Septimus_Magna wrote: »If those numbers are 90% of the original damage (accounting for 10% base damage reduction), then the original damage should have been 3318 from the heavy attack and 1037 from the strike attack. There is no way to see those numbers now, since we can't remove our 10% base reduction. But if I add 40 CP into Preparation, giving me 8% further damage reduction from mobs, then I should see a total reduction of 18% from the mudcrab's attacks off those reconstructed original values.
Isnt the % based resistance multiplicative? So 10% + 8% mitigation would give a damage reduction of 0.9 x 0.92 = 0.828 of the original damage so a damage reduction of 17.2%?
It doesn't matter how much dmg you take without blocking. You're supposed to block or rolldodge bosses heavys. I've tanked tons of vet dlc dungeons and trials after the patch and I'm taking less dmg now while blocking. That's all what matters. If you wanna solo harder group content as dps then just rolldodge more, kite, watch where you stand etc, in other words l2p. You cant just use vet content bosses as target dummy's anymore when soloing, and that's a good thing. Mitigation is in good spot atm.
For PVE, I see no real difference.
The extra HP makes up for the lost mitigation, I don't die more than before . Actually, when I'll have enough CP to buy the mitigation passives, I anticipate to be a little sturdier than pre-patch.
Of course, it means that more heals are needed to keep the same survivability.
For PVP, I don't know, since I don't play, but ..
You guys already had additional HP, so, you just lost mitigation while gaining nothing.
I see how it can be an issue.
Dragonnord wrote: »[Quoted post was removed]
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Moongrave fane is unable to solo anymore, last boss hit me for 18k last patch, now 28k... cant solo thing that oneshot me
No, 10% is fine in both pvp and pve
I start thinking base dmg reduction does not work. If i can revert to previous patch and test with no gear on a mob and compare to this patch, i will know the answer. Previous patch last boss in vUG hard mode hit me for 41k, now 53k, around 30% dps increase from boss. I already put point reduce 10% dmg from single target, 4% from martial and 8% from nom-player but boss still hit me extremely hard
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
It doesn't matter how much dmg you take without blocking. You're supposed to block or rolldodge bosses heavys. I've tanked tons of vet dlc dungeons and trials after the patch and I'm taking less dmg now while blocking. That's all what matters. If you wanna solo harder group content as dps then just rolldodge more, kite, watch where you stand etc, in other words l2p. You cant just use vet content bosses as target dummy's anymore when soloing, and that's a good thing. Mitigation is in good spot atm.
Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Anyway, imho it is none of our business for what was a content designed, if somebody is skilled enough to run it solo, let them enjoy it. "But this is supposed to be multiplayer only content" does not work as argument.
Anyway, imho it is none of our business for what was a content designed, if somebody is skilled enough to run it solo, let them enjoy it. "But this is supposed to be multiplayer only content" does not work as argument.
It sure as hell does when it is being used as a counterargument to "I can't solo this content, therefore the game is wrong/bad/balanced poorly/etc".
Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.
"But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.
Not only in PvE, but in PvP also, u dont want to take 15k PER jab dont u? Because i'm mainly PvE, so i mention PvE more than PvP. But PvP still need some adjustment. 30k hp 36k resist, killed in 1.5s with jab. 50k hp 33k resist, killed in 0.1s with minefield.Seraphayel wrote: »Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.
"But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.
We're talking about group dungeons and group trials. This is multiplayer content and should be designed around that aspect (which it is) so yes, the argument multiplayer only content works in these cases.
As I said, if somebody is skilled enough to do it solo, great! But do not make it a prerequisite. If you're not able to do it (anymore) don't ask for adjustments to be able to solo it (again).
Seraphayel wrote: »Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.
"But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.
We're talking about group dungeons and group trials. This is multiplayer content and should be designed around that aspect (which it is) so yes, the argument multiplayer only content works in these cases.
As I said, if somebody is skilled enough to do it solo, great! But do not make it a prerequisite. If you're not able to do it (anymore) don't ask for adjustments to be able to solo it (again).
From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.

For PVE, I see no real difference.
The extra HP makes up for the lost mitigation, I don't die more than before . Actually, when I'll have enough CP to buy the mitigation passives, I anticipate to be a little sturdier than pre-patch.
Of course, it means that more heals are needed to keep the same survivability.
For PVP, I don't know, since I don't play, but ..
You guys already had additional HP, so, you just lost mitigation while gaining nothing.
I see how it can be an issue.
Extra hp is worthless, it doesnt help with mitigation, instead make healer work harder since u take 30-60% more dmg than before. Like Kiln boss in vUG, 22k hp 15k resist, he only hit me for 18k with his swing ( if u watch my solo, u should know that's the easiest boss in that dungeon ) now 24k hp 15k resist, he hit me for 26k, one shot. Cant solo anymore.
Not only in PvE, but in PvP also, u dont want to take 15k PER jab dont u? Because i'm mainly PvE, so i mention PvE more than PvP. But PvP still need some adjustment. 30k hp 36k resist, killed in 1.5s with jab. 50k hp 33k resist, killed in 0.1s with minefield.Seraphayel wrote: »Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.
"But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.
We're talking about group dungeons and group trials. This is multiplayer content and should be designed around that aspect (which it is) so yes, the argument multiplayer only content works in these cases.
As I said, if somebody is skilled enough to do it solo, great! But do not make it a prerequisite. If you're not able to do it (anymore) don't ask for adjustments to be able to solo it (again).
From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.
You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.
The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.