Which Wall of Element Glyph is the most beneficial for the Healer to use?

Grandchamp1989
Grandchamp1989
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As the title says which Wall of Element Glyph is the most beneficial for the Healer to use? Which benefit the team the most?

Which Wall of Element Glyph is the most beneficial for the Healer to use? 21 votes

Glyph of Weapon Dmg to boost Healer's dmg and healing output
19%
SheezabeastClawOfTheTwoMoonsStarlight_WhisperBobby's_UserID 4 votes
Glyph of Weakening to make the team take less dmg
38%
TheForFeeFSnowZeniaFischblutUmbro100BradyfjordCrashTestLucky_jackalSangwyne 8 votes
Glyph of Crushing to help the Tank add penetration to the team
19%
AnyOldIronUrvothPaddyVuNxiiety 4 votes
Other (Please specify in the comments)
23%
Thorntonguelolo_01b16_ESOSkullstachioTheUndeadAmuletvgabor 5 votes
  • Sangwyne
    Sangwyne
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    Glyph of Weakening to make the team take less dmg
    I'd imagine that as tanks usually take Infused Crusher on back bar, a second Glyph of Crushing would not provide much use except under specific circumstances, such as a second boss. Spell damage is also not quite as useful ever since the base 1000 boost to characters, and healers had the tendency to overheal anyhow. So I would say that Weakening would be by far the most useful; tanks cannot apply Weakening at full value on their SnB bar, even with Infused, and pretty much always run Crushing on back bar, so the only way I could see them applying it at full value would be with two Ice staves on something like a full Magicka block build, which are quite unusual and few in number, and are also unable to make use of the Major and Minor Breach from Pierce armor. Not only would Weakening be more easily applied by the healer, but it is quite useful in reducing overall damage dealt to the team and also allows them to do their job more easily by requiring less healing.
  • Starlight_Whisper
    Starlight_Whisper
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    Glyph of Weapon Dmg to boost Healer's dmg and healing output
    Tanks should have infused crusher and weakening
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Other (Please specify in the comments)
    Depends on the situation. If the tank doesn't use crusher on an infused ice staff or bow, you should pick that. When you are playing Zen on your healer, I'd recommend a poison enchant. In most other situations I'd pick weapon damage.
  • PaddyVu
    PaddyVu
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    Glyph of Crushing to help the Tank add penetration to the team
    Crushing if first boss you dont see any crusher in combat metrix, other wise, weakening is a must for this patch, since dps suffer more dmg from attack, at first i can solo vet dungeon, their special attack only hit me for 15k hp when i have 20k hp, now they hit like 26k hp when i have 23k hp, health increase doesnt mean u are more tankier since ironclad and hardy has been revamped, you now take around 50% more dmg from attack. You cant heal if your dps has been one shot
  • Bradyfjord
    Bradyfjord
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    Glyph of Weakening to make the team take less dmg
    This question, like all build and load out questions, is very situation. I think weakening is better more often. But almost anything is appropriate in an organized group.
  • Evil_Rurouni
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    Weakening and crushing should be handled by the designated torugs wearer.
    Thats usually a tank, but its not unheard of for a healer to be given the job.

    If not on torugs duty, I'd suggest putting a drain magika enchant on the resto so that if you do find yourself low on magika you can regain the maximum with just 1 resto heavy attack and get back to casting ASAP.

    The destro could go for a spell damage enchant, but I'm currently eying up frost enchants for when my healers re-gear up.
    Extra uptime on chilled sounds good, but I'm not sure if it'd add enouth to be worth sacrificing the potential spell power boost.


    Not really able to test it for myself unfortunately, the patch made PS4 WAY too broken for me to feel comfortable running group content right now. :|
  • TheUndeadAmulet
    TheUndeadAmulet
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    Other (Please specify in the comments)
    A simple shock enchant on top of a charged lightning staff gives an effective uptime of 100% for minor vulnerability (target takes 5% more damage)
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • vgabor
    vgabor
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    Other (Please specify in the comments)
    Depends. What content are you running, what what sets you're using and also what enchant other people in the group (tank, other healer) using.
  • Starlight_Whisper
    Starlight_Whisper
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    Glyph of Weapon Dmg to boost Healer's dmg and healing output
    Weakening and crushing should be handled by the designated torugs wearer.
    Thats usually a tank, but its not unheard of for a healer to be given the job.

    If not on torugs duty, I'd suggest putting a drain magika enchant on the resto so that if you do find yourself low on magika you can regain the maximum with just 1 resto heavy attack and get back to casting ASAP.

    The destro could go for a spell damage enchant, but I'm currently eying up frost enchants for when my healers re-gear up.
    Extra uptime on chilled sounds good, but I'm not sure if it'd add enouth to be worth sacrificing the potential spell power boost.


    Not really able to test it for myself unfortunately, the patch made PS4 WAY too broken for me to feel comfortable running group content right now. :|

    Too wasteful to use that azure magica enchant glyph on the Healer. No healer should have sustain issues
  • Starlight_Whisper
    Starlight_Whisper
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    Glyph of Weapon Dmg to boost Healer's dmg and healing output
    A simple shock enchant on top of a charged lightning staff gives an effective uptime of 100% for minor vulnerability (target takes 5% more damage)

    Yep these infused peps are misguided
  • Skullstachio
    Skullstachio
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    Other (Please specify in the comments)
    If your using a destruction frost staff (primarily to provide a Damage shield that only absorbs damage from projectiles seperate from other damage shields) Alongside a resto stave, consider a Glyph of Frost damage with the charged trait for increased chance to apply the respective status effects to more effectively reduce damage by 5% but, if using the frost staff consistently, the minor brittle debuff will help critical damage based teammates deal more crit damage at the same time. If a group is optimised/organised correctly, it can make almost any dungeon/trial a breeze in the right circumstances. (Especially if your mindful of mechanics.)

    Edit: also forgot to mention if you have the “Steadfast Enchantment” Champion Skill maxed and slotted, you don’t have to ever worry about Recharging your weapons at all since it’s basically on infinite charges in this regard.
    Edited by Skullstachio on March 20, 2021 7:32AM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Evil_Rurouni
    Evil_Rurouni
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    Weakening and crushing should be handled by the designated torugs wearer.
    Thats usually a tank, but its not unheard of for a healer to be given the job.

    If not on torugs duty, I'd suggest putting a drain magika enchant on the resto so that if you do find yourself low on magika you can regain the maximum with just 1 resto heavy attack and get back to casting ASAP.

    The destro could go for a spell damage enchant, but I'm currently eying up frost enchants for when my healers re-gear up.
    Extra uptime on chilled sounds good, but I'm not sure if it'd add enouth to be worth sacrificing the potential spell power boost.


    Not really able to test it for myself unfortunately, the patch made PS4 WAY too broken for me to feel comfortable running group content right now. :|

    Too wasteful to use that azure magica enchant glyph on the Healer. No healer should have sustain issues

    Totally agreed that putting mag drain on the destro would be an utter waste.
    I didn't suggest that however.
    I said the resto.

    The healers resto enchant has pretty meh uptime regardless of what you enchant it with because you're usually focusing on the group as much as, (if not more than) the boss when on the resto bar.
    You won't be consistantly proccing it via light attack weaving like a dps would their front bar enchant.

    If its only proccing on those extremly rare occasions the healer gets OOR due to something going wrong then theres little opportunity cost to using the mag drain.


    Also, it helps with balancing out the change in mag regen caused by swapping out regen based healer sets such as Orolime with DPS oriented debuff sets such as Infallible Aether and Roaring Opportunist that healers often get allocated.
    If you're heavy attacking anyway to proc the set(s), you might as well maximise the regen its giving you.


    Running spell damage on the resto might be a better option, even with mediocre uptimes.
    But thats only if not using it on destro.


    Think these will be the options I chose from if/when the game becomes playable again:

    Frost on destro + mag drain on resto.
    Frost on destro + spell power on resto.
    Spell power on destro + mag drain on resto.
    Edited by Evil_Rurouni on March 20, 2021 4:41PM
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