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The Faketank plague continues and Zenimax does nothing but punish proper players.

  • WolfyRaps
    WolfyRaps
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    preevious wrote: »
    WolfyRaps wrote: »
    preevious wrote: »
    WolfyRaps wrote: »
    I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...

    I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters.. :)

    Well, then, I suggest you keep your skill to yourself, solo the dungeon by yourself, and cease patting yourself on the back, thinking you are so great and other should just bask in your magnificence.
    Leave us scrubs fending for ourselves, we don't deserve you.

    really.

    We'll all be better off for this, I assure you.

    Some pleople like it when I speed carry them.. So why the hostility ?

    [snip]

    then ..

    I'm sure some people love it.

    But as you said .. it's "some". Still, you impose your gameplay, your faketanking and your mad rushs towards completion to all groups that are plagued with your presence.

    And just because you wanna save time I'm sure you use for great things.

    [snip]

    I suggest you seek out people that love carries and sell them runs, instead.

    I do sell one pull (including boss) Skyreach rushes sometimes.. :)

    The thing is the skill gap widens so much between veterans and new players that after some point almost all the PVE content becomes a rush feast for the veterans (even with the new cp).. And they cannot increase the dificulty because it would make it too hard for new players..

    Edited by ZOS_Lunar on March 18, 2021 1:15PM
  • mobicera
    mobicera
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    Selminus wrote: »
    You're talking to someone with a finished NB tank in BIS that has spent hundreds of hours tanking [snip]

    Scanning HP isn't enough? It's more complicated? [snip]

    Just to clarify for you, I don't pug I'm one of those people that you know preform.
    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on March 18, 2021 1:16PM
  • preevious
    preevious
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    WolfyRaps wrote: »
    preevious wrote: »
    WolfyRaps wrote: »
    preevious wrote: »
    WolfyRaps wrote: »
    I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...

    I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters.. :)

    Well, then, I suggest you keep your skill to yourself, solo the dungeon by yourself, and cease patting yourself on the back, thinking you are so great and other should just bask in your magnificence.
    Leave us scrubs fending for ourselves, we don't deserve you.

    really.

    We'll all be better off for this, I assure you.

    Some pleople like it when I speed carry them.. So why the hostility ?

    Ok, first, no sealioning, please.

    then ..

    I'm sure some people love it.

    But as you said .. it's "some". Still, you impose your gameplay, your faketanking and your mad rushs towards completion to all groups that are plagued with your presence.

    And just because you wanna save time I'm sure you use for great things.

    I'm sorry to put it simply, but : you are wrong, and are not a good teamate.

    I suggest you seek out people that love carries and sell them runs, instead.


    The thing is the skill gap widens so much between veterans and new players that after some point almost all the PVE content becomes a rush feast for the veterans (even with the new cp).. And they cannot increase the dificulty because it would make it too hard for new players..

    That is certainly true.

    Still, when I queue, regardless of the other players 's skills, I do my job to the best of my abilities while staying in the "team" framework. And I expect my tank and my healer to do the same.

    I still don't rush, especially in normal, because in normal, people are learning, or doing quests, or admiring the scenery.. their right to do that is actually more important than ours to finish quickly. Because normal runs actually serves that purpose.

    Their run is ruined when a high-end DD just obliterates everything without even pausing.
  • AyaDark
    AyaDark
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    I do not understand 900 + who go normals ... .
  • WolfyRaps
    WolfyRaps
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    AyaDark wrote: »
    I do not understand 900 + who go normals ... .

    5 minutes runs for CP grind.. The daily random dungeon xp boost is quite big and when u can do it on 12 chars you want to do it fast..
  • WolfyRaps
    WolfyRaps
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    Also gear farming. When you need a specific weapon that is dropped only by the last boss.. And you don't care if it drops blue or purple because you can just golden it after anyway..

    So you oblitarate the dungeon as fast as possible to get to last boss repetedly than if your thing drops you buy it for a couple of hundreds thousends from the lucky guy that dropped for (if he is 160cp+), then you are done with that "farm"..
    Edited by WolfyRaps on March 18, 2021 12:58PM
  • WolfyRaps
    WolfyRaps
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    Explanations why you see your smooth dungeon run blown out by high end players from time to time.. :)
    Edited by WolfyRaps on March 18, 2021 12:59PM
  • le_spy
    le_spy
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    its way more complicated problem and at the same way you could say that we have fake dd plague, 40k hp heavy armour sorc with a bow that is not even a set piece using crystal fragments doing 4k dps is filling their role even worse than 'fake tank'
  • hands0medevil
    hands0medevil
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    I prefer "fake tanks" (most of the time just dds with or without taunt but with nice dds it deosn't matter this much) than fake damage dealers without any common knowledge about dungeon that they are doing and ~5k dps.

    What is wrong with running DD setup with 22k health, nice dmg + undaunted taunt and selfheal as a tank if it is working? And what is the definition of real tank?
    Edited by hands0medevil on March 18, 2021 1:21PM
  • AyaDark
    AyaDark
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    I prefer "fake tanks" (most of the time just dds with or without taunt but with nice dds it deosn't matter this much) than fake damage dealers without any common knowledge about dungeon that they are doing and ~5k dps.

    What is wrong with running DD setup with 22k health, nice dmg + undaunted taunt and selfheal as a tank if it is working? And what is the definition of real tank?

    "META, only META is the WAY !!!

    Oh my god, oh sorry oh my META !!!"

    I really start think that people really think like that.
  • ThorianB
    ThorianB
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    Why fake tanks are so prevalent in ESO:
    • The groups are designed to only have 2 DPS per heals and tank. Groups and dungeons should be designed to have 3 or 4 DPS per heal and tank. This would more closely reflect the ratio of players who are interested in these roles. Until i played ESO, 5 players were standard for a dungeon run. There is a reason why other games put 3 plus DPS in a group with a tank and heals.
    • ESO is to much a jack of all trades game. You're not needed as a tank or heals because some DPS can slot a taunt or a couple of class heals on the back bar and be just fine. The roles in ESO are not really even roles. You get fake tanks and fake heals because in ESO, the roles are fake. They just stick them in there to mimic other MMOs but they really are pointless since there is no such thing as a tanking or healer class
    • Both roles are tedious and boring to play. I LOVE playing tanks and heals in other games. I love dungeon running and raiding in other games. I hate it here. I rarely play my tank because it is to exhausting and tedious to constantly micromanage stupid little buffs and debuffs, etc. Tanks in ESO are overly complicated paper shufflers. They use 10 steps to accomplish the same thing you can accomplish in 3-4 in other games. I can main tank a 2 hr raid in other games without breaking a sweat. Running anything more than the base game dungeons in ESO feels like i jogged from NYC to LA.Heals is boring. I don't dps as heals to contribute to group. I dps to keep from falling asleep.

    Neither of these roles are fun to play for me in ESO. I would normally do 2-3 dungeons a night if i enjoy these roles. I do about 1-2 dungeons a week and i am reminded of how crappy healing and tanking is, so i lose interest and go back to other things like trading and questing. I know i am not alone in this. I have talked to others who also normally enjoy those roles but think they aren't that fun in ESO at best.
  • AyaDark
    AyaDark
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    ThorianB wrote: »
    Why fake tanks are so prevalent in ESO:
    • The groups are designed to only have 2 DPS per heals and tank. Groups and dungeons should be designed to have 3 or 4 DPS per heal and tank. This would more closely reflect the ratio of players who are interested in these roles. Until i played ESO, 5 players were standard for a dungeon run. There is a reason why other games put 3 plus DPS in a group with a tank and heals.
    • ESO is to much a jack of all trades game. You're not needed as a tank or heals because some DPS can slot a taunt or a couple of class heals on the back bar and be just fine. The roles in ESO are not really even roles. You get fake tanks and fake heals because in ESO, the roles are fake. They just stick them in there to mimic other MMOs but they really are pointless since there is no such thing as a tanking or healer class
    • Both roles are tedious and boring to play. I LOVE playing tanks and heals in other games. I love dungeon running and raiding in other games. I hate it here. I rarely play my tank because it is to exhausting and tedious to constantly micromanage stupid little buffs and debuffs, etc. Tanks in ESO are overly complicated paper shufflers. They use 10 steps to accomplish the same thing you can accomplish in 3-4 in other games. I can main tank a 2 hr raid in other games without breaking a sweat. Running anything more than the base game dungeons in ESO feels like i jogged from NYC to LA.Heals is boring. I don't dps as heals to contribute to group. I dps to keep from falling asleep.

    Neither of these roles are fun to play for me in ESO. I would normally do 2-3 dungeons a night if i enjoy these roles. I do about 1-2 dungeons a week and i am reminded of how crappy healing and tanking is, so i lose interest and go back to other things like trading and questing. I know i am not alone in this. I have talked to others who also normally enjoy those roles but think they aren't that fun in ESO at best.

    You just write how others want from tanks to play.

    But tank should decide how tank should play.

    Damage is DDs job.
    Tanking is tanks job.
    Healing is heals job.

    Want tank be support and do your job to max damage ?
    Tank want you as DD buff his defense and heal him, to make his tank job better.

    Why this point of view do not work ?

    To much DD to decide how others should play ?
    Edited by AyaDark on March 18, 2021 2:07PM
  • Eso101rus
    Eso101rus
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    ThorianB wrote: »
    Why fake tanks are so prevalent in ESO:
    • The groups are designed to only have 2 DPS per heals and tank. Groups and dungeons should be designed to have 3 or 4 DPS per heal and tank. This would more closely reflect the ratio of players who are interested in these roles. Until i played ESO, 5 players were standard for a dungeon run. There is a reason why other games put 3 plus DPS in a group with a tank and heals.
    • ESO is to much a jack of all trades game. You're not needed as a tank or heals because some DPS can slot a taunt or a couple of class heals on the back bar and be just fine. The roles in ESO are not really even roles. You get fake tanks and fake heals because in ESO, the roles are fake. They just stick them in there to mimic other MMOs but they really are pointless since there is no such thing as a tanking or healer class
    • Both roles are tedious and boring to play. I LOVE playing tanks and heals in other games. I love dungeon running and raiding in other games. I hate it here. I rarely play my tank because it is to exhausting and tedious to constantly micromanage stupid little buffs and debuffs, etc. Tanks in ESO are overly complicated paper shufflers. They use 10 steps to accomplish the same thing you can accomplish in 3-4 in other games. I can main tank a 2 hr raid in other games without breaking a sweat. Running anything more than the base game dungeons in ESO feels like i jogged from NYC to LA.Heals is boring. I don't dps as heals to contribute to group. I dps to keep from falling asleep.

    Neither of these roles are fun to play for me in ESO. I would normally do 2-3 dungeons a night if i enjoy these roles. I do about 1-2 dungeons a week and i am reminded of how crappy healing and tanking is, so i lose interest and go back to other things like trading and questing. I know i am not alone in this. I have talked to others who also normally enjoy those roles but think they aren't that fun in ESO at best.

    You contradict yourself, you say tanks are “boring” and yet “exhausting”, and “overcomplicated” to play. I have several tanks and enjoy playing as different classes with different setups, and I enjoy setting up my builds to help buffs and debuffs to help my groups.

    Fake tanks are prevalent in vet group finder because people can’t be bothered waiting, then fake tanks don’t help complete harder dlc dungeons, group collapses and the queue for dd’s gets even bigger, so the quality of the dd’s in the queue gets “stretched” and real tanks stop queuing because the dd’s are on the whole have lower dps, and yet the queue for dd’s gets even bigger etc.

    I don’t find anything boring about tanking, it’s the generally low quality of dps and lack of mechanic knowledge from the dd’s which i find more frustrating.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Nogawd wrote: »
    I am sure they finished the run, without you.

    This guy was the sorc, I reckon ;)

    Jokes aside, yes..the group composition of the game is broken. So many healers whinge about it, but still nothing is done. It's just the fact that group finder probably won't find those correct roles and ZOS knows it, hence they just let anyone come in, no matter the max HP, max mag, max stam, gear etc.

    So choice is :
    Fixed group compo with higher group finder timers (ridiculous ones)
    Or just continue the LFG circus with low CP players who hug walls 20m away with bow, or impatient ones that run without saying a word and don't follow the groups wishes at all. It's selfish and immature gameplay 101 ;)

  • Girl_Number8
    Girl_Number8
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    ✭✭✭
    Selminus wrote: »
    I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.

    Those were probably real tanks that just were over nerfed....
  • AyaDark
    AyaDark
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    Just let lower players and those who do not play good enough go normals.

    Vet is for veterans.
    Youyouz06 wrote: »
    Nogawd wrote: »
    I am sure they finished the run, without you.

    This guy was the sorc, I reckon ;)

    Jokes aside, yes..the group composition of the game is broken. So many healers whinge about it, but still nothing is done. It's just the fact that group finder probably won't find those correct roles and ZOS knows it, hence they just let anyone come in, no matter the max HP, max mag, max stam, gear etc.

    So choice is :
    Fixed group compo with higher group finder timers (ridiculous ones)
    Or just continue the LFG circus with low CP players who hug walls 20m away with bow, or impatient ones that run without saying a word and don't follow the groups wishes at all. It's selfish and immature gameplay 101 ;)

    There are a lot of different options, what make this 2 so special ?
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    AyaDark wrote: »
    Just let lower players and those who do not play good enough go normals.

    Vet is for veterans.
    Youyouz06 wrote: »
    Nogawd wrote: »
    I am sure they finished the run, without you.

    This guy was the sorc, I reckon ;)

    Jokes aside, yes..the group composition of the game is broken. So many healers whinge about it, but still nothing is done. It's just the fact that group finder probably won't find those correct roles and ZOS knows it, hence they just let anyone come in, no matter the max HP, max mag, max stam, gear etc.

    So choice is :
    Fixed group compo with higher group finder timers (ridiculous ones)
    Or just continue the LFG circus with low CP players who hug walls 20m away with bow, or impatient ones that run without saying a word and don't follow the groups wishes at all. It's selfish and immature gameplay 101 ;)

    There are a lot of different options, what make this 2 so special ?

    Hey,

    I think it is the most realistic truth about the dungeon finder tool. There aren't enough varied role players to make it viable. If they did want to make a significant change, they would have to bump off mythical jewellery that heals you, nerf your vigors/self heals on magicka and then maybe, just maybe....healers would be a thing again. This could motivate tanks to come back too as a tank does like having a healer around (I don't think any tank would disagree unless he or she has ego juice coming out of his/her ears)

    And yes I agree for veteran dungeons -> Carries aren't helping low experience and cp players learn the game.
    Edited by Celephantsylvius_Bornasfinmo on March 18, 2021 4:42PM
  • etchedpixels
    etchedpixels
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    BlueRaven wrote: »
    What can zos do?

    They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.

    Maybe more players will take up the roll?

    That is something zos can do. Just a thought.


    They can. The problem is that most players don't grasp how important gear and what you are wearing and holding at the current time is. If you blindly follow the put it all in health, wear all heavy gear, sword and board all day then you'll have problems. However you can wear and keep multiple sets of gear.

    You swap gear, you level multiple skill lines. Huge amounts of the performance on a toon come from the gear and the passives in your skill trees. If you have a mix of health and another stat then you wear plague doctor, beekeeper or similar plus a buffing tank set like battalion defender and sword/board plus ice staff. Step out of the dungeon and you put on your medium armour sets and 2H, or light and destro staff and you'll do plenty of damage. Dressing room on PC is great for this - sorry console folk.

    Sets and armour passives make a huge difference so what you wear matters and once you get out of the mindset of wearing the same pants for all roles the problem goes away for all but some of the all health builds.

    Yes you need a few more skill points but it's not that many. It's not like you need to unlock all the skills in each tree.
    Too many toons not enough time
  • zaria
    zaria
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    BlueRaven wrote: »
    What can zos do?

    They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.

    Maybe more players will take up the roll?

    That is something zos can do. Just a thought.


    They can. The problem is that most players don't grasp how important gear and what you are wearing and holding at the current time is. If you blindly follow the put it all in health, wear all heavy gear, sword and board all day then you'll have problems. However you can wear and keep multiple sets of gear.

    You swap gear, you level multiple skill lines. Huge amounts of the performance on a toon come from the gear and the passives in your skill trees. If you have a mix of health and another stat then you wear plague doctor, beekeeper or similar plus a buffing tank set like battalion defender and sword/board plus ice staff. Step out of the dungeon and you put on your medium armour sets and 2H, or light and destro staff and you'll do plenty of damage. Dressing room on PC is great for this - sorry console folk.

    Sets and armour passives make a huge difference so what you wear matters and once you get out of the mindset of wearing the same pants for all roles the problem goes away for all but some of the all health builds.

    Yes you need a few more skill points but it's not that many. It's not like you need to unlock all the skills in each tree.
    This, has an overland setup for my two tanks, works well enough overland although dps seems lower with the new system, CP was tank focused anyway but as we get more without cp they should work better overland as basically low cp high health DD builds. Could be an bug in my setup.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • etchedpixels
    etchedpixels
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    AyaDark wrote: »
    I do not understand 900 + who go normals ... .

    Because ESO is somewhat broken by design at the moment

    - You get the same number of transmutes for a normal or veteran run
    - You can't solo queue for random dungeon
    - There is afaik no bonus chance to get rarer pieces of sets on veteran.

    If you could solo random normals. you got the rarer weapon/staff/shield drops more often on veteran and the transmutes were changed around the problem would to a fair extent go away. So it's something ZOS can easily fix just by adjusting some incentives a little. Something as simple as only giving the 10 transmutes once per account per day, with 20 for vet would fix the crystal farming.

    It used to be the case that you did random vet for purple gear but the stickerbook makes that almost an irrelevance so there is now no incentive to do veteran instead.

    If you compare this with the undaunted dungeon quests
    - You can do the undaunted runs solo or in other group forms
    - You get more rewards for veteran hard mode
    - You can choose how/if you do DLC content

    Too many toons not enough time
  • robertthebard
    robertthebard
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    AyaDark wrote: »
    I prefer "fake tanks" (most of the time just dds with or without taunt but with nice dds it deosn't matter this much) than fake damage dealers without any common knowledge about dungeon that they are doing and ~5k dps.

    What is wrong with running DD setup with 22k health, nice dmg + undaunted taunt and selfheal as a tank if it is working? And what is the definition of real tank?

    "META, only META is the WAY !!!

    Oh my god, oh sorry oh my META !!!"

    I really start think that people really think like that.

    Because they do. Well, more accurately, a large percentage of them do. They find the FotM Meta build, and run that, and anything else is unacceptable. They'll ignore that it was something different last week, and complain when they have to rebuild their character because it's something different next week. The time periods may vary wildly, but the basic principle applies, and it's not limited to here, it's a fairly universal concept in MMOs.
  • amm7sb14_ESO
    amm7sb14_ESO
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    AyaDark wrote: »
    I prefer "fake tanks" (most of the time just dds with or without taunt but with nice dds it deosn't matter this much) than fake damage dealers without any common knowledge about dungeon that they are doing and ~5k dps.

    What is wrong with running DD setup with 22k health, nice dmg + undaunted taunt and selfheal as a tank if it is working? And what is the definition of real tank?

    "META, only META is the WAY !!!

    Oh my god, oh sorry oh my META !!!"

    I really start think that people really think like that.

    Because they do. Well, more accurately, a large percentage of them do. They find the FotM Meta build, and run that, and anything else is unacceptable. They'll ignore that it was something different last week, and complain when they have to rebuild their character because it's something different next week. The time periods may vary wildly, but the basic principle applies, and it's not limited to here, it's a fairly universal concept in MMOs.

    And it is the absolute #1 most hated aspect of MMO's for me, and the reason why I don't play MMO's at all anymore, outside of ESO which I only play for IP reasons.

    A lot of people in this post talk about how tanking isn't fun, and maybe it isn't for most, but tanking as it exists currently in ESO, is my favorite role to play in the game. By far.

    I am a theatre person. College degree in theatre, and I work professionally on the stage as well. I liken the difference between DPS and tanks to that of actors and directors. Most people want the fame and attention that comes from being the lead actor (60k+ DPS), but there are those who prefer the artistic vision of working behind the scenes as a director and bringing their creative vision to life (tank). In theatre, I love acting, but I am more of a director mindset, and in ESO, I enjoy stints here and there as a DD, but my preferred playstyle is to load up on heavy armor and go tank. I like the control that I have over the fight, and I like the additional strategy that comes with tanking. So maybe I'm a minority, but I prefer tanking, I find it funner to play than DD (actually, DPS is the least fun role in the game for me), and I will spend most of my time in game tanking (tho I do enjoy taking my healers and DPS out for a spin on occasion).

    But what you talked about in your post is the one thing I hate about tanking - the "meta" behind it, and the blind devotion to it as if it is the only thing that can be done. I have seen so much pearl clutching on forums or in other communities when I state that I end-game tank in sets like Leeching, Crimson, Grave Guardian, Imperium, now Foolkiller, and I've even used sets like Combat Physician and Chokethorn on end-game tanks. I've been told countless times that I'm not a "real" tank unless I throw on Alkosh and Yolna, and I've even had people tell me they feel sorry for my guild for letting me tank for them - even tho I'm the main trial tank, a position earned and requested by my guildmates because of how well I do tank and understand the mechanics and can navigate a fight.

    I love tanking, but I absolutely *hate* the attitude surrounding tanks and tanking, and the absolute insistence from DD's on what sets we wear, what skills we have on our bars, and even going as far as to tell us where on our bars to place specific skills.

    That's my only problem with tanking in this game, but luckily I have reached a point now where I am confident enough in my abilities, and with my group, that I just brush all that off. If someone doesn't like my tanking, they don't have to group with me, and they can create their own tank with Yolna and Alkosh.
  • robertthebard
    robertthebard
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    AyaDark wrote: »
    I prefer "fake tanks" (most of the time just dds with or without taunt but with nice dds it deosn't matter this much) than fake damage dealers without any common knowledge about dungeon that they are doing and ~5k dps.

    What is wrong with running DD setup with 22k health, nice dmg + undaunted taunt and selfheal as a tank if it is working? And what is the definition of real tank?

    "META, only META is the WAY !!!

    Oh my god, oh sorry oh my META !!!"

    I really start think that people really think like that.

    Because they do. Well, more accurately, a large percentage of them do. They find the FotM Meta build, and run that, and anything else is unacceptable. They'll ignore that it was something different last week, and complain when they have to rebuild their character because it's something different next week. The time periods may vary wildly, but the basic principle applies, and it's not limited to here, it's a fairly universal concept in MMOs.

    And it is the absolute #1 most hated aspect of MMO's for me, and the reason why I don't play MMO's at all anymore, outside of ESO which I only play for IP reasons.

    A lot of people in this post talk about how tanking isn't fun, and maybe it isn't for most, but tanking as it exists currently in ESO, is my favorite role to play in the game. By far.

    I am a theatre person. College degree in theatre, and I work professionally on the stage as well. I liken the difference between DPS and tanks to that of actors and directors. Most people want the fame and attention that comes from being the lead actor (60k+ DPS), but there are those who prefer the artistic vision of working behind the scenes as a director and bringing their creative vision to life (tank). In theatre, I love acting, but I am more of a director mindset, and in ESO, I enjoy stints here and there as a DD, but my preferred playstyle is to load up on heavy armor and go tank. I like the control that I have over the fight, and I like the additional strategy that comes with tanking. So maybe I'm a minority, but I prefer tanking, I find it funner to play than DD (actually, DPS is the least fun role in the game for me), and I will spend most of my time in game tanking (tho I do enjoy taking my healers and DPS out for a spin on occasion).

    But what you talked about in your post is the one thing I hate about tanking - the "meta" behind it, and the blind devotion to it as if it is the only thing that can be done. I have seen so much pearl clutching on forums or in other communities when I state that I end-game tank in sets like Leeching, Crimson, Grave Guardian, Imperium, now Foolkiller, and I've even used sets like Combat Physician and Chokethorn on end-game tanks. I've been told countless times that I'm not a "real" tank unless I throw on Alkosh and Yolna, and I've even had people tell me they feel sorry for my guild for letting me tank for them - even tho I'm the main trial tank, a position earned and requested by my guildmates because of how well I do tank and understand the mechanics and can navigate a fight.

    I love tanking, but I absolutely *hate* the attitude surrounding tanks and tanking, and the absolute insistence from DD's on what sets we wear, what skills we have on our bars, and even going as far as to tell us where on our bars to place specific skills.

    That's my only problem with tanking in this game, but luckily I have reached a point now where I am confident enough in my abilities, and with my group, that I just brush all that off. If someone doesn't like my tanking, they don't have to group with me, and they can create their own tank with Yolna and Alkosh.

    I posted a video from Hiveleader earlier in the thread, it was posted to YouTube around 2013 I think? It lays all of this out. They have one for healers and dps too. They're funny, but more because they're spot on accurate, than just made up comedy.
  • Chrysa1is
    Chrysa1is
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    Nogawd wrote: »
    I am sure they finished the run, without you.

    LMFAO so true
  • trackdemon5512
    trackdemon5512
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    My solution: learn to fake tank.

    Seriously fake tanking is incredibly fun. Regular tanks in this game can take anything, even after this patch. Fake tanks are a challenge. Roll dodge here, heavy attack there, conserve stamina and resources. Fake tanking is a hoot and makes you a better player.

    And when grouping it shows others you really can do anything if you apply yourself.
  • Shewolf075
    Shewolf075
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    To any would-be fake tanks out there, please slot taunts at least.

    Thank you.
  • etchedpixels
    etchedpixels
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    My solution: learn to fake tank.

    Seriously fake tanking is incredibly fun. Regular tanks in this game can take anything, even after this patch. Fake tanks are a challenge. Roll dodge here, heavy attack there, conserve stamina and resources. Fake tanking is a hoot and makes you a better player.

    And when grouping it shows others you really can do anything if you apply yourself.

    If your skillbar has shields and mitigations (eg lightning form) or you swap one armour set for 5 pieces of plague doctor or similar and slot a taunt plus ideally some of the more important mitigation passives skills you'll be able to tank a normal dungeon without all the dodge rolling and running around like a headless chicken that makes fake tanks so annoying for a dd. Doesn't need CP, and the passives are not must haves either. There is very little in a normal non DLC dungeon that hits hard and the hard hits if you are used to being a dd you'll already roll from without thinking. For that matter you can tank a normal dungeon properly on a 64 magicka light armour templar providing you use the mitigation skills and keep spamming shields.

    A few bits are technique for low level or weaker tanks - e.g. the ilambris twins you pull the axe wielder to the edge of the circle so you can just step back from the aoe, then run across the centre after the aoe, taunt the other one and stop on the edge again. A few bits are skills - sustain is much easier if you have ice staff + passive on one bar and sword/board the other so you can switch blocking pool. If you are a mag toon you'll already have the destro bits you want.

    The actual demands on a character for properly tanking a non DLC normal are pretty low - youi are after all supposed to be able to do them on low level non CP toons without access to particularly fancy gear.
    Edited by etchedpixels on March 19, 2021 2:21AM
    Too many toons not enough time
  • Stratti
    Stratti
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    BlueRaven wrote: »
    What can zos do?

    They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.

    Maybe more players will take up the roll?

    That is something zos can do. Just a thought.

    Listen ... I main a tank, on the same toon I have 2 offspecs 1 pure dps and 1 for pvp. It is not hard. There is no excuse for a tank not to have a viable dps off spec for overland stuff.

    As far as the OP he seems to be raging at the deserter penalty. It is not a deserter penalty, that is from WoW. It is merely a cool down. So you cannot requeu for 15 minutes. You are not being penalised for leaving. Without that cool down then tanks would simply leave the group if the dps is low (which it often is) and reque instantly.
  • AyaDark
    AyaDark
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    Try to fake tank vDLC pledgez but my provider or ping or server work really bad, so 2 vipes on 3rd boss.

    I even needed to relog on my main tank to pass.

    So ping is the real problem !
  • Lady_Galadhiel
    Lady_Galadhiel
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    I would really like to see an option to be able to queue up in either 2,3 or 4 depending how people feel.
    Because at this point so many of us need transmutes and/or do the daily random for some extra experience and 4 people are mostly not needed for normal dungeons.
    My husband and me (dd and healer) sometimes wait 20+ minutes in queue just to get a group together just to queue up again with another toons after it.Sometimes we get dlc dungeons as randoms and lot of people leave at the start so we are left in 2 and run it smoothly.It would save a lot of time and trouble if we could just queue up in 2 and run it.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
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