amm7sb14_ESO wrote: »What can zos do?
They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.
Maybe more players will take up the roll?
That is something zos can do. Just a thought.
It already is for me. It's by far my favorite role to play in this game.
While I understand what you are saying that the general populace doesn't find the same enjoyment I do, I'm not sure what ZOS could do to make tanking more appealing to the masses without unbalancing them, since the definition of "enjoyable" that you are speaking about is burning down mobs with big damage.
If they made us super survivable AND gave us the damage to make us "enjoyable", then everyone would just play tanks. In fact, it might break the whole role concept entirely, because then what would be the point of DPS if everyone could just have heavy survivability and heavy damage, and then what would that do to healers if everyone had high survivability and bigger damage for faster burns?
I'm not against actual ideas. I'm not even inherently against breaking the whole trinity-system to begin with. But within the context of the game as it is, I'm not sure how that's done.
As it stands, the only thing I find unenjoyable about tanking is DPS telling me what sets I need to wear, and throwing a tantrum if I dare wear anything other than Alkosh / Yolna, or *gasping pearl clutching* god forbid I wear something that adds to my own personal abilities and survivability. But I simply just don't use those sets, and if a DPS has a problem with my setup, they can leave the dungeon and wait for another tank, while I continue to clear vet DLC hard modes.
Viewsfrom6ix wrote: »Agenericname wrote: »Viewsfrom6ix wrote: »Agenericname wrote: »Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
That's probably the best solution that I have seen.
Not really. What stops the 2-3 people group from getting a "fake tank"? Also, this will split the queue and cause longer wait times.
I think you're not understanding what they asked for. They wouldn't get a fake tank because they wouldn't get anyone. They would just go "as is." Most would run solo or duo.
The issue is in part because the rewards aren't balanced well. This is about transmutes and XP. XP went up in value significantly when the patch dropped. It would split the queue, but it would also remove a significant number of fake tanks, because they'd just solo or duo the dungeons.
Okay, I see.
But fake tanks would still be in the "proper" group. Fake tanks are the ones that don't taunt and want a carry so why would they want to join the 2-3 man queue?. A better alternative to this idea is to create a no role queue, it'll still be 4 man but you don't need to select a role.
Agenericname wrote: »I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
There really isn't much that they can check for that cannot be circumvented easily, as @mobicera pointed out.
The reason why you fake tanks is because so few real ones want to queue. Solve that and you'll solve the fake tank issue. If ZOS could wave a magic wand and somehow make all fake tanks go away, would there be a real tank to take their place?
Update 30; companions. No one will que ever again.
robertthebard wrote: »What is it that you think they should do? Ban them? Should they also ban players that just drop groups too? That'd be hilarious, when "but they weren't killing fast enough, so I left, and got banned for 24 hours" became the new "but fake tanks" threads.
If you know what you are doing, the boss doesn't move when you dodge. Depending on the skill the boss is using, you can usually either dodge against an obstacle, dodge through the boss without him turning, dodge back and move forward before he moves or move backwards and dodge back to him.the1andonlyskwex wrote: »lolo_01b16_ESO wrote: »I can tank most dungeons with less than 20k hp using medium armour and a bow. (Dodge role op) And while I'm doing that I even stack the adds way faster and better than most tanks with 40k hp.
Why would you want to execlude me from the group finder, just because I my tank in a different way than you imagine it?
Ugh, no. "Tanks" that rely on dodge roll constantly kite bosses out of ground-based AoE. They're worse than the fakes that don't even try to get boss aggro.
What can zos do?
They could make pve tanking enjoyable for starters. Make it so a player with a sword and shield can kill things in a reasonable amount of time. So they can do quests and dailies.
Maybe more players will take up the roll?
That is something zos can do. Just a thought.
I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
Maybe they should add an option to do random dungeons with just 2 or 3 people, then we don't have to wait for a 4th in the queue. That way we can do our dungeons with what we have, and you can queue and wait for a "proper" group. win win
robertthebard wrote: »What is it that you think they should do? Ban them? Should they also ban players that just drop groups too? That'd be hilarious, when "but they weren't killing fast enough, so I left, and got banned for 24 hours" became the new "but fake tanks" threads.
Personally, I think one good option is the ability to self isolate from the group finder / match making process anyone you have on block list. e.g. let any player block another on their personal list, just like we can now - but key difference being have the match making system exclude pairing those players again. (and not just disable chat which is all it does now)
If relatively few ppl block you, no big deal - zero impact to your queue time. But if you somehow manage to *** off hundreds of players,. that alone should tell you something about the behavior of that person, and at some point, will impact that fake tank's queue time since they will be excluded from being matched with so many possible players.
robertthebard wrote: »What is it that you think they should do? Ban them? Should they also ban players that just drop groups too? That'd be hilarious, when "but they weren't killing fast enough, so I left, and got banned for 24 hours" became the new "but fake tanks" threads.
Personally, I think one good option is the ability to self isolate from the group finder / match making process anyone you have on block list. e.g. let any player block another on their personal list, just like we can now - but key difference being have the match making system exclude pairing those players again. (and not just disable chat which is all it does now)
If relatively few ppl block you, no big deal - zero impact to your queue time. But if you somehow manage to *** off hundreds of players,. that alone should tell you something about the behavior of that person, and at some point, will impact that fake tank's queue time since they will be excluded from being matched with so many possible players.
I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...
I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters..
I just got 2 faketanks in a row and now have a 15m deserter penalty. Why? Because twice I get a sorcerer with <19k HP that is a lazy piece of trash and skips to the front of the line. Proper players get punished whether they stay or leave and it blows my mind that you don't have the backbone to so much as lift a finger after all of this time. There are so many things the group finder can check for and does in other games, max HP being the most obvious and then skills and gear being more subtle. These clowns ruins the random grouping experience for thousands of people and a day and you have done literally nothing about it.
I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...
I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters..
Well, then, I suggest you keep your skill to yourself, solo the dungeon by yourself, and cease patting yourself on the back, thinking you are so great and other should just bask in your magnificence.
Leave us scrubs fending for ourselves, we don't deserve you.
really.
We'll all be better off for this, I assure you.
I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...
I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters..
Well, then, I suggest you keep your skill to yourself, solo the dungeon by yourself, and cease patting yourself on the back, thinking you are so great and other should just bask in your magnificence.
Leave us scrubs fending for ourselves, we don't deserve you.
really.
We'll all be better off for this, I assure you.
Some pleople like it when I speed carry them.. So why the hostility ?
I Faketank every dungeon normal or vet exept VetDLC because of the shorter queues...
I simply can solo everything so the other players have either the choice to follow my rush and AOE pulls or vote to kick me because I ruin their gaming fantasy with my OP characters..
Well, then, I suggest you keep your skill to yourself, solo the dungeon by yourself, and cease patting yourself on the back, thinking you are so great and other should just bask in your magnificence.
Leave us scrubs fending for ourselves, we don't deserve you.
really.
We'll all be better off for this, I assure you.
https://youtu.be/dtL9OdnnIEA