I am tired of playing the everybodys darling. I defeated Molag Bal, killed Daedra, Monsters and many humans and still act like a servant for every drunkard.
For example:
there is a drunk man who lost his wine bottles and I (of course) instantly agree to find the bottles for him, I mean.. seriously?
A nice twist would be to first agree to find the (expensive) bottles but instead of giving them back to him, I would like to tell him what a drunk loser he is and that I will keep the bottles because he has to face the consequences of getting drunk at work. Then I still would get the XP but no reward from him , but selling the bottles to a merchant would compensate the reward, sometimes more, sometimes less.
Quite simple but such decision options would open up new ways to play. It would be even better if these option would allow to build up a reputation among the guilds or kingdoms which then leads to different quest options (destroy or help, protect or raid)
Sure thats more work for the devs but also a big improvement of the game, in my opinion.
SW:TOR did a great job here, so it is possible.