS gets its act together and fixes this bug!
@ZOS_GinaBruno I have given you one concrete lead at the very least, and have not seen any reply or acknowledgment on this. Have you even tried doing the Brutal Pounce while someone lays down the Bone Wall synergy? THIS IS A REPEATABLE BUG! I am just hoping that it leads to finding the root cause to all the situations where Brutal Pounce breaks.
Skullstachio wrote: »I think it’s more to do with target lock (Least likely suspect of pounce lockout), because I find that either when changing to a new target just as the current one dies or even during the split second animation, I find it locks up in that regard and as it is hard to reproduce the bug, one may think it to be an uncommon bug.
I should know, because my Dragonknight werewolf had similar pounce issues in the past and I like to think it is something to do with the shift in targets, enemy deaths before it has a chance to damage the target and the like.
michelmephit wrote: »Skullstachio wrote: »I think it’s more to do with target lock (Least likely suspect of pounce lockout), because I find that either when changing to a new target just as the current one dies or even during the split second animation, I find it locks up in that regard and as it is hard to reproduce the bug, one may think it to be an uncommon bug.
I should know, because my Dragonknight werewolf had similar pounce issues in the past and I like to think it is something to do with the shift in targets, enemy deaths before it has a chance to damage the target and the like.
That's a new one to me. I'm not sure how something like that could be tested under controlled conditions though. In all the tests I've done, I've attempted to isolate all interactions as much as possible (i.e. one test dummy, Brutal Pounce / Brutal Carnage only, and one synergy only from only one player I was grouped with).