I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
https://youtu.be/uop8VWld4lII just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
Agenericname wrote: »I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
There really isn't much that they can check for that cannot be circumvented easily, as @mobicera pointed out.
The reason why you fake tanks is because so few real ones want to queue. Solve that and you'll solve the fake tank issue. If ZOS could wave a magic wand and somehow make all fake tanks go away, would there be a real tank to take their place?
Agenericname wrote: »I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
There really isn't much that they can check for that cannot be circumvented easily, as @mobicera pointed out.
The reason why you fake tanks is because so few real ones want to queue. Solve that and you'll solve the fake tank issue. If ZOS could wave a magic wand and somehow make all fake tanks go away, would there be a real tank to take their place?
Update 30; companions. No one will que ever again.
lolo_01b16_ESO wrote: »I can tank most dungeons with less than 20k hp using medium armour and a bow. (Dodge role op) And while I'm doing that I even stack the adds way faster and better than most tanks with 40k hp.
Why would you want to execlude me from the group finder, just because I my tank in a different way than you imagine it?
the1andonlyskwex wrote: »
Ugh, no. "Tanks" that rely on dodge roll constantly kite bosses out of ground-based AoE. They're worse than the fakes that don't even try to get boss aggro.
Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
Agenericname wrote: »Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
That's probably the best solution that I have seen.
Elwendryll wrote: »the1andonlyskwex wrote: »
Ugh, no. "Tanks" that rely on dodge roll constantly kite bosses out of ground-based AoE. They're worse than the fakes that don't even try to get boss aggro.
No? Just dodge through the boss? Or time your dodge early and go back in position before the animation ends for the monster abilities that allow it.
You can dodge and keep whatever you're tanking in place, it works, but it's harder than just blocking, and I don't expect group finder fake tanks to be doing that. If you're a good tank, you can tank as a dd. But good tanks don't often use the queue
Viewsfrom6ix wrote: »Agenericname wrote: »Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
That's probably the best solution that I have seen.
Not really. What stops the 2-3 people group from getting a "fake tank"? Also, this will split the queue and cause longer wait times.
Agenericname wrote: »Viewsfrom6ix wrote: »Agenericname wrote: »Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
That's probably the best solution that I have seen.
Not really. What stops the 2-3 people group from getting a "fake tank"? Also, this will split the queue and cause longer wait times.
I think you're not understanding what they asked for. They wouldn't get a fake tank because they wouldn't get anyone. They would just go "as is." Most would run solo or duo.
The issue is in part because the rewards aren't balanced well. This is about transmutes and XP. XP went up in value significantly when the patch dropped. It would split the queue, but it would also remove a significant number of fake tanks, because they'd just solo or duo the dungeons.
What can zos do?
They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.
Maybe more players will take up the roll?
That is something zos can do. Just a thought.